male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
I was telling my part of the investigation and what we learned later about their involvement. You might ask the others more of what they found. I am a specialist of herbs, biology, healing, a bit of alchemy, and such so not much study on otherworldly evil denizens and such
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
alright, not to ruin the slug festival and crappy mess we just cleaned up but I am a bit worse out of healing so I am going to life link you back up which will give you some non lethal and lethal healing and then heal myself at the same time. life link for Roberta for five+channel deselect eric : 4d6 ⇒ (2, 2, 1, 1) = 6 life link for Roberta for five+channel deselect eric: 4d6 ⇒ (5, 4, 5, 5) = 19
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli lays on hands to himself as a swift and channels energy standard deselecting Colonel but healing everyone else in the room as a kindness. loh: 4d6 + 4 ⇒ (6, 1, 1, 1) + 4 = 13 channel: 4d6 ⇒ (6, 3, 3, 6) = 18 =+1 per dice for fey foundling for self so 35 for me 18+5 life link for Roberta and Willow and 18 for everybody in else but Colonel and dropping life link on Willow
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli pulls out some of the remnants of the explosive devices that they had found and puts them on the table and says we found these used in the process of a theft which suggested a certain group of idiots. What we did not learn was that these idiots had escaped and were Nazi scum until later examination and following up. In addition there were some specific herbs infused with the explosion to make it particularly nasty to demons. Someone was backing them with these supplies. That is what I found. herbalism: 1d20 + 18 ⇒ (10) + 18 = 28
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli gets busy on healing feeling thirty points mass quickly on him so he channels energy selecting anyone in the room being harmed and does it twice channel: 4d6 ⇒ (6, 3, 3, 2) = 14 channel: 4d6 ⇒ (1, 2, 3, 2) = 8
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli life links Willow and says plainly another way to do it is use a mage hand above her which would not count as in her possession and that she could pay for a low level mage who specializes in frost magic to mage hand her a cold drink when she wants it which would do what you are doing now all the time at less cost and making it sure we don't have to stand in this spot eternally.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
hey hey I don't judge. Just because they are here doesn't mean they aren't canoodling elsewhere and bringing home the Daemonic drip back home here to mama or some other poor soul. A simple detect disease daily and remove disease is always prudent. Your establishment can sign up for a daily check up regimen from me for a modest fee Anatoli smiles sweetly as he says so.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli follows the conversation back and forth and says as an aside looks like I need to memorize some inflict wounds spells for you Eric. Did the life link work? and then as the fast talking goes on and says there is only so much I can heal including daemonic sexually transmitted disease so do be careful Willow, and also with what you eat as I am a master of herbal concoctions I am sure I could find something suitable for you?
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Please ooc give me a total of pc damage over 5 HP, npc, and how much damage I take this upcoming round. So far I have healed 15 damage via life link: 10 to our demon guard, 5 to Eric. I have lay on hands the demon and channel energy twice. I have cast bless. I can buff more if no damage comes in or quick channel and cast or loh myself and cast and just let life link aoe heal or cast a healing spell if serious problems arrive...
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Eric gains 5 HP quick healing at top of round and will cannel to heal selecting allies selective channel: 4d6 ⇒ (4, 1, 2, 2) = 9 really softie demon sings his song do dah do dah, licking the boots of a paladin all the whole night long!
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
you dont need to summon anything at Costco when you have support now, keep up the good work diplo: 1d20 + 17 ⇒ (2) + 17 = 19 Anatoli will continue the life link on his party and the demon guard for another five hp of healing on the demon to add to the convincing and will look at the demon to determine if he needs more healing or encouragement. healing: 1d20 + 18 ⇒ (14) + 18 = 32
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
anyone with damage gets 5 HP back at the front of this next round Anatoli will selective channel and heal himself and his friends selective channel: 4d6 ⇒ (3, 6, 1, 1) = 11 anyone with more then five points of damage let me know so I can take five points from you each. GM if I need to I can lay on hands as a swift to myself as well here
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli watches the attempt and then the straight at it approach and he says Sandy was killed by these enemies using items that blew her into pieces and stopped her regeneration aid another: 1d20 + 17 ⇒ (19) + 17 = 36
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli looks over and then walks out of hearing range and says well I think I can get in just to do a free health and welfare check and perhaps remove a disease or two with my bodyguards standing near by?
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
those ingredients can't be all that common or might be sold only in specific areas. They could have been given to the attackers? I don't know, a lot isn't adding up at all Anatoli scratches his hair a bit and flops it out of his eyes.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli will cast cure moderate wounds and attempt to place her upper body to the lower to see if regeneration is occuring and will also use profession herbalist to try and treat wounds after the spell. cure mod: 2d8 + 8 ⇒ (6, 4) + 8 = 18 divine herbalist: 1d20 + 18 ⇒ (4) + 18 = 22 geeze can't get over the 25 mark with a plus 18 yikes dice hate me part II someone want to question this demon while I try to save her as I am a bit busy
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Anatoli was sitting in his healers office with the sign up for healer is in when the call came out and he ran down to see what the problem was able to heal?: 1d20 + 18 ⇒ (5) + 18 = 23 And Anatoli will try to staunch the bleeding with a stabilize
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
Shield other on Cenna already in place. 1/2 damage Life link on Cenna and Ashleaf. Fast healing five Lay on hands 4d6 swift action on self if needed Standard action Blessing of Fervor on party Full buff: bless, defending bone, protection from evil, communal Animate dead previous enemies now in party being buffed by unhallowed blows and all of the above Now have a smoke, heal friends or cast summon monster III or divine favor, or just watch friends wreck shop and wait for round two and change tactics as needed.
male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7
I got picked up by a mercenary group who traded me along until I started working on my own and selling my services in that same manner so I could have met anywhere. Anatoli is a sort of leaf in the wind who doesn't so much care who he works for as long as it's a job well done and would rather not fight if he didn't have to
roleplay: Anatoli sits in his small "office" at the inn with the word Healer emblazoned on the door when the first customer of the day comes in. oh yes sir we can treat that. I can make a poultice for that and it should remove that rash in several days of treatment. Oh no, not all that expensive sir replacement costs from the healers kit and five gold per day for time
For sure, earlier in your post you said spend at least half the money. This character retired some time ago so I decided to bring him back in different form. I will be sure to make those corrections thanks. hp: 1d4 + 5 ⇒ (3) + 5 = 8
About AnnissaFemale half-elf (keleshite) barbarian (superstitious) 2 CG Medium humanoid (elf, human) Init +4; Senses low-light vision, Perception +5 DEFENSE
hp 25 (2d12+6)
OFFENSE
STATISTICS
Skills Acrobatics +6 , Acrobatics (When Jumping) +10 , Climb +3 , Escape Artist +1 , Fly +1 , Knowledge (Arcana) +4 , Knowledge (Nature) +4 , Linguistics +1 , Perception +5 , Ride +1 , Stealth +1 , Survival +3 , Swim +3 , Use Magic Device +2 Languages Common, Elven, Kelish SQ adaptability, elf blood, elven immunities, fast movement, keen senses, multitalented, rage Combat Gear potion of cure light wounds (2); Other Gear masterwork chain shirt (armor spikes), masterwork fauchard, chakram (8), wand of cure light wounds 950 charges), barbarian's kit, weapon cord, blindfold, explorer's clothes, hot-weather clothes, parkour slippers (mw tools: acrobatics tumbling), treatise on common hand gestures and incantations of the witch (mw tools: arcana identifying spells), guide book of command words and meditative practices (mw tools: UMD to activate magic items), telescoping hand lens and chalk puffer (mw tools: survival for tracking) 928 gp SPECIAL ABILITIES
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race. Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Fast Movement (Ex) Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. Heirloom Weapon When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, a +2 trait bonus on one kind of combat maneuver when using that specific weapon. Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks. Language Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 8 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 4 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death. Reckless Abandon (Ex) While raging, the barbarian can take a -1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by -1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter. Uncanny Dodge (Ex) You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you. |
