Vencarlo Orinsini

Bariel's page

116 posts. Alias of Tenro.


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RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

hopefully Bariel's inactivity at that time wasn't part of the problem. there was truly nothing he could do.

Not blaming you for that, as other players were the ones casting force wall and cloud kill. Not even blaming them either, since crowd control is always a nice thing to have.

i know i have questioned some of your calls but i hope you can tell i am not trying to be combative about it. just trying to remind you of class abilities and spell effects my character has going on since i know there is a lot to keep track of on your end.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

wow, even the equivalent of a +6 weapon? yikes


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Seeing the mightiest of the evils present in the room fallen to the ground but not yet dead, Bariel springs into action. mythic spring attack, get two attacks on it and no MP cost. trying to do so when he can get a flank on, but her being held probably gets him his sneak attack anyway. as a bonus if he gets the flank with someone else they get +4 instead of +2 for flanking

Fighting defensively plus combat expertise = AC 40
acrobatics to avoid AoOs: 1d20 + 35 ⇒ (9) + 35 = 44 (AC 44 vs AoOs)

atk: 1d20 + 24 ⇒ (18) + 24 = 42
dmg: 3d6 + 6 ⇒ (2, 4, 4) + 6 = 16
snk atk dmg: 8d6 ⇒ (1, 3, 2, 6, 6, 5, 6, 2) = 31

atk: 1d20 + 24 ⇒ (16) + 24 = 40
dmg: 3d6 + 6 ⇒ (1, 6, 1) + 6 = 14
snk atk dmg: 8d6 ⇒ (2, 6, 5, 2, 6, 2, 2, 4) = 29

confirming 18 crit threat: 1d20 + 24 ⇒ (2) + 24 = 26
bonus dmg if confirmed: 3d6 + 6 ⇒ (1, 3, 3) + 6 = 13

moving back to starting space due to spring attack

TL;DR:
Damage if 26 hits a held Marilith: 43
Damage if 26 misses but 40 hits: 30
BONUS: if sneak attack is in effect: +60 damage to applicable above total.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

84 dmg taken, however my AC was 1 higher than the stat line due to haste. I didn't edit that into my sheet since it isn't a guaranteed thing.

Noting the attacks he has taken, Bariel shifts his style to fight a little more defensively.

He will back off from the glab 20ft, and go total defense (AC now 38)

acrobatics to avoid AoOs: 1d20 + 35 ⇒ (7) + 35 = 42


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

which glab was that?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

ref save with evasion: 1d20 + 23 ⇒ (9) + 23 = 32
acrobatics to move through glab's space and get behind him: 1d20 + 31 ⇒ (18) + 31 = 49
acrobatics to avoid AoOs from moving through glab's threatened squares: 1d20 + 31 ⇒ (1) + 31 = 32

Bariel moves in to attack the glab that attacked him. Using 1 MP to do surprise strike once he is in melee range.

attack: 1d20 + 26 ⇒ (5) + 26 = 31
dmg: 1d6 + 6 + 2d6 ⇒ (2) + 6 + (3, 1) = 12 (bypasses DR due to bane)

surprise strike: 1d20 + 31 ⇒ (7) + 31 = 38 (vs flat footed AC)
dmg: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (2, 5) = 17 (bypasses DR due to bane AND mythic)
sneak attack dmg: 8d6 ⇒ (5, 6, 2, 2, 1, 5, 4, 3) = 28 (also bypasses DR)

first attack dmg: 12
second attack dmg: 45


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

understood.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Ok in that case Bariel will use his invisible blade trick to go invisible. stealth: 1d20 + 48 ⇒ (14) + 48 = 62 (+20 for those who cannot see invisible)


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will look for cover and move there to make a stealth check if possible.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

note for GM re: Protection from Evil, on Bariel:

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel waits to see what the situation with the wall is to become, after moving to C10


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

as much as i want to epically leap over the wall of force like a true ninja, it would be a terrible choice to isolate myself from the party...

Bariel moves to flank CB1 if possible or at least set someone up for a good flank (let me know if this provokes an AoO that he then chooses to take) and strikes.

1d20 + 25 ⇒ (17) + 25 = 42 +4 if flanking (take note, weapon is menacing for my flanking partner, so +4 flanking vice +2)
damage: 1d6 + 4 + 2 + 2d6 ⇒ (4) + 4 + 2 + (6, 5) = 21 bane damage included
SA dmg if flanking: 8d6 ⇒ (1, 4, 2, 1, 3, 6, 1, 2) = 20


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

moving to discussion


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

gm:

Sense Enchantment: You can tell that someone's behavior is being influenced by an enchantment effect even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.
sense motive: 1d20 + 25 ⇒ (12) + 25 = 37


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

mentally dominated or non-magically just broken down?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel's weapon damage:

1d6 + 4 ⇒ (2) + 4 = 6 Counts as +6 weapon if they are CE
Sneak attack Damage was 31
Bonus damage if they are CE is 14

So 37 damage if they arent CE, 51 if they are CE


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

i forgot to include what I'd do if he doesn't take his AoO, which would be to just attack him


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will move to E11, provoking an AoO from a gladiator green dot 1. This will take 30 speed to get there, i have speed 40.

For this attack, my AC will be 38 (using both combat expertise and mobility).
- AC 40 if he is evil (i assume he is, as working with demons is not a neutral act typically)

If he takes the AoO, I will attempt to disarm his trident (the net will be disarmed as well if my check beats his by 10) disarm: 1d20 + 45 ⇒ (14) + 45 = 59
his AoO would then be made without the weapon (which would possibly permit me an AoO if he doesnt have Improved Unarmed Strike)

Kn:Planes: 1d20 + 24 ⇒ (1) + 24 = 25 vs glabrezu now that i am close up and can hopefully get a good look

Gonna try to throw the trident at whatever that nearest blue dot is (CB1) (if i have the trident)
for these attacks, the weapon is treated as having the bane special ability if they are CE aligned, which means a possible +2 additional enhancement bonus
attack: 1d20 + 11 + 8 - 2 - 4 ⇒ (18) + 11 + 8 - 2 - 4 = 31 (plus the bonus of the weapon, +2 if CE)
damage: 1d8 ⇒ 1 (plus the bonus of the weapon)
bonus damage if CE: 2d6 + 2 ⇒ (6, 6) + 2 = 14
pretty sure i have nothing in regard to sneak attack here, but here is the damage if i get it for acting before them in the first round:
8d6 ⇒ (2, 3, 4, 5, 5, 1, 5, 6) = 31


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RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Blur + Mirror Image


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

the thing he was talking about regarding Bane weapons vs Alignment-based DR is that BANE weapons are treated as an enhancement bonus of +2 greater than what they already are. So a +4 Evil Outsider Bane weapon (such as my weapon is currently) is treated as +6 for purposes of defeating the DR of enemies who are subject to the Bane's effect (Evil Outsiders)


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel's is in the profile and also in the little stat line under his profile, and it is also here: Initiative +12


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

gm:

i covered this with Nightskies when we made characters, but a relevant part of my build operates as follows:

Rogue Talent: Weapon Snatcher (Ex): A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.

Sleight of Hand (Dex) +43

panther style feat
panther claw feat
panther parry feat
also have improved disarm so i dont provoke an AoO by disarming

The gist of which is that i move through an enemy's squares, provoke an AoO, and when they go to take it, i get a retaliatory attack that takes place just before their attack. I can have that attack be a disarm, roll a sleight of hand to disarm them, so then they dont have a weapon to attack with. obviously a Marilith has a weapon in each hand so it will only be a minor inconvenience for her. i can disarm in this manner twice per round (it is wisdom based)

as additional and optional fun, this:

Mythic Ability 3: Improbable Prestidigitation (Ex or Su): You can make a Sleight of Hand check to hide or retrieve objects in a personal extradimensional space. Items the size of a potion or dagger can be stored or retrieved with a DC 20 Sleight of Hand check, but the DC increases to 25 for items roughly the size of a one-handed weapon. Items larger than a one-handed weapon can be stashed and retrieved but the DC is 35 or three times the weight of the object, whichever is greater. You can store up to one cubic foot of gear in this fashion per trickster tier. Storing an item is a swift action, and retrieving it is a move action. By expending one use of mythic power, you can retrieve any number of items from your extradimensional space as a swift action.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will also use Protection from Evil from his wand. Additionally, just before going in he will use 1 MP to activate his mythic goggles, so in addition to the normal Darkvision, Detect Undead, and See Alignment (Chaotic Evil), the mythic point applies Evil Outsider Bane to his weapons for 1 min.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"Disarm, eh?" Bariel says with a grin.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

yeah Bariel doesnt have much more going for him than his blade. flanking her and hoping he doesnt receive all of the attacks is his best hope.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"Here to pass Kelemvor's judgement on those responsible for the destruction of our plane."


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"The Chosen Judge."


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel pulls a small leather roll out of his sleeve and unrolls it, inside is strapped numerous lockpicking tools.

perception for traps: 1d20 + 25 ⇒ (13) + 25 = 38
disable device: 1d20 + 28 ⇒ (18) + 28 = 46


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

sense motive auto-succeed.

"We aren't here to kill you. What did these guys want from you? What info were they looking for?"


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

cant make that DC untrained

"Hey, there are some ledgers here and a holy symbol of some sort," Bariel says, holding up the symbol for someone more knowledgeable in that realm to see.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel looks around to try to figure out what these prisoners were being kept for. perception: 1d20 + 25 ⇒ (17) + 25 = 42


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

im here


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel wouldnt mind getting:

amulet of natural armor +1,
boots of striding and springing,
headband of vast intelligence +4,


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will go full attack on the guy he was next to, after 5' stepping to get back adjacent to him (still improved invisible)

atk: 1d20 + 25 ⇒ (7) + 25 = 32
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
snk atk: 8d6 ⇒ (6, 1, 3, 5, 3, 6, 3, 1) = 28

atk: 1d20 + 20 ⇒ (3) + 20 = 23
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
snk atk: 8d6 ⇒ (5, 3, 5, 5, 2, 6, 1, 6) = 33

atk: 1d20 + 15 ⇒ (3) + 15 = 18
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
snk atk: 8d6 ⇒ (1, 5, 2, 2, 4, 5, 4, 2) = 25

Total damage: 19 without sneak attack; 105 with sneak attack although all those attack rolls are really low, however if he cant see my invisibility then I am attacking his flat-footed AC anyway


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

With his saving throw, the spell has no effect on Bariel.

mythic saves:

Mythic Saves (Ex): At 5th tier, whenever you succeed at a saving throw against a spell or special ability, you suffer no effect as long as that ability did not come from a mythic source, such as a mythic creature or character. If you fail such a saving throw, you take the full effects as normal. If the spell comes from a mythic source, you treat the results of any saving throw required by the spell or special ability as normal.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

fort: 1d20 + 15 ⇒ (18) + 15 = 33
is that a mythic source? that will determine how it affects me.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel should already be past the electric wall and fairly far along down the tunnel, something like 120ft from last turn's actions will move to the last guy and attack (While under improved invisibility).

atk: 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29 (+2 more if he can't see through my invis)
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
snk atk: 8d6 ⇒ (4, 1, 5, 1, 1, 5, 5, 6) = 28 (if he is subject to sneak attack)


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will move 120ft forward while under improved invisibility and attempt to place himself in prime position to strike next turn (flanking, if possible)


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

haste affects a number of targets based on caster level, did Ynaeve haste anyone besides herself?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

anyone else get some of that sweet, sweet haste?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

auto-succeed on the escape artist (+26 modifier)

stealth with imp inv: 1d20 + 63 ⇒ (10) + 63 = 73


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

Bariel will use his improved invisibility ability and head outside. Not attacking this turn, but will get out there and stay away from the runes until someone else figures out what they are.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

did Bariel take less damage due to beating the DC of the acrobatics by 16? just wondering. I know 3.5 used to do that but it appears that pathfinder doesnt follow the "DC 15 per 10ft fallen" aspect of old acrobatics :(


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

acrobatics: 1d20 + 26 ⇒ (5) + 26 = 31 how much fall damage did i negate?

Bariel will use a charge from his wand to cast protection from evil on himself. use magic device: 1d20 + 18 ⇒ (15) + 18 = 33 vs DC 20

"That... hurt." Bariel whispers.

had no active buffs on myself, area dispel doesn't affect magic items, so he is good on that front. Just missing a chunk of HP from that fall.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5
Ynaeve Amryln wrote:


words

words

x x x x x x x x
x _ _ _ _ _ B x
| Y _ _ _ _ _ x
| _ _ _ _^_ _ x
x _ _ _ _ _ W x
x x x x x x x x

that B is Bariel


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

stealth: 1d20 + 43 ⇒ (2) + 43 = 45
perception: 1d20 + 25 ⇒ (6) + 25 = 31

Bariel follows the lead of the others, sneakily looking for traps.


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"and I'm more slashy than stabby."


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"every reason to kill it."


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"Are we planning any excursions tonight?


RETIRED HP: 105/178; AC 31*; F:+15; R:+22; W:+10; Init +12, Perception +25, Stealth +43* Ninja 15 / Mythic Champion Trickster Tier 5

"Barid and I could see what we could root out. I don't have a particularly stellar way to bring back a large supply, however, unless I can borrow a magic bag from someone. Or did you mean buy these things?"

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