Sir Holton

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Maybe Remove Affliction and/or Psychic Surgery can cure the lasting effects of animute infection?

Poverty breeds nothing but pain. Something Shaeon is probably all too aware of now.

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Hoping for more companions than the last one and more good-aligned ones this time as well.

Please let me know if there are any errors or mistakes. I'm still learning about 5e rules and I don't have an absolute grasp of Pathfinder rules either. So there might be mistakes. Review honestly but kindly.

Ability Score Increase: +2 Intelligence
Size: Medium
Speed: 30 feet

Darkvision: Thanks to your hag heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hag Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast detect magic once, and it recharges after a long rest. When you reach 5th level, you can cast disguise self once, and it recharges after a long rest. When you reach 7th level, you can cast pass without trace once, and it recharges after a long rest. Intelligence is your spellcasting ability for these spells.

Subraces: You must choose one of the following Hag lineages below, receiving additional attributes based on your lineage:

Annis-Born Changeling
Ability Score Increase: +1 Strength
Natural Armor: You have tough and durable skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Talons: You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

Green-Born Changeling
Ability Score Increase: +1 Charisma
Green Widow: You have Advantage on Charisma (Persuasion) checks.
Object of Desire: The targets of any Enchantment spell you cast are at Disadvantage.

Night-Born Changeling
Ability Score Increase: +1 Wisdom
Disease Resistant: You have advantage on saving throws against any disease.
Lesser Heartstone: You can form a lesser heartstone by performing an 8-hour ritual over any gem worth at least 500 gp. While you carry it, a lesser heartstone gives you advantage on all Constitution saves.

Sea-Born Changeling
Ability Score Increase: +1 Constitution
Amphibious: You can breathe air and water.
Swim: You have a Swimming Speed of 30 feet.

Bheur-Born Changeling
Ability Score Increase: +1 Constitution
Cold Resistance: You have resistance to cold damage type.
Snow-Walker: You are not affected by difficult terrain caused by ice or snow. You do not leave tracks in snow unless you wish to.

I'm sorry if this is off topic for this playtest but does anyone know if this manual will include new Ancestries?

James Jacobs wrote:
Yqatuba wrote:
What do Iomedae and her followers think of Arazni now? I imagine they feel bad for her but also recognize she is evil and dangerous.
It's a "wait and see" mode for the moment.

Yup, Geb (both the mythic Necromancer comparable to the Whispering Tyrant in terms of outright power and the city itself which is chalk full of powerful undead) are both wild cards!

So far the ravenous undead citizens of Geb have been making due feasting on steady supply of slaves but I'd imagine that could change at any moment. Geb himself could decide to flush Nex out of his demiplane by waging war on Nex's empire or do something even worse!

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The Glorious Reclamation in Cheliax failed, Heart's Edge is now in the hands of Thrune (and has quite possibly been corrupted), Alexeara Cansellarion is either dead or damned to Hell (via sacrifice, evil spell, or betrayal of her vows), Last Wall is in ruins, the Whispering Tyrant is free, and old Erum-Hel is still around and is preying upon any divine scions Iomedae has sired with mortals.

As much as I respect Iomedae and admire her, she needs to start getting her act together I feel.

Gorbacz wrote:
Given that Wes Schneider, who came up with Bastardhall, is now working for WotC and can't freelance for Paizo, I'd say the hopes for that are close to zero.

I'm sorry Mr. Schneider left Paizo Pubishing and I do wish to honor and respect his legacy but even though Bastardhall is his brainchild I believe it probably still is the property of Paizo Publishing and I think someone else could possibly give it the justice it deserves one day.

James Jacobs wrote:
This is pretty unlikely. We've got a LOT of megadungeons we'd love to do, and Bastardhall is only one of them. And since it was Wes Schneider's focus... out of respect for him having left the company, I'd rather focus our megadungeon attentions elsewhere.

While I understand that I am hoping that one day Paizo Publishing will indeed give us a Bastardhall megadungeon. Until then, like the Strigoi who slumber in tombs beneath Ustalav, I shall wait patiently. ;) :D

So, with the fall of Lastwall and with the rising threat of the Whispering Tyrant, does anyone think the nations of Avistan will start importing more of Alkenstar's technology to possibly help them combat Tar-Baphon's undead forces?

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Anyone think Southern Garund will be getting some attention in 2nd Edition Pathfinder? It's kind of upsetting that it isn't a named region in the Pathfinder map even though it's part of the Garundi continent. I hope we can learn more about it and the various nations/kingdoms/empires it holds. :D

Anyone else hoping for a Bastardhall Super Dungeon in 2nd Edition Pathfinder?

So, in 2nd Edition Pathfinder, is Magaambya only interested in tutoring Wizards or can Sorcerers find some sort of guidance in the form of Feats and class options to learn from that hallowed institution?

Deadmanwalking wrote:
Berselius wrote:
I'm hoping Keren Rhinn, Zae, and Appleslayer weren't among the casualties of Vigil. :(
Last we saw they were still in Absalom and looked to be staying there for a while, so it seems likely they're fine.

Good, I hope Keren and Zae continue their adventures! Maybe venturing back to Lastwall to aid in the relief effort?

I'm actually wondering if pistols, cannons, steam tanks, and personal (yet archaic) flamethrowers will become a thing in Pathfinder now (like they are in Fantasy Warhammer)?

Gregarious, friendly, courageous, and refuses to take innocent life, I like this Lashunta GREATLY! I hope my PC can meet him at a diner in Castrovel's metropolises for breakfast, laughs, and good times! :D

Will Magaambya only offer options for Wizards or can Sorcerers find some sort of guidance in the form of Feats and class options to learn from that hallowed institution?

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I'm hoping Keren Rhinn, Zae, and Appleslayer weren't among the casualties of Vigil. :(

Luis Loza wrote:

We don't state one way or the other in the LOCG. I've been running under the assumption that half-elves with Ekujae parents could have a wide range of skin tones that reflect their parentage and have been developing our products as such. I can see how the statement from Heroes from the Fringe could be taken as definitive, absolute fact (and we probably could have thrown in the word "typically" in there to prevent this problem in the first place), but we definitely do not want to shut down lighter skinned Ekujae or half-elf Ekujae.

We also don't want to dictate the "correct" skin tone for any people of color within our setting, so make sure to keep this in mind with all characters. If it's a skin tone you can find in the real world, you can find it on Golarion, and then some with the likes of our more extraordinary or fantastical ancestries.

Cool, thankies a bunchies! :D

That's awesome to know that all races have a variety of skin colors! :D

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Mechalibur wrote:
Berselius wrote:

Question for the Developers.

Is it stated that Half-Ekujae Elves always have dark skin or does the book specifically state they also have tanned skin due to having a possible Keleshite human parent?

That seems like a weird thing to explicitly mention. I mean, yeah, if the human parent has lighter skin, then the child would have comparatively lighter skin than the rest of the tribe. Unless I'm misunderstanding you, I don't feel like that's something that even needs to be stated.

As it so happens, Cult of Cinders has an Ekujae half-elf whose skin it noticeably lighter than her dad's.

Thanks for the correction, I asked that because Heroes of the Fringe specifically states that Half-Ekujae Elves have dark skin and did not mention any exceptions:

"The half-elves of the Mwangi Expanse have the dark skin of their Ekujae parents"

That kind of ruffled my girlfriend's feathers as her favorite repeating NPC is a lighter skinned Half-Ekujae Elven sorceress whose father is a male Keleshite human paladin of Sarenrae from a noble family. Glad to see that's been retconned.

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Yes, because torture in a dungeon ALWAYS reveals the correct information right? Ugh, bloody Hellknights.

Question for the Developers.

Is it stated that Half-Ekujae Elves always have dark skin or does the book specifically state they also have tanned skin due to having a possible Keleshite human parent?

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Heh, may it rest well with the Lady of Graves. Amen. Right Chk Chk? ;)

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Sparing Azaersi and letting her keep control over the Vault of the Onyx Citadel is a foolish decision. She can easily rebuild her forces and with the Citadel under her control she has a way to fully mobilize said forces and even gain allies in other areas of Golarion. A goblin is a maniac, a bugbear is a sadist, and a hobgoblin is a conqueror and NOTHING can change that. My Ironfang Legion Adventure Path PC's weighed the risks of letting Azaersi and her remaining forces live and found that unacceptable.

Yes it leaves Golarion with fewer possible allies to rely on against the rise of the Whispering Tyrant but let's be honest, Tar-Baphon’s could possible seduce Azaersi and her forces with promises of riches, glory, power, and conquest and then not only would he have armies of undead but also armies of goblinoids capable of invading ANYWHERE at ANYTIME! So, yeah, sorry Paizo but my PC's cut the head off of the snake and then burned the body so Azaersi isn't coming back in our campaign.

That certainly doesn't mean others can do differently though. ;)

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Hopefully you can resurrect Ezren.

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Ah, so Treerazer is still alive and well in the the Tanglebriar eh? Well, at least until an new Adventure Path opens up in Kyonin. ;) :D

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For his sake, I hope he choose to embrace her rather than strangle her.

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Serum wrote:
Why did the Chelaxians decide to dump mine tailings on merfolk city?

Probably because they hated the Merfolk and thought dumping their crap into the ocean would be convenient. Two birds, one stone. Unfortunately for House Thrune, the decision came back to bite Cheliax in the butt REALLY HARD!

This must-have 136-page guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game—the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk.

Darn...I was hoping for Tiefling, Aasimar, and Dhampir. Oh well, maybe we'll get those ancestries in a Bestiary or area-specific manual?

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Really, nothing about Southern Garund? There's so much to explore and discover there though:

The Vudra colony of Chauxen
The Azata worshiping nation of Dehrukani
The dinosaur-riding lizardfolk ruled nation of Droon
The matriarchy of Holomog
The triad of demon worshiping/slaving Bekyar ruled city states of Kaz'ulu
The mysterious catfolk city-state of Murraseth
The spider-like anadi ruled nation of Nurvatchta
The Keleshite Empire colony of Tirakawhan

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Queen Abrogail II of the Thrice-Damned House of Thrune learned a harsh lesson that day! She may be mistresses of the kingdom of Cheliax, but the ocean has no masters and Abrogail's kingdom ENDS as soon as the safety of solid land meets the maelstrom of the SEA!

Does anyone know if the celestials (aka agathions, angels, archons, and azatas) as well as the five metallic dragons will be in this Bestiary?

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Finally! A Scoundrel that actually listens to their conscience!

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Was the stagecoach that took them a "Death Coach" monster? I really hope we get a Bastardhall super dungeon module soon! :D

Sigh...great...another Goblin adventure module for Free RPG Day. Nutbunnies. :(

So a Dhampir raised in a Cathedral or Temple of Pharasma might encounter persecution or at the very least resentment at the hands of a few of his fellow clergy even though he becomes a full-fledged cleric or inquisitor? He might come to question his beliefs, be torn between serving his goddess and enduring treatment by the church's hardliners, or being a loner who is guarded due to not wanting to be hurt and doesn't make friends easily? This sounds like backstory gold! :D

What is the overall opinion of the clergy of Pharasma on Dhampirs? Would a cleric of Pharasma rescue an infant Dhampir and raise it in one of Pharasma's temples/cathedrals to be priest or inquisitor of the goddess or would the cleric kill the Dhampir infant? Does it all depend on location or nation where the Dhampir is born? Any info on this would help.

So, does anyone else hope Paizo gives us some options to create subraced half-elves and half-orcs with the Half-Elf/Half-Orc Human Ancestry feats?

I'd really be let down if I couldn't create an ekujae half-elf (aka wildborn), or jungle half-orc (aka rainkin) among other subraces for half-elves and half-orcs. :(

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I was really hoping we'd get Second Darkness and Legacy of Fire converted to 1st Edition Pathfinder. As for signing up for this crowdfunding measure, I find it slightly confusing that Paizo Publishing is resorting to having it's customers spend their own money in order to fund production on a product Paizo itself is supposed to be working on. Is Paizo having revenue issues?

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I'm guessing Second Darkness and Legacy of Fire will never be converted to 1st Edition Pathfinder then. Nutbunnies. :(

Variel The Druid wrote:
im with cole deschain im glad that the monk is naling that troll

That troll happens to have a NAME GOOD SIR! What did High Lord Kittysnoogins of the Pancakelands ever DO to YOU?

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Just goes to the show not every monster is a simple generic statblock. A Troll can become a lawful neutral monk who loves peace and friendship. A Centaur can forsake his or hers tribe and study the ways of magic in a Metropolis. And a Fiend can rise above the evil and vileness that spawned it to become something more difficult and nobler than before. All it takes is imagination, a sheet of paper, a pen, and some dice. ;) :D

Eh, True Neutral is just one kind of Neutral. There's Neutral Good, Chaotic Neutral, and Neutral Evil too. It's practically a rainbow of neutrality! :D

So, I'm trying to develop a possible homebrew for the setting of Rokugan (from 3.5 D&D's Oriental Adventures). Here is what I have so far via the Core Classes:

Barbarian: Primitive combatants who utilize the sheer and brutal power of rage to overcome any obstacle and obliterate any foe that lays in their path.

Bushi: For honor, glory, or just outright profit, these feared masked warriors stalk the battlefield and while they still observe the code of Bushido, they give no quarter to their foes once battle is joined.

Courtesan: Masters and mistresses of intrigue and the courts of the Clans, they serve and entertain their lords while mingling with the nobility; all with the intention of serving their clans and sometimes their own agendas.

Hunter: Warriors that stalk the enemies of their lords and clans, they pick off their foes at a distance before closing in for the kill aside their loyal bestial companions.

Kensai: Also known as "Sword Saints", these noble and chivalrous warriors blend mastery of a blade with the divine power of the Kami.

Monk: Martial artists who follow the Tao of Shinsei, hoping to find the secrets of enlightenment as they perfect their minds, bodies, and souls.

Priests: Divine spellcasters who serve the divine will of powerful beings by casting divine spells utilizing Sutra scrolls.

Shaman: Divine spellcasters who serve benevolent or malevolent spirits of the land of Rokugan itself as well as the mysterious powers of the Spirit Realm.

Sorcerer: Descended from a dragon, elemental spirit, divine servant of the kami, or a vile oni, these arcane spellcasters possess magic in their very blood and can cast spells without the use of Sutra scrolls.

Shugenja: Arcane spellcasters who serve the clans and their lords by specializing in the casting of elemental magic through the use of Sutra scrolls.

Wu Jen: Mysterious spellcasters who make pacts with spirits of the spirit realm and in return for following their taboos they receive the ability to cast both arcane and divine spells without Sutra scrolls.

Wait, a dwarf "CHAMPION"? What class is that? Was that in the 2nd Edition Pathfinder playtest?

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Harsk is a dwarf with a desire for the simple things in life. A warm fire coupled with a comfy bedroll and a good spot of tea splashed with a hint of venturing into foul infested lairs and slaying disgusting abominations that haunt the dreams of men. ;) :D

Ascalaphus wrote:
I'd be surprised if they came out with alignment-based connections though, they're downplaying alignment in Starfinder compared to Pathfinder.

Which is kind of weird as outsiders like Devils, Angels, and others are still parts of the Starfinder universe.

The Spell Lists for the Technomancer and Mystic classes seem kinda small. Have they been updated recently? Are there 3rd party additions to the spell lists for Technomancer and Mystic?

My Foxit Reader can't open the Playtest for some reason. Anyone else having this issue?

Anyone know if Paizo is planning to release new Connections for the Mystic class? Maybe Connections based on the Elements (Earth, Air, Fire, and Water), or Alignments (Good, Evil, Chaos, Law)? Are there any 3rd Party Connections for Starfinder's Mystic class?

Do we have a jungle sacrificial altar? Maybe one that the Bekyar use to sacrifice Sargavan maidens to Angazhan? ;) :D

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