Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
"To add to what my friend said. We want to protect. We understand that this is a failsafe only for the most grave of circumstances, but we believe wholeheartedly that the threshold has been met." Diplomacy: 1d20 + 19 + 1d6 ⇒ (14) + 19 + (2) = 35
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Hey, all sorry for the absence 2024 has been rough. Industry upheaval had me laid off for the second time this year. Signed a new contract and feeling a little more human (gnomish again). Now that I have healed a little bit. Here is your healing. Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action). TLDR: If any of you take damage I take 5 from you. Additionally, two of you Logan and Jack have shield other Additionally, the subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Bick will take half your damage for you. If anyone needs healing I can provide it.
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
"Going straight for the head is bold, but we will go in at full strength. If we can do anything to surreptitiously lock doors behind us or otherwise block reinforcements, someone slight of hand may want to try that."
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
If there is a chance Bicks will check to see if any news has come from the Menador Gap chatting with servants and gardeners and other people so often forgotten by the powerful that they overhear things. Diplomacy: 1d20 + 19 ⇒ (17) + 19 = 36 When we are closer to the region Bicks will look at which plants have been recently eaten, trampled, or clawed by animals. This can often tell of omnivorous predators; rangers and scouts foraging and traveling light; warriors traveling with animal companions or the frequency of pack animals bringing in supplies. Herbalism: 1d20 + 22 ⇒ (17) + 22 = 39 While doing that he will make the normal perception checks for dangers, scouts, tails, and trails. Perception: 1d20 + 14 + 1d6 ⇒ (5) + 14 + (5) = 24
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Disable Device: 1d20 + 1 ⇒ (6) + 1 = 7 Bicks struggles with the honey container even after seeing others do it. After getting help from one of his friends he fumbles through the dish, popping the spider guts onto the table. Bicks will clean himself up as best he can before presenting the gifts. "I would like to thank you for hosting us, but more than that you have extended to us true hospitality. That is a gift that knows no equal. However, where I come from gratitude is equally important. So, I humbly hope that you will accept this gift of meed and glass as a symbol of the real gift of gratitude." 1d20 + 19 - 4 + 6 ⇒ (5) + 19 - 4 + 6 = 26
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Perception: 1d20 + 14 ⇒ (19) + 14 = 33 Bock follows along this one is not so different from foods he has eaten before. Diplomacy: 1d20 + 19 - 6 + 1d6 ⇒ (10) + 19 - 6 + (6) = 29 "The worst sin...well, that is to not stick to one's morals. See we must all conduct ourselves in society and it is this that allows us to make progress, and find allies that can support our causes. Each time we waver we erode trust."
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Diplomacy: 1d20 + 19 + 1d6 ⇒ (3) + 19 + (1) = 23
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
It is impossible for me to make any of the food checks
"See this is where I get a little lost in the philosophies. The hells are based on power that begets order without power the position in that order falls. It seems then that House Thune only rightfully keeps power so long as they are strong enough to enforce the law and that order. I, of course, would like to see the right people in power. But there is the consideration of the country's commitments." Bluff: 1d20 + 18 ⇒ (17) + 18 = 35
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Bick gets some high-quality meed and some appropriate drink wear that is subtly embellished with onyx. As a simple person and a medic, he sticks to formal whites, a flat front jack, and a band collar. The outfit is loose enough to move in but has a narrow enough cuff at the wrist and ankles to care for someone if he needs to. He also also carrying a star knife. Gather information: 1d20 + 20 + 1d6 ⇒ (6) + 20 + (3) = 29 to see if there is anything that can be added to the drinkware to make it even more appealing.
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Molly, Are there any particular customs, who talks to whom, when gifts are presented, times when one can have a private conversation with the queen that may be helpful for us to know? Are there matters in the city we should be aware of so we do not look foolish?"
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
When Bicks arrives with the group, he asks the older women, "Do you have a room with a flower box in the window? I have some seeds I would like to start germinating. Other than access to a small amount of dirt and sunlight, I have no special requests for a room. So please put me wherever you like."
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
"Though it is a long shot, it is not only allies that we need. Information is equally important. If you happen upon any knowledge, or leads...anything really...and you can get it to us safely we would be grateful."
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
"I can get everyone fully healed. Any really bad aliment we need to get to so you don't die in your sleep or get a permanent affliction?" Mirabella Lindenbrook wrote: Good to have you back in full swing, Bicks. As for the Big Bad, if it’s unconcious there is no need to roll attack rolls. You can just coup-de-grace it. From Jesper’s description, it’s not so much fleeing as knocked out and flopping around. I thought it was sinking requiring movement thus no full-round actions. Admittedly I was maybe overthinking.
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Thank GM. I hope I'm back on track in the game and in life. Fully recovered from covid and finally caught back up with work and house stuff (left a lot of job half done). Thank you all for picking up my slack! "Poking and shooting it a few extra times seems like a fine idea. I'm light I spells that can finish it off."
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
TheNine wrote: So Thursday I got word that my little sister was diagnosed with a stage two invasive breast cancer. Its essentially the same one that took our grandmother and great aunt. Im seeking a 2nd job to help with upcoming medical bills and will do my best to keep up with my commitments here becuase i'll need something to distract my mind. If i seem distant or vacant feel free to give me a nudge i wont hold it against you. I'm very sorry to hear about this. A diagnosis weighs extra heavily when there is a family history. I don't have a ton I can offer but I am a cancer biologist, so if you ever want to ask me anything I will do my best to help. If you want DM me and I will give you my email and we can chat.
Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources
Sorry all Covid has slowed me down. Will: 1d20 + 6 ⇒ (4) + 6 = 10 Thanks for the reroll. Sorry about the dice though "It seems like a nice ghost to me. But I will take my friend's lead." Channel to harm 4d6 ⇒ (6, 1, 4, 6) = 17
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