Harsk

Alwyn Agnarrson's page

2,054 posts. Alias of Vattnisse.


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Male Human (Shoanti) Cleric 11

Alwyn's in M14. His horse is behind him in K/L 13/14.


Male Human (Shoanti) Cleric 11

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Male Human (Shoanti) Cleric 11
Camlo Zenovia wrote:

Camlo wont think about blinkers, so another 5 if someone thinks of it for him.... Oh, and that's untrained...

"Get the blinkers on the horse first. Unless you fancy a long tumble off the side of the ridge." Alwyn looks worried about the ride, and Camlo's nonchalance isn't making him happier.

Ride: 1d20 + 1 + 5 ⇒ (6) + 1 + 5 = 12

Alwyn and Camlo both fail the check, but only by 3. Thanks, blinkers!


Male Human (Shoanti) Cleric 11

Nice!

"Blinkers. Horses get as nervous looking down steep slopes as we do. If we limit their vision, they won't know that the ground is dropping away right next to them."


Male Human (Shoanti) Cleric 11

Handle Animal: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:


It takes several hours but eventually the top is reached. To the west, the Storval Deep sparkles in the sun and Hook Mountain looms in the haze. Northwards, conifer-clad peaks like jagged knives stab at the sky, and eastwards they obscure any view of the plains beyond. To the south, the summits swiftly descend like craggy steps to the Varisian lowlands, and beyond them a broad smudge of dark green marks where the forests of the Sanos and the Ashwood lap at the base of the cliffs.

The way onwards is the top of a wafer-thin ridge, descending gradually to the south-east into the forested valley below. From there, a route needs to be found to cross the next line of mountains at the far side.

"It is beautiful, no? Keep your eyes open, though - Cinderlanders are a notoriously surly bunch, and I'm sure they descend down here to hunt occasionally."

Survival: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 15 ⇒ (4) + 15 = 19


Male Human (Shoanti) Cleric 11

"One moment. This might just be petty vandalism, but I'll take whatever I can get." Alwyn walks over to the new wooden bridge spanning the breach in the dam. He kneels down at one end and gently taps the stones; they immediately begin to twist and buckle, sending the bridge timbers tumbling into the abyss. "Oh no!", he grins, shaking his head in mock sadness before mounting his horse. "Let's go find ourselves some bloatmages."

That's a Stone shape spell - anything to slow/annoy our pursuers. I'll memorise two Sending spells as well. Any thoughts on the messages? Finally - Survival aid another: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human (Shoanti) Cleric 11

"We can probably get higher-ups to treat our friends more leniently. Sadly, it is the best we can hope for right now. That insect-thing, whatever it was, was too powerful to defeat." Alwyn spits over the dam's edge.

"I'll contact the Hellknight leader tomorrow morning. After that we leave for the bloatmage city. I have never been to Kaer Maga, but if half the tales about the place are true..."

"We camp on the far side. I'll break the bridge; that way they won't be able to sneak up on us."

I can cast Sending, but need to memorize it first. After we cross the bridge I'll rip its foundations out using Stone shape to slow any pursuers down.


Male Human (Shoanti) Cleric 11

Alwyn looks sourly at the incoming hellknights and their diabolical allies. "I was wrong. We should have killed them all. But there's always next time." He mutters a complex incantation, and immediately dissolves into mist. "See you in hell, diabolists; I'll send each and every one of you there." And then he is gone.

I'll cast the spell, and then head straight east, climbing as I go. My move rate is now 600'. Tikrok and Sefayll are also insubstantial.


Male Human (Shoanti) Cleric 11

Oh well. We had too many NPCs anyway. Get up on me and I'll Wind walk us out of here.

"Tikrok, Asher, hell... Sefayll, converge on me! I'll get us out of here!"


Male Human (Shoanti) Cleric 11

So the bone devils act before me, Illes and Elisile?


Male Human (Shoanti) Cleric 11

I think I've figured it out. Initially, Alwyn delays. Illes then moves to V13. Elisile moves to W13 and casts Dimension door on herself, Illes and Tikrok. They then BAMF! to AM/AN 7/8 (Tikrok), AL 7 and AM 9 (the other two). I then move to AL 8 and cast Wind walk on the four of us (need to be level 12 to include Sefayll, unfortunately). We instantly turn gaseous; next round we have 600' move and can fly!


Male Human (Shoanti) Cleric 11

I'm not overly worried about myself - it's Tikrok who's in a bad spot. If I move up to him and cast the spell on both of us, do we instantly turn into clouds? We can then run like hell the next turn.


Male Human (Shoanti) Cleric 11

Is the initial change into a cloud instantaneous when I cast Wind walk?


Male Human (Shoanti) Cleric 11

Know (planes): 1d20 + 5 ⇒ (7) + 5 = 12

"What the hell is that? Better keep moving."

It is now the target of my Ring of foe focus. Also, I'm switching Demiarchos' Bile to give saving throw bonuses.


Male Human (Shoanti) Cleric 11

"MOVE! Are any horses left in the stable? Those without a horse, converge on me!"

So... Any horses left? I'll wind walk those without a horse away.


Male Human (Shoanti) Cleric 11

The main point is to keep reinforcements from reaching us. How about U 21/22 to Z21/22 (3 cubes), U23/24 to Y23/24 (3 cubes), V 25/26 (3 cubes from the ground) to X 25/26 (1 cube). The last cube goes in V/W 18/19.


Male Human (Shoanti) Cleric 11

"Give it up, devil-worshippers," Alwayn grumbles, shaking his head in disgust. "Don't make me hurt you."

Move to AH 11 before dropping another Wall of thorns along the outer wall. I get 11 10' cubes. I want AB/AC 13/14 south along the wall to Y/Z 22-23 (7 cubes); from there west to U 22-23 (2 cubes) and south on top of the wall to Z 28 (2 cubes).


Male Human (Shoanti) Cleric 11

Move to AB11 and then either remove the crossbar or push open the gate (most likely the former).


Male Human (Shoanti) Cleric 11

"Get me a horse! I'll open the gate."

Triple move to Y11.


Male Human (Shoanti) Cleric 11

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Male Human (Shoanti) Cleric 11

Stealth: 1d20 - 3 ⇒ (11) - 3 = 8


Male Human (Shoanti) Cleric 11

"Always", Alwyn replies with an evil grin. He walks quietly towards the tower.

Move to I6.


Male Human (Shoanti) Cleric 11

Uh-oh. Lost my dots.

Alwyn pokes his head out the secret door. "I'll use a spell to knock down the tower if it comes to that. Until then, let Camlo do his tricks."

I'm in C6.


Male Human (Shoanti) Cleric 11

"Right. I can knock down the tower."


Male Human (Shoanti) Cleric 11

"I might know just the thing..."

Could I possibly drop it with Stone shape?


Male Human (Shoanti) Cleric 11

"Tikrok - are the main gates closed? If not, I guess we can seize our mounts and barge out of here."


Male Human (Shoanti) Cleric 11

"Beat up hellknights, recover our horses and gear, then ride on to wherever you are going. I'll drop a message to Chief Archivist Ghorth of the Order of the Nail to have someone come by and unlock their cells."

"I'm torn between robbing the hellknights blind to teach them a lesson and taking nothing to avoid provoking overreaction. Thoughts?"

Ghorth is the only grand Hellknight poohbah whose name I know. Others at the conclave might be more relevant for this; Sefayll probably knows who.


Male Human (Shoanti) Cleric 11

"Good job, Camlo," Alwyn says matter-of-factly. "Get everybody else out of their cells. Then, please make sure the hellknights can't get out as easily as you did."


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:

"Well fought, everyone. Ivori, Tikrok - check the bodies and guard the door to the north. I'll check the cells to see if our friends are there. We'll lock the hellknights up once the area is secure." Alwyn opens the door to the west and pokes his head inside.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
Laughing contemptously, Alwyn proceeds to clobber the last hellknight.

No move. I'm attacking H3 using Vital Strike and Power Attack. Mods are +3 Atk/Dmg from Divine favour, +1 Atk from Demiarchos' Bile, +4 Atk for prone target, -2 from Power Attack and -4 Atk from nonlethal attack. H3 also took 1 point of damage from Gorum's armour.

Attack: 1d20 + 15 + 4 + 1 - 2 + 3 - 4 ⇒ (20) + 15 + 4 + 1 - 2 + 3 - 4 = 37, Damage: 4d6 + 7 + 6 + 3 ⇒ (3, 4, 3, 1) + 7 + 6 + 3 = 27

Critical confirm roll: 1d20 + 15 + 4 + 1 - 2 + 3 - 4 ⇒ (20) + 15 + 4 + 1 - 2 + 3 - 4 = 37, Damage: 4d6 + 7 + 6 + 3 ⇒ (1, 6, 4, 2) + 7 + 6 + 3 = 29

Damn. Any chance for RoleMaster-style cumulative criticals?


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
How big is the table? If Ivori knocks out his man, maybe Tikrok could knock down one or both of the others by throwing/bullrushing the table at them?


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
The Hellknights' blows clang harmlessly off Alwyn's platemail, though his armour spikes draw blood. "Your devil-gods are weak and feeble, hellknights. You will need to do better if you hope to beat those who know the secrets of steel", Alwyn sneers. One opponent down, he turns his attentions to the next target.

No move. I'm attacking H3 using Vital Strike. Mods are +3 Atk/Dmg from Divine favour, and -4 Atk from nonlethal attack. Amusingly, H3 and H4 take 1 point of damage each from Gorum's armour.

Attack:: 1d20 + 15 + 3 - 4 ⇒ (6) + 15 + 3 - 4 = 20, Damage:: 4d6 + 7 + 3 ⇒ (4, 3, 6, 4) + 7 + 3 = 27


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
I'm using Demiarchos' Bile to grant me +1 AC. H4 is the target of my Ring of foe focus.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
"Give yourselves up and you will live, Chelish dogs. Resist, and you might not be so lucky." Alwyn moves after the Varisian swordsman.

Move to O8 before attacking H2. I'm using Vital Strike. Mods are +3 Atk/Dmg from Divine favour, +2 Atk from flank w/Tikrok and -4 Atk from nonlethal attack. Attack: 1d20 + 15 + 3 + 2 - 4 ⇒ (15) + 15 + 3 + 2 - 4 = 31, Damage: 4d6 + 7 + 3 ⇒ (2, 1, 4, 5) + 7 + 3 = 22]


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
Ouch! My action depends on the state of H2.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
Good initiatives!
Tikrok: 23
Ivori: 19
Alwyn: 18
Hellknights: ?

Perception: 1d20 + 15 ⇒ (11) + 15 = 26. Do any of them look like a spellcaster (i.e. holy symbol, unusual tabard or rank insignia, spell component pouch)?


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
Divine favour on me, Protection from evil on Ivori. Then we kick ass.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
The sargassum fiend is badass, but Aubrey applies a 50/50 chance of hitting the grappler/grapplee if we strike into a grapple, so that tactic has some problems. I like the mantis shrimp, but that has the Vermin subtype. The harpoon spider would have been perfect for this sort of thing but I don't see it anywhere in the bestiary, and it is Vermin as well. Dire tiger or dire bear will get the job done, and a large earth elemental can glide right through the walls.

"Probably, but we'll see. And we need both their stolen gear and their horses. We can't really do this discreetly, I'm afraid. At best we'll take on the Hellknights piecemeal."

EDIT: Check out the aether elemental. Their telekinetic abilities are pretty awesome.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
"Agreed. Blunt edges only." Alwyn looks a little disappointed.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:

Alwyn tips the faceplate of his skull helmet into place - it is the yellow-stained white of ancient, weathered bone with a bloody handprint over the right side of it. "Before we free our buddies we need to agree on a strategy - do we subdue or kill the Hellknights? Killing Hellknights does not bother me in the slightest, but then we'll need to kill all of them to stop word of this from reaching their headquarters. It might be more politic to knock them out; we can always get rid of them later if needed."

With a growled oath, Alwyn's platemail erupts with fierce-looking spikes. He draws his greatsword and nods at Tikrok. "I'll lead the way. Open it whenever you are ready."

I'm casting Gorum's armour now - it'll last 2 hours. With the mask, cloak, greatsword and overall height, Alwyn already looks pretty scary; the spikes should put the intimidation factor over the top.


Male Human (Shoanti) Cleric 11

Ivori, Aubrey, Tikrok:

Spoiler:
Aid Another for Survival: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human (Shoanti) Cleric 11

Ivori, Tikrok, Aubrey:

Spoiler:
"Well met, Ivori. I see you are with my old companion Tikrok; his friends are my friends. May the blessings of the Lord In Iron be with you both." Alwyn grabs the Varisian swordsman's hand and gives it a hearty shake.

"What seems to be the problem at the fort? I never liked or trusted the damned Hellknights; if they have reneged on the deal we had, blood will flow." Alwyn seems entirely comfortable with the prospect of cracking Hellknight heads.


Male Human (Shoanti) Cleric 11

Aubrey, Ivori:

Spoiler:
Perception: 1d20 + 15 ⇒ (9) + 15 = 24

Alwyn is riding up the road to Fort Rannick from Turtleback ferry. As this is pacified Hellknight territory, he makes no attempts to be stealthy or to disguise himself.


Male Human (Shoanti) Cleric 11

I changed the avatar. It's the same iconic (the dwarven ranger; a moderately amusing aside - in Norwegian, "Harsk" means "rancid".) - I just thought the old representation was a bit lumpy.


Male Human (Shoanti) Cleric 11

Up to date - attacking the thing in melee was more or my plan. Aubrey - as the Thing isn't undead, is it a construct or some sort of grotesque ooze?


Male Human (Shoanti) Cleric 11

There's a first time for everything. Seriously, when was the last time Alwyn actually knew anything pertaining to matters of religion?


Male Human (Shoanti) Cleric 11

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Know (religion): 1d20 + 6 ⇒ (20) + 6 = 26

"Disgusting. I guess that answers my question about the smell."


Male Human (Shoanti) Cleric 11

"This place..." Alwyn shakes his head in weary disbelief at the party cautiously make their way through the fog.

Perception: 1d20 + 15 ⇒ (14) + 15 = 29