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Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Hey folks, sorry to say, but I'm going to have to let this game go, at least for now. I'm currently finishing up my master's thesis, and this game and others are just not getting the time and attention they deserve. I've spoken to mj about it, and I've been trying to find an appropriate time to ride off into the sunset, but it hasn't occurred yet. Our glorious GM has left the door open for me to come back in the future, so we'll see how we go! Good gaming folks, it's been a pleasure playing with you all :) ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin moves up to inspect the door, then hesitates as noises begin to emanate from the door. "That sounds cheerful..." he mutters as he begins examining the portal and its surrounds. Using luck... Detect traps: 1d20 + 15 ⇒ (16) + 15 = 31 ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin greets the Bedouins reasonably warmly, hoping that his nomadic cultures mores and rules of etiquette translate across to these wanderers. He offers drink, and shares what general news he has, although he doesn't mention any of the party's activities specifically. He also enquires after whatever news of the road the Bedouins might be able to share. Activating luck for however many rounds it takes. Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32
Also, just realised I haven't levelled, so still using 5th level stats. I'll get that done asap. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin smirks at Wulfgar. "She is handy as a scout, that's for sure. But perhaps you have other reasons? Funny, I thought you and our African queen were getting friendly to begin with!" He gives Wulfgar a friendly elbow in the ribs. "But I have no objection. Achiko could be very useful." ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Hey folks, I've been a bit busy, but seems I'd also accidentally hidden this discussion thread - only just noticed a minute ago. I'll catch up with the discussion asap. Sigh. Turns out I had three pbp threads hidden. Shouldn't play with my phone when I'm falling asleep... ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin has been watching the developments since the defeat of the vampire and his thralls from the sidelines, observing but staying out of it. Why is it that I'm happy to risk my life, my soul even, to help liberate these people, but when the battle's done and the chaos needs organising I step out? Am I just in it for the excitement? Do I not even really care? Sipping on wineskin, Altin reflects on this for a while, watching some of the others marshalling the residents of Safi, organising them, directing them, doing their best to help them restructure their world. In the end, he shakes his head. I'm just a Traveller, is all. My people don't live like this; the road is my life. Existential crisis over, Altin throws back the rest of the wine and goes to seek out Wulfgar to help plan the rest of their journey. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Feeling the thrill of magical valour run through his veins, Altin raises his bow to fire two more shots at the vampire lord. Shortbow: 1d20 + 11 ⇒ (2) + 11 = 13
Dang. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Oh dear, a nat 17 for 26 doesn't hit him? This guy's tanked. No more Rapid Shot then I guess... Altin sees two fine shots fail to wound the vampire lord, so he holds his bow for one minute to sing himself a song of courage. Casting heroism on myself. That'll give me +11 with Rapid Shot. That means, worst case scenario, if his AC is 29 I'm still better than a 3 to 1 chance against to hit him at least once. Best case scenario, his AC is 27 and I'm a better than 3 to 2 against. Also Vanna, did you notice that you rolled a 1d65 +5 for damage last post - but you rolled a 1...! I feel like the dice don't like us this battle! ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Activating luck and reading the scroll just before entering. UMD: 1d20 + 12 ⇒ (5) + 12 = 17
Phew, no mishap. I'll try again. UMD: 1d20 + 12 ⇒ (20) + 12 = 32 That's better. Then entering the crypt. Altin fires off two silver arrows at the vampire in quick succession. Shortbow+RS+PBS+luck: 1d20 + 9 ⇒ (12) + 9 = 21
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Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() "We should press on, get this over with," Altin hisses, motioning on. Same formation? That is, Wulfgar charging with the rest of us in tow? ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Oh that's it? We're cruising! I think I'll target Mwikali's enemy, as she's not made for shaking it hand to hand. (I'm inviting a TPK with comments like that, I know...) ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() I'm not seeing any damage on anyone's stat lines, but I'm looking to target a thrall that is attacking my most damaged companion, whoever that is! If that's too hard, I'll just attack the most damaged thrall. Altin manoeuvres into a favourable position (5' step if required) and fires two arrows into the fray. Shortbow+PBS+RS: 1d20 + 8 ⇒ (13) + 8 = 21
Shortbow+PBS+RS: 1d20 + 8 ⇒ (13) + 8 = 21
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Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() "Sure, Wulfgar, that's whatever you're talking about for you!" Altin answers his incomprehensible friend. He then manoeuvres away from the crazed monk in front of him and fires at him twice. Activating luck again... Shortbow+PBS+RS: 1d20 + 9 ⇒ (16) + 9 = 25
Edit: Just saw that I missed a round. Hopefully that finishes of the one who was charging me, I'll go for the fleeing spawn in round 8. Shortbow+PBS+RS: 1d20 + 9 ⇒ (14) + 9 = 23
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Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() My job is to make you look good ;) You didn't really need it that time, but you never know, it might make all the difference at some point! ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin follows up behind Wulfgar, ready to cast a bolstering spell on his friend. Why didn't I cast this before we got into battle again? Fool! Singing out an inspiring battle-song, he lays a hand on Wulfgar's back, flooding the Northman with the bravery and resolve of the heroes of yore. Casting heroism on Wulfgar: +2 to attack rolls, saves, and skill checks for 50 minutes. Sorry I didn't think of it early, Wulfy! Also, I'm going to do my best to stay out of reach of any enemies, at least for now. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Haha Altin presses forward, again, just slightly behind and to the side of Wulfgar, his bow at the ready. A magical rope, the fey is crazy, and we're walking into a vampire den. Must be Tuesday! Altin thinks to himself, mouth curling in a wry, humourless smile. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Yeah I was wondering how an artifact (?) was destroyed by such a low-level effect. Tricksy rope-snake-creature-thing! ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin freezes as the Lord P's light goes out, and the Jackals are plunged into darkness... Uh oh... Is there any other light source? ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Lord Perpireen McGibel wrote:
No, he didn't... I think you must have forgotten the '1d' part of '1d20', both your diplomacy and acrobatics checks start with '20 +' etc, rather than '1d20 +'. Rolled numbers show up in brackets, the only rolled number in those two checks is the 5 you got from a d6 roll. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin moves up the pipe right behind Wulfgar, ready to fire his bow at the first enemy that shows its face. Actually, how high's the pipe? Is it worth walking on the roof of it with my slippers of spider climb? If it's only 7 or 8 feet high I guess not... GM, if you think there's any point, or advantage, in me doing that, I will, and stealth if possible. If not, no worries, Altin will be up behind Wulfgar. Stealth if needed: 1d20 + 14 ⇒ (8) + 14 = 22 ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() So how many of these suckers (pun intended) are left, and what is their rough state of health (i.e. are any bloodied/below half)? Are they pretty much clumped together near the entrance to the outflow pipe? Just trying to get a feel for the scene :) ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin draws another two silver arrows, and fires at the nearest vampire thrall. He doesn't notice that Volreg has started acting strangely... "Fight, Jackals! We must take them down quickly!" Assuming I'm still within 30' and get PBS bonus... Also, not maintaining luck, lingering performance lets it work for 3 rounds every round I use it. Shortbow: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 6 ⇒ (1) + 6 = 7 ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Hearing the reverberating gongs, Altin gives a grim smile. Well done, friends! You've made our job all the easier. Hopefully none of you pay with your lives for it. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Activating luck for a +3 to stuff... The combat finally joined, Altin is glad to be acting rather than thinking and talking. He goes into a deep focus, and draws and fires two silvered arrows in quick succession at the nearest enemy. Shortbow+PBS+RS: 1d20 + 9 ⇒ (17) + 9 = 26
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Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin heeds Giovanna's words and goes over his equipment one last time, before nodding to Wulfgar. "Right, let's do this then." Face grim, he hefts his bow and makes to depart for the pipe. Okay, we doing this? :) ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Happy to chip in gold for those protection from evil scrolls, or other things too. I have 171 gp, consider it party funds. Altin's not saving up for anything. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin turns to Wulfgar with a sigh. "We're talking in circles here. Time to make a call, fearless leader." Wulfgar, you're pretty much the de facto leader here. I don't speak for everyone, but I for one will be okay to go with what you think is the best option. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() I'm actually up for any of those plans. I'd like to sneak in with the strike team of Achiko and whatshisface (and I think it would be most effective), but that has the downside of leaving everyone sitting around twiddling their thumbs while I have a solo mini-adventure with two NPCs. Not fun. The sewer is going to be hard, but simple to manage. I think the whole party going over the wall is our best overall option. As you say Wulfgar, we should try to avoid killing (even fighting) thralls as much as possible. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Okay, to develop that, I also have disguise self - could disguise myself as one of the vampire thralls, or whoever is many the walls, climb up, drop the rope, if I encounter any guards or lookouts I can simply pretend to be one of them (decent Bluff, +11) until you all arrive up top. Then we can work our way down as a group into the fortress. I can cast silence 3/day, which will help stop the alarm being raised too. Thoughts? ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Okay, sorry to throw yet another delaying idea out there, but I just remembered I have slippers of spider climbing. I could possibly sneak up a wall like Spiderman, sneak in, and attempt to open either the main gate of the postern gate, accompanied by Lord P. Or possibly die. Just a thought. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() That's my vote, walk into the trap with eyes wide open. As for the well, I'm not sure how one swims up a well... It would just be a hole in the ground inside that fort that goes down to ground water, yeah? There's no getting into the well, except from the top. Unless anyone has powers of excavation? Also, I took one of those cloaks of resistance. Now, were there still magic weapons unclaimed? As I recall, they weren't particularly well suited to Altin, but a magic weapon is a magic weapon when you're fighting vampires. GM, I'm going to deduct coin for some silver arrows, thinking 20, that okay? ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin shrugs. "You know I'm not much of a planner, Wulfgar," he says apologetically. "I'm happy to follow your lead. But my bowstring fingers are getting itchy, if you know what I mean." ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin frowns. "Well, crazy as it sounds, maybe we should attempt to infiltrate through the overflow tunnel. I know it's walking into a trap, but walking in knowing it's a trap is different to walking in blind. However, I think we should all stay relatively near. Perhaps Lord P and I will be able to handle the required sneaking." Also GM, is it okay if we say I bought some silver arrows? Gonna need some, I'd say. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin turns to the gypsy. "Is there any possible way to access the keep via the well? If not, what other possible ways are there inside?" ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() "Where is that well? Answer us truly, and we'll free you from your thralldom. Unless you want to live in slavery to the undead." ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() So I can't help but see this guy as Tom Waits in Bram Stoker's Dracula... "Well, normally you'd identify a likely entry point for a small group of infiltrators, then send them in at night to attempt to get a gate, sally port, or side door open. But in this case, the cover of darkness mightn't help so much. Whatever we do, we want to get inside quickly, so we're not dealing with archers all over the walls. I still think our three-strong strike team could be the way to go... but if we fail, we're dead, and the group's strength is lessened. Happy to follow your orders, Captain." The last is delivered without a trace of Altin's customary humour. ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Altin bangs the butt of his spear on the ground threateningly. "I'd skewer you right now, were you not under the vampire's control," he growls. Not an Intimidate roll, just a statement of fact... ![]()
Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
![]() Could help Altin, although he's not much chop (pun intended) with melee weapons... I'd do better with some magic ammunition. Is there still any chance to grab some on the way through the market, GM? If no one's claiming it, I'm going to nab a cloak of resistance for now. My Will save sucks. |