Baphomet

Blane Bonesnatcher's page

173 posts. Organized Play character for OlSmokey.


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Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

nope ok with end game

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane not caring to disturb the dead will stand by the entrance to the mausoleum where he can help Arathorn keep watch but can also help if things go south inside.

"from the sounds of it it seems that tapestry is the only thing that is in here beside some old bones. just grab it hallimir and let us depart this place."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"well if that is the case maybe we could drag it out of the shadow i do have a rope and if the woman's horse cant drag it then i could go get my pony and maybe between the two of them they could move it out of the shadow?"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will take a 5ft step reload and fire his hand crossbow

atk: 1d20 + 4 ⇒ (19) + 4 = 23threat
dam: 1d6 ⇒ 1

crit confirm: 1d20 + 4 ⇒ (2) + 4 = 6
crit dam: 1d6 ⇒ 5

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will 5 ft up and reload his hand crossbow and take another shot

atk: 1d20 + 4 ⇒ (1) + 4 = 5
dam: 1d6 ⇒ 1

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"what grail" blanes shouts as he reloads his hand cross bow and takes another shot.

atk: 1d20 + 4 ⇒ (2) + 4 = 6

damage: 1d6 ⇒ 4

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will pull out his light cross bow and take a shot.

atk: 1d20 + 4 ⇒ (17) + 4 = 21
dam: 1d6 ⇒ 6

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will move 20ft up and cast CLW on himself.
"well i was trying to get answers guys my bad."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

that will fully heal me and leave me one casting of it left

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

thats fine i was just curious

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

concentration: 1d20 + 6 ⇒ (12) + 6 = 18

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

so i have to ask wouldn't blane technically get the spell on a surprise round since she wouldn't know it coming till after he cast the spell. if not i would just like to know the reason that he wouldn't that is all.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

if this works it will be amazing guys..on the other hand if it don't I got your backs I'll debuff the hell out of her

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane not trusting anything that come out if her mouth as she speaks. he looks back at Hallimir and he leans in and whispers "get ready to fight if this goes bad."

looking back at the woman on horse back he pulls his hood back and looks into her eyes as he speaks a word of power.

GM i will need a will save dc 16 for charm person

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

im still here guys just dont have anything to add atm. didnt want you to think you lost me.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

" huh i wonder why he would leave it open that seem odd for a geted burial place."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane coming out of his trance from studying the rune "so that rune on the tomb it a self recharging sound burst ruin. it seems if anyone tries to tamper with the lock or tries to break the door it will go off. but i do not know how fast it recharges."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

so Blane would like to use detect magic on the rune and if it lights up magical he will make a spellcraft check to identify it.

spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"look at this, this must be the one we are looking for. But that must recive the blessing thing is still bugging me though."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane looking rather annoyed at the fact that he just got poked in the eye. "well it was going rather swell until that. this is a rather fine city here and might i suggest that you look where your pointing that thing next time that was rather unpleasent."

blane blinking and rubbing his eye till he gets it to stop watering looks back at the guard. "sadly as my friend here pointed out we were looking to see some of the mausoleums that we heard some of the townsfolk talking about. by chance good sir maybe you would like to show them to us?"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

the next morning Blane leaves the inn and heads out to explore the town looking around to kinda familiarize himself with the town a little bit. after the sun has made its way to the high center of the sky he makes his way around to find the cemetery.

seeing the guard blane walks up to him
"hello my friend how are you doing this fine day?"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"we should take tomorrow and look around and maybe talk to some people to see if we can get some much lacking info on this Tullivor family. if what Hallimir says is true about a magic trap we might have to see what it is before we go blindly walking in to our deaths."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

keeping his voice low so as only tjhe people around him can hear. "so are you getting that we have to find something that is buried with them. i know from books that somethings are buried with the dead but not all is. what if what we are looking for is still with there respective houses? i dont think that we could pull off another break in let alone two of them if what we are looking for is not in there tombs"
Blane kinda sits back and ponders a min then leans back in. "for another thing what are we even looking for the notebook is so not helpful as to what she is talking about. is there any thing else in there Hallimir that might give us more of a description as to what we are looking for?"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will get a room and got and get him a bath not a fancy one but just a regular bath afterwards he will take his little pony off to a stable and board him there then he will return to the inn and find his companion.
"ah i feel refreshed after that it was well worth the travel."

as the waiter comes over he will order one of the Villain's Dinner and sit back and and relax and wait for the others to arrive.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will swing by the inn. As he walks through the doors to the inn he will head up to the bar.

"excuse me how much is a room for the night or maybe even for a couple of nights?"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

looking at the guard "well there gent i am blane. as far as my business here i am here to rest and see the sites around here. i, i mean we are just traveling explorers and we happen to run into your city on our journeys."

hoping that the appearance of a ratkin dont throw this whole mess askew. blane reaches out to shake the fine gents hand.

"do u know where the closest inn is as we are tired from our journey and would like a good place to get a bite to eat and rest."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane seeing the last of the foes hit the ground, he moves over to zaratina and casts CLW.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
seeing that his first atemp was weak he smiles. "sorry i am unpractices at this form of magic here let me try again." blane will use his other casting of CLW to help get zaratina up in HP.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
shaking his head in frustration blane just kinda smiles. "sorry i am not much of help when it comes to healing but i will get better.'
zaratina thats 4 more points from blane's 2 casting of CLW.

blane will look over the vials concentraiting on using his detect magic after the required amount of time he will use his spellcraft skill on all three of them.

spellcraft vial 1: 1d20 + 9 ⇒ (6) + 9 = 15
spellcraft vial 2: 1d20 + 9 ⇒ (6) + 9 = 15
spellcraft vail 3: 1d20 + 9 ⇒ (7) + 9 = 16

"well guys this potion is of CLW." blanes holds up the third vial and excaimes to the group "but as these other two i am not certain as to the nature of them."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will move 15 foot back and he will continue to cackle.

sorry it took me awhile to figure out there new website to find the games.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will continue to cackle as he hits another one of the barbarians with his evil eye for -2 atk. dc15 (fail =8 rounds, success=1 round)

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will delay till he can see the barbarians.
when they are in range 35' he will hit the first one he sees with a evil eye for -2atk dc15 (fail =8 rounds, success=1 round) then he will start to cackle.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane not sure whats going on see's his friends moving back tp the top of the hill leads. His pony back to the top where he just stands there looking confused. i dont know when eceryone came back up here and there lips are moving but cant hear what there saying why is that......oh ya this weird metal thing.

Blane will take off the metal piece and put it his saddle bag on the super awesome sparkle cake.

Speaking up"whats going on guys when did everyone come back up here?"

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane not sure what this thing is doing desides to waer it for a bit longer and try to tinker and figure it out.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"hey guys can anyone else see this and you gonna have to kinda speak up i seem to cant hear you all that well"

i dont know if i can spellcraft this or not but im gonna try since it seem to have some sort of magical properties

spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane kinda glances over at the strange metallic thing. "i have no clue what that is or where it could have come from."
Blane climbs down off the back of surper awesome sparkle cake.

As hallimir picks up the metal discs and look at them.
"hallimir hand me that bracer looking thingy there. blane will atempt to put it on.
i will guess its for a med but he will try to put it on anyways

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Vlane from the back of his pony will scan the area looking for the wreckage.

"maybe we just missed it guys"

perception: 1d20 + 3 ⇒ (3) + 3 = 6

love the pony that is just halarious. I did mive blane next to his pony though he is still mounded on it

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

that 300 was what the mayor handed over so its community gold. Its not my personal gold. And the saddle bags can only hold 40lbs 20 on each side so were almost at our limit there.

"yes it would be a food isea to get on our way the more haste we can make the better chances of our wreck still being there."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

so blane is getting the pony 30gp, a riding saddle cause cause you camnot ride in a pack saddle 10gp, a set of saddle bags 4gp, bit and bridal 2gp, thats a total of 46 gold leaving 254gp of the 300 that was given to blane in the sack.

The 30 trail rarions at 5sp equals 15gp leaving 239gp.

And then the quiver of arrows for 1gp leaving us with a total of 238gp.

Did i miss anything?anyone wanna add anything else?

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

" hey i can walk but a pack mule might be helpful as we are gainimg more items than i can carry by myself. But if i is slowing you down that much i would ride to make travel faster."

knowledge history: 1d20 + 9 ⇒ (11) + 9 = 20

" the place we are going it would not be a good idea to ask about the crash site and leave that info to ourselves. As the people do not like them and destroy them as they find them. Lets hope that our site is still in one piece."

blane will restock what he can for rations and will get a rideing horse (or pony due to size) so the group can move faster and will get what he needs for it for the jouney.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

"your leader was a froad. He was useing some sort of magic to control you and steal your riches. We have found him and your goods which we shall return to all of you.

in guessing that we were able to bring the cart back to the town square with us .

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane looks around at his party" i think we sould drag tieg with us and take the carrage out to the townsquare as well."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane seeming to snap out of a haze walks over and picks up the sceptor.

dead or not i think this is still what we need. someone wanna carry it as the townsfolk might not like to see us walking off with it.

blane well also rummage through the unconscious guys pockets.

sorry guys im back works been terrible.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

@gm im not sure how many more quests we have left, but depending on what we do have left i might have to drop due to work.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane lays down in a corner and thinks of a way that he can make himself look like a rabid ware-rat.

"well this is bad. anyone got any ideas where you can make me look like a rabid ware-rat it might help come tomorrow."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane moves over to his pet and picks it up giving it a clw.

"I give im just saving my cute little squishy cant let him go anywhere. By the way do u know where the mayor keeps his scepter? We were hoping it would cure my condition thats why were here."

Blane pulls down his hood to reveal gis little ratkin face.

clw: 1d8 + 1 ⇒ (7) + 1 = 8
That will heal my familer to full.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

i would like to ask what everyone is thinking before we comtinue this fight. i think at this point i dont think our odds will be that good if we try to keep this fight up.

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

blane will cast a clw on his scorpion to go and give to Zaratina. then continues to cackle.

blanes scorpion will move over to Zaratina and deliver the clw
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

scorpion will provoke ac19 hp4/4

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will hit the dog with another evil eye and will continue to cackle (not caring about being stealthy at this point)

evil eye dc15 -2 saves. Then cackle.

" bad dog thing i will turn your mind to goo."

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

Blane will evil eye the dog statue thing then cackle.
" guys we got trouble the fog found a mousie snack"

evil eye -2 atk Dc 15 fail 8 rounds success 1 round. Cackle extends evil eye by 1 round

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

ya i might be

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

" hey guys this might be interesting blane moves over to the statue and gives it a closer examination

perc: 1d20 + 3 ⇒ (5) + 3 = 8

Dark Archive

Ratfolk TN Witch 2/ HP= 13:13/ AC= 14 touch=14 FF=11/ F=+2 R=+3 W=+3/ per=+3/ init= +9/ knowledge his,nat,planes=+9/ spell+9

i thought we went up to a balcony a went in on the second floor.

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