Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Yes, but then Amarantha's channel brought her up? That's why I factored the prone penalty into the attack calculations.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Nah- as I explained, damage that hits you at the start of your turn is different to damage that hits you precisely while you're casting your spell.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther With the Greater False Life and her con, that leaves Kin alive, to be healed by Amarantha's channel back to consciousness. I think I might be up, I'll take my turn and slot me in later if not. Bloodied and vengeful, Kin slashes out from the ground at the creature. Bite 1d20 + 19 ⇒ (15) + 19 = 34 1d6 + 17 ⇒ (4) + 17 = 21
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Not sure where you're getting 'impossible to cast spells' from. The DC is 20+Spell level. Since you're adding both your level and your casting stat to the concentration check, it should be pretty easy. When I cast my level 4 spell before, I could literally only fail on a 1.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Kin and Arduino sink to the floor, battered and unconscious. I believe they're just unconscious, but barely so. Likely dead as soon as another damage instance, say from the whirlwind, gets them.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther My bad, I was rolling Kin's reflex not str.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Str 1d20 + 18 ⇒ (1) + 18 = 19 Buffeted by the wind, Arduino doesn't let it dissuade him- he flings two enchantments at the creature. Confusion then myffic for a second Confusion, DC 25. If target is non-mythic, roll twice and take the lower.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino winces. "Probably not going to live this down... ah well... let's get to this." He cracks his fingers and fires off two spells. Haste on everyone.
Bite 1d20 + 21 ⇒ (5) + 21 = 26 1d6 + 17 ⇒ (5) + 17 = 22
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Post coming, sorry.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino blinks in surprise, but waves nervously. "Erm... greetings to you, ma'am. Forgive me- it seems like months crawling through these ruins with nary a new friendly face to be seen, it's rather a shock to see yours." He quickly introduces himself, and the rest of the party. "And you are...? We'd be happy to sit and talk, but if that talk could perhaps lead to the topic of the downfall of the tyrannical Sky-Pharaoh and his legion of flying pyramids, one of which I believe we are in, we'd be dreadfully grateful."
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther "Hrm..." Arduino waves a hand. Dispel Magic, 1d20 + 13 ⇒ (5) + 13 = 18
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino quietly finishes off the healing with his own wand.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino blinks in mild surprise as the creatures appear, then slaps himself in the face. "...glitterdust reveals invisible foes. Right. Of course. Fool of a sorcerer!" He taps Kin with another spell, then lets her do her work. Heroism
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther ...I completely forgot Glitterdust nixed invisibility. I just cast it as a decent save-or-suck. Typical sorcerer, amiright?
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Mmm, does seem he could use some help. Let's see. Arduino waves a hand and summons an aura of speed, then touches Khufu and Kin and blinks them into the thick of it. Haste on pretty much everybody, Mythic for Dimension Door as directed. GM I'm not sure on the positioning on the map, but if possible, I'd like to put Kin in the square between Hadjii and the enemy. Kin attacks
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino quickly stammers out a description of the creatures for Amarantha.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino quiets troglodyte-Kin, while he waits for someone to disarm the trap.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther If we level up, chances are I can just grab Teleport and that'll neatly solve our issue.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Blinded The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them. We have this condition on our primary divine caster, and Kin, a fairly useful martial. I'm not trying to be precious or saying. But it'll reeeaallllllyyy suck to continue like this. Does Wind Walk let us get back to town fast enough?
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Well, we're definitely going back to town or something after this. We can't continue with party members missing eyes.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Kin lashes out, while Arduino watches on nervously. Bite 1d20 + 19 ⇒ (15) + 19 = 34 1d6 + 17 ⇒ (6) + 17 = 23
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther What do you think of Alter Self as a temporary solution to the lost eyes, GM? I kinda think it works because Alter Self is a polymorph spell, completely transforming the creature into another creature. Not many rules to the contrary. I think I've made the correct transmutation alterations to her ability scores with those attack rolls.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther "Kin! No!" Arduino loudly voices his worry for the angrily squawking bird. Moving up behind the bird, he taps her with a spell, shrinking her dramatically into a strange and scaly lizardlike form. Eyes returning with the new form, she hisses and moves forward to slash at the creatures. Alter Self Kin into a Troglodyte.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Cracking his knuckles, Arduino waves a hand and summons hastening magics, while Kin reaches over the warrior of Anubis and attacks. Haste on basically everyone
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Ard 1d20 + 12 ⇒ (11) + 12 = 23 1d20 + 12 ⇒ (16) + 12 = 28 1d20 + 12 ⇒ (3) + 12 = 15
I said Kin was guiding me, so perhaps I should be behind her? Also, remind me to always add 'behind the trap-spotter' when I say 'Arduino walks forward.'
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino quickly shuts his eyes and lets Kin guide him through.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther "Most kind." Arduino and Kin happily accept the spell. "Well of course, Amarantha" he replies. "You wouldn't close a lock without the key close to hand, you wouldn't set a fire without a pail of water nearby, you wouldn't climb a tree without a really comfy pile of leaves beneath."
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Oh, perception for everyone?
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther The squeezing penalties aren't that harsh, I reckon she'll be squeezing for now.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Mmm; you're right, GM. I'm sorry- normally we spend weeks on a dungeon then break at the end. That we took a quick break confused me and I didn't re-post my buff list. Arduino nods gratefully at Hadjii and sets about with his magics. Buff list: A:Mage Armor, FLG 2d10 + 13 ⇒ (10, 5) + 13 = 28, SOther, Hero|K:Mage Armor, FLG 2d10 + 13 ⇒ (8, 6) + 13 = 27, SOther
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther I suppose you wouldn't- I haven't reposted my standard buff list. Would you like me to do so every time we rest?
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Blinking in surprise as Kin fails to hurt the creature, Arduino winces through the pain of their shared link and waves a hand, making her invisible. Greater Invisibility on Kin, gives some bonuses which I won't factor in GM in case it has blindsight or something. Bite 1d20 + 19 ⇒ (2) + 19 = 21 1d8 + 19 ⇒ (1) + 19 = 20
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Apologies. Arduino cracks his knuckles, and directs Kin to do her thing. Mythic for Beast's Fury, Divine Favor from amulet. I think flanking.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Ard 1d20 + 15 ⇒ (13) + 15 = 28
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Doesn't recuperation not restore our mythics? If we've a neat 24 hours, I suggest we use them. The jars not providing any particular knowledge, and wary of their auras of evil and necromancy, Arduino declines to partake of them.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino resumes dry-retching, as Kin looks on with curiosity.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Recovering, Arduino staggers over. "Well..." He hesitates. "...can you be... specific? I mean, if this is knowledge we might need to take down the pharaoh..." He pauses. "Not me, though!" He points at Kin. "I've seen her eat some pretty rotten stuff with far too much delight. If... if this is what we need? And it won't hurt her forever..?"
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino goes white-faced, and dry-retches in the corner for a minute or two. K Arcana 1d20 + 12 ⇒ (8) + 12 = 20
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Yep. Same routine probably, with the Gloves of Reconnaisance.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino hesitates. "Yeah, unless those jars are holding the Pharaoh's doubts and fears and releasing them is the only thing we can do to prevent him from his tyrannical path..." Sensing a few odd looks, he shrugs. "I never said it was likely.... just possible..."
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Mins/level, so could be, yes. Hearing about the evil sources and spotting the magic, Arduino gulps. "Oooo-kay, those jars are brimming with magic and probably evil too. So... either a horde of new pharaohs, or their heirlooms..." He looks around. "I wouldn't even recommend smashing the damn things, might summon up something nasty..." "If we're feeling REALLY curious... I could hit it with a few Dispels and hope for the best..." Take 10 on K Arcana and Spellcraft for 18 and 22 to ID. More if people aid.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino frowns, and waves a hand.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino shrugs. "I'm not saying they're not real or powerful, just that I can't much predict them." Arduino encourages someone to use the wand to activate the map.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Arduino blinks curiously at Khufu, rubbing Kin's neck feathers. "I'll never understand you religious fellows..."
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Interesting; you're quite right, GM. Looks like this stems from a mythic ability adding the ability to take 10 while IDing items, thus by implication saying you can't without the ability.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Take 10 on Spellcraft and K Arcana for 24 and 20 respectively (with heroism); might help. Kin and Arduino snuggle up to Amarantha gratefully for her healing.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther 1d20 + 22 ⇒ (19) + 22 = 41 2d6 + 24 ⇒ (1, 1) + 24 = 26
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther Kin lets loose.
Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs: Sheet
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther As the first creature shoves its way out of the wall, Kin is ready to meet it, lashing out. 1d20 + 22 ⇒ (2) + 22 = 24 2d6 + 24 ⇒ (2, 3) + 24 = 29 Taking into account shaken and the animal growth buff;
Arduino pushes out with a protective charm, as Kin smashes into the creature. Shield on Kin; +4 AC. I think the below is taking into account shaken.
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