Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
I swore I posted this last night. Fort with antiplague and guidance: 1d20 + 4 + 5 + 1 ⇒ (13) + 4 + 5 + 1 = 23 Bjorkus huffs indignantly when Kayin loads him up like some kind of pack mule.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
If that doesn't kill it: Bjorkus roars as he lumbers up to the last zombie and gives it a massive swat with his clawed paw. Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus rages, thrashing the zombie holding onto the fur of his neck. Claw: 1d20 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 7 ⇒ (15) + 7 = 22
Bite: 1d20 + 7 ⇒ (15) + 7 = 22
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Eager to continue the fight, the young bear huffs in anger at the call to withdraw. But as much as he wanted to continue tearing the tainted creatures to pieces, he trusted his master's command. Bjorkus digs his claws into the barbarian's armor and slowly backs away withdrawing from the melee with the dead. CMB: 1d20 + 8 ⇒ (18) + 8 = 26 I don't know how far Bjorkus can move with his toy. He'll move as far left as possible.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
There's a lot going on. Let's resolve this one piece at a time. AoO: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
If the AoO finished it off, doesn't the follow-up attack not happen?
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
The bear pinwheels in the as he's awkwardly lowered into the pit by Titan. Bjorkus's near-panic becomes near-rage as the new opponents come into view. The moment he's in range, he lunges at the nearest fallen dead mauling it as he did the ones on the first floor. Claw vs Prone: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Claw vs Prone: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
Bite vs Prone: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
The gore-spattered bear pauses, waiting for another opening to attack. The moment the minotaur overextends, Bjorkus rears up again to tear at his opponent. Claw: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Claw: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Bite: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
With his strength largely restored, Bjorkus lumbers forward to join Muraisa's attack. The alchemical pheromones splattered on the undead stir him into a frothing rage. Step forward. Full attack. Claw: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Claw: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Bite: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Confirming Claw: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
I guess I'll try to buy you a turn. Despite the alchemical stimulation splattered on the undead menace from Titan's arrow, a whistled command from the hunter restrains his companion for now. The bear gets down into a defensive posture and inches carefully into position. Stepping forward. Aiding Muraisa's defense. Aid Defense: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Despite the bits of gristle and bone matting his fur, the mighty grizzly continues his bloody rampage. Claw: 1d20 + 7 ⇒ (11) + 7 = 18
Claw: 1d20 + 7 ⇒ (20) + 7 = 27
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Confirming Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
I was going to withdraw this turn but Bjorkus keeps getting grabbed. =/ The wounded bear turns his pain and anger on the remaining undead. Claw: 1d20 + 7 ⇒ (19) + 7 = 26
Claw: 1d20 + 7 ⇒ (19) + 7 = 26
Bite: 1d20 + 7 ⇒ (16) + 7 = 23
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Yeah. The confusion with the initiative kind of wrecked poor Bjorkus. The zombies basically got two rounds back to back to pound on him without giving us a chance to respond.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Ah. In that case, he's due two turns, right? Heeding his master's call, Bjorkus numbers forward to bring his ursine might to bear with tooth and claw. Last turn: Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Claw: 1d20 + 7 ⇒ (9) + 7 = 16
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
This turn: Claw: 1d20 + 7 ⇒ (14) + 7 = 21
Claw: 1d20 + 7 ⇒ (11) + 7 = 18
Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Spotting the scrambling undead primate, Bjorkus huffs as he lumbers into the bedroom. Before it can recover, he swats the mandrill with a huge clawed paw. Claw vs Prone: 1d20 + 7 - 1 + 4 ⇒ (11) + 7 - 1 + 4 = 21
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus is savagely bitten by the tattered zombie. Bloodied now, he savagely bites right back. Claw: 1d20 + 7 - 1 - 2 ⇒ (3) + 7 - 1 - 2 = 7
Claw: 1d20 + 7 - 1 - 2 ⇒ (3) + 7 - 1 - 2 = 7
Bite: 1d20 + 7 - 1 - 2 ⇒ (16) + 7 - 1 - 2 = 20
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Struck by the zombie's flailing limbs, Bjorkus growls in pain. Not at all amused by the dead thing's attempt at play-wrestling, the young bear huffs indignantly. Bjorkus slashes at the opponent clutching his leg with dagger-like claws and follows with a vicious bite before the zombie can tighten its grip. Claw: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Claw: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Bite: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Hearing his master's call, Bjorkus thunders inside the shop. With a roar he slams a huge clawed paw into one of the zombies harassing Muraisa. Claw: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Sorry. Is Bjorkus up again? From the initiative order you posted I thought the remaining bees were up. Bjorkus uses his sturdy shield to create enough space for another swipe with his axe. Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus is actually 20 feet in his armor. Edit: In light of the fact that there's a large boar menacing travelers, he'll just stick to his armor. As far as marching order: Bjorkus, Faolan, Celebrindal, Quentin, Selim. That's assuming we're on a 5-foot wide road.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
"A forward scout might give us an advantage. Assumin' they can stay outta sight and not get caught", Bjorkus rumbles in suggestion. "We could also try using their scouts against 'em. We know they have men in the city watching for trouble. If we could track one down, we could follow him back to their camp and avoid whatever traps they've laid."
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
"I hear Bondhome likes to spend his nights there", Bjorkus says as the group passes the Trading Post inn. "Might be worth tryin' to catch him there sometime." *** When Selim makes introductions, Bjorkus snorts and gives a slight nod of greeting.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
"I'll have some of that coffee as well", the bull rumbles arriving a bit later than most. "And a bowl of whatever's in the pot." Quentin Kroft wrote: As the others enter, he politely greets them with a nod. "I hope you slept well," he says. "You could say that." Once the food starts to arrive, Bjorkus digs in with gusto. He pauses mid bite to reflect on the previous night. "The girl I was with last night mentioned hearing rumors of a scuffle near the Pulanti Estate. 'Don't know if it's related to this business with the bandits. It might be worth checking in with the Pulanti's later."
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
A moment later Bjorkus thunders forward to join the others. "I'd say we need a guide twice as badly now", the bull rumbles in warning. "Or a good detailed map. We're likely walkin' straight into a trap at this point. Any of you know a cartographer in town?" "A trapsmith would be helpful too - to deal with whatever deadfalls or pits these bandits leave for us."
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Hrm. I assume we can just walk around the fence if all else fails? Perception: 1d20 + 1 ⇒ (2) + 1 = 3 Despite being hampered by his heavy armor, the bull tries to clamber over the fence. Acrobatics: 1d20 - 4 ⇒ (6) - 4 = 2
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Bjorkus spots the suspicious patron at roughly the same time Selim points him out. The big bull lifts his potential conquest off his lap and climbs to his hooves to join the others in hustling outside. What's the fence constructed from? Could we smash it instead?
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Faolan the Wild wrote: "Minotaur," Faolan repeats the unfamiliar word. "Are there lots of minotaurs? I don't know if there's lots of my kind of people." "There's not a lot of us in these parts", the bull explains in a slightly somber tone. Selim Cordray wrote: "That sounds like you have an interest in dealing with these brigands, Bjorkus. I would be happy to accompany you but I am not the guide you need, nor do I know where one could be found that is willing to go into such a dangerous situation." He turns to Quentin and nods, "And you, Kroft, what say you?" Bjorkus briefly grunts in agreement before stepping away in pursuit of a pair of twins making suggestive eyes at him across the common room.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
"Minotaur", the bull rumbles proudly. "My kind are called minotaur. You can call me Bjorkus." The minotaur follows along with Barnky's information. He nods to Selim once the barkeep's said his piece. "Sounds like you should find us a guide that knows the forest. Wandering the woods with bandits about is an easy way to get your throat cut." The bard's performance sets the bull pounding the floor with his hooves between draws of mead.
Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
Celebrindal wrote:
”It’s been a damn long time since I saw a lady ‘taur. If you spot one, send ‘em my way will ya?” the bull says with a good-natured laugh. ”We’ll put those beds to the test alright!” Selim Cordray wrote:
The priest’s talk of bandits pulls the minotaur’s attention away from a giggling fiery-haired maid. ”I haven’t heard much about these bandits but do tell me more. My appetites might’ve brought me to Kings but purpose brought me to Endholm. When I was a calf my parents told me stories of Endholm as a place a young warrior could prove himself and test his mettle. It’s those stories that called me here seeking adventure and glory! Do you have a charter from the city to deal with these brigands?”
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