|Alzaric Goblin Squad Member|
|2 people marked this as a favorite.|
A quote from the Blog
"The implication to this is that players will be able to kill other characters frequently without blocking their access to most training. Killing a several characters a day will not be catastrophic."
My understanding that killing players was never intended to cause rep loss as it was a core fundamental part of the game.
GRIEFING other players is what was intended to cause rep loss.
So I think what you MEANT to say Ryan is "Griefing several characters a day will not be catastrophic"
I asked you during the Kickstarter if you intended to build a by griefers for griefers game like eve and you said no.
Seems you lied.
I'm sorry, but Jesus F^&* C#$%! They're tweaking the numbers because people have been reluctant to engage in any sort of PvP because it completely wrecks your character at this point.This does not mean that they want to create a murder simulator. If the numbers appear to make it too easy to kill (or in particular, grief) people, they'll tweak them back to the harsher side of the penalty again.
This does not make one "a liar." It simply means the game is still in development/testing.
Get over yourself.