This reminds me of Living FR. Cast continual flame on a copper piece, put a drop of glue in the bottom of a scroll tube then drop the coin in. Flashlight! And just cover the open end when you need darkness.
I believe the comment is that if you use PAO to mimic Baleful (And thus cancel current Polymorphs), You are limited to a Small Animal, not a Sofa. If using PAO to Sofa someone, it won't work if they are already polymorphed.
I would LOVE an official answer to this one. Please, Mike? Pretty please? :-D
Let's please give Patrick some time before I chime in.
I was wondering if the following link is sufficient for a ruling?
Patrick Renie wrote:
The simplest and fairest solution to the charger archetype issue is to remove the last sentence from the charger archetype's mounted challenge ability and replace it with the following: "This ability replaces link."
Reasoning: Finding a mount that is bred to ride into battle clad in armor and bearing a heavily armored rider would no doubt be a dauntless task, and these war horses are likely more obstinate than their less-outfitted counterparts. As such, a cavalier who gains a charger as a mount would need to have ranks in Handle Animal to make the most of such a wild and powerful breed.
It is easiest to just give them the money and don't worry about them. An interesting option is to give them break points (I prefer 3, 6 and 10) and have them spend gold at those levels, so that their characters have equipment that feels more natural to the progression.
My venue is running an Eyes of the Ten over the summer, and I really wanted to get into it, even though my character was only 8th at the start of March (and had played up a couple times before then). The only options I had to play the character was in 7-11 modules, and invariably these modules legitimately worked best at 10-11 with the player group. So I am 1xp short of 10th, and am sitting on 81k worth of treasure. Now I would have about 20k less if I used the new system, but would it be fair when I had to risk it all (and died once) in these higher games?
I am a fan of the x2 XP with some sort of modifier on the PP. If I had been using this system, I would be nearly 11th now, almost on par with the rest of the people I was playing with.
Sorry for a bit of a Necro, but something confused me.
Spoiler:
The way out of the L1 (Graveyard) is right beside the entrance, behind a secret door. Why is Hustivan not telling the party not to go into the Graves if he knows the way down?
Note that Ultimate Equipment has prices for things like Frying Pans.... though if you're serious, buy yourself a non-Stick Mithril Frying Pan. It's in Ultimate Equipment as well.
The feat itself does not specify. The Flavor text suggests it modifies the Change Shape ability, which is supernatural, but that is not mentioned in the rules section.
As an adjunct to that question. Can a Kitsune apply 'fast shifter' Alternate Racial Trait to Fox Shape?
PRD wrote:
Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.
The AC Bonuses for Savage won't help all that much. It's really just a +1 AC until 9th, as I will be taking Beast Totem for +2 Nat AC at 6th that will surpass the Natural Armor of Savage.
I think I will invest in a Wand of Mage Armor instead (Making the character for PFS).
So I have decided to have a bit of fun with a build. I am building a Kitsune Urban Barbarian using the Beast Totem and Elemental Rage lines. I've also decided to use the Fox Form and Swift Change Feats from Kitsune. My Primary equipment purchase will be an Agile Amulet of Mighty Fists.
I know that as a Tiny I will need to take a 5' Step or Attack Of Opportunity to enter an opponents square.
At 4th Level, I will have an 18 Dex, +4 for Rage, +4 Size. My claw attacks will do 1d3+8 and my bite will do 1d3+8 damage, and once per combat I will be able to add 1d6 to all 3 attacks.
My Question is whether the Claws will stack with the Fox Transformation. The Claws don't say they are a polymorph effect, so I wasn't sure.
If someone came to my table with a Keen Amulet, but without Boar Style or some other way of doing P/S damage with their unarmed or natural weapons, then the Amulet would do nothing. Keen property does not apply to Bludgeon damage.
I was looking for something that would allow an Eidolon to deal damage to a creature attacking it with a natural weapon. The idea is a kitsune with a flame aura.
I was just wondering, with all the new feats in APG, UC and UM, whether there was an expanded list of feats Monks could take as Bonus Feats (in PFS), or if you're still stuck with the base ones from the Core Book.