Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 My unarmed is d6, but my claws are indeed d4 when medium sized. I don't have Flurry of blows due to Master of many styles, so I attack with two claws. I have crane style now, but plan on taking panther and another as well. Maybe snake.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Posting round 5 to keep things going! :D Assuming it is still alive when my next turn rolls around. Round 5 Alice will full attack with her claws at the beast, again!! Claw 1 1d20 + 6 ⇒ (4) + 6 = 10
Whiff Whiff... :P
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 I can't see the map either, since I am at work and it blocks it, but I will 5 foot step if necessary to allow Furiel to aim spells. I have reach now :D. Round 4 Alice will claw the beast! Full attack.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 "Worry not Furiel, I will protect you!"
Alice, seeing the beast stunned, and Furiel giving the command, will move up and claw at the beast! Forgot, I can move 40 feet! lol I usually don't play monks Attack: Claw Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d4 + 5 ⇒ (1) + 5 = 6 Crit Confirmation: 1d20 + 6 ⇒ (19) + 6 = 25 Crit Damage: 1d4 + 5 ⇒ (1) + 5 = 6 Total Damage = 12 (assuming it is indeed a critical hit)
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice waits for the spell to go off before making any move... If Furiel's spell doesn't do the job I will go into Crane Style (Swift Action) and charge the owlbear. Charge:
1d20 + 8 ⇒ (5) + 8 = 13 Damage:
1d4 + 5 ⇒ (4) + 5 = 9 -2 AC for 1 round.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Not sure if furiel casted mage armor or not, if so ignore this dialog. "Might be a good time for your protective magic, my friend. Things are about to get interesting." Alice will try and wake the others.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice warmly smiles at Furiel. It has been awhile since she has seen her comrades, and it is nice to have company on a watch. "Thanks Furiel, it is good to be back. I remember your magical talents well, and they are certainly a boon! Let's hope that our friends get some rest and it isn't needed though! Nothing wrong with being careful though." Alice says warmly.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 "Well said Ta'de-win, and good point Green. I know our strength together is formidable and I am confident with all of us working together, that we shall be victorious!" Alice says triumphantly."
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice laughs at the sudden change in mood amongst everyone.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice listens as her comrades talk. "It appears as if we all have a voice in matters at this moment in time Ta'de-win. At least that is how I feel about it. When the time comes I am sure a leader will emerge. Though I feel the best leaders don't give orders or make all the decisions, they just show everyone else how to do the right thing through action. I can say I have seen already seen great heroics by everyone here, which is needed if we are to tame this wild."
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 "Man or Woman, who wants the blood on their hands? I surely do not. On the field of battle it is one thing, but to kill one who cannot defend oneself is too much for me to bear. I say we let her stew for awhile before we make any rash decisions."
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice, after having the bandits in manacles, joins the talking men.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice will listen and look for any signs of the Crow and the Man he was with. Perception
"Know the man with the crow do you then Kressle? Nice try." Alice says with a grin.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 "Heading back to Oleg's is our wisest course of action. We need to figure out what to do with these bandits. Until they prove they can be reformed, they shouldn't be allowed to wander free."
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Guess I'll roll 1d4 for the hitpoints then. Level Up Stats
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Alice will rally up the remaining bandits. She uses her Hempen Rope to tie them up. Not sure what to use for skill check lol. Escape Artist as a sort of reverse engineering? Survival? CMB?
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 @Gnome Bandit "I wouldn't try anything funny gnome."
Rolls: Attack 1d20 + 5 ⇒ (6) + 5 = 11 (Flanking) Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Nonlethal)
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Rolls: Acrobatics Check If needed 1d20 + 5 ⇒ (11) + 5 = 16 Claw 1 1d20 + 3 ⇒ (1) + 3 = 4
Ignore second attack if I can't full attack..(due to needing a jump or something). I am just thinking with 10 foot reach and being large that it could be feasible. But that's your call.
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Rolls: AOO on L15 Bandit Claw AoO 1d20 + 3 ⇒ (14) + 3 = 17 Damage AoO 1d6 + 4 ⇒ (1) + 4 = 5(+1 from hulking changeling, forgot to add it in) Claw 1 1d20 + 3 ⇒ (16) + 3 = 19
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 Perception and Stealh Rolls.
Rolls:
Stealth 1d20 + 1 ⇒ (12) + 1 = 13 (Modified for being large) Perception 1d20 + 7 ⇒ (9) + 7 = 16 Alice will move as far as she can up the right side map perimeter for her action on surprise round (Assuming that this is the surprise round. I saw some others move and attack..so if possible I'll double move).
Spoiler: Monk (Master of Many Styles) 3
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7 OOC:
I can lead be up front, I believe only Bregor has Darkvision besides Alice.
Also I say maybe Full speed for 30 minutes, then Half for 30, and then quarter for the rest of the way? Perception 1d20 + 7 ⇒ (19) + 7 = 26
Edit: Talk about being lucky with rolls!
"Shall I lead the way?"
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