DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

All the horses not in use will have been tied up by The Green Man before combat is initiated.


Assuming Furiel delays until Ta'de-win attacks/gives signal

Initiative order: Surprise round

#1 Ta'de-Win
#2 Furiel
#3 Alice
#4 Rogar
#5 Norton
#6 Green


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Ta'de-win sets the battle off after getting into position with a shot with her sling at the nearest of the bandits. And the pack shall descend upon their prey.

attack 1d20 ⇒ 7 I took into account a -2 for range target is L7

damage 1d4 ⇒ 3


The sling bullet passes the bandit and strikes a log on the fire, mildly displacing the "tee-pee" of wood .. sounding like a crack of flaming pine 1d20 ⇒ 5 no reaction from the bandits ..


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

attack 1d20 ⇒ 18
damage 1d4 ⇒ 4


Surprise round order:

Initiative order: Surprise round

one action

#1 Furiel - posted finishes casting enlarge on Green
#2 Ta'de-Win - posted
#3 Alice (enlarged) -
#4 Rogar
#5 Norton
#6 Green
-----end of surprise round-----

Edited


Downtime Gnome Sorceror (draconic) 5

Furiel enlarged before the battle--during the battle he was hoping to fight. The enlarging of Alice and then Green was the sign for the battle to start. I was hoping the sling would fire when Green grew to his giant size. As a full round action enlarge won't work in a surprise round.


OK but two full rounds is a long signal to fight. I'll meet you halfway we'll just say first .. you didn't delay. You cast on Alice before surprise round, Ta'de-win shot and missed. You started cast on Green. Surprise round starts with Ta'de-win firing successfully, you finish cast on Green on your turn of surprise round. Act normally on your turn round 1 top of initiative.


Downtime Gnome Sorceror (draconic) 5

More than fair--it is hard to perfectly coordinate attacks--especially on the paintball field :-). Green and Alice gets to be big, hopefully this becomes effective--melee attacks upgrade with reach 1d6-->1d8 and 1d12-->3d6 and can check the enlarge spoiler earlier.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

The Green Man will on his turn begin to move towards the bandits by the campfire.

That's a move to W20.
Just in case you get done with a lot while I sleep, In Round one The Green Man will cast Shield of Faith and move to T16, and on Round two he will move towards the closest foe at the time, charging if possible.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton will spur Murak between the bandits

I think that if no obstacles slow me down I can go up to M10


Male Human (taldan) Fighter (Aldori Swordlord) 03

I'll post Rogar actions now just in case Alice gets delayed by RLI :D

Rogar moves to Z20 and loses an arrow towards towards the bandit in O6

Attack Roll:1d20 + 5 ⇒ (13) + 5 = 18

Damage Roll:1d8 + 2 ⇒ (6) + 2 = 8


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Perception and Stealh Rolls.

Rolls:

Stealth 1d20 + 1 ⇒ (12) + 1 = 13 (Modified for being large)
Perception 1d20 + 7 ⇒ (9) + 7 = 16

Alice will move as far as she can up the right side map perimeter for her action on surprise round (Assuming that this is the surprise round. I saw some others move and attack..so if possible I'll double move).
z-17 or y-11 (if double move) I guess? I assume that little box is just extra area next to the map?


The head of the bandit farthest west at the campfire, snaps forward as the sling bullet hits him.
Large Alice moves into striking distance..
Rogar lets an arrow fly .. it strikes with enough force to knock the unsuspecting bandit over..
Norton charges on Murak jump check DC151d20 + 8 ⇒ (8) + 8 = 16
Murak launches over the overturned logs blocking their path.
Green, now enlarged as well, moves in behind .. casting a protective spell on himself.

Round 1:

Initiative order:Round 1

#1 Furiel
#2 Ta'de-win
#3 Alice(enlarged)
#4 Rogar
#5 Norton(mounted)
#6 Bandits
#7 Unknown
#8 Green(enlarged)

----end of round 1

map update here<--


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 1

Ta'de-win moves forward, loading another sling shot as she does so to take another crack at the bandit's head.

Move to B11, attack L7

Attack 1d20 ⇒ 7
Damage 1d4 ⇒ 3


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

Round 1
Alice will double move to M14 (counting from her top left corner on her icon.). Also I will go into snake style stance as a swift action.


Downtime Gnome Sorceror (draconic) 5

Round 1 Furiel
Move to X18 cast produce flame range touch no range penalty
Attack vs flatfooted O6 bandit 1d20 - 2 ⇒ (4) - 2 = 22d6 + 4 ⇒ (6, 2) + 4 = 12
Here is being weak can hurt. Complete miss.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Round 1

Does the bandit in L13 have cover ? Anyway:Rogar moves to T19 and fires another arrow towards the bandit on the logs in L13

Attack roll:1d20 + 5 ⇒ (10) + 5 = 15

Damage Roll:1d8 + 2 ⇒ (6) + 2 = 8


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Round 11
Norton keeps Murak running after the jump and charges the bandit right in front of him N7

Ride check 1d20 + 4 ⇒ (7) + 4 = 11

Attack Norton 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
Damage 1d8 + 2 ⇒ (6) + 2 = 8

Attack Murak 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
Damage 1d4 + 3 ⇒ (3) + 3 = 6

"Drop your weapons now and surrender, you are surrounded!" he shouts hoping to end that fight before it really starts and pin down the bandits without killing them.


A small ball of fire appears in Furiel's hand which he hurls toward the bandits at the campfire, it falls to the ground among them..
Ta'de-win moves forward and fires another shot that misses..
Alice charges in toward the structure, now seeing it as a 20' high platform with tents and bedrolls underneath. The two bandits underneath startle out of bed, scrambling to prepare themselves for battle with the massive monk towering over them.
Rogar fires another shot at the barely visible bandit on top of the tower but the arrow flies wide.
Murak finishes her charge, Norton thrusts his blade into the bandit and Murak bites his wrist useless as the bandit tries to go for his sword. The bandit (N-7) screams horribly as Norton delivers his call to surrender.


NPC human ranger

torch hurl vs AC51d20 - 1 ⇒ (15) - 1 = 14
mounted heavy crossbow vs Green 1d20 + 3 ⇒ (12) + 3 = 15
Damage:1d10 ⇒ 9
torch hurl vs AC51d20 - 3 ⇒ (12) - 3 = 9
heal pots1d8 ⇒ 41d8 ⇒ 2

"Fight! Fight! Real fight! Juice up and Gimme some light now!" a woman's voice hollers from underneath the platform. You hear a couple softer voices, and torchlight appears from on top of the platform revealing two bandits.. and a second platform now visible from the south, with at least one bandits visible.
The torch flies end over end from the center platform and lands on the ground near Green. "Ho no .. shoot SHOOT!"
One of the bandits fires a swivel-mounted heavy crossbow from the top of the platform. The bolt sticks deep in Green's chest, severely wounding him.

The female bandit buckling up underneath the platform kicks the other unprepared bandit, pants still around his ankles, toward Alice before reaching down for the rest of her gear.

Another torch flies through the air .. this time from the south platform that lands about 15' south and west of Alice.

The bandit (O-6) that had fallen from Rogar's first arrow, hurriedly pushes it through, grabs and gulps a nearby vial.
The bandit with a gash in the back of his skull compliments of Ta'de-win, reaches into a satchel on his side, with the hand not trying to stop the bloodloss, and removes a vial as well ..


current map

order of actions:

#8 Green

---end of round 1---

#1 Furiel
#2 Ta'de-win
#3 Alice
#4 Rogar
#5 Norton
#6 Bandits
#7 Unknown
#8 Green


Downtime Gnome Sorceror (draconic) 5

"Those bandits on the platform shot Green. I'll try to stop that crossbow."
Furiel moves to T18 and conjures another ball of flame using his affinity for gnome magic and sends it to the crossbowman on the platform. Hoping a near miss ignites something near those bandits.
1d20 - 2 ⇒ (5) - 2 = 32d6 + 4 ⇒ (3, 1) + 4 = 8
Link to a strange song Furiel heard in a tavern once that is going through his mind.

Unfortunately Furiel is not accurate with his balls of fire today.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Ta'de-win steps into range and unleashes a Storm Burst upon the female bandit.

Move to H10 and use Storm Burst

attack 1d20 + 2 ⇒ (9) + 2 = 11 vs. Touch AC
damage 1d6 ⇒ 4 and -2to attack rolls


Male Human (taldan) Fighter (Aldori Swordlord) 03

Can you tell me who's under cover please? I need to decide if better to keep shooting or charging into the fray


Rogar:

from your position:
bandits at campfire all partial cover.. except N7 who is down.
J14 (no cover) and L15(-4 in melee) are on ground level.
L14 (partial cover) and M13(no cover) are on platform
L28 (no cover) and L29(partial cover) are on south platform

The bandits on the platform in the middle include a gnome on a box firing the crossbow(L-14) and a human-sized bandit assisting him. (M-13)


Male Human (taldan) Fighter (Aldori Swordlord) 03

TY. I'll attack the ones on the south platform then, starting by firing at the one in L28 and moving to P22

Attack Roll:1d20 + 5 ⇒ (3) + 5 = 8
Damage Roll:1d8 + 2 ⇒ (2) + 2 = 4

"Move! Move! Move! I'll take care of those on the southern platform! Furiel help Green!!"


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

So acting once before the bandits again? Easy choice then.

The Green Man spits out a mouthful of blood and curses silently.
Large person equals large target, no surprise there. Typical that they would pick on the half orc as well really.

Touching a hand to himself, The Green Man calls on the powers of nature to heal his wounds.

Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

He then begins to limp towards the battle to assist Alice.
Move to P16.


combat order:

Round 1
#1 Furiel - posted threw fire miss
#2 Ta'de-win - posted sling miss
#3 Alice - posted double move
#4 Rogar - posted bow shot miss
#5 Norton - posted skewer N7 bandit
#6 Bandits - posted
#7 Kressle - posted
#8 Green - posted move and heal

----end of round 1----

----round 2----

#1 Furiel - posted threw fire miss
#2 Ta'de-win - posted storm burst hit

#3 Alice -
#4 Rogar - posted bow shot miss
#5 Norton -
#6 Bandits -
#7 Unknown -
#8 Green -


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3


Round 2
AC 14, touch 13, flat-footed 13
hp 9/9
Fort +3, Ref +2, Will +0
Effects:Enlarge Person (not sure how long is left...8 rounds?
action:
Alice will take a five foot step downward, go into snake style, and full attack the bandit at L15.

Rolls:

AOO on L15 Bandit
Claw AoO 1d20 + 3 ⇒ (14) + 3 = 17
Damage AoO 1d6 + 4 ⇒ (1) + 4 = 5(+1 from hulking changeling, forgot to add it in)

Claw 1 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1 1d6 + 4 ⇒ (1) + 4 = 5 (+1 from hulking changeling, forgot to add it in)
Claw 2 1d20 + 3 ⇒ (1) + 3 = 4
Damage 2 1d6 + 4 ⇒ (1) + 4 = 5


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Round 2
AC 16, touch 10, flat-footed 16 (Hide + shield)
hp 12/12
Fort +4, Ref +0, Will +1
Standard action: attack

Norton advances M8 attacks the Bandits near him L7

Attak:

Ride check 1d20 + 4 ⇒ (7) + 4 = 11

Attack Norton 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage 1d8 + 2 ⇒ (2) + 2 = 4

Murak Attak bite1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d4 + 3 ⇒ (1) + 3 = 4

Murak Attak hoves 1 1d20 - 1 ⇒ (11) - 1 = 10
Damage 1d6 + 1 ⇒ (4) + 1 = 5

Murak Attak hoves 1 1d20 - 1 ⇒ (7) - 1 = 6
Damage 1d6 + 1 ⇒ (2) + 1 = 3

"You fool surrender, before is too late!"

If I'm not mistaken, Murak is a 10'x10' placeholder


NPC human ranger

The gnome and other bandit on the platform see Green recover and flinch when Furiel throws the flame between them .. "Casters! Casters!!"

The female bandit leader who had just finished slinging her satchel gets blasted by a focused wet gale of wind .. "GRRAAaaHH!" She turns her head futilely trying to shield herself.

The bandit kicked at Alice tries to quickly pull up his pants and backpedal .. there is a sound like arrows hitting fruit as Alice strikes into him.

The bandits on the southern platform notice Rogar turn his bow on them and prepare to fire back.

Norton flays into the arm of a bandit giving him another warning..

The bandit leader calls out "Don't listen to him .. we have them!!"


One of the bandits by the campfire scrambles to the logs, reaching in a a pile of sacks and packs on the ground there.. (O-6) to (S-8)
The one Norton just injured says "Sure sure" takes 5' step back pulls a throwing dagger from a bandolier and throws it at Norton. 1d20 + 3 ⇒ (2) + 3 = 5

The bandit leader draws her second hatchet from her satchel and goes after Ta'de-win.. (J-14) to (H-11) .. hatchet attack 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 Damage:1d6 ⇒ 4 "Ha Ha! I'll cut you down girlie! "

The bandit assisting the gnome crossbowman loads another bolt while the gnome chants quickly ...

The bandit at the south platform fires his crossbow at Rogar 1d20 + 2 ⇒ (3) + 2 = 5 misses and swears .. Rogar can hear the other chanting and catches in the corner of his eye a crocodile appear in the water ..


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Going to bed now, so I'll post Round two action now.

Assuming he can reach the bandit in that slot this is what he does.
Round 2
AC 13, touch 13, flat-footed 11
hp 6/10
Fort +5, Ref +2, Will +2
Effects: Enlarge Person
Move action: Move to O13
Standard action: Attack bandit in M13, nonlethal damage:

Rolls:

Attack: 1d20 - 2 ⇒ (20) - 2 = 18
Damage: 3d6 + 4 ⇒ (3, 1, 6) + 4 = 14

If not possible (Because the bandit moved too far away) He will still move to O13, but cast shield of Faith instead.


acro check DC 10 1d20 + 1 ⇒ (11) + 1 = 12

Green charges the platform and jumps the necessary couple feet to strike the bandit above with an overhead swat that sends him clear off the platform.

updated map

combat order:

-----Round 3-----
#1 Furiel
#2 Ta'de-win
#3 Alice
#4 Rogar
#5 Norton
#6 Bandits
#7 Kressle
#8 Green
----end of round----


Downtime Gnome Sorceror (draconic) 5

Round 3
AC 13, touch 13, flat-footed 11
hp 10/10
Fort +3, Ref +2, Will +0
Effects: none
Move to P17 (was at T18 from round 2 move) and draw crossbow
Fire at bandit in S8 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 5

Note Enlarge on Alice ends at Furiel's action Round 5 and Green's enlarge will end at Furiel's action Round 6.
Furiel plans to enlarge Alice for round 4 action (ensuring it doesn't lapse and assuming he can keep up with her blazing speed) if needed.

"I should use this crossbow more."


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar Round 3
AC 18, touch 14, flat-footed 14
hp 12/12
Fort +3, Ref +4, Will -2
Effects:Rogar fires again at the bandit in L28 and then, seeing the crocodille emerge he thinks better than crossing the steam and retreats to P16

Attack roll:1d20 + 5 ⇒ (19) + 5 = 24
Damage Roll:1d8 + 2 ⇒ (5) + 2 = 7

Edit: I post now because I'm going away in a short while, please put my actions in the correct sequence of events


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 3
HP 5/9
AC 16, T12, FF14
F+3,R+2,W+6
Effects: None

5' Shift to I9, and another Storm Burst at the Bandit leader. Also, gulp.

Ta'de-win reels back from the blow delivered by the bandit woman. "It will take more than that to stop me! She then summons the storm once more against the vile woman.

Attack, touch AC 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d6 ⇒ 6 and -2 to attack rolls


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3


Round 3
AC 14, touch 13, flat-footed 13
hp 9/9
Fort +3, Ref +2, Will +0
Effects:Enlarge Person (2 more rounds)
action:
Alice will attempt to full attack (or single attack if I need to jump) the crossbow bandit. If possible.

Rolls:

Acrobatics Check If needed 1d20 + 5 ⇒ (11) + 5 = 16

Claw 1 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1 1d6 + 5 ⇒ (3) + 5 = 8

Ignore second attack if I can't full attack..(due to needing a jump or something). I am just thinking with 10 foot reach and being large that it could be feasible. But that's your call.
Claw 2 1d20 + 3 ⇒ (17) + 3 = 20
Damage 2 1d6 + 5 ⇒ (5) + 5 = 10


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Round 2
AC 16, touch 10, flat-footed 16 (Hide + shield)
hp 12/12
Fort +4, Ref +0, Will +1
Move action, attack

Norton guides Murak to bite the bandit again. As he the horse hit and the Bandit goes to the ground he spurs the animal to the female that seems to be the leader.

"Four of you already down, and your leading Bì¶çh is the next one, still sure you want to keep on fighting?" He shouts to be heard above the clashing.

When Murak is on Kressle "Leave the lady, you now deal with me wench, surrender or die."

Attack:

Ride Check 1d20 + 4 ⇒ (1) + 4 = 5

Attack Murak Bite 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d4 + 3 ⇒ (3) + 3 = 6

Move to I10
Swift action to challenge, elect Tar as a ward, she has a +1AC as long as she is adjacent to me

Attack Norton 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
plus another one if she attacks Tar, not sure has already to be taken into account
Damage 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


NPC human ranger

Reactions

The bandit near the campfire who had scrambled to the logs, finishes rummaging through the gear stowed there. He stands with one vial in his hand and two more tucked in the crook of his other arm. With a startling *Whap!* a crossbow bolt catches him in the throat .. he tries - arms moving in slow motion but vials not .. a gout of flame envelopes the area around his feet as he falls.

Kressle, still confident, focuses on the wound delivered to Ta'de-win, judging her next strike when she is blasted again .. her cocksure demeanor starts to slip .. leaving just primal rage.

The gnome crossbowman was starting to grow a bit concerned .. his "boy" (as he called him) was no longer next to him to load the blasted crossbow. ... No his "boy" was just swatted like a fly by a 12 foot tall green orc and was now hanging, coincidentally, by a broken limb on a broken limb of the tree .. While contemplating that and lining up his next shot, "up jumped the devil" big girl with claws reaches up and slashes at his shins .. nearly making him 4 inches shorter ..

The crossbowman at the south platform grins at Rogar's double take when the crocodile appears. He admires the creature for second as Rogar fires a quick shot directly at him that catches him square in the chest. He leans on the crossbow mount for support ..

Murak knowing the source of a man's threat bites at his throwing arm as he reaches for another dagger. She gets hold of his elbow, crunches, and snaps him down, sprawling him on the bench ..

Kressle grips her hatchets tightly ready to strike when Norton rides up. He swings just wide of her but his threat hits home .. "I WILL NOT FAIL!!" she screams, soaked from Ta'de-win's bursts..


NPC human ranger

Bandits Round 3 Actions

The uninjured bandit at the south, drops off the platform onto the wagon below .. the crocodile disappears as he starts casting again. The other one hobbles over to the edge of the platform and reaches into his satchel.

The gnome at the crossbow (center platform) yells "I'm out! I'm out! ..Kressle I'm out!" and throws up his hands ..

Kressle angrily hurls her right hand hatchet at Norton 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Damage1d6 + 3 ⇒ (3) + 3 = 6 the hatchet flies straight at his face .. he moves to block it and it ends up catching him in the shoulder. She reaches in her belt pouch with her now free hand..


Combat Order:

#8 Green
----end of round 3----

-----Round 4-----
#1 Furiel
#2 Ta'de-win
#3 Alice
#4 Rogar
#5 Norton
#6 Bandits
#7 Kressle
#8 Green
----end of round 4----

updated map end of round 3 before Green's turn


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Round 4
HP 5/9
AC 16, T12, FF14
F+3,R+2,W+6
Effects: None

Ta'de-win pulls back a little further, now assisting Norton in his assault. Gathering the storm once more, she releases it upon the Bandit leader, but the pain from her wound twinges in her arm as she unleashes the blast, sending it wild.

5' shift to I9, Storm Burst on Kressle
Storm Burst against Kressle 1d20 - 2 ⇒ (6) - 2 = 4 that's probably a miss
damage 1d6 ⇒ 5


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

"Smart move!" The Green Man growls at the gnome with the crossbow, and leaving him for Alice to finish of moves past him, his legs thumping the wooden platform as he heads past the gnome to aid in the fight against Kressle.

Round 3
AC 13, touch 13, flat-footed 11
hp 6/10
Fort +5, Ref +2, Will +2
Effects: Enlarge Person
Move to H13


Male Human (taldan) Fighter (Aldori Swordlord) 03

Round 4
AC 18, touch 14, flat-footed 14
hp 12/12
Fort +3, Ref +4, Will -2
Effects:Seeing the crocodille disappear and realizing he's been conned Rogar throws his bow down, unsheates his sword and runs (double move) towards the bandits on the southern platform. He moves to N27 (moves diagonally the first 2 squares for a total of 3 squares and then directly down for 9 squares passing exactly over the ford)

Rogar roars:"You won't get away! Surrender or die, scum!"


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Going to bed so posting thi now

Round 2
AC 16, touch 10, flat-footed 16 (Hide + shield)
hp 6/12
Fort +4, Ref +0, Will +1
Attack

Norton unleashes Murak against Kressle

Attack:

Murak Attack Bite 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Critical 1d20 + 4 ⇒ (6) + 4 = 10
Damage Bite 1d4 + 3 ⇒ (4) + 3 = 7
Crit Damage Bite 1d4 + 3 ⇒ (3) + 3 = 6

Murak Attack Hooves 1 1d20 - 1 ⇒ (2) - 1 = 1
Murak Attack Hooves 2 1d20 - 1 ⇒ (2) - 1 = 1
Damage Hooves 1 1d6 + 1 ⇒ (2) + 1 = 3
Damage Hooves 2 1d6 + 1 ⇒ (1) + 1 = 2

Norton Attack 1d20 + 3 ⇒ (19) + 3 = 22
Confirm Critical 1d20 + 3 ⇒ (7) + 3 = 10
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Crit Damage 1d6 + 2 ⇒ (1) + 2 = 3


Downtime Gnome Sorceror (draconic) 5

Round 4 Furiel
AC 13, touch 13, flat-footed 11
hp 10/10
Fort +3, Ref +2, Will +0
Effects: none
Furiel decides the fight is in hand and will let enlarge on Alice expire on his Round 5 action.

Furiel moves to K16 and fires another bolt at the bandit at L29 if he is still conscious and not under cover. If this is not the case, he takes a shot at the gnome in the wagon.

1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 1

"Surrender your command Kressle, we are the new Sword Lords--we are just and merciful."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

@Gnome Bandit "I wouldn't try anything funny gnome."


Round 4
AC 14, touch 13, flat-footed 13
hp 9/9
Fort +3, Ref +2, Will +0
Effects:Enlarge Person (1 more round)
action:
Alice will go attack Kressle.
I will do Nonlethal Damage with a punch.

Rolls:

Attack 1d20 + 5 ⇒ (6) + 5 = 11 (Flanking)
Damage 1d8 + 5 ⇒ (2) + 5 = 7 (Nonlethal)


As Green rumbles past him, the surrendering gnome calls out to Kressle "We're beaten Kressle .. Let it go .. " He walks to the edge of the raised platform with his arms up .. "Don't worry, my brudder's the funny one. Here I come! Catch!" to Alice below him.

The injured crossbowman on the south platform tries to ease himself down onto the cart while his nearby ally was casting. He turns to climb down but catches a bolt in the side .. falling with a thump into the wagon. His caster gnome N28 friend tries to continue casting his spell .. summoning a mount has never seemed to take so long .. When the angry looking guy with a dueling sword charged right into the forming mists of his summons he knew .. "Hoi .. pleased to meet you. Names Rillo .. who do I have the pleasure of meeting?"

Kressle feels another foe approaching from the rear as she is reaching in her satchel .. she risks a glance and sees a wall of Green and Alice just barely dodging Alice's strike. Ta'de-win's errant blast causes her to strafe every so slightly to the right ..

.. Murak takes this opportunity to bite down hard on Kressle's right forearm. Norton need only wait for Murak to jerk Kressle off her feet to thrust into her belly .. painful wound, and if left untreated definitely fatal .. eventually. Kressle falls on her back unconscious.

It appears all are dead, unconscious or have surrendered.

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