Yerril

BlackoCatto's page

Organized Play Member. 199 posts (1,017 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 7 aliases.


Grand Lodge

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Thanks to Rigel, I have fixed up Emerald to a better standard.

Emerald Kometa V2:
Strength -1, Stamina 4, Agility 2, Dexterity 4, Fighting 0, Intellect 5, Awareness 2, Presence -2

Native Language: Ukrainian
-Language English

Skills
+7 (2) Expertise: Physics
+7 (2) Investigation
+7 (2) Technology

Powers
Alternate Form: Energy 48
-Standard Activation
--Blast Damage 5; Flight 6 (120 Mph); Immunity 10: Life Support; Insubstantial 3

Regeneration 3

Offense
Init: +2
Blast: +6/ Damage 5 (DC 20: Toughness)
Throw +4

Complications
-Disability (Crutches)
-Enemy (Dr. Michelle Gibbon: Former friend turned competitive rival and enemy)
-Motivation: Acceptance
-Power Loss (Can be overloaded, potentially either disorienting her or at worst creating a blast around her out of her control)

Defense
Dodge 6, Parry 2, Fort 4, Toughness 4, Will 5

Grand Lodge

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There is no such thing as reverse racism as it is just called racism, regardless of whom is in power or what their race religion or creed is.

What ever happened to don't split the party?


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ElbowtotheFace wrote:
GM Catto wrote:
ElbowtotheFace wrote:
Someone asked and I didn't see an answer, are plates submission considered? I just stumbled on the Thaumaturge and like it's flavor as "magical warrior" better than the Magus and would like to try it out if that is an acceptable option.
Unfamiliar with that. Can you link me the rules?
*Playtest not plates lol

It's all good, I'll allow it. But if accepted and the book comes out, you'll have to switch it up to the official stuff.

Grand Lodge

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Everything is bad faith to you all. I raise a question, get it answered, and you go nuts about the question being asked.

Grand Lodge

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So anyway let's say this Union doesn't fall apart from infighting or whichever. Would I have to become a member of this Union to even freelance for them?

Grand Lodge

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I'd say a dollar bargain.


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Old-Mage Jatembe was the most powerful man in the world. Wherever he went, he spread hope and light to the people around him. All of the good things in the world were awed by Jatembe and came to give him secrets. All of the foul creatures declared war on him, but Jatembe stole their magic and banished them. In this way, Jatembe turned a world of ash into the beautiful
land we have today, filled with fish and animals, grains and palm trees, sweet yams and red soil. The foul beasts wailed at their realms of ash and terror being transformed into rich and wonderful lands, but they all feared Jatembe.

One day, a creeping bad-luck spirit inched forth from the grass. It was too young and foolish to know its limits and thought, “I will take vengeance on Jatembe and laugh at his misery.” The spirit crawled into the nearby village and asked where Jatembe was, but no one could answer. It asked then where the riches of Jatembe were, but people said they knew of none. It asked where the spouses of Jatembe were, but the people could not name anyone he had married. It asked where the weapons of Jatembe were, but the old mage’s greatest weapon had always been the knowledge he kept in his head.

Frustrated, the little spirit demanded, “What manner of great man can this Jatembe be, if he has no riches, no wives, no husbands, no weapons, nor any children?” Yet Jatembe had many children, the people answered, as they showed the little spirit the great city of Nantambu where thousands and thousands of students learned, worked, and helped each other by Jatembe’s words. The little spirit decided that if it couldn’t have vengeance on Jatembe, it would do so upon his children. The spirit listened until it found a voice that told it how to get inside. Following the voice, it crept into the city through the tiny cracks in the buildings’ walls, so small that even an ant would have to squeeze, but Jatembe’s students caught the spirit and tossed it out like a harmless grass snake. The spirit became terribly angry at its treatment but could do nothing on its own, and so it sought out others like itself to creep back inside and strike using the distraction of a celebration...

Welcome
Due to a demand I will e GMing a game of this AP. I will be selecting three applicants (4 potentially if something doesn't work out) and will end recruitment for this November 7th, 2021. Below is what I want in prospective characters.

Players Guide is Here!

-Build-
Classes-Any
Races (Ancestries)-Any
Starting Gold: 15GP
Backgrounds: All from Players Guide, either the ones made for the AP or the ones suggested. All others will be considered.
Langauges- Common, instead of Taldane, will be Mwangi instead, considering the location of the school. Knowledge of Taldane instead will be treated as any other language.

-Backstories-
Here we are using the ten minute background. Please fill this out and be creative.
-As well like my Agents of Edgewatch campaigns I would like 1 Flaw and 1 Quirk.

-Expectations-
Due to the heavy RP nature of this AP, I am looking for players with a a good rp history and willing to be cooperative with the me the GM. I would like at least one example of Pbp rp linked to let me know what to expect.


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Optimally It'd have to wait for just after this weekend. Very busy of course as I can be and need to familiarize myself with the AP.


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I have the first book but would need some prep work.

Vigilant Seal

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Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Performance for Shanties: 1d20 + 7 ⇒ (15) + 7 = 22

"Farewell an’ adieu to you fair Taldane ladies,
Farewell an’ adieu to you ladies of Taldor,
For we’ve received orders for to sail for old Cheliax,
An’ hope very shortly to see you again.

We’ll rant an’ we’ll roar, like true Chelish sailors,
We’ll rant an’ we’ll rave across the salt seas,
‘Till we strike soundings in the Bay of Old Cheliax,
From Ostenso to Cassomir is eighty-four leagues."

Jaune, being both as lazy and and far more the dandy would not take part in the work directly. Instead, the bard would begin to sing shanties, especially Chelish ones that he knew from heart.


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Slides For Table 2 //Absalom Noir Table 1 Slides //

It is a bit murky how fining someone in this AP. If you like you can write minor crimes up as tickets instead for ease. The alternative is just essentially leaving them naked on the street or taking their money outright, something that bade AP does which wierd. My idea of making up fines was a way to counteract that, as well to make anything available from a an enemy available to purchase from a quartermaster.


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Slides For Table 2 //Absalom Noir Table 1 Slides //
Felix Domblevoster wrote:

Huzzah!

It is I, Felix Domblevoster, Detective!

________________________________________________________________________

“Naturally a detective doesn't want to look like a detective, and give the whole thing away right at the start.”

‒ P. G. Wodehouse, ‘The Man With Two Left Feet’.

Welcome Felix to my game, glad to have you.

I am still by my own admission a rookie GM when it comes to Pathfinder 2e but feel like with soo much experience and the drive to do so I should make it out OK.

Beyond that I will explain a few necessities for the game that we will be having as it goes. For now, think of a 3 digit number such as "O23" or "257". That will be your badge number.

You wont be getting loot in the normal way as being both officers and detectives you will be getting getting a salary proper. Items that an NPC might have had will be available from the station quarter master unless otherwise stated otherwise.

Nonlethal by default. Regardless of martial or arcane ability, you don't receive a penalty for it. If a player does do lethal you must let me know in the post.

Grand Lodge

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-Lavanna Saltspray (rainzax): Halfling Cleric of Besmara Muckrucker
-Drogyn Locke (Orsen): Dwarf Champion of Sarenrae of the Sally Guards
-Abi Klebrirndi (EmEss):Gnome Investigator of the Learned Guard
-Scarlett Carlotta (PJP): Half Elf Bard of the Lotus Guard
-Greyjay (Sensen): Human Oracle of Battle of the Graycloacks

Please report to your new precinct.

For those that I did not select thank you for your interest. In the future I may create another table.

Grand Lodge

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I will correct such after work. For those dropping, thank you for the consideration and good luck with other games.

Grand Lodge

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While I am very much a newbie to 2e, I am not to GMing. With enough interest I might run a second table of five.

Grand Lodge

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Looking for a game

Grand Lodge

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KingHotTrash wrote:
I'll consider an idea for the game. Would you be okay with a fighter using the Everstand Stance and following feats? I think having a shield fighter seems pretty neat.

Looked it up, it's all good.

Grand Lodge

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-Ulk Skullsplitter (Ruzza): Orc Wizard of the Post Guard
-Lavanna Saltspray (rainzax): Halfling Cleric of Besmara Muckrucker
-Drogyn Locke (Orsen): Dwarf Rogue of the Harbor Guard
-Poog, son of Poogs (Also Orsen): Champion of Iomedae
-Tedriss Cambrynd (Sha'ir): Halfling Alchemist

Applicants so far.

Grand Lodge

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-Ulk Skullsplitter (Ruzza): Orc Wizard of the Post Guard
-Lavanna Saltspray (rainzax): Halfling Cleric of Besmara Muckrucker
-Drogyn Locke (Orsen): Dwarf Rogue of the Harbor Guard

Note to self, never do things while near black out drowsy. XD

Grand Lodge

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Players and Characters so far under consideration...

-Ulk Skullsplitter (Ruzza): Orc Wizard of the Post Guard
-Lavanna Saltspray (rainzax): Halfling Swashbuckler Muckrucker
-Drogyn Locke (Orsen): Dwarf Rogue of the harbor Guard

Grand Lodge

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I guess since I am taking the step I can also possibly GM if I get some of the books.

Vigilant Seal

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Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

"Everyone's a damned critic!" he says striking a chord hard on his guitar. The leather had taken the brunt of the hit but it still hurt like Hell. They'd have to kill this giant quick in order to help Hancock. He'd quickly add to his song another with an interlude, picking up a rock and sending it flying towards the undead behemoth before moving.

Telekinetic Projectile on Giant: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Two actions to cast, One to move

Grand Lodge

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Since there is interest and a few folk that seem to want to play (including myself) it has come to my attention that someone has to bite the bullet and be GM (or DM). And so, as I own the first book and now have a slightly more experience beyond zero, I can do it. I am starting another term at my university so I will actually have some spare time if anything. So I'll lay out the ground rules below so that we can get this recruitment drive up and running.

Bare in mind I am a new GM and shall do my best.

Character Creation
Character Creation will follow by standard character creation. Only 1st party content is allowed, no 3rd party please. I do ask that ancestries (races, which ever ya prefer to call it) be from the Core or Advanced rulebook, but feats for such options are allowed beyond that. No stat less than 8 and no stat more than 18 at creation. 15 GP to outfit your character. Background will be picked from the Players Guide found here below.

Players Guide

Freebies
Lore: Absalom is given to PCs for free
Choice of either Lore: Detective or Guard
x2 Handcuffs
x1 Slightly Used Baton
x1 Shiny new badge with your name on it.

Background
You are a native of Absalom first and foremost and you are one of its many protectors working the streets to protect those around you. Some of you may be virtous or grizzled, a few even corrupt in their ways and have lost the way. However you all are supposed to serve the city in some fashion and the current assignment to Edgewatch might be a change in pace.

Flaws or Quirks
Does your character have an addiction, an interesting quirk, some sort of tick? Will be used for RP.

Alignment ways I'd say I prefer those of a more Lawful orientation, but those of a more Evil bent I'll allow, just as long as your character isn't a necromancer trying to become the next bonafide liche.

I'll also work with the background, including adding in a bit of extra bits in the downtime.

Posting
1/ a day during the week, no posting on the weekend Saturday and Sunday.

I'll be accepting 5 applicants and will have a cut off at 11:59PM EST August 14th. Selection will be on 11:59PM August 15th. Good luck detectives.

Radiant Oath

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Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

Very nice. I'll download mine after I finish work for the day. I noticed it was a little strange. That dock portion felt very quick.

Grand Lodge

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Freehold DM wrote:
Goth Guru wrote:
I recently found out Lovecraft was a raging racist so they can expand on that aspect of it. I know I won't buy a module where immigrants turn out to be deep ones. It's an imploding market like Nephilim was.
mm. I have some feelings about that myself, as I love Lovecraftian stuff but I am literally the living embodiment of what Lovecraft hated.

That doesn't really narrow it down at all.

Vigilant Seal

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Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Jaune felt it was time like this that his skills as a performer was needed now more than ever as he pulled out his guitar and strummed it with a winding windmill movement of his arm. The chord would ring, somewhat muffled by the commotion and fighting of the rowdy crowd. Naturally fighting the crowd like some his compatriots were doing was a possibility for him, he doubted that doing so would be rather nice a thing to do to folk, save for the more rowdy that seemed to want to gut.

"Sailors, gamblers, and pirates of all stripes, it is time to be amazed by the musical talents of Jaune the Astounding, Stupefying, Terrific Bolten, he'd speak before going straight into the chords in a quick manner. His song was a Varasian one that emphasized a quick tempo, a favorite of some from the region.

Performance: 1d20 + 7 ⇒ (2) + 7 = 9

Yet it appeared like his music for the time being was on deaf ear. A shame, as he rather liked the song Red Plum. He would quickly change it to a Moderato tempo, a new key. Soon Rawiri would feel a guiding hand of music direct his path. The Song being Friends All Around.

1st Action Pull out guitar
2nd Action Perform
3rd Cast Guidance on Rawiri

Radiant Oath

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Female Elf CG Cleric 1 of Calistria// AC: 15// HP: 15/15// Perc +6// Fort +4 Ref +5 Will +8// Cleric DC:16// Divine DC:16// FP:1/1 // Hero Points:2

1e you could, that edition had Cleric have training in light and medium armor, no penalty to spellcasting.

Otherwise, got my HP to 15 at least.

Vigilant Seal

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Male Human Bard 1 HP: 16/16 Perc +6 AC:17 Move: 25' Fort +3 Ref +5 Will +6 FP:2/2 Bard DC: 17 Occult DC: 17

Why thank you, always a pleasure.

Grand Lodge

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I have been sent here to get my first experience of 2e from the 1e recruitment. They sent me.