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Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Considering how the minotaur seems surrounded by his companions Asarnil decides to opt for yet another magic missile and advances slightly forward preparing to unleash some of his "big" spells... Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Deciding to save some of his magic for later Asarnil takes out his bow and shoots the horned menace! Attack roll: 1d20 + 3 ⇒ (18) + 3 = 21 → Damage roll: 1d8 ⇒ 4 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "Leave the halfling dimwit be... you overgrown cow!" Asarnil exclaims as he shoots yet another magical projectile out of his fingertips... Left with 2 of these. Move and use school power Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Knowledge (local): 1d20 + 9 ⇒ (16) + 9 = 25 "Kobolds! Good for nothing, really... but for lurking into the shadows and building traps... I guess" Asarnil warns the others. ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "Don't mind him. Ilathor means he's the most brilliant mind you'll ever meet AFTER mine. You have the distinct honour to be in the presence of Asarnil Veluvien. magician extraordinaire. The feeling of awe you are probably enjoying right now? Don't worry it's just an after effect..." Asarnil greets the newcomer with his peculiar brand of hubris before lazily pointing his finger at the surviving (unliving?) zombie shooting another sphere of force at it. Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil points his finger to the skeleton and unleashes another sphere made of force hitting the undead. Force missile: 1d4 + 1 ⇒ (4) + 1 = 5 Cast another force missile, if the skeleton is dead already Asarnil moves and casts it on yellow ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "There's a difference between experimenting and making fools of ourselves my dear gnome-lady..." comments Asarnil, not sounding amused at all. No ideas about what to do here, sorry ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Aid another (Diplomacy): 1d20 - 2 ⇒ (14) - 2 = 12 Asarnil scoffs at Perrine's approach and chimes in, his typical arrogance showing as usual:"Well met, honorable and wise... creature. We, as members of the Pathfinder's Society, would like to ask for your insight on these... fascinating locales..." ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil follopws the others and studies the carvings... Knowledge(history): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 "That's what I surmise as well..." Asarnil nods, confirming Ilathor's words. ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23 "Yeah... she's going to run away extremely quickly after casting THAT!" Asarnil comments and then adds:"While I do not doubt we could take the beast down if we so wanted I have no desire to compromise our mission so I believe we've better enter the caverns and leave Janira to her game of cat and mouse..." ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Knowledge(arcana): 1d20 + 9 ⇒ (8) + 9 = 17 Asarnil shakes his head and mutters something under his breath before stepping back a few paces and shoting a blast of force at the reddish bird creature. Force Missile vs red: 1d4 + 1 ⇒ (1) + 1 = 2 Move back and cast force missile against red ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Winnie the Hoot wrote:
How do you feel about "small bear vs large minotaur" though? :P ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Knowledge (history): 1d20 + 9 ⇒ (9) + 9 = 18 Another elf enters the run-down edifice. Despite being clearly late to the meeting he wears an air of haughtiness on his pale features as he studies the rest of his companions and even gives a stare of disdain to Creighton Shaine before mumbling:"I'm Asarnil. I'm sure we'll become fast friends during this exciting misison... and all the usual niceties one spews in circumstances like these" Asarnil is not a nice elf. Let me know if you'd prefer him to be less obnoxious. ![]()
![]() Player Name: Rogar Valertis
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Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil would never sully himself with something as menial as work! :P Thanks GM and thanks everyone! I had a wonderful time playing with you and I hope we can do the same in the future. If you plan another core game let me know, I would love to take part in it! ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "Well... that was quick..." -says Asarnil, mild disappointment creeping into his voice- "I suppose congratulations are in order: we managed to save the city from an annoying undead horde after all. If only my... our... efforts were to be adequately compensated... sadly I don't think this will be the case... yet!" ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() [b]"Yes... do the right thing and surrender, Nessian! A decision that would help you keep your hide... how's that as an incentive!"[b]. Asarnil follows Kyra and tries to help her convince the head thug... in his own style! Aid Another (diplomacy): 1d20 - 2 ⇒ (8) - 2 = 6 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil takes cover behind Kyra waiting for the conflict to resolve itself and saving the last of his mystical might for Nessian and the last of his cronies. Total defence ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() I'll post now because I have to go, please put me in the right order, bless and bardic performance active, right? Asarnil lets an arrow fly towards the warhounder on his right Attack roll: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
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Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "Well done! they were starting to grate on my nerves... Now I suppose what's left to do is enter the tower itself and deal with this Nessian... then we can get the damned booklet and be back to more useful things!" says Asarnil pointing at the tower ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil bristles with anger as Kyra tries to bash the door down:"Next time try to wait before blowing our cover to pieces, dammit!!!" then the elf points his finger at the lowlife and once again energy flies unerringly towards his chest! Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Following Kyra's example Asarnil aims his bow at the dog and lets an arrow loose towards the mutt. Attack roll: 1d20 + 3 ⇒ (20) + 3 = 23
edit Critical confirmation roll: 1d20 + 3 ⇒ (16) + 3 = 19
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Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "I can cast that on my own again if needed be. But that besides the point: we are going to attack a fortified criminal hideout without knowledge of the exact numbers we are going to face. That's not sound thinking, and that worries me!" exclaims Asarnil dryly. I can cast color spray twice thanks to arcane bond (would be 3 in total but I used one). Then I have 4 Force Missiles, 1 burning hands and 1 Mage Armor. ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil puts an hand to his chin while musing about the situation:"Do we really want to attack now? Again I suggest we find a place to rest and then we'll see what to do about this Nessian. That said... if you are dead set on attacking I suggest we wait for a more auspicious time, we study who comes in and who goes out of those ruins, when we have a general idea of their strength and possibly the cover of darkness we strike. That, or we could just rush out of this place screaming and waving our weapons in the air..." Personally I'd like to attack one tower at time ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "Yes, yes..." says Asarnil waving his right hand dismissively:"All's well and all the rest I suppose. Now that we dealt with these old bones yet again and prevented an army of them swarming over the city should we attack the enemy head on or shouldn't we recover, regroup and possibly scout his hideout before rushing in? It's been a long day of fighting and we could probably use some rest" ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Not wanting to pour too much magical energy against the skeletons Asarnil takes his longbow and aims for another one of the former taldan agents. Attack roll: 1d20 + 3 ⇒ (20) + 3 = 23
EDIT Crit confirmation roll: 1d20 + 3 ⇒ (1) + 3 = 4
Asarnil aims for skeleton #3 this time ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() Asarnil points again his finger at one of the undead warriors and once again magical energy strikes it true! Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Force missile against skeleton #2 ![]()
Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
![]() "Look! Skeletons playing the piano! How charming!!!" Asarnil exclaims as he points his index finger at the fifth skeleton on the line and lets a bolt of energy erupt from it! Initiative check: 1d20 + 5 ⇒ (6) + 5 = 11 Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3
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