Alright, here's the sitch. The party, after learning where they might find Moses Greeley, arrived at his den (Area F) and in the ensuing search and investigation, the players split the party (another long story in an of itself) and managed to let Greeley escape. Now, one PC did manage to bull rush one of the flunkies off the roof, so there was that. Anyway, they then were sent by Magistrate Drune to the House. Now, they didn't infiltrate via the wall tunnels, because after dealing with a pair of ogre spiders, they decided those tunnels were a no-go. So, they reconnoiter the house and then make an entrance into the Old Temple (area G11) via a hole in the wall. They then proceeded to go into the gallery (area G12), fight the cult members, discover the elevator, and descend to the Drowned Presbytery. There they managed to take out the phase spider guards, cult rabble, and Mog-Lathar through clever yet unexpected combat actions. This is where we stopped the session. So, my conundrum is this: the PCs dragged Myra out with them so she's alive and subdued, the rest of the house still needs to be explored, and Moses Greeley is in the wind. What do the inhabitants of the house do now that Mog-Lathar has been beaten? Do they even realize? What does Moses Greeley do after successfully escaping? Any ideas/suggestions are welcome!
The method I've used to create (way too many of) my own pawns is explained in a previous thread by yours truly: Creating Pawns from PDF Files
Has anyone created a cross-referenced list of pawns from across the Paizo catalog? By this I mean, for instance: Hobgoblin - Bestiary Box 93; Ironfang Invasion 38; etc. I ask as sometimes it's difficult to find multiples of some of the pawns needed for an encounter. If anyone has a document such as this, I'd love to get a copy. And to extend 1000 blessings in your direction.
I'm no expert on soundtracks, but perhaps the Indiana Jones movies might fit the bill. John Williams definitely utilizes themes that run throughout. I haven't listened to them in a loooooong time, but I would imagine with the movies taking place in different areas of the world that there might be different styles of music. Just my 2 cents.
I've got an idea for a short campaign that starts with the Dragon's Demand that keeps the party in the area of the Verduran Forest. - The Dragon's Demand
Obviously, some levels will have to be adjusted to make this work, but it pits the PCs against 3 green dragons along the way.
First, let me say thank you. I appreciate all you guys have done while dealing with this whole pandemic and the associated headaches that came with it. I know you guys have been getting beat up on the boards, but I hope you know, that's a small minority of the Paizo customer base. Again, thank you for your tireless efforts to make everyone happy. Please let your whole crew know they are greatly appreciated. Thanks again!
Count me as an unabashed super fan of the Pocket Editions. I certainly hope the last few hardbacks are converted to Pocket. Heck, I'd even pick up a Pocket edition Mythic Adventures if it were ever made. I wish some other publishers would offer the "digest" size as a POD option. I'm looking at you Dreamscarred Press (Ultimate Psionics) and Alluria Publishing (Cerulean Seas).
Lazaro wrote: Sadness. My set is missing pieces, and while I own the pdf there is no where in my town to get them printed. ;_; 1) Print the pages on 110 lb cardstock. 2) Using spray adhesive (Super 77 works the best IMO), create a 3-layer stack - blank page, blank page, printed page. Let dry under some weight for at least an hour. Create a 3-layer stack for both the front and back pages.3) Once the 3-layer stacks are dry, cut out each pawn. Use a cutter of some sort, not scissors. 4) Use a glue stick to glue both halves of the pawn together. This will be 6 layers at completion. 5) Let the 6-layer pawns dry under weight for at least an hour. Here's a link to a Facebook post showing my process as well. Homemade Pawns
I was wanting to stay a little truer to the original Chagmat as presented in the module, so here's what I came up with. If I counted right, this comes out to 21 RP. Please let me know what you think. Also, Monstrous Humanoid or Aberration? Chagmat
In a campaign a long time ago, the party made an enemy (unknown to them) who sent a pair of hired killers after. Completely inept hired killers. Every attempt they made to ambush the PCs failed miserably usually with one or both of the hit men badly injured. The party got to the point where they'd laugh at the attempt, turn the oafs over to the local authorities, and go on their way, waiting for the next attempt. Think Wile E. Coyote level of competence.
I'm sure some of you remember the classic Dragon magazine adventure "Chagmat" from issue 63. I"m looking to revisit it and was curious if anyone had created/updated the Chagmat using the rules from the Advanced Race Guide? I was thinking of possibly using the Werespider (Bestiary 6) as an inspiration/template as well. If any of you ladies or gentlemen has some advice on creating with the ARG rules, I'd truly appreciate it.
J. A. wrote: +1 for Savage Species 2.0. I always liked that book, would've really liked a Pathfinder update. Dreamscarred Press essentially accomplished this with their Monster Classes. I've not delved deeply into the numbers, but they seem pretty true to the Savage Species philosophy.
I inserted my two cents in a different thread (Jon Brazer looking at doing an NPC Codex II and/or Monster Codex II) that I'd like to possibly see these available in a Pocket Edition size or as a Pocket Edition Print-On-Demand option. I'd like to take this request a bit further and ask the amazing 3PPs out there to look into making the Pocket Edition size an option for your larger products. I'm looking directly at Dreamscarred Press (Ultimate Psionics) and Alluria Publishing (Cerulean Seas Campaign Setting and Beasts of the Boundless Blue). I know formatting your existing product would probably be a pain in the neck, but I'd ask you to at least consider it. I would pick up Print-On-Demand Pocket Edition sized books. And I believe I'm not necessarily alone. Anyway, I'm done rambling. I thank you for reading and I hope to see Pocket Edition as a possible choice. Thank you.
J. A. wrote: I can understand why some people would prefer the smaller paperback, for reasons of price and portability, but I'm a hard pass on that one. I like a full-sized gaming book. I can't argue against that, and understand completely. Heck, if it was an option for Print-On-Demand, I'd be fine with it. I wish other publishers would offer it as well.
I'm not familiar with Fall of Plaguestone, but the best way to determine which pawns you'll need is to see which monsters are called for and see their source. At a minimum, I'd suggest the Bestiary Boxed Set as it will have all the "core" monsters. "Monster Codex" and "Enemy Encounters" will give you multiples of some more common monsters. For PCs and NPCs, "NPC Codex," "Inner Sea Pawn Box," and "Heroes and Villains" are good resources. Be warned, some of these are out of print, but you can still get the PDF and create your own. I've had to do that. I posted a thread showing my technique here. Some others commented with their techniques as well. Oh, check out "Traps & Treasure" and "Dungeon Decor" for scenery pawns.
AngryArchaeologist wrote: I joined with Pathfinder 2e and have been looking for a box of pawns my players can select from and to use running adventures. The "Heroes and Villains" pawn set is good representing PCs. "Inner Sea Pawn Set" is a great resource, too. I have purchased the PDF of some sets, and created my own pawns as well. I posted a thread here on how to do it.
Zapp wrote: NPCs are built like monsters, meaning they don't follow the player character character generation rules of the Core Rulebook. A swordsman NPC might have Fighter feats, but might not - instead having unique abilities no PC Fighter can do. A Monk-like NPC does not have to have the same attack or defense abilities as a PC Monk. And so on. Okay, now it makes much more sense. Not having the 2e books I didn't know there was an alternate NPC building system. Thanks for the explanation. And to you, too, Raven.
I am very intrigued with this new Adventure Path, and have wanted to run a circus-themed campaign since "The Jinglng Mordo Circus" from way back in the early years of Dungeon magazine. While I have nothing against 2e, I am not currently looking to move on from 1e (yeah, I'm a grognard) as I have more 1e stuff than I'll ever be able to play. That being said, are there any "simple" guidelines for back converting an NPC to 1e? When I see a 2e stat block, I don't see a class or level listed. I suppose reading the 2e book would alleviate that issue, but hey, I'm being lazy. So if any of you esteemed board members have any tips, tricks, ideas, or suggestions, I will wholeheartedly take them and thank you profusely. (And, it should go without saying, this is NOT in any way a sneaky way to start any edition wars. Not my intention in the least. Thank you for your patronage.)
You may want to look at the Cerulean Seas GM Screen Inserts from Alluria Publishing. I haven't done a deep dive (HA!) to compare how those rules compare with Aquatic Adventures, but it may answer some of your questions.
I'm just curious as to how you use the different colored pawn bases Paizo markets. I personally use blue for the PCs, black for opponents, green for tiny creatures, and red for creatures with a rider. For the (very awesome) scenery pawns, I use a black base if the item takes up space in a square (i.e., statue, pillar, etc.) or a clear one (purchased from Spiel Pro) if said item (i.e., a door) would not take up a whole square. Anyway, that's how I do it. How do you use them?
For those interested, I started a thread about a year and a half ago about making your own pawns from the out-of-print Monster Codex Pawns PDF. Monster Codex Pawns I was unable to find a physical copy so I did the next best thing. I think they turned out pretty well. Others in the thread had their own methods that would probably work equally well. Anyway, that's my 2 cents and I'll hush.
For those interested, I started a thread about a year and a half ago about making your own pawns from the Monster Codex Pawns PDF. Monster Codex Pawns I was unable to find a physical copy so I did the next best thing. I think they turned out pretty well. Others in the thread had their own methods that would probably work equally well. Anyway, that's my 2 cents and I'll hush.
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