Urgathoa

Alice Morell's page

99 posts. Alias of Pezmerga.


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Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Welcome back!


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"I am ready, just let me know what you need me to do!"
Alice announces, looking at Norton.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

My apologies, had some things come up IRL, but I am back!


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Full attack.
Claw 1: 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1: 1d4 + 5 ⇒ (4) + 5 = 9
Claw 2: 1d20 + 6 ⇒ (4) + 6 = 10
Damage 2: 1d4 + 5 ⇒ (1) + 5 = 6


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

"Your wisdom is noted, Ta'de-Win!"

Alice will approach the Wagon with caution, in Crane Style, Ready to defend herself if need be.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Green's thinking is shared by me as well. Leaving it in this condition is cruel. Besides, if we are to settle these lands, we probably don't want angry beasts roaming the land!"


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

My unarmed is d6, but my claws are indeed d4 when medium sized. I don't have Flurry of blows due to Master of many styles, so I attack with two claws. I have crane style now, but plan on taking panther and another as well. Maybe snake.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Posting round 5 to keep things going! :D

Assuming it is still alive when my next turn rolls around.

Round 5

Alice will full attack with her claws at the beast, again!!

Claw 1 1d20 + 6 ⇒ (4) + 6 = 10
Claw 2 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1 1d6 + 6 ⇒ (4) + 6 = 10
Damage 2 1d6 + 6 ⇒ (4) + 6 = 10

Whiff Whiff... :P


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

I can't see the map either, since I am at work and it blocks it, but I will 5 foot step if necessary to allow Furiel to aim spells. I have reach now :D.

Round 4

Alice will claw the beast!

Full attack.
Claw 1 1d20 + 6 ⇒ (14) + 6 = 20
Claw 2 1d20 + 6 ⇒ (12) + 6 = 18
Damage 1 1d6 + 6 ⇒ (4) + 6 = 10
Damage 2 1d6 + 6 ⇒ (1) + 6 = 7


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Worry not Furiel, I will protect you!"
Alice says in a playful tone, winking at the gnome.

Alice, seeing the beast stunned, and Furiel giving the command, will move up and claw at the beast!

Forgot, I can move 40 feet! lol I usually don't play monks

Attack:

Claw Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Crit Confirmation: 1d20 + 6 ⇒ (19) + 6 = 25
Crit Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Total Damage = 12 (assuming it is indeed a critical hit)


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice holds off until she is sure the beast continues to be a threat.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice waits for the spell to go off before making any move...

If Furiel's spell doesn't do the job I will go into Crane Style (Swift Action) and charge the owlbear.

Charge:
1d20 + 8 ⇒ (5) + 8 = 13

Damage:
1d4 + 5 ⇒ (4) + 5 = 9

-2 AC for 1 round.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Alice will delay until the creature moves.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Not sure if furiel casted mage armor or not, if so ignore this dialog.

"Might be a good time for your protective magic, my friend. Things are about to get interesting."

Alice will try and wake the others.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Then tomorrow we shall put an end to this tyrant's hold on this land! Let us rest well, friends."

Alice spends the rest of the night either resting or on watch when it is her turn.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"I agree completely. What do you think Ta'de-win, when should we strike? Do you have a good read on when the best time would be?"


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice warmly smiles at Furiel. It has been awhile since she has seen her comrades, and it is nice to have company on a watch.

"Thanks Furiel, it is good to be back. I remember your magical talents well, and they are certainly a boon! Let's hope that our friends get some rest and it isn't needed though! Nothing wrong with being careful though." Alice says warmly.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Well said Ta'de-win, and good point Green. I know our strength together is formidable and I am confident with all of us working together, that we shall be victorious!" Alice says triumphantly."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Is it assumed I am in the wagon, or do I need to be weaved back into the story? I don't wanna make assumptions or step on toes if any plans are being made or followed out etc.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

HP Roll:
1d4 + 4 ⇒ (4) + 4 = 8

Forgot my Hp roll for level 3!


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Hello all! It's been awhile. I am updating Alice to level 3, and rejoining!


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Sorry guys had my laptop die on me, had to get a new one. I am back though.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice will go into snake style just in case.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"I'd say that is accurate Green! Let us watch and act swift should it be needed."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice laughs at the sudden change in mood amongst everyone.
"A Tournament? I don't know who I'd wager on! Perhaps Ta'de-win and I just let you zealous men fight it out and then make our move?" Alice jokingly says whilst smiling.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice listens as her comrades talk.

"It appears as if we all have a voice in matters at this moment in time Ta'de-win. At least that is how I feel about it. When the time comes I am sure a leader will emerge. Though I feel the best leaders don't give orders or make all the decisions, they just show everyone else how to do the right thing through action.

I can say I have seen already seen great heroics by everyone here, which is needed if we are to tame this wild."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice smiles at the eagerness of Rogar.
"Well I like your attitude this morning Rogar! I agree, let us get to work!"


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Man or Woman, who wants the blood on their hands? I surely do not. On the field of battle it is one thing, but to kill one who cannot defend oneself is too much for me to bear. I say we let her stew for awhile before we make any rash decisions."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice, after having the bandits in manacles, joins the talking men.
"I guess the question is, do we like the idea of public execution just to quell the words of the discontent? That seems rather harsh to me. If Kressle is to be put to death instead of taking her chance at redemption, I say we let her die with some dignity. That may be more compassion than we'd get from her, but that is also what makes us different. I, for one, would rather not give that part of myself up."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice is going to help get the bandits into manacles.
If I have to I'll roll grapple checks!


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice will listen and look for any signs of the Crow and the Man he was with.

Perception
1d20 + 7 ⇒ (8) + 7 = 15

"Know the man with the crow do you then Kressle? Nice try." Alice says with a grin.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Driver I shall be then. :D


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Heading back to Oleg's is our wisest course of action. We need to figure out what to do with these bandits. Until they prove they can be reformed, they shouldn't be allowed to wander free."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Guess I'll roll 1d4 for the hitpoints then.

Level Up Stats
Class: Monk
Favored Bonus: +1 HP
Monk Feat: Snake Fang
HP: 1d4 + 4 ⇒ (2) + 4 = 6
Skill points: Acrobatics, Perception, Sense Motive (2), Stealth


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

I'm fine with whatever. I always just go Average rounded up in my games to make it easy and simple. But I'll go with majority of course.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Alice will rally up the remaining bandits. She uses her Hempen Rope to tie them up. Not sure what to use for skill check lol. Escape Artist as a sort of reverse engineering? Survival? CMB?


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"I say we tend to their leader's wounds. She may have more information than the others."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

@Gnome Bandit "I wouldn't try anything funny gnome."


Round 4
AC 14, touch 13, flat-footed 13
hp 9/9
Fort +3, Ref +2, Will +0
Effects:Enlarge Person (1 more round)
action:
Alice will go attack Kressle.
I will do Nonlethal Damage with a punch.

Rolls:

Attack 1d20 + 5 ⇒ (6) + 5 = 11 (Flanking)
Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Nonlethal)


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3


Round 3
AC 14, touch 13, flat-footed 13
hp 9/9
Fort +3, Ref +2, Will +0
Effects:Enlarge Person (2 more rounds)
action:
Alice will attempt to full attack (or single attack if I need to jump) the crossbow bandit. If possible.

Rolls:

Acrobatics Check If needed 1d20 + 5 ⇒ (11) + 5 = 16

Claw 1 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1 1d6 + 5 ⇒ (3) + 5 = 8

Ignore second attack if I can't full attack..(due to needing a jump or something). I am just thinking with 10 foot reach and being large that it could be feasible. But that's your call.
Claw 2 1d20 + 3 ⇒ (17) + 3 = 20
Damage 2 1d6 + 5 ⇒ (5) + 5 = 10


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

I might regret waiting until second level to put a point into sense motive! LOL

Ok I will take the AOO, and I may change my action a little depending on how it goes.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3


Round 2
AC 14, touch 13, flat-footed 13
hp 9/9
Fort +3, Ref +2, Will +0
Effects:Enlarge Person (not sure how long is left...8 rounds?
action:
Alice will take a five foot step downward, go into snake style, and full attack the bandit at L15.

Rolls:

AOO on L15 Bandit
Claw AoO 1d20 + 3 ⇒ (14) + 3 = 17
Damage AoO 1d6 + 4 ⇒ (1) + 4 = 5(+1 from hulking changeling, forgot to add it in)

Claw 1 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1 1d6 + 4 ⇒ (1) + 4 = 5 (+1 from hulking changeling, forgot to add it in)
Claw 2 1d20 + 3 ⇒ (1) + 3 = 4
Damage 2 1d6 + 4 ⇒ (1) + 4 = 5


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Did those guys getting out of bed provoke AOOs? Just curious. I have reach too being large. (And Combat Reflexes for that matter.)


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Round 1
Alice will double move to M14 (counting from her top left corner on her icon.). Also I will go into snake style stance as a swift action.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Perception and Stealh Rolls.

Rolls:

Stealth 1d20 + 1 ⇒ (12) + 1 = 13 (Modified for being large)
Perception 1d20 + 7 ⇒ (9) + 7 = 16

Alice will move as far as she can up the right side map perimeter for her action on surprise round (Assuming that this is the surprise round. I saw some others move and attack..so if possible I'll double move).
z-17 or y-11 (if double move) I guess? I assume that little box is just extra area next to the map?


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Our path is clear then I suppose. If no one has any objections, I say we continue. Thank you Ta'de-win for your assist."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"What say you Ta'de-win? Can we make enough light to see if any tracks head this way?" Alice says as she points down the right (north) path.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"I just think with my eyes and it being dark it'd be best Rogar. Don't worry we will take caution."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

OOC:
I can lead be up front, I believe only Bregor has Darkvision besides Alice.

Also I say maybe Full speed for 30 minutes, then Half for 30, and then quarter for the rest of the way?

Perception 1d20 + 7 ⇒ (19) + 7 = 26
Stealth (when we decide to be stealthy) 1d20 + 6 ⇒ (18) + 6 = 24
D20 roll for being in front (if needed). 1d20 ⇒ 20

Edit: Talk about being lucky with rolls!

"Shall I lead the way?"


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"That sounds perfectly reasonable Rogar. I just feel uneasy about the matter is all. Obviously the bandits are more of an immediate threat."

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