Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
I've played # 5, # 7, #33, # 55, # 2-11, # 3-01, # 3-05, # 4-01, # 4-05, and Thornkeep -The Accursed Halls That leaves the following scenarios that no one has said so far that they've played:
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote: As the party sits at the table sipping their beverages and Anis amuses himself with chasing fish and rearranging coral in the aquarium, the party see two gillman, a male and a female enter, walk to bar, getting drinks, and take a table. After about a short time, the gillman stand and approach the table. Greetings! I am Shoalo and this is Ahrmisa. He says pointing to his stern faced companion. Are you the Pathfinders? Did you bring the relic? May we see it? The gnome bows and answers, "Greetings, Shoalo and Ahrmisa. I am that canny gnome, Anis Aniland, and yes, we are the Pathfinders. Did you bring your relic? Can our appraiser, Mister Rees, examine it?" Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15If they are talkative, he will also ask "You Low Azlanti most certainly have some interesting wares. Have you ever considered trade relations with Qadira?" Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote: Anyone else? Anyone else what? Vote or aid? I assume we're talking to Darice. Diplomacy (aid): 1d20 + 9 ⇒ (9) + 9 = 18 Aniland comes along with Tomoe and offers Darice all the aid it is in his power to give in her search for information about her father.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Aniland sees to it that the kobold's body is properly disposed off before they leave the area. "Were we given money for inns and boats and such, or is it out of pocket? We don't have to pay for Mister Rees, do we? Is anyone around here awake enough to ask about boats? Any interest in buying or negotiating trade agreements?"
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
The gnome attempts to climb onto the log, first just enough to see over, then enough to stand up and shout a commanding word in Draconic. Climb: 1d20 + 1 ⇒ (4) + 1 = 5 Casting Command ("Halt"). The kobold needs to make a DC 15 Will save or do nothing next round.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Aniland calls out in every language he knows (Common, Sylvan, Draconic, Gnome, Ancient Osiriani, in that order), "Hello, there! Nice house you've got. Do you mind if we pass by, or should we go around?" Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
That generous and pious gnome, Anis Aniland, makes an elaborate show of tossing a coin worth 10 gp into the bowl... ...then waits until everyone's backs are turned before "making change" by fishing a coin worth 5 gp out of the bowl with mage hand.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
The gnome will do the same. Also, detecting magic.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Why yes, the gnome is more than willing to touch Tomoe with his magic power, err, borrowed magic power. "Perhaps we could cut them open and see if they are still warm. Why haven't they burned all the wood and the cart before they died?"
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Once the party hits the snow, Aniland bundles up in his cold weather gear and furs and taps himself, his mule, and anyone who asks with his wand of endure elements. Endure Elements wrote: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
Aniland doesn't want to linger in centaur-eating cat territory any longer than the next guy, but I don't think the party will be able to continue running on four hours of sleep a night for very long. Once we're clear of the current danger, we should switch to a schedule that lets us (especially our arcane caster) sleep longer.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
If the river is narrow enough, Aniland will attempt to throw his grappling hook and catch a branch or something on the other side, ideally where it would make a good guide rope. Attack to secure grapple: 1d20 + 2 ⇒ (14) + 2 = 16
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Aniland takes the pouch from the centaur, and attempts in the same gesture to kiss her hand. Sylvan:
"Thank you kindly, milady. If you're ever in Absalom ask for that Pathfinding gnome, Anis Aniland..." Diplomacy to flirt with female centaur: 1d20 + 9 ⇒ (1) + 9 = 10 Once the centaurs have left, he opens the bag and looks inside. Roughly how many berries are inside? He then casts detect magic on them. Spellcraft if they count as an item: 1d20 + 4 ⇒ (3) + 4 = 7
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
If they understand and respond favorably to Tomoe using Sylvan, the following is in that language as well, if not, in common. "Surely you must be powerful creatures, if each of you is worth more than two of us. For how else can you claim it unsafe for us, when you walk it yourselves?" Diplomacy to Aid Tomoe: 1d20 + 9 ⇒ (18) + 9 = 27
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Back in Absalom, Aniland calls in a favor or two and picks up a Wand of Endure Elements (2 PP), sells his backpack for a gold, buys a masterwork backpack (50 gp), a mule (8 gp), a pack saddle (5 gp), a bit and bridle (2 gp), a cold-weather outfit (8 gp), some furs (12 gp), 10 days rations (10@5 sp each), a bedroll (1 sp), a winter blanket (5 sp), a potion of Touch of the Sea (50 gp), 2 tindertwigs (2@1 gp each), and a small tent (10 gp). Total spent: 151 gp, 6 sp.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Tomoe Gozen wrote:
"Don't I wish I did, toots. Nothing like an elephant to make an impression on people. Does anyone here own a pack animal or will we have to buy one?" "By the way, I know a guy who claims he's got a wand that'll let us dispense with the furs and such if it doesn't get too cold." I'll snag a wand of endure elements with prestige before we leave town.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
"Shouldn't we wait on this map from Torch before we pick up supplies?" If we're going to be crossing deserts or glaciers, Aniland will pick up a wand of Endure Elements and rely on Channels to cover his lack of a wand of CLW.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
I won't be able to post until Monday. Aniland's got some money to burn on traveling supplies, but no idea what to buy, so when we meet Torch he'll ask him about the sorts of terrain challenges we're likely to face.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Aniland glances aside as Tomoe's eyes sweep past him, uncertain who her remarks are aimed at. Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11 He then attempts to help Lady Gloriana out of her chair, using mage hand to raise a pillow or cushion underneath her. I'm not certain if that's a valid use of mage hand, though.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
A gnome in a garish outfit gestures towards the table, speaking mystic syllables in a commanding voice as a roll floats to his outstretched hand. He tears into the roll, oblivious to the crumbs (conveyed on mysterious breezes) he is depositing around the room. "It isn't everyday that the Empire of Taldor’s 'most skilled operatives' and such an opportunity for wordplay enter one's life, Faldoc. That alone must count for something. ... Think the gillmen would want the trade agreement for ships from the Orient? Opening trade negotiations with them could be worth a pretty penny." "I don't believe I've been introduced to some of you. I am that helpful gnome, Anis Aniland, at your service." By the way, he could forge some more trade agreements if we want to con the gillmen.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
I should probably note that I also made some minor changes to Anis Aniland - swapping out a spell (that I didn't use) and a trait (that did a lot less than I had hoped, although I really don't expect the new trait to do much better). @Tomoe: I've got it, but I'll have to think about whether I want to use it on Aniland and if so, what to pick.
Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
Might as well. I don't think it matters one way or the other. Gwion Bach wrote: Geesh....maybe we shouldn't be shaking down the Trade Prince if Anis wants to join the Qadira! You're overestimating his wisdom :)
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