MagusJanus wrote: I dunno that we want to try piloting our solar system. What if the guy behind the wheel is drunk? Can you imagine the fines for drunk driving of a solar system? Our insurance rates would be galactic! I just spent fifteen minutes with Skyco and saved fifteen percent on my star insurance. Woooooow.
Hordshyrd wrote:
I don't know what you're talking about.
TriOmegaZero wrote:
Ouch. Harsh.
Treppa wrote:
Break a leg.
Studpuffin wrote:
......... *pays the puffin*
Studpuffin wrote:
Everybody knows about that anyway. Wooooooooooooow.
Studpuffin wrote:
Either or.
Studpuffin wrote:
You have to go on my show.
Erik Mona wrote:
Chalk me down as one of the very few that were hoping for the opposite answer. I can't express enough how good this product looks, not only for newcomers to the game (and to Table Top RPGs in general) but for anyone who loves Dungeons and Dragons, but prefers to play in a more rules-light format. I have a group of friends (all in our 30s) who can't wait for this product to come out and hope to play our first Pathfinder campaign when it does. If it works as good as it looks, we intend to play a complete lvl 1-12 or so campaign, using the full character options of the Core Rulebook after level 5, but with only the combat rules from the beginner box. As a game master and a player, I've lost patience with game systems that require hours of reading and deep system mastery to even begin play. So yes, "ready to play in 10 minutes" is music to my ears. For those of you who love more complex roleplaying games, great news: Pathfinder already offers literally thousands of pages of great rules material and shows no signs of slowing. And, as Erik said, this is not a preview of things to come. But for those of us who prefer plug-and-play RPGs, and just want to "get our barbarian on" after a stressful week at work, this product looks like a sweet, sweet breath of fresh air. P.S. Those monster stat blocks look sharp. They should really get more use in future products. If players (and especially game masters) were denied a great-looking and easier-to-use game product just because it looked too much like some "other" game, it would really be unfortunate. |