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Arkandru Pavlencas's page

141 posts. Organized Play character for Tusk the Half-Orc.


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Thanks for the offer, but with my Outpost games I’m at my PbP limit for the time being. I would be delighted to play at your table again in the future (and with any of my fellow players here as well).


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Thanks for running a fun scenario (and for your patience when I crit fumbled the playtest rules)!


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru draws his greatsword. "Ve should be careful vith the ritual. All this nonsense about sleeping and vaking may be a metaphor for some exceptionally foul necromancy. Or vould that be a simile? I alvays get those confused." The big Varisian seems eager, almost as though he is hoping to finally have the chance to fight some undead horrors during this mission.

Nature: 1d20 + 17 ⇒ (16) + 17 = 33

For what it’s worth, he has swapped all of his 5th level spell slots to Flame Strike.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"I vould not object to another chance at the dragon. I vas busy not dying during the last battle; I vould be better prepared this time."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru scratches the sleeping Trofimir behind one ear. The little bear went through food at a worrying rate on the long walk back to the Pathfinder Lodge, but between Thorax spoiling him with bloody hunks of something or other that the goblin at least called meat and that the cleric chose not to examine too carefully, and the bear's own improving hunting skills, Trofimir had managed to put on some bulk during the voyage.

"Ve learned that the varnings about vaking sleepers vere not simply metaphors," the big Varisian adds. "The magic on the Jotun fortress causes real damage to anyone - including this dragon pretending to be a god - who vakes a sleeping creature vithin its confines. There must be something else sleeping there that someone badly vants to ensure does not avaken."


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

I think several of us are under the impression that the stairs to the balcony may lead someplace of interest. If not, maybe we've found everything? I don't feel like we understand what's going on yet, so hopefully not.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"I agree. It may take a few minutes, but it is vorth the time. Perhaps ve should go back to the throne room?"

He gives a sardonic bow to 'Thremyr.' "Vith your permission, of course, mighty one. Perhaps you should come vith us so that ve can continue to consult on that little matter ve are helping you vith."

Total healing resources currently available to Arkandru: one moderate healing potion, and breath of life, which he can cast to cure 4d8 + 5 HP of damage plus bringing someone back from death if they are about to die (dying 4). It is in many ways a much more powerful spell than it is in PF1 - 60' range, and cast as a reaction instead of a standard action. Or he could burn it to use the staff of healing to cast a level 3 heal spell. Fumbus, Thorax, Zordox, and Trofimir are bolstered against Arkandru's use of Medicine to Treat Wounds from his crit fail after the giant fight, but Zordox and Trofimir aren't wounded, and Miladistra, Harry, and Arkandru are not bolstered, so he can certainly try that again. Rolling it now before I step away from the keyboard for a few hours.

Medicine (Treat Wounds): 1d20 + 15 ⇒ (12) + 15 = 27

Great! That's 10xCon modifier for Miladistra, Harry, and Arkandru (if they still need it), which is 30 points for Arkandru. I think Arkandru should save breath of life. After any other healing, just before we go upstairs, Arkandru will use three of his remaining 5 charges on the heroism wand to cast it on himself, Fumbus, and Thorax, since those are the three making the most attack rolls, and will drink his potion of barkskin. Duration on both spells is 10 minutes.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru keeps his sword at the ready, wreathed in flickering flames and radiating heat.

”Ve have qvestions, such as, vhat is the story vith the sleeping giant in the kitchen?”


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Aw, man! I got off work and the dragon was already dead!

"Someone else count the loot. I vill try to heal the vorst of our vounds."

Realizing that everyone in the party is bolstered against his mundane medical skills, Arkandru uses his staff to cast level 3 heal on each of Harry and Fumbus (subbing out freedom of movement and death ward), and casts restoration (level 4) on Fumbus to remove the drained condition.

Heal Harry (level 3): 5d8 + 5 ⇒ (3, 8, 3, 8, 6) + 5 = 33

Heal Fumbus (level 3): 5d8 + 5 ⇒ (2, 7, 4, 6, 3) + 5 = 27

He also uses two of his first level spells to cast heal (level 1) on himself, and one on Thorax.

Heal Thorax (level 1): 1d8 + 5 ⇒ (1) + 5 = 6

Heal Arkandru x2 (level 1): 2d8 + 10 ⇒ (4, 4) + 10 = 18

"I have one spell left, and I don't vant to vaste it, but I could also use it vith the staff to channel a middling amount of healing energy if it vould help. Vhat do you all think?"

Arkandru could use Breath of Life to cast a level 3 Heal for 2d8 + 5 points of healing for everyone. If he does, we should really really rest for the night. Even if it's only noon.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arg, I was interrupted this morning before I put of Trofimir's post, then forgot in the excitement of Arkandru maybe dying maybe not. I'll post him next. But first:

DC 5 flat check not to drop the staff due to entangled condition (should have rolled as part of the retcon):: 1d20 ⇒ 16

Whew!

Staff in hand, Arkandru casts a single-action Heal, heightened to level 3, using the spell slot prepared with Crisis of Faith.

Cleric, heal thyself!: 5d8 + 4 ⇒ (1, 5, 6, 6, 8) + 4 = 30

Using the spell slot prepared with Searing Light, he casts 2-action Heal, heightened to level 3, on Fumbus.

NOT TODAY, PHARASMA!: 5d8 + 4 ⇒ (7, 3, 3, 6, 7) + 4 = 30


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

I did forget! I can only use the extra action to stride or strike, yes? GM - I apologize, at the table, Zordox would have been able to remind me immediately. Would you accept a retcon for the end of Arkandru's turn to step out of the room (stride) and draw his staff (manipulate)?


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Thremyr doesn’t take any damage from Flame Strike? Harsh!

When I saw Miladistra’s post I was going to ask if Arkandru could use his third action to fly up, but I suspect that wouldn’t have gotten him out of reach anyway.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Will, Heroism: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Reflex, Heroism: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31

Arkandru was Entangled last round, is he still? He takes 18-10=8 points of cold damage and is Frightened 1.

Arkandru raises his spiral pendant towards the bejeweled giant and shouts,

"False diety! It is time to meet my goddess for judgment, and she is all too real!"

A pillar of flame, 10 feet in diameter, lances down from the heavens to stab at so-called Thremyr.

Flame Strike, DC 25 Reflex: 11d6 ⇒ (4, 1, 2, 1, 3, 5, 4, 4, 5, 6, 3) = 38

Flame Strike:
You call a rain of divine fire that plummets down from above, dealing 8d6 11d6 (per Playtest update 1.6) fire damage. Each creature in the area must attempt a Reflex save. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire treat their result on the saving throw as one degree of success better instead of gaining the usual benefit of immunity. The spell's range is 120', so it looks as though it should work to cast it high enough in the air to hit the green roc.
Success The creature takes half damage.
Critical Success The creature is unaffected.
Failure The creature takes full damage.
Critical Failure The creature takes double damage.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Reflex, Heroism: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19

That's 18-10=8 hp cold damage, plus entangled. I'll try an Escape action on Arkandru's turn.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Sorry for delayed posting - much rougher couple of days at work than I expected to have.

Reflex: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23

Resist Cold 10, so no damage.

"False god! You are no Thremyr, and ve are coming for you!"

Arkandru spends an action to study the false Thremyr (Hunt Target), then shouts "Trofimir, attack!" and swings his greatsword twice at the blue-garbed giant standing in his way (using his third action and the extra action from Haste).

+2 flaming greatsword vs blue giant: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 283d12 + 4 + 1d6 ⇒ (4, 7, 12) + 4 + (4) = 31

+2 flaming greatsword vs blue giant: 1d20 + 16 + 1 - 5 ⇒ (7) + 16 + 1 - 5 = 193d12 + 4 + 1d6 ⇒ (9, 1, 6) + 4 + (5) = 25


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6
Thorax Toothlicker wrote:
"He wants you to pika chew."

Arkandru enters the room with the giant corpses sword drawn, and considers impaling himself on it to end the pain caused by Thorax's comment. Arkandru starts to move to examine the corpses when Fumbus reaches for the pika. Even hasted, the big man is too slow to stop the hungry goblin. He winces at a sudden mental image of a horrific creature with tusks and a bloody mouth leering at the goblin, and readies his greatsword.

"Better stay back, Trofimir. I fear something vicked this vay comes."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru casts Heroism on any who ask (please note it in your tagline or next post so I know how many charges are left on the wand). At Zordox’s offer of a Haste spell, he quickly steps forward. ”That sounds wery useful, thank you.”


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Trofimir, you're injured!"

Arkandru pulls out his healer's tools and begins bustling around the bear. After a minute, he notices his other wounded comrades and begins bandaging them up as well.

Medicine (Treat Wounds): 1d20 + 15 ⇒ (3) + 15 = 18

Sigh. At least you aren't bolstered against his Treat Wounds.

Arkandru realizes he put Trofimir's special bear bandages on the goblins, goblin bandages on the human, and human bandages on the bear. He tries again.

Medicine (Treat Wounds): 1d20 + 15 ⇒ (2) + 15 = 17

That's just wrong.

This time, Arkandru put the goblin bandages on the bear, the bear bandages on the human, and the human bandages on the goblins. He gives up and uses his final channel energy of the day to cast 3-action heal.

Channel energy, 3-action heal, level 5: 4d8 + 5 ⇒ (6, 2, 5, 3) + 5 = 21

Arkandru pulls out his staff of healing (lesser), and uses it to cast another 3-action heal (level 3) (cost is 1 resonance point and 3 charges from the staff).

Staff of healing, 3-action heal, level 3: 2d8 + 5 ⇒ (3, 5) + 5 = 13

He uses it again, this time to cast 2-action heal (level 2) on Fumbus (cost is 1 resonance point and the last 2 charges from the staff).

Staff of healing, 2-action heal, level 2: 4d8 + 5 ⇒ (3, 2, 8, 4) + 5 = 22

That's 34 points of healing to everyone in the group, and another 22 points for Fumbus. That brings Trofimir to full. Does someone else want to try a Medicine check? If anyone needs more magical healing, Arkandru can continue to use the staff, burning prepared spells he probably won't get a chance to use anyway. The maximum level heal he can cast with it is level 3.

Once all of the healing is taken care of, Arkandru pulls out his wand of Heroism and casts it on himself, then offers it to the rest of the party. Arkandru also casts Resist Cold on himself.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6
Thorax Toothlicker wrote:

I admit that I don't know much about PF2 spells, but what is making cantrips deal 6d10?

I love that it's working out for us that way, but it does seem a little broken.

It seems to be something specific to this golem and cold spells - cone of cold was changed to 6d10 damage as well.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Ugh. Just break now, von't you?"

+2 flaming greatsword: 1d20 + 16 ⇒ (11) + 16 = 273d12 + 4 + 1d6 ⇒ (2, 12, 6) + 4 + (1) = 25

+2 flaming greatsword: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 233d12 + 4 + 1d6 ⇒ (1, 2, 4) + 4 + (1) = 12

Hunt Target: 1d6 ⇒ 3


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru sighs with fatigue and tries again. He even lacks the energy for righteous, judgmental comments.

+2 flaming greatsword: 1d20 + 16 ⇒ (20) + 16 = 363d12 + 4 + 1d6 ⇒ (3, 10, 9) + 4 + (3) = 29

+2 flaming greatsword: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 293d12 + 4 + 1d6 ⇒ (12, 8, 6) + 4 + (2) = 32

Hunt Target: 1d6 ⇒ 3

Crit damage: 3d12 + 4 + 1d6 ⇒ (9, 8, 3) + 4 + (2) = 26

Flaming weapon property: On a critical hit, the target also takes 1d10 persistent fire damage. Let me know if you want me to roll it.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6
Harry Great Hudini wrote:
Harry will cast a cantrip, Ray of Frost on the golem. What, I'm being conservative? {dice=hit}14+1d20 VS TAC {dice=cold dmg}1d8

Harry, shouldn't your cantrip be heightened automatically to level 5, so you're doing 2d8 + casting stat modifier of damage?

I vish I had some of that weapon blanch I used back in Nex!

Before Arkandru can swing his greatsword, the statue emits its pulse of energy.

Heroism wore off a while ago. I meant to cast it again, but forgot. Ah, well.

Will save: 1d20 + 18 ⇒ (3) + 18 = 21

Not that Heroism would have helped.

The sluggishness hits Arkandru like he has run into a wall. Gritting his teeth, he takes a moment to study his foe (Hunt Target), then swings his greatsword at the statue as hard as he can.

+2 flaming greatsword, Hunt Target: 1d20 + 16 ⇒ (5) + 16 = 213d12 + 4 + 1d6 + 1d6 ⇒ (1, 5, 7) + 4 + (5) + (3) = 25

Grrr. Unlikely as it is to matter, but as usual, the first d6 of damage is flaming, the second is precision

"Stay back, Trofimir. Let me test the defenses of this mockery of life before you risk joining in the fun!"


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Sounds good. I’ve positioned Arkandru and Trofimir.


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

The big Varisian scratches his head. "Vhat do you mean, 'ships always catch fire'? I haf been on many ships, and only one has caught fire. And that vas because there vas a... " Arkandru pauses for a moment. "Oh. You mean that ships you sail on alvays catch fire. Yes, I am sure that is true."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

That's 18+30+2=50 hp of healing so far.

Between Thorax's berry tart, Miladistra's ministrations, and Trofimir shoving his nose into his master's face, Arkandru quickly stirs.

Before he is fully conscious, he murmurs, "The Boneyard. It smells like jam, or a berry pie, Trofimir. Not vhat I expected."

He sits up and sees his comrades surrounding him, almost all severely damaged from the giants' axes, the wolves' bites, and frost.

"You all look terrible." He starts to stand up, then sits back down. "Let's do something about that."

From the floor, Arkandru calls upon the power of the Spire. He casts three-action Heal, heightened to level 5.

3 action Heal, level 5: 4d8 + 4 ⇒ (7, 3, 3, 3) + 4 = 20

3 action Heal, level 5: 4d8 + 4 ⇒ (5, 3, 1, 5) + 4 = 18

That's 38 points of healing for everyone in the party. If we can rest another 10 minutes, he'll try a Medicine check to Treat Wounds for everyone who needs it.

Medicine (Treat Wounds): 1d20 + 15 ⇒ (14) + 15 = 29

10xCon modifier (minimum 10) points of healing for anyone who needs it. That takes Arkandru back to 118/128, which is good enough for now.

Arkandru gets up as his wounds are still healing over. By the time he has found his sword on the floor, only the worst of his wounds are still visible, and those have healed to the point that they look as though they were injuries suffered weeks earlier. He solemnly clasps each of Zordox, Miladistra, and Thorax on the shoulder, and gives the other Pathfinders a weary smile.

"Thank you all. I admit I was not quite ready to give up spreading Pharasma's word here on Golarion yet. I must try remember that not every problem can be solved by hitting it with a big sword. Especially if that problem has a much bigger axe."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

In case it is of interest to anyone, there is a very fancy quarterstaff emblazoned with Pharasma's spirals strapped to Arkandru's back. You have seen him use it to cast Heal before, and would probably know it is a staff of healing. It has 3 charges that can be used to cast level 3 Heal, and then Arkandru has channels and Medicine checks he can use. EDIT - stupid invested trait. Never mind. Arkandru has potions. Someone please pour one down his throat and he'll get started healing.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Thanks, that all makes sense!

The Reflex-x-x-x, Heroism: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32

Good, but not quite good enough, I think. Missed it by 1.

The big man woozily holds his feet after the yellow giant’s cleaving swing, only to be knocked unconscious to the floor by their opponent’s horrible breath. Luckily for him, Miladistra is able to stabilize him to prevent him slipping ever closer to his inevitable appointment at the Spire.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Ninja’d. GM Crunch, please see my questions posted immediately above your last post.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Like I said, if Arkandru was dying, I'll use that hero point to negate the dying condition and get to 1 HP. I'm not sure how that works in the order of actions - does Arkandru still fall down? Also, I probably missed something, but why is he dying at all? He had been at 2 HP, Miladistra healed him for 23, and he took 13 damage from the wall of fire, that leaves him at 12 HP and healthy as a (badly wounded) horse, right?

Final question: I reread the Attack of Opportunity fighter reaction, and it looks as though it is not triggered by spellcasting that isn't also a ranged attack - can that be right?


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Ok, this is going to seem nuts. But I'm counting on the one hero point every character starts with to save Arkandru from death, if needed, so it's time to try something crazy.

Finally free of the ice, Arkandru dives into the wall of fire! The flames cauterize his wounds even as they burn his already ruined flesh. But the fire gives him some cover from the giants, and he moves past them both and emerges, smoking but sword in hand, between Miladistra and the yellow giant.

Out of the frying pan...

Fire damage: 4d6 ⇒ (6, 4, 1, 2) = 13


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Thank you, Miladistra! I vill follow your..."

Whatever Arkandru was about to say is interrupted by blood spurting from ... just about everywhere as the blue giant nearly cuts the big man in half, driving his axe most of the way through Arkandru's chest. As the enormous warrior pulls his blade out with a horrifying ripping sound, the druid steps in to heal the Pharasmin once more, keeping him from the brink of death.

Still spitting out blood and teeth, Arkandru tries to break free of the grasping ice.

Acrobatics, Heroism: 1d20 + 8 ⇒ (9) + 8 = 17

He shouts in frustration and pain as the effort tears at his wounds, and tries again.

Acrobatics, Heroism: 1d20 + 8 ⇒ (19) + 8 = 27

Finally!

Looks like there is nowhere Arkandru can go that isn't within reach of a giant's axe. Rather than risk getting slammed by two of them before he can heal himself, should he risk an attack of opportunity and heal himself here? Gah. Need a few minutes to figure out the third action.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Reflex: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15

Arkandru shivers as the cold sinks through his clothes and the protection he had come to rely on from his daily casting of Endure Elements, then realizes that he is literally frozen to the floor! Without thinking, he thrusts his greatsword forward again at his attacker in blue.

+2 flaming greatsword, Heroism, Hunt Target: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 353d12 + 4 + 1d6 + 1d6 ⇒ (8, 2, 7) + 4 + (3) + (4) = 28

Realizing his predicament, he uses his remaining actions to try to break free.

Acrobatics, Heroism: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

Acrobatics, Heroism: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20

Ruh-roh.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Reflex, Heroism: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

Arkandru flinches from the blast of cold at almost exactly the right time. I should probably have cast resist energy against the cold.

Arkandru stalks around the end of the wall of fire, studies the giant in blue armor for a moment, then slams his greatsword at the giant's midsection.

+2 flaming greatsword, Heroism, Hunt Target: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 213d12 + 4 + 1d6 + 1d6 ⇒ (9, 4, 5) + 4 + (3) + (2) = 27

First d6 of extra damage is fire, second d6 is precision from Hunt Target.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arg, should have moved up earlier!

Arkandru's frown deepens. "Nothing we have seen or heard since we arrived here makes any sense, but fighting giants and wolves, that I understand. Prepare to meet your fates, Jotuns!"

Arkandru strides forward twice, then strikes at the pink wolf with his greatsword.

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 333d12 + 4 + 1d6 ⇒ (9, 12, 6) + 4 + (4) = 35

The 1d6 damage is fire damage; Arkandru has not used his Hunt Target ability against any of these foes yet.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Religion (Recall Knowledge about Thremyr): 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19

Arkandru holds his sword over one shoulder in a relaxed but ready stance. "Vy should ve vake up this sleeping giant? Vere I come from, ve have sayings about 'not vaking a sleeping giant' and 'let sleeping giants lie.' Ve vill not ignore this folk wisdom lightly."


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru snaps out of his reverie and nods at Zordox's suggestion. He casts Heroism on himself, and draws his greatsword.

"I agree," the big man says. "I vonder if the reason he is so thin is that he has been sleeping for an unnaturally long time."

He notices Trofimir sniffing around the frozen, aged meat. "Come along, Trofimir. It vill be there vhen ve are done."

Heroism: +1 conditional bonus to attack rolls, Perception checks, saving throws, and skill checks for 10 minutes.


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Hooo-kay, 15 new posts on the Gameplay thread while I was at the office. I’ll try to get caught up quickly.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru blinks at Thorax in surprise.

"I understood it vas customary for Pathfinders to loot the corpses ve find during our missions. As a warrior priest of the Lady of Graves, I cannot personally engage in such behavior. But my Lady understands necessity of upgrading gear, so I am not stopping anyone else from doing so. And of course I will accept my share at the end of the mission."

Arkandru will ignore any robbing of the corpse while he examines the giant's wounds to try to determine how long she has been dead.

Medicine: 1d20 + 15 ⇒ (19) + 15 = 34


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Yes, ve should rest. Trofimir has had a wery exciting day."

Survival to secure the campsite: 1d20 + 15 ⇒ (7) + 15 = 22


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru also channels energy to cast 3-action Heal on the party, making sure to include Trofimir, then hurries over to give his ursine friend a hug.

(A bear hug. Eh? Eh?)

Heal, level 5: 4d8 + 5 ⇒ (1, 8, 7, 6) + 5 = 27

With Miladistra's Heal and Thorax's Medicine check, hopefully that's enough to get everyone to full.

Ruffling Trofimir's fur, he says, "Who is a wery brave bear, yes? You are, that's who! Yes you are!"

After a few minutes, Arkandru clears his throat and straightens up. "Er, yes. Ve should scout around, yes? Find tablets, see what else there might be of interest. Perhaps ve should inwestigate the elemental's hole?"


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6
Thorax Toothlicker wrote:
My secret tactic of rolling natural 20s is paying off!

Can you teach Arkandru that trick, please? He taught Thorax Medicine, so it's only fair!


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Thank you, Miladistra, and thank you for helping Trofimir!"

Arkandru steps forward again, and redoubles his attempts to slay the elemental.

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 253d12 + 4 + 1d6 ⇒ (3, 10, 4) + 4 + (3) = 24

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 - 5 ⇒ (10) + 16 + 1 - 5 = 223d12 + 4 + 1d6 ⇒ (6, 12, 10) + 4 + (4) = 36

Hunt Target: 1d6 ⇒ 1

S$%!!


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

"Thank you, Miladistra, and thank you for helping Trofimir!"

Arkandru steps forward again, and redoubles his attempts to slay the elemental.

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 283d12 + 4 + 1d6 ⇒ (7, 10, 1) + 4 + (1) = 23

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 - 5 ⇒ (10) + 16 + 1 - 5 = 223d12 + 4 + 1d6 ⇒ (9, 11, 11) + 4 + (5) = 40

Hunt Target: 1d6 ⇒ 6

S*##!


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Sigh. Time to try to roll a natural 20 and maybe score a hit.

Arkandru stalks over and puts all his might behind a pair of swings at the elemental, hoping against hope that the Pathfinders will finally be able to bring it down.

At least it is not another conwocation of rocs!

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 253d12 + 4 + 1d6 ⇒ (7, 8, 2) + 4 + (2) = 23

+2 flaming greatsword, Heroism: 1d20 + 16 + 1 - 5 ⇒ (12) + 16 + 1 - 5 = 243d12 + 4 + 1d6 ⇒ (12, 5, 7) + 4 + (3) = 31

Hunt Target: 1d6 ⇒ 2

Feh.


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M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru raises his spiral pendant to the sky and shouts,

"Enough! In the name of the Lady of Graves, it is time to meet your fate, monster!"

A pillar of flame, 10 feet in diameter, lances down from the heavens to stab at the air elemental.

Flame Strike, DC 25 Reflex: 11d6 ⇒ (2, 5, 6, 3, 5, 1, 2, 3, 3, 4, 1) = 35

Flame Strike:
You call a rain of divine fire that plummets down from above, dealing 8d6 11d6 (per Playtest update 1.6) fire damage. Each creature in the area must attempt a Reflex save. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire treat their result on the saving throw as one degree of success better instead of gaining the usual benefit of immunity. The spell's range is 120', so it looks as though it should work to cast it high enough in the air to hit the green roc.
Success The creature takes half damage.
Critical Success The creature is unaffected.
Failure The creature takes full damage.
Critical Failure The creature takes double damage.

”Trofimir! Can you climb out of the pit?”


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru can't hit it with a natural 18? Wow.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Arkandru growls, sounding not very different than Trofimir when the bear is angry.

"You von't get avay from me so qvickly, you vindy willain!"

The big Varisian snarls and steps up to the air elemental, then takes two heavy swings with his greatsword.

+2 flaming greatsword, heroism: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 243d12 + 4 + 1d6 ⇒ (4, 2, 12) + 4 + (5) = 27

+2 flaming greatsword, heroism: 1d20 + 16 + 1 - 5 ⇒ (18) + 16 + 1 - 5 = 303d12 + 4 + 1d6 ⇒ (8, 5, 1) + 4 + (6) = 24

Hunt Target damage on 1st hit: 1d6 ⇒ 4

"Hang on, Trofimir! Ve vill get you out soon!"


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Does Fumbus count as threatening the air elemental for purposes of flanking with Arkandru? Please add the bonus to my attack roll if he is.

Arkandru takes a moment to study the air elemental as it reforms suddenly in front of him.

Hunt Target

+2 flaming greatsword, heroism, hunt target: 1d20 + 16 ⇒ (9) + 16 = 253d12 + 4 + 1d6 + 1d6 ⇒ (6, 6, 2) + 4 + (1) + (4) = 23

As usual, the fire damage from flaming is rolled first, precision damage from Hunt Target comes second.

"Trofimir, attack the vind creature!"

EDIT: Please add +1 to the attack roll above - I forgot to add in the bonus from heroism even after putting it into the description of the attack. Should be a 26 total.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Thanks. Anybody else have trouble with the site earlier today?

Arkandru casts Freedom of Movement on Trofimir, and moves up, waiting for the big earth elemental to come closer.


M Human (Skilled) Cleric 10 (Ranger Multiclass) | HP: 128/128 | AC: 27, TAC: 25 | F:+16, R: +13, W: +18 *+1 to saves | Perc: +16 | Speed 20 | +2 flaming greatsword: *+1 att +16/+11/+6 (3d12 + 4 P/S + 1d6 Fire) | Spells (+15, DC25): 5th—3/3; 4th—3/3; 3rd—3/3; 2nd—0/3; 1st—3/3; 0—∞/5 | *Active conditions: Heroism | Res: 12/13, Spell Pts: 6/6

Would Freedom of Movement offer any benefit vs the spike stones? If so, Arkandru will cast it on Trofimir and move 20’ closer to the green earth elemental. If not, the bear will probably sit out this combat and Arkandru will move further up to attack.

Also, what's the light green bar between our tokens and the elementals? Just the ridge of the pit? Anything we need to be aware of when planning our movement?

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