| Sefayll Valerian |
Try Religion. Note that Sef may not have time for a long speech with the Horror bearing down on her from only 5 feet away.
That's why she's in the back row, to give her time for the absent-minded professor routine.
Her check result for knowledge (religion) would be a 21.
| Aubrey the Demented/Malformed |
Well, matters of doctrine are quite simple in the Gorumite faith. "Kill it!"
Alwyn, Sef, Illes:
| Aubrey the Demented/Malformed |
| Camlo Zenovia |
Camlo takes a deep breath and then moves in to attack, letting his magical helper go as he does so....
FA: Activate Cutthote's apprentice.
MA: Move to M12
SA: Attack: Attack Rapier: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41 DMG: 1d4 + 2 ⇒ (4) + 2 = 6 sneak attack: 6d6 + 6 ⇒ (3, 2, 2, 6, 5, 6) + 6 = 30
Crit?: 1d20 + 19 + 2 ⇒ (2) + 19 + 2 = 23 DMG: 1d4 + 2 ⇒ (2) + 2 = 4
Attack CTA: 1d20 + 8 ⇒ (10) + 8 = 18 DMG: 1d6 ⇒ 6
Potentially 46 dmaage there unless I'm mistaken (which ahppens often...)
| Elisile Starbrow |
Elisile stares in horror for a moment at the unholy amalgamation before her … then quickly steps back into the space vacated by Camlo, another step back, stringing her bow, then fires a flaming arrow at the creature, her bow and ammunition already enhanced by the spells she cast on entering this catacomb.
Move back to P12. Fire bow with benefit of gravity bow, flame arrows, precise shot, point blank shot and deadly aim.
Ranged attack: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13 plus fire 1d6 ⇒ 6 plus electricity 1d6 ⇒ 3
| Aubrey the Demented/Malformed |
| Illes Elandru |
"I don't know what happened to you all, but all we can offer now is an end to it. You'll have it as swiftly and humanely as we can. I'm so sorry."
SA Cast Good Hope +2 attacks & weapon damage, saves, ability checks, skill checks
MA Inspire Courage +4 attacks & weapon damage (competence), +4 saves vs fear (morale)
Good Hope: 11 minutes
| Aubrey the Demented/Malformed |
The volume of cries and howls becomes deafening and disorienting as the horrible fused amalgam of living flesh rolls forwards. Camlo's attacks seem barely to bother it as he struggles to find an actual vital spot amid the thrashing limbs. Even Alwyn struggles to make much of an impact on it. Elisile's arrows, powered with extra elemental force, seem to do some damage.
OK, time for some fun (for me)!
Everyone must make a DC 18 Will save while the creature shrieks (which it does as a free action every round). If you fail, you are Confused for that round.
Next, it's dividing its attacks between Camlo and Alwyn. It get's a total of six bites - 1-3 on Alwyn, 4-6 on Camlo - and can then get a grab as a free action after each.
Bite 1 1d20 + 16 ⇒ (5) + 16 = 21 to hit, damage 1d4 + 8 ⇒ (1) + 8 = 9 plus grab - 1d20 + 24 ⇒ (16) + 24 = 40 v CMD or you are grappled
Bite 2 1d20 + 16 ⇒ (20) + 16 = 36 to hit, damage 1d4 + 8 ⇒ (2) + 8 = 10 plus grab - 1d20 + 24 ⇒ (13) + 24 = 37 v CMD or you are grappled
Bite 3 1d20 + 16 ⇒ (6) + 16 = 22 to hit, damage 1d4 + 8 ⇒ (2) + 8 = 10 plus grab - 1d20 + 24 ⇒ (11) + 24 = 35 v CMD or you are grappled
Bite 4 1d20 + 16 ⇒ (2) + 16 = 18 to hit, damage 1d4 + 8 ⇒ (3) + 8 = 11 plus grab - 1d20 + 24 ⇒ (6) + 24 = 30 v CMD or you are grappled
Bite 5 1d20 + 16 ⇒ (4) + 16 = 20 to hit, damage 1d4 + 8 ⇒ (4) + 8 = 12 plus grab - 1d20 + 24 ⇒ (10) + 24 = 34 v CMD or you are grappled
Bite 6 1d20 + 16 ⇒ (5) + 16 = 21 to hit, damage 1d4 + 8 ⇒ (4) + 8 = 12 plus grab - 1d20 + 24 ⇒ (11) + 24 = 35 v CMD or you are grappled
EDIT: Potential crit on Bite 2. 1d20 + 16 ⇒ (14) + 16 = 30 to confirm, extra damage 1d4 + 8 ⇒ (3) + 8 = 11
Sefayll.
| Sefayll Valerian |
Will Save DC 18: 1d20 + 14 ⇒ (20) + 14 = 34 Well, that was a bit unnecessary...
Sefayll can just make out the dodging form of Camillo just ahead and the shouts of the priest of Gorum to her right. She places a fireball between the two and forward twenty feet, causing a bloom of fire to explode almost in the party's faces, attempting to immolate the back half of the monster.
Fireball! Reflect DC 19 for half: 10d6 ⇒ (2, 6, 1, 1, 4, 4, 6, 4, 2, 1) = 31 If it fails the save, it catches on fire for 3 points of damage for 1d4 ⇒ 1 rounds.
| Camlo Zenovia |
Will: 1d20 + 3 ⇒ (12) + 3 = 15 +6 vs fear thanks to Iles....
Confusion: 1d100 ⇒ 18 Act Normally
Full Attack!
Attack CTA: 1d20 + 8 ⇒ (4) + 8 = 12 DMG: 1d6 ⇒ 4
Attack Rapier: 1d20 + 17 + 2 + 2 + 4 ⇒ (13) + 17 + 2 + 2 + 4 = 38 DMG: 1d4 + 2 + 2 + 4 ⇒ (2) + 2 + 2 + 4 = 10
Attack Rapier: 1d20 + 12 + 2 + 2 + 4 ⇒ (15) + 12 + 2 + 2 + 4 = 35 DMG: 1d4 + 2 + 2 + 4 ⇒ (4) + 2 + 2 + 4 = 12
Attack Dagger: 1d20 + 15 + 2 + 2 + 4 ⇒ (13) + 15 + 2 + 2 + 4 = 36 DMG: 1d3 + 1 + 2 + 4 ⇒ (2) + 1 + 2 + 4 = 9
Sorry for all the edits! Done now ;)
| Elisile Starbrow |
I forgot the +2 bonus to saves from Good Hope – unfortunately still not enough.
Confusion result: 1d100 ⇒ 74
Elisile puts another arrow to her bow ... then shakes her head in confusion and stabs herself in the thigh with the arrow.
damage: 1d8 + 1 ⇒ (2) + 1 = 3
| Illes Elandru |
Amid the shrieks and wails Illes voice cuts through loud and clear,
"I lived in a place called Okfuskee
And I had a little girl in a holler tree
I said, little girl, it's plain to see
Ain't nobody that can sing like me
Ain't nobody that can sing like me"
and somehow it brings things back into focus, driving away the madness rolling off of this abomination. As he sings the bard begins working magic into the song to speed his allies in battle.
Will with Good Hope: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Everyone is getting +2 on the save from good hope.
The save isn't fear or charm, so inspire courage won't apply.
However-
I'll switch bardic performance to countersong at this point.
Countersong (Perform Sing with Good Hope): 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
Anyone can use the 28 for their save vs confusion until my next turn when I'll have to roll again.
If you are currently confused, but haven't acted you can use my 28 to pass the save at this point before your turn comes up.
SA: Cast Haste
| Illes Elandru |
Illes Effects:
Good Hope (11 minutes) +2 attacks & weapon damage, saves, ability checks, skill checks
Countersong (1/37 rounds) Save at 28 vs magical effects depending on sound.
Haste (11 rounds) +1 attack, +1 AC, Extra move speed. Extra attack on a full attack
NO INSPIRE COURAGE
| AinvarG |
Some bookkeeping first - it appears Alwyn has taken 10 points of damage and is grappled. Unsure if the Ring of Foe Focus has been implemented, doing so will assign the bonus to the Horror bringing his AC to 29.
"Ha! Right where I want you!" He activates the cloak of fangs and his canine teeth grow to prodigious size. Unable to swing his sword effectively, he releases it with his right hand to draw his dagger.
Full attack
Primary w/ dagger: 1d20 + 11 + 2 + 1 - 2 ⇒ (6) + 11 + 2 + 1 - 2 = 18 Bonus from good hope and haste, penalty from grappled condition
Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Iterative w/ dagger: 1d20 + 6 + 2 + 1 - 2 ⇒ (2) + 6 + 2 + 1 - 2 = 9
Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Secondary w/ bite: 1d20 + 6 + 2 + 1 - 2 ⇒ (11) + 6 + 2 + 1 - 2 = 18
Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Haste w/ dagger: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17
Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
"Gah! This thing is nothing but armpits! Where's that brother of mine? That sword-swinger would be handy right about now!"
| Illes Elandru |
I'm not sure how the mechanics interact on this, but...
Illes could cast liberating command as an immediate action to give Alwyn +20 on an escape artist check. But since this is vs CMD I don't know if it even applies. Would it help?
| Aubrey the Demented/Malformed |
| Sefayll Valerian |
I will have to see what's available, but it will probably involve fire. Speaking of which, I believe the creature is on fire from my fireball last round, so I need to remember to roll damage when I post. Note to self. For Sef.
| Sefayll Valerian |
Missed the edit window. The 'catch fire' effect was for 3 points of damage but only for one round. I don't know if Aubrey applied the damage last round as part of the original casting or if it was supposed to happen after a round. I would think the latter, in which case, it takes that burn damage now.
I believe we have established that the creature is not undead, correct? If Sefayll believes that the creature might be susceptible, she will try hold monster on it (Will DC 23). If she does not believe that to be an option, she will try a scorching ray away from the Alwyn's struggling form.
Knowledge check (arcana) regarding suitability of the hold spell: 1d20 + 19 ⇒ (6) + 19 = 25
| Aubrey the Demented/Malformed |
| Tikrok |
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Do you mind if I start off with extended barkskin and extended freedom of movement cast? They are both 10 mins/lvl and would be my go to buffs. I would imagine we heard the wails and the fighting as we approached. Also, these corridors weren't very big were they?