Dragonslayer Dwarf

Barin Orcsbane's page

52 posts. Organized Play character for Rogar Valertis.


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Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Thanks GM! GG everyone!

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin's information was posted above and should be complete. Thanks!

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

After destroying the first zombie and noticing how his companions dealt with the other Barin concentrates on the larger threat!

Attack roll 01: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30Damage roll: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Attack roll 02: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7Damage roll: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Then Barin raises his shield to defend against the creature's onslaught!

2 attacks and raise shield, damage is slashing

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Considering the situation Barin decides the best strategy to be getting tid of the smaller zombies before presenting a united front to the bigger one so he attacks the zombie wearing red rags next to himself...

Attack 01: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15Damage roll: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Attack 02: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22Damage roll: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Attack 03: 1d20 + 1 ⇒ (14) + 1 = 15Damage roll: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Full attack vs red

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin thanks Indigo for his help. When he hears the footsteps coming he takes his axe out of its sheat and nods and wakes the others up (if needed). "Be ready. We've got company and I don't think it's ghosts this time..."

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin studies the hallway and the stairs leading to the upper floor then he seeks out the place that could be most easily fortified in case the party is attacked.

Warfare Lore: 1d20 + 3 ⇒ (12) + 3 = 15

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin limps toward the broken door...

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

@Zhao: Thanks!

Elixir of Life: 1d6 ⇒ 1

Thanks to Zhao's elixir, Barin is able to get back to consciousness and he immediately drinks his second potion of healing...

Lesser Potion of Healing: 1d8 ⇒ 7

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Should I check for stabilization or not?

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Nothing here!" Barin exclaims as he leaves the empty room behind himself and moves into the main hallway

Perception check: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

If Barin does not notice anything out of the ordinary in the hallway he proceeds to open the double doors on his immediate right

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin moves along the corridor and then opens the first door on the left...

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Perception check: 1d20 + 7 ⇒ (18) + 7 = 25

"What was that???"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"I say we start checking every room on this floor before moving up! No leaving our back unprotected!"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Scout

Barin is also at 11 hp and he'll drink his minor healing potion before doing anything else

MHP: 1d8 ⇒ 2

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"A ghost house... a scary prospect... or a bad hoax!" Barin comments as he waits for the others to prepare...

Diplomacy check: 1d20 - 2 ⇒ (2) - 2 = 0

Barin does not find anyone willing to talk with him but more than a few people shy away as he aproaches them...

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"That was an hard battle! But in the end we prevailed! Well done folks! Now, for the task we were given... does any of you know how to restore flesh turned into stone?"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Well... thanks Anji... this bastard sure hits hard! Lte's see if we can put it down for good!" says Barin as he gets back to his feet and attacks at the gorilla demon...

Attack 01: 1d20 + 10 ⇒ (11) + 10 = 21Damage roll: 1d8 + 5 ⇒ (4) + 5 = 9

Attack 02: 1d20 + 5 ⇒ (17) + 5 = 22Damage roll: 1d8 + 5 ⇒ (3) + 5 = 8 if attack 01 fails attack 02 uses a +10 modifier instead of a +5[/dice]

[ooc]Move action to get back on Barin's feet (right?) and then 2 attacks

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Oh... well then...

Dying?: 1d20 ⇒ 12

Barin coughs up a little but manages to avoid Pharasma's embrace... for now!

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Attack 2 and 3 connect with Barin causing him a total of 24 damage, which means Barin is now at -11hp...

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin keeps attacking twice before raising his shield again.

Attack roll 01: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17Damage roll: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Attack roll 02: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19Damage roll: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8 If Barin's 1st attack fails the modifier for his second attack is still +10

If the opponent is flanked he's also flat footed. Also, I believe Barin's buff is +1 to hit and damage rolls. Correct?

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

[Barin takes his chancee to injure the gorilla thing a little more...

AoO: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18Damage roll: 1d8 + 5 ⇒ (1) + 5 = 6

...then he attacks again and again before raising his shield to defend himself from retaliation!

Attack 01: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24Damage roll: 1d8 + 5 ⇒ (1) + 5 = 6

Attack 01: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14Damage roll: 1d8 + 5 ⇒ (5) + 5 = 10

If the first attack misses the second has a +10 modifier instead than a +5

If possible Barin steps behind the gorilla (moving diagonally but I don't know if those statues are still there and to what purpose), flanking with Indigo, otherwise he stays put

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin clenches his axe and advances on the first member of the mob in front of him:"I guess you need to be teached a lesson. Just pray you won't die here..."

Attack roll: 1d20 + 10 ⇒ (7) + 10 = 17Damage roll: 1d8 + 5 ⇒ (8) + 5 = 13

1 action to move, 1 action to strike and 1 action to raise shield, current AC is 20 with raised shield

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Fortitude Save: 1d20 + 8 ⇒ (19) + 8 = 27

Barin, badly wounded by the chamber pots is outraged and enraged by the indignity he suffered and takes out his axe, ready to retaliate!

I'm giving Indigo one last chance then Barin will attack. Btw how many extra hps does he have?

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin bristles at the agitators' words but keeps his calm... for now!

Barin's would love to teach them a lesson with his fists but seeing how that's probably what they want he waits for his more eloquent friends to try defusing the situation instead

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Do we need some kind of diplomacy check? Is there somewhere else we need to explore before getting back on land?

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"It must. But we are to deliever it to the venture captains Eando Kline and Tamrin Credence for apprisal"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Once satisfied nothing escaped his prying eyes Barin studies the creature once more...

Sense Motive check: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin looks at the stitched up creature, unsure about what to do, then he decides it seems friendly enough and studies the crates...

Perception check: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Barin would like to determine the creature nature and intentions. If it proves amicable he'll suggest the party brings him into Absalom proper and to Durvin Gest, so that he might decide what to do with it

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"You want us to check that palce? We'll do it but first... what manner of creature are you?"

Sense motive check: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Is there a map for this? Anyway, if Barin can see this person he will try to intercept her and block her if possible

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin searches through the darkness with his keen dwarven vision...

Perception (darksight): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"The trail leads belowdeck. Be ready for anything. This may be a dangerous critter we are dealing with" the dwarf comments grufly heading for the stairs...

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin is ok with the Search activity. Being meticulous as he is, Barin will do a thorough search

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"A watery grave... how fitting. Look alive people! We need to find out if this creature was a slave and could be helped to achieve freedom or if it's a dangerous monster that needs to be put down for good, so no killing unless it's warranted!"

Perception check: 1d20 + 7 ⇒ (13) + 7 = 20

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

How bad would a critical failure be in case of a gather information check? Barin has a -3 to cha but he probably would try to help ask around...

In case the answer is not too bad, then...:
Diplomacy check: 1d20 - 3 ⇒ (14) - 3 = 11

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

My vote is for the slave resque/monster extermination mission

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Tavvar. The name means nothing to me but the real question is if this ritual was attempted out of ignorance or something much darker. In any case these folls may have some others working with them..."

Fortitude save: 1d20 + 8 ⇒ (2) + 8 = 10

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Back!

Not knowing what else to do Barin keeps assaulting the shadowy creature:"Die!"

Attack roll 01: 1d20 + 10 ⇒ (10) + 10 = 20Damage roll: 1d8 + 5 ⇒ (4) + 5 = 9

Attack roll 03: 1d20 + 5 ⇒ (20) + 5 = 25Damage roll: 1d8 + 5 ⇒ (4) + 5 = 9

Barin raises his shield and attacks twice. If the first attack fails the second is made at +10 modifier due to the exacting strike feat

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

@GM: because he’s flanked? I hear in PF2 flanking just gives the flat footed condition? Spelling errors: writing from my phone

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Heads up: starting tomorrow and to the 21th (or possibly the 22th) of september I'll be travelling for a short vacation. It's unlikely I'll be able to post, so please bot me as needed

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin comes up the stairs and at first doesn't seem to know what to do. Then he notices Zac fighting the shadow creature, covers the distance and positions himself behind the creature flanking it. Then he strikes!

Attack roll: 1d20 + 10 ⇒ (3) + 10 = 13Damage roll: 1d8 + 5 ⇒ (8) + 5 = 13

Move, move and attack I guess. Enemy should be flat footed against me and Zac

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Let's keep things simple and quick. We also have a dangerous monster to contain... or possibly an escaped slave to save and time is running aut. So: who's supposed to have this key? Failing that, I can bash the doors down. Although doing that inside a museum MIGHT be sligthly controversial I guess..."

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Ghosts? Do we have ghosts here? I might have a way to hurt them but nothing that can permanently incapacitate them" Barin says before adding "We could check out the other rooms you know... perhaps it's just some sort of trick"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Let's start checking the place out without leaving onchecked rooms behind us. Who knows what could kind of dangerous experiment they may hide?" Barin says moving towards the offices to the right...

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

"Yes you can. What do you know about nindalese scrolls? We need some" Barin asks bluntly... and somehow impatiently.

I assume Barin was briefed about the mission. I'll let the others sweet talk the information out of the janitor though :P (If you have not guessed by now, Barin is not the best one there is as reading situations :P)

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Barin nods grimly as he listens to Eando Kline explanation:"Find the escaped creature. Assess the threat it poses. If it's an escaped sentient creature help it regain its freeedom. If instead it's a dangerous monster deal with it accordingly. Seems straightforward enough. I'll inform the others stressing we should make haste". Once finished Barin bows curtly to Kline and Credence both and then departs searching for his companions.

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Deception, Stealth, Thievery, Legal Lore, or Underworld Lore? AH! Barin has -2 to cha and -1 to int... he's very opinionated though... let's go with roleplay! :P

"I'm against it" the dwarf states bluntly, answering Credence's question before elaborating further:"Owning someone is not productive... more it's wasteful. It takes away choice and therefore personal accountability. In life one needs to have a chance to prove himself, or herself for that matter, counting on his own strength and capabilities. Slavery takes away all of that. If you are notv responsible for yourself you cannot be held accountable for your actions both great and vile. At the same time I don't believe one's owner should be given credit for something done by someone else. In short, I don't believe slavery serves any useful purpose but the enrichment of those who profit from it and that's frankly despicable, as you should get what you deserve not what you forced someone else to achieve for you"

The dwarf then adresses Eando Kline:"Master Kline. I just wanted to let you know your sentiments about knowledge and hidden threats are shared by many, and I'm one them. Tell me what I can do to help and I will do my best to accomplish it"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

A well armored dwarf enters the feast hall. He looks around and seems displeased with what he sees yet he shakes his head and keeps walking towards the halfling lady named Janira Gavix:"Hello missus. Barin Orcsbane here. I've got your message and I've answered the call. Now, I have two questions: first, where I can find master Eando Kline, leader of the Vigilant Seal? And second... where's the ale? I was promised ale as I recall!"

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Name: Rogar Valertis
Character Name: Barin Orcsbane
Class/Levels: Fighter 1
PFS ID: # 100733-2002
Faction: Vigilant Seal
Day Job: Warfare Lore: 1d20 + 2 ⇒ (14) + 2 = 16
Any other info: None

Vigilant Seal

Male Dwarf Fighter 01 | HP 23/23 | AC 18 (20) | Fort +8 Ref +6 Will +5 | Perc +7 | Athletics +8 | Speed 20' | Melee +10/+5/+0 (1d8+5) | Ranged +6 (1d8) | Hero Points 01 | Conditions -

Here's Barin Orcsbane first level fighter. I just finished building him so I'd be gald if someone with more knowledge of the new rules could check it and tell me if I did anything wrong. Note that I took the PFS special option of taking 2 additional penalties to stats to augment another (+2 to Str and -2 to Int and Cha). Also a question: factions do nothing at the beginning of the campaign, right?

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