Tarquin

Anis Aniland's page

126 posts. Organized Play character for Bearded Ben.


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The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

So that leaves us with:
# 8 Slave Pits of Absalom
# 14 The Many Fortunes of Grandmaster Torch
# 51 City of Strangers pt 1 The Shadow Gambit
# 2-01 Before the Dawn pt 1 The Bloodcove Disguise
# 2-21 The Dalsine Affair

Probably not an option:
# 3-02 Sewer Dragons of Absalom (3-7)
# 3-25 Storming the Diamond Gate (3-7)
# 4-03 The Golemworks Incident (3-7)

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

I've played # 5, # 7, #33, # 55, # 2-11, # 3-01, # 3-05, # 4-01, # 4-05, and Thornkeep -The Accursed Halls

That leaves the following scenarios that no one has said so far that they've played:
# 8 Slave Pits of Absalom
# 14 The Many Fortunes of Grandmaster Torch
# 24 Decline of Glory
# 51 City of Strangers pt 1 The Shadow Gambit
# 2-01 Before the Dawn pt 1 The Bloodcove Disguise
# 2-21 The Dalsine Affair
# 3-02 Sewer Dragons of Absalom (3-7)
# 3-07 Echoes of the Overwatched
# 3-25 Storming the Diamond Gate (3-7)
# 4-03 The Golemworks Incident (3-7)

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

No Day Job, PFS #60867-8

I'm up for another round. I may end up switching out Aniland for another character, depending on the party composition and scenario.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Does the blindness wear off this round, or the next?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome sputters angrily, uncertain what's going on, and tries to duck under the table, still entangled in something.
Total defense, AC 19.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome wildly waves his hands in front of his eyes.

"I won't let you get away with this! Attack, my minions!"

Casting bless. You know the drill - +1 morale bonus on attack rolls and saves vs. fear.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
As the party sits at the table sipping their beverages and Anis amuses himself with chasing fish and rearranging coral in the aquarium, the party see two gillman, a male and a female enter, walk to bar, getting drinks, and take a table. After about a short time, the gillman stand and approach the table. Greetings! I am Shoalo and this is Ahrmisa. He says pointing to his stern faced companion. Are you the Pathfinders? Did you bring the relic? May we see it?

The gnome bows and answers, "Greetings, Shoalo and Ahrmisa. I am that canny gnome, Anis Aniland, and yes, we are the Pathfinders. Did you bring your relic? Can our appraiser, Mister Rees, examine it?"

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

If they are talkative, he will also ask "You Low Azlanti most certainly have some interesting wares. Have you ever considered trade relations with Qadira?" Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland tries to use magic (mage hand) on items inside the fish tank.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"I don't see why she didn't ask for payment. Am I really that handsome?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
Anyone else?

Anyone else what? Vote or aid? I assume we're talking to Darice.

Diplomacy (aid): 1d20 + 9 ⇒ (9) + 9 = 18

Aniland comes along with Tomoe and offers Darice all the aid it is in his power to give in her search for information about her father.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland votes we ask Tanner first, then Darice if Tanner isn't crazy enough to sail with a band of adventurers onboard.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland sees to it that the kobold's body is properly disposed off before they leave the area.

"Were we given money for inns and boats and such, or is it out of pocket? We don't have to pay for Mister Rees, do we? Is anyone around here awake enough to ask about boats? Any interest in buying or negotiating trade agreements?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome attempts to climb onto the log, first just enough to see over, then enough to stand up and shout a commanding word in Draconic. Climb: 1d20 + 1 ⇒ (4) + 1 = 5 Casting Command ("Halt"). The kobold needs to make a DC 15 Will save or do nothing next round.
Although, with that climb check, perhaps I'm the one doing nothing for a round. :)

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland moves up behind Badr. Can he see what's going on?
Casting guidance on Badr. +1 to a single attack (doesn't stack w/ the inspire courage), saving throw, or skill check roll.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland has no idea what's going on and little desire to find out. He calls on magical aid and begins edging toward the back of the group. Casting bless. +1 to hit for all.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland calls out in every language he knows (Common, Sylvan, Draconic, Gnome, Ancient Osiriani, in that order), "Hello, there! Nice house you've got. Do you mind if we pass by, or should we go around?"

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

That generous and pious gnome, Anis Aniland, makes an elaborate show of tossing a coin worth 10 gp into the bowl...

...then waits until everyone's backs are turned before "making change" by fishing a coin worth 5 gp out of the bowl with mage hand.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome will do the same. Also, detecting magic.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Linguistics: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge (religion): 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (planes): 1d20 + 6 ⇒ (2) + 6 = 8

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Since Malik and Faldoc haven't been ambushed or anything, Aniland will climb up after them. Climb: 1d20 + 1 ⇒ (11) + 1 = 12

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Once a couple people have climbed up, Aniland follows, using his grappling hook if no one else thought of doing so earlier.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland, fearing an ambush, takes cover behind his mule.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Why yes, the gnome is more than willing to touch Tomoe with his magic power, err, borrowed magic power.

"Perhaps we could cut them open and see if they are still warm. Why haven't they burned all the wood and the cart before they died?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"It isn't my thing either, but it might be an interesting experience."

Perception: 1d20 + 1 ⇒ (12) + 1 = 13

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Once the party hits the snow, Aniland bundles up in his cold weather gear and furs and taps himself, his mule, and anyone who asks with his wand of endure elements.

Endure Elements wrote:
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Since the cat appeared to have attacked Faldoc, Aniland will channel. 1d6 ⇒ 6

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Badr al Din Ibn Badriyah wrote:
Does bless and Inspire courage stack?

I hadn't considered it until you asked, but both are morale bonuses, so they don't stack. :(

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland takes his hand off his spear, makes a quick magical gesture accompanied by hurried syllables, then hastily regrips his spear. Casting bless. +1 to hit for everyone.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome pulls out his longspear and nervously points the business end in the direction of the intruder. A small, frightened cry escapes his lips.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:

How this for a watch?

Faldoc/Anis 1 hr
Anis/Tomoe 1 hr
Tomoe/Mallik 1 hr
Mallik/Badr 1 hr
Badr/Ygdnur 1 hr
Ygdnur/Faldoc 1 hr

Will that work?

Aniland doesn't want to linger in centaur-eating cat territory any longer than the next guy, but I don't think the party will be able to continue running on four hours of sleep a night for very long. Once we're clear of the current danger, we should switch to a schedule that lets us (especially our arcane caster) sleep longer.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

How many watches are we breaking the night into?
So far:
1st: Faldoc
Malik
Last: Tomoe

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

The gnome pulls gear off his mule, and commences setting up a tent, trying to appear too busy to hear Malik's question about watches.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland can cross by taking ten, but what about his mule?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"Do you have another to throw? I certainly don't."

How wide and deep is the river?

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

If the river is narrow enough, Aniland will attempt to throw his grappling hook and catch a branch or something on the other side, ideally where it would make a good guide rope.

Attack to secure grapple: 1d20 + 2 ⇒ (14) + 2 = 16

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

To Tomoe: "Why, for you, certainly."

At the river: "We can walk across the log, but can my mule?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland takes the pouch from the centaur, and attempts in the same gesture to kiss her hand.

Sylvan:
"Thank you kindly, milady. If you're ever in Absalom ask for that Pathfinding gnome, Anis Aniland..."

Diplomacy to flirt with female centaur: 1d20 + 9 ⇒ (1) + 9 = 10

Once the centaurs have left, he opens the bag and looks inside. Roughly how many berries are inside? He then casts detect magic on them. Spellcraft if they count as an item: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

If they understand and respond favorably to Tomoe using Sylvan, the following is in that language as well, if not, in common.

"Surely you must be powerful creatures, if each of you is worth more than two of us. For how else can you claim it unsafe for us, when you walk it yourselves?"

Diplomacy to Aid Tomoe: 1d20 + 9 ⇒ (18) + 9 = 27

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Back in Absalom, Aniland calls in a favor or two and picks up a Wand of Endure Elements (2 PP), sells his backpack for a gold, buys a masterwork backpack (50 gp), a mule (8 gp), a pack saddle (5 gp), a bit and bridle (2 gp), a cold-weather outfit (8 gp), some furs (12 gp), 10 days rations (10@5 sp each), a bedroll (1 sp), a winter blanket (5 sp), a potion of Touch of the Sea (50 gp), 2 tindertwigs (2@1 gp each), and a small tent (10 gp). Total spent: 151 gp, 6 sp.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"So Taldor supplies us a distraction, you supply us with a route, who supplies the boat? Cheliax?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
Tomoe Gozen wrote:

Uh it seems we should buy cold weather gear then. I have to buy that.

You have an elephant Anis?

"Don't I wish I did, toots. Nothing like an elephant to make an impression on people. Does anyone here own a pack animal or will we have to buy one?"

"By the way, I know a guy who claims he's got a wand that'll let us dispense with the furs and such if it doesn't get too cold."

I'll snag a wand of endure elements with prestige before we leave town.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"What are the roads like? Could we bring carts or pack-mules or elephants?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"How cold is it up in the mountains? Or will our path avoid all that ice and snow?" The gnome shivers as he speaks.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"Shouldn't we wait on this map from Torch before we pick up supplies?"

If we're going to be crossing deserts or glaciers, Aniland will pick up a wand of Endure Elements and rely on Channels to cover his lack of a wand of CLW.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

I won't be able to post until Monday. Aniland's got some money to burn on traveling supplies, but no idea what to buy, so when we meet Torch he'll ask him about the sorts of terrain challenges we're likely to face.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

Aniland glances aside as Tomoe's eyes sweep past him, uncertain who her remarks are aimed at. Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11

He then attempts to help Lady Gloriana out of her chair, using mage hand to raise a pillow or cushion underneath her. I'm not certain if that's a valid use of mage hand, though.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

"Do we know if the Aspis Consortium knows anything about Nestor Rees? Will we have to disguise him or something?"

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

A gnome in a garish outfit gestures towards the table, speaking mystic syllables in a commanding voice as a roll floats to his outstretched hand. He tears into the roll, oblivious to the crumbs (conveyed on mysterious breezes) he is depositing around the room.

"It isn't everyday that the Empire of Taldor’s 'most skilled operatives' and such an opportunity for wordplay enter one's life, Faldoc. That alone must count for something. ... Think the gillmen would want the trade agreement for ships from the Orient? Opening trade negotiations with them could be worth a pretty penny."

"I don't believe I've been introduced to some of you. I am that helpful gnome, Anis Aniland, at your service."

By the way, he could forge some more trade agreements if we want to con the gillmen.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

I should probably note that I also made some minor changes to Anis Aniland - swapping out a spell (that I didn't use) and a trait (that did a lot less than I had hoped, although I really don't expect the new trait to do much better).

@Tomoe: I've got it, but I'll have to think about whether I want to use it on Aniland and if so, what to pick.

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3

I'm still in. I'll probably make a tweak or two to Aniland before we begin. (By the way, did anyone notice the pun in "gnome Anis Aniland"?)

The Exchange

Gnome | 10/10 HP | AC 15/13/13, CMD 11 | Init +4, Per +1 (low light) | F +2, R +2, W +3
GM Tektite wrote:
Anis Aniland wrote:
60867-8 (Grand Lodge) He'll be switching to Qadira after this adventure, though. (Not only does the personality he's developed sort of fit the faction, "Padishah Emperor" is fun to say.)
Anis do you want me to report Qadira?

Might as well. I don't think it matters one way or the other.

Gwion Bach wrote:
Geesh....maybe we shouldn't be shaking down the Trade Prince if Anis wants to join the Qadira!

You're overestimating his wisdom :)

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