Lem

Andy Applebottom's page

387 posts. Organized Play character for philipjcormier.


RSS

1 to 50 of 387 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Boon Roll: 1d20 ⇒ 14
In case it matters: 1d4 ⇒ 4

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Ecthelien, I need to know how many charges you used for my records, please. No rush though.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing as he moves forward, then taps himself with his wand...

Wand of CLW vs. Self: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

While continuing to sing, Andy move up and tries to kick the sphere into the water.

Not sure what to roll for that. Going to roll a melee attack. Let me know if I need something else.

Melee vs. Sphere: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing as he moves forward with the others.

Double Move as well.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Ray of Frost is a close range spell: ie. 25' + 5'/2L. It will reach Red or the White shark.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing, then touches Ferdrin with his wand..."Boo-Boo be gone."

Wand of CLW vs. Ferdrin: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing. While taking a 5'step, he calls forth his Wand of CLW from his Handy Haversack.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

17 charges left. No worries. From The Confirmation, I think.

Also, the Scroll of Mage Armor from The Confirmation is set at 6L, and unlike the wand, has no limits listed. One of the GMs here looked it up and couldn't find any errata saying it was changed a limited purchased item. Several of my characters keep a half dozen on hand.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

If that is the one I lent you, it's at 3L.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy moves as he continues to sing, then points Las' Grease wand at "red"

I don't remember the DC for a Grease wand off-hand. If it uses mine, the DC=15.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy stops Inspire Courage and starts to sing... "My friends and I have come to fight, evil creatures we will smite. Your reign of terror soon will pass, once we have finished kicking your....butts."

Inspire Courage(Su):
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Knowledge(Nature) vs. Sharks(DC=11): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge(Local) vs. Sahuagin(DC 12): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge(Local) vs. Tsomo(DC 14): 1d20 + 8 ⇒ (16) + 8 = 24

Andy shares anything he may recall with his fellow Pathfinders.

Sharks: Special Attacks; defenses; resistances. Tsomo: Special attacks; resistances. Please.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to Inspire Competence on Ecthelien the Grey.

Knowledge(Eningeering) vs. DC=18: 1d20 + 8 ⇒ (2) + 8 = 10

And continues to roll badly.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to Inspire Competence on Ecthelien the Grey, as he tries to ride on a dolphin.

Ride vs. DC=16: 1d20 + 2 ⇒ (13) + 2 = 15

Wow...bad rolls all around this time.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

@Ferdin...LOL!

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

I succeeded with my bridge roll as well, if it matters.

Maintaining Inspire Competence on Ecthelien the Grey. Free Action.

"Excuse me, Mr. Squid! Can you help us grab that man real quick?"

Diplomacy vs. DC=19: 1d20 + 11 ⇒ (2) + 11 = 13

Well, that didn't roll so good.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Knowledge (Engineering) vs. DC 16: 1d20 + 8 ⇒ (8) + 8 = 16

Andy stops singing Inspire Courage and starts singing Inspire Competence instead. He focuses on helping Ecthelien the Grey.

Inspire Competence:
Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

I was going to sing Inspire Courage as my standard action.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy calls forth the jellyfish jar from his Handy Haversack, places it on his head saying.."Icky, but if it works, it works"

Bard Song?:
If Andy still has a standard, he will start to sing. Otherwise, he tries to cheer the others on.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy yells.."Guards! Guards! Lileone is hurt bad, get help fast!"...as he starts to run as fast as his little legs can after Lileone.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"I will stay here. I will only slow the rest of you down.", says Andy.

Waiting to list actions until others chime in."

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Future Rolls to stop impending Doom:

Knowledge (Engineering): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (Engineering): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Engineering): 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy:
Andy runs to the next site, yelling, once again to the people around it..."Bomb! Bomb!"...

Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27

...and he tries to prevent this device from going off...

Knowledge (Engineering): 1d20 + 8 ⇒ (20) + 8 = 28

That will work.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy runs, at least as fast as Halfling legs can, to the nearest site yelling to the people around it..."Bomb! Bomb!"...

Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18

...and he tries to prevent the device from going off...

Knowledge (Engineering): 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"But of course, my friend! Always willing to help."

Andy makes haste, well, for a Halfling, to tell Lileone what they have found. Showing her the rods as part of the explanation....

"There's no time to loose! We must get people to the sites before the explosions go off, M'Lady."

Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Startled by Las's suggestion, Andy stops singing and chokes out.."Hang them from the....OH, I get it! Not Hang them, Hang them, just secure them so they can't easily break free. Whew!"...as he picks up the Grease wand that Las dropped.

"I can use this easy enough, I just need your command word/phrase.".

Andy walks over to Ecthelien and hands him his Magic Missile wand. "Here, command word is *Pew,pew* If it's still working when we are done with the mission, please give it back."

17 charges of 3L Magic Missile left on the wand.

"You guys are hurt more than me. Use the heavy potions. I'll just use my wand on myself and Las."

CLW wand vs. Las: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand vs. Self: 1d8 + 1 ⇒ (3) + 1 = 4

Bleh!

CLW wand vs. Las: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand vs. Self: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing, points the wand at the creature past Las, and says..."Pew, pew."

UMD vs. DC=20: 1d20 + 11 ⇒ (11) + 11 = 22

...and jumps for joy as it works this time.

Magic Missile wand(3L) vs. Blue: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing, points the wand at the creature past Las, and says..."Pew, pew."

UMD vs. DC=20: 1d20 + 11 ⇒ (14) + 11 = 25

...and jumps for joy as it works this time.

Magic Missile wand(3L) vs. Blue: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing, casts a spell, and touches Ferdrin...

CMW vs. Ferdrin: 2d8 + 4 ⇒ (4, 2) + 4 = 10

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Troubled by the sound to the South, Andy takes a 5' step to the North..."That doesn't sound good."...as he continues to sing...

If Andy can see to the top of the stairs:
Andy casts Glitterdust on the top of the stairs. Will DC=16.

Otherwise:
Andy casts Glitterdust at "Blue". Will DC=16

Glitterdust:
Glitterdust: Casting Time: 1 standard action
Components: V, S, M (ground mica) Range: medium (100 ft. + 10 ft./level) Area: creatures and objects within 10-ft.-radius spread
Duration 1 round/level Saving Throw: Will negates (blinding only); Spell Resistance: no Description: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy continues to sing as he moves inside the door and points the wand at Hildan's opponent...

UMD vs. DC=20: 1d20 + 11 ⇒ (7) + 11 = 18

...which sparkles then fizzles...."Dammit. Again?'

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

@Las: I would have used my re-roll on that one, but that's just me.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy begins to sing... "My friends and I have come to fight, evil creatures we will smite. Your reign of terror soon will pass, once we have finished kicking your....butts."...as he draws a wand from his Handy Haversack.

Inspire Courage:
Inspire Courage(Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"Private property, indeed! How exactly are you inside when the door was locked from the outside? I think we should call the guards back to see what they think."

Bluff: 1d20 + 11 ⇒ (2) + 11 = 13

Crap. Going to use my Character Folio re-roll on that one.

Bluff: 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy goes to the guards and says..."Did you see that guy running down the street that way? Seems like he was trying to hide something under his cloak."

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy goes over to Yuka and says...."Greetings once more. During our investigations, we came across an unusual combination of Ironflame powder and cement. Would you happen to know what it may be used for? It would help clear up some of our questions, in addition of providing us with a possible avenue of investigation."

Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"We thank you very much for your time and sage advise. I believe we have more people to talk to. Enjoy the rest of your day." Andy says with a smile and a deep bow.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Andy thinks back at all he has learned about the Plane of Water...

Knowledge(Nature): 1d20 + 8 ⇒ (11) + 8 = 19

...and shares what he remembers, if anything, with the group.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"There seems to be some animosity towards Yuka on Zahra's part. I am not sure it all stems from this incident. Do you know of anything from their past that may shed some light on this?"

Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"We are here to do our best, My Lady Razethka. Any information that you may have, no matter how minor it may seem, would go a long way to helping us solve this incident. If you don't mind, of course."

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Perception vs. DC=15: 1d20 + 10 ⇒ (17) + 10 = 27
Linguistics vs. DC=14: 1d20 + 9 ⇒ (19) + 9 = 28

"I see that too, but I'm not sure what kind of code it is. Honoke, is that your way of marking which whale sharks are yours?"

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"Greetings! You must be the famous Honoke, and, of course, your whale sharks. My name is Andy Applebottom. My friends and I are Pathfinders. We have been tasked with investigating the mishap with the expedition. Would you happen to have any insights you care to share with us? Any help would be greatly appreciated."

Diplomacy: 1d20 + 11 ⇒ (9) + 11 = 20

Website kept crashing otherwise I would have led the conversation upon arrival.

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"My friend is correct, we just met Yuka for the first time. You think he has been dealing with someone he shouldn't be? Would you be so kind as to provide us with some details so we don't deal with them without knowing better?"

Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Assuming that is enough...

Andy strolls up to the Sahuagin, stands next to it for a few seconds copying it as it looks around, then says, "So....what are we looking for today?"

Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13

Eeep

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Knowledge(Local) vs. DC=14: 1d20 + 8 ⇒ (15) + 8 = 23
Sense Motive vs. DC=15: 1d20 + 11 ⇒ (13) + 11 = 24

"Ferdin is correct, there is a Sahuagin watching the shop. I wonder if it is watching for us or just spying on her?"

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Knowledge(Engineering) vs. SC=18: 1d20 + 8 ⇒ (20) + 8 = 28

"Would it be possible for you to take us to the place where the attack happened?"

Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

"It would help us if you could take us to where the attack took place and walk us through what you do know when you woke up."

Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

LOL, maybe I should be aiding you,

Sense Motive: 1d20 + 11 ⇒ (17) + 11 = 28

"I think perhaps 10 GP for 2 each is more like it."

Diplomacy: 1d20 + 11 ⇒ (14) + 11 = 25

"Unless you have more to add to sweeten the deal. Perhaps some information?"

Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17

Grand Lodge

m halfling Bard/4 [HP: 27/27] [INT: +4; perc: +10] [AC: 16/13/14] [saves: 4/8/7(see below)] [CMB: 2; CMD: 14/12] [bardic performance used: 15/23] [Move: 20]

Without hearing the sound as it was made, I don't think so. If we encounter it ourselves I will be sure to do my best, as always."

1 to 50 of 387 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>