Male Human (Shoanti) Cleric 11
Camlo Zenovia wrote:
"Get the blinkers on the horse first. Unless you fancy a long tumble off the side of the ridge." Alwyn looks worried about the ride, and Camlo's nonchalance isn't making him happier. Ride: 1d20 + 1 + 5 ⇒ (6) + 1 + 5 = 12 Alwyn and Camlo both fail the check, but only by 3. Thanks, blinkers!
Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
"It is beautiful, no? Keep your eyes open, though - Cinderlanders are a notoriously surly bunch, and I'm sure they descend down here to hunt occasionally." Survival: 1d20 + 7 ⇒ (14) + 7 = 21
Male Human (Shoanti) Cleric 11
"One moment. This might just be petty vandalism, but I'll take whatever I can get." Alwyn walks over to the new wooden bridge spanning the breach in the dam. He kneels down at one end and gently taps the stones; they immediately begin to twist and buckle, sending the bridge timbers tumbling into the abyss. "Oh no!", he grins, shaking his head in mock sadness before mounting his horse. "Let's go find ourselves some bloatmages." That's a Stone shape spell - anything to slow/annoy our pursuers. I'll memorise two Sending spells as well. Any thoughts on the messages? Finally - Survival aid another: 1d20 + 7 ⇒ (8) + 7 = 15
Male Human (Shoanti) Cleric 11
"We can probably get higher-ups to treat our friends more leniently. Sadly, it is the best we can hope for right now. That insect-thing, whatever it was, was too powerful to defeat." Alwyn spits over the dam's edge. "I'll contact the Hellknight leader tomorrow morning. After that we leave for the bloatmage city. I have never been to Kaer Maga, but if half the tales about the place are true..." "We camp on the far side. I'll break the bridge; that way they won't be able to sneak up on us." I can cast Sending, but need to memorize it first. After we cross the bridge I'll rip its foundations out using Stone shape to slow any pursuers down.
Male Human (Shoanti) Cleric 11
Alwyn looks sourly at the incoming hellknights and their diabolical allies. "I was wrong. We should have killed them all. But there's always next time." He mutters a complex incantation, and immediately dissolves into mist. "See you in hell, diabolists; I'll send each and every one of you there." And then he is gone. I'll cast the spell, and then head straight east, climbing as I go. My move rate is now 600'. Tikrok and Sefayll are also insubstantial.
Male Human (Shoanti) Cleric 11
I think I've figured it out. Initially, Alwyn delays. Illes then moves to V13. Elisile moves to W13 and casts Dimension door on herself, Illes and Tikrok. They then BAMF! to AM/AN 7/8 (Tikrok), AL 7 and AM 9 (the other two). I then move to AL 8 and cast Wind walk on the four of us (need to be level 12 to include Sefayll, unfortunately). We instantly turn gaseous; next round we have 600' move and can fly!
Male Human (Shoanti) Cleric 11
"Give it up, devil-worshippers," Alwayn grumbles, shaking his head in disgust. "Don't make me hurt you." Move to AH 11 before dropping another Wall of thorns along the outer wall. I get 11 10' cubes. I want AB/AC 13/14 south along the wall to Y/Z 22-23 (7 cubes); from there west to U 22-23 (2 cubes) and south on top of the wall to Z 28 (2 cubes).
Male Human (Shoanti) Cleric 11
"Beat up hellknights, recover our horses and gear, then ride on to wherever you are going. I'll drop a message to Chief Archivist Ghorth of the Order of the Nail to have someone come by and unlock their cells." "I'm torn between robbing the hellknights blind to teach them a lesson and taking nothing to avoid provoking overreaction. Thoughts?" Ghorth is the only grand Hellknight poohbah whose name I know. Others at the conclave might be more relevant for this; Sefayll probably knows who.
Male Human (Shoanti) Cleric 11
Ivori, Aubrey, Tikrok: Spoiler: "Well fought, everyone. Ivori, Tikrok - check the bodies and guard the door to the north. I'll check the cells to see if our friends are there. We'll lock the hellknights up once the area is secure." Alwyn opens the door to the west and pokes his head inside.
Male Human (Shoanti) Cleric 11
Ivori, Aubrey, Tikrok: Spoiler: Laughing contemptously, Alwyn proceeds to clobber the last hellknight.
No move. I'm attacking H3 using Vital Strike and Power Attack. Mods are +3 Atk/Dmg from Divine favour, +1 Atk from Demiarchos' Bile, +4 Atk for prone target, -2 from Power Attack and -4 Atk from nonlethal attack. H3 also took 1 point of damage from Gorum's armour. Attack: 1d20 + 15 + 4 + 1 - 2 + 3 - 4 ⇒ (20) + 15 + 4 + 1 - 2 + 3 - 4 = 37, Damage: 4d6 + 7 + 6 + 3 ⇒ (3, 4, 3, 1) + 7 + 6 + 3 = 27 Critical confirm roll: 1d20 + 15 + 4 + 1 - 2 + 3 - 4 ⇒ (20) + 15 + 4 + 1 - 2 + 3 - 4 = 37, Damage: 4d6 + 7 + 6 + 3 ⇒ (1, 6, 4, 2) + 7 + 6 + 3 = 29 Damn. Any chance for RoleMaster-style cumulative criticals?
Male Human (Shoanti) Cleric 11
Ivori, Aubrey, Tikrok: Spoiler: The Hellknights' blows clang harmlessly off Alwyn's platemail, though his armour spikes draw blood. "Your devil-gods are weak and feeble, hellknights. You will need to do better if you hope to beat those who know the secrets of steel", Alwyn sneers. One opponent down, he turns his attentions to the next target.
No move. I'm attacking H3 using Vital Strike. Mods are +3 Atk/Dmg from Divine favour, and -4 Atk from nonlethal attack. Amusingly, H3 and H4 take 1 point of damage each from Gorum's armour. Attack:: 1d20 + 15 + 3 - 4 ⇒ (6) + 15 + 3 - 4 = 20, Damage:: 4d6 + 7 + 3 ⇒ (4, 3, 6, 4) + 7 + 3 = 27
Male Human (Shoanti) Cleric 11
Ivori, Aubrey, Tikrok: Spoiler: "Give yourselves up and you will live, Chelish dogs. Resist, and you might not be so lucky." Alwyn moves after the Varisian swordsman.
Move to O8 before attacking H2. I'm using Vital Strike. Mods are +3 Atk/Dmg from Divine favour, +2 Atk from flank w/Tikrok and -4 Atk from nonlethal attack. Attack: 1d20 + 15 + 3 + 2 - 4 ⇒ (15) + 15 + 3 + 2 - 4 = 31, Damage: 4d6 + 7 + 3 ⇒ (2, 1, 4, 5) + 7 + 3 = 22]
Male Human (Shoanti) Cleric 11
Ivori, Aubrey, Tikrok: Spoiler: The sargassum fiend is badass, but Aubrey applies a 50/50 chance of hitting the grappler/grapplee if we strike into a grapple, so that tactic has some problems. I like the mantis shrimp, but that has the Vermin subtype. The harpoon spider would have been perfect for this sort of thing but I don't see it anywhere in the bestiary, and it is Vermin as well. Dire tiger or dire bear will get the job done, and a large earth elemental can glide right through the walls.
"Probably, but we'll see. And we need both their stolen gear and their horses. We can't really do this discreetly, I'm afraid. At best we'll take on the Hellknights piecemeal." EDIT: Check out the aether elemental. Their telekinetic abilities are pretty awesome.
Male Human (Shoanti) Cleric 11
Ivori, Aubrey, Tikrok: Spoiler: Alwyn tips the faceplate of his skull helmet into place - it is the yellow-stained white of ancient, weathered bone with a bloody handprint over the right side of it. "Before we free our buddies we need to agree on a strategy - do we subdue or kill the Hellknights? Killing Hellknights does not bother me in the slightest, but then we'll need to kill all of them to stop word of this from reaching their headquarters. It might be more politic to knock them out; we can always get rid of them later if needed." With a growled oath, Alwyn's platemail erupts with fierce-looking spikes. He draws his greatsword and nods at Tikrok. "I'll lead the way. Open it whenever you are ready." I'm casting Gorum's armour now - it'll last 2 hours. With the mask, cloak, greatsword and overall height, Alwyn already looks pretty scary; the spikes should put the intimidation factor over the top.
Male Human (Shoanti) Cleric 11
Ivori, Tikrok, Aubrey: Spoiler: "Well met, Ivori. I see you are with my old companion Tikrok; his friends are my friends. May the blessings of the Lord In Iron be with you both." Alwyn grabs the Varisian swordsman's hand and gives it a hearty shake.
"What seems to be the problem at the fort? I never liked or trusted the damned Hellknights; if they have reneged on the deal we had, blood will flow." Alwyn seems entirely comfortable with the prospect of cracking Hellknight heads. |