Lantern Bearer

Asarnil Veluvien's page

84 posts. Organized Play character for Rogar Valertis.


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Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Thanks GM Ietsuna for the splendid game and everyone else for the fun party!

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"We found some fishmen and an azlant shrine. A few undead and kobolds... nothing more worthy of note"

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Considering how the minotaur seems surrounded by his companions Asarnil decides to opt for yet another magic missile and advances slightly forward preparing to unleash some of his "big" spells...

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

As soon as he's able to Asarnil targets the minotaur with another magic missile...

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Deciding to save some of his magic for later Asarnil takes out his bow and shoots the horned menace!

Attack roll: 1d20 + 3 ⇒ (18) + 3 = 21Damage roll: 1d8 ⇒ 4

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Leave the halfling dimwit be... you overgrown cow!" Asarnil exclaims as he shoots yet another magical projectile out of his fingertips...

Left with 2 of these. Move and use school power

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

I'm with the talking bear as well!

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Janira and her minotaur, seems like we'll have to vanquish it after all..." Asarnil muses as he makes haste behind Zeldana...

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Forward it is..." Asarnil scoffs as he follows Zeldana and Winnie...

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil moves out of the cave and shoots the greenish kobold with yet another force projectile.

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

And back again... hoping it lasts...

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

These last few days were distressing, I hope the foruma are going to stabilize right now.

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Killing them will be a mercy... maybe they'll reincarnate as something better than a kobold after all..."

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Knowledge (local): 1d20 + 9 ⇒ (16) + 9 = 25

"Kobolds! Good for nothing, really... but for lurking into the shadows and building traps... I guess" Asarnil warns the others.

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Aid another (Spellcraft): 1d20 + 7 ⇒ (4) + 7 = 11

Asarnil studies the room, ostentatiously ignoring the magical objects found by the others.

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Don't mind him. Ilathor means he's the most brilliant mind you'll ever meet AFTER mine. You have the distinct honour to be in the presence of Asarnil Veluvien. magician extraordinaire. The feeling of awe you are probably enjoying right now? Don't worry it's just an after effect..." Asarnil greets the newcomer with his peculiar brand of hubris before lazily pointing his finger at the surviving (unliving?) zombie shooting another sphere of force at it.

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil points his finger to the skeleton and unleashes another sphere made of force hitting the undead.

Force missile: 1d4 + 1 ⇒ (4) + 1 = 5

Cast another force missile, if the skeleton is dead already Asarnil moves and casts it on yellow

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"There's a difference between experimenting and making fools of ourselves my dear gnome-lady..." comments Asarnil, not sounding amused at all.

No ideas about what to do here, sorry

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"How... undignified!" Asarnil comments, casting a light cantrip on Perrine's weapon...

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Aid another (Diplomacy): 1d20 - 2 ⇒ (14) - 2 = 12

Asarnil scoffs at Perrine's approach and chimes in, his typical arrogance showing as usual:"Well met, honorable and wise... creature. We, as members of the Pathfinder's Society, would like to ask for your insight on these... fascinating locales..."

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil follopws the others and studies the carvings...

Knowledge(history): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

"That's what I surmise as well..." Asarnil nods, confirming Ilathor's words.

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

"Yeah... she's going to run away extremely quickly after casting THAT!" Asarnil comments and then adds:"While I do not doubt we could take the beast down if we so wanted I have no desire to compromise our mission so I believe we've better enter the caverns and leave Janira to her game of cat and mouse..."

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnill keeps targetting the reddish hippogriff with his force projectiles...

Force Missile vs Red: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Knowledge(arcana): 1d20 + 9 ⇒ (8) + 9 = 17

Asarnil shakes his head and mutters something under his breath before stepping back a few paces and shoting a blast of force at the reddish bird creature.

Force Missile vs red: 1d4 + 1 ⇒ (1) + 1 = 2

Move back and cast force missile against red

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02
Winnie the Hoot wrote:

Fair enough. I just really hunger for a fight with Winnie here. :)

I'm hoping for small bear vs. medium wolf action! :)

How do you feel about "small bear vs large minotaur" though?

:P

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Seems like a party..." Asarnil comments before adding:"I'll take a wand of shield thank you"

Spending 2PP for a wand of shield

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Elves will be elves, you know... ;P

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Knowledge (history): 1d20 + 9 ⇒ (9) + 9 = 18

Another elf enters the run-down edifice. Despite being clearly late to the meeting he wears an air of haughtiness on his pale features as he studies the rest of his companions and even gives a stare of disdain to Creighton Shaine before mumbling:"I'm Asarnil. I'm sure we'll become fast friends during this exciting misison... and all the usual niceties one spews in circumstances like these"

Asarnil is not a nice elf. Let me know if you'd prefer him to be less obnoxious.

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Dotting. For some reason I could see no posts in gameplay and discussion.

Grand Lodge

Player Name: Rogar Valertis
Character Name: Asarnil Veluvien
PFS #: 100733-4
Faction: Grand Lodge
Day job (if any) and die roll: Profession(merchant): 1d20 + 5 ⇒ (10) + 5 = 15
Notes: Nothing strange. A lvl01 wizard who can deal some ranged damage and disable enemies via Color Spray.
Have you played Confirmation before? Yes, once.

Grand Lodge

Asarnil here. Lvl 1 would be blaster almost ready to level up!

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil would never sully himself with something as menial as work! :P

Thanks GM and thanks everyone! I had a wonderful time playing with you and I hope we can do the same in the future. If you plan another core game let me know, I would love to take part in it!

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Well... that was quick..." -says Asarnil, mild disappointment creeping into his voice- "I suppose congratulations are in order: we managed to save the city from an annoying undead horde after all. If only my... our... efforts were to be adequately compensated... sadly I don't think this will be the case... yet!"

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

[b]"Yes... do the right thing and surrender, Nessian! A decision that would help you keep your hide... how's that as an incentive!"[b].

Asarnil follows Kyra and tries to help her convince the head thug... in his own style!

Aid Another (diplomacy): 1d20 - 2 ⇒ (8) - 2 = 6

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil takes cover behind Kyra waiting for the conflict to resolve itself and saving the last of his mystical might for Nessian and the last of his cronies.

Total defence

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

I'll post now because I have to go, please put me in the right order, bless and bardic performance active, right?

Asarnil lets an arrow fly towards the warhounder on his right

Attack roll: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Damage roll: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Well done! they were starting to grate on my nerves... Now I suppose what's left to do is enter the tower itself and deal with this Nessian... then we can get the damned booklet and be back to more useful things!" says Asarnil pointing at the tower

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"If you insist..." says the elf, not sounding too convinced while following the cleric out in the open.

double move

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil unleashes his powers against the thug on the other side of the locked door!

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil bristles with anger as Kyra tries to bash the door down:"Next time try to wait before blowing our cover to pieces, dammit!!!" then the elf points his finger at the lowlife and once again energy flies unerringly towards his chest!

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Mmmmmh... I could have sworn someone told us about a passcode but I can't find it...

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Following Kyra's example Asarnil aims his bow at the dog and lets an arrow loose towards the mutt.

Attack roll: 1d20 + 3 ⇒ (20) + 3 = 23
Damage roll: 1d8 ⇒ 4

edit

Critical confirmation roll: 1d20 + 3 ⇒ (16) + 3 = 19
Damage roll: 1d8 ⇒ 6

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

If surprise round is there Asarnil will attack the dog from distance too

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"I can cast that on my own again if needed be. But that besides the point: we are going to attack a fortified criminal hideout without knowledge of the exact numbers we are going to face. That's not sound thinking, and that worries me!" exclaims Asarnil dryly.

I can cast color spray twice thanks to arcane bond (would be 3 in total but I used one). Then I have 4 Force Missiles, 1 burning hands and 1 Mage Armor.

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil puts an hand to his chin while musing about the situation:"Do we really want to attack now? Again I suggest we find a place to rest and then we'll see what to do about this Nessian. That said... if you are dead set on attacking I suggest we wait for a more auspicious time, we study who comes in and who goes out of those ruins, when we have a general idea of their strength and possibly the cover of darkness we strike. That, or we could just rush out of this place screaming and waving our weapons in the air..."

Personally I'd like to attack one tower at time

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Yes, yes..." says Asarnil waving his right hand dismissively:"All's well and all the rest I suppose. Now that we dealt with these old bones yet again and prevented an army of them swarming over the city should we attack the enemy head on or shouldn't we recover, regroup and possibly scout his hideout before rushing in? It's been a long day of fighting and we could probably use some rest"

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Not wanting to pour too much magical energy against the skeletons Asarnil takes his longbow and aims for another one of the former taldan agents.

Attack roll: 1d20 + 3 ⇒ (20) + 3 = 23
Damage roll: 1d8 ⇒ 7

EDIT

Crit confirmation roll: 1d20 + 3 ⇒ (1) + 3 = 4
Damage roll: 1d8 ⇒ 3

Asarnil aims for skeleton #3 this time

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Asarnil points again his finger at one of the undead warriors and once again magical energy strikes it true!

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Force missile against skeleton #2

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

Oh well... I guess we'll learn to dance then...XD

Grand Lodge

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8 Elf Wizard 02

"Look! Skeletons playing the piano! How charming!!!" Asarnil exclaims as he points his index finger at the fifth skeleton on the line and lets a bolt of energy erupt from it!

Initiative check: 1d20 + 5 ⇒ (6) + 5 = 11

Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3

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