Shalelu Andosana

Alia Silverleaf's page

160 posts. Alias of BloodWolven.


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Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

"I go where Matthew goes. Be it to help you out with your infestation or otherwise. My children have chosen to stick with The Spire." She says confidently to the group.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She snickers at their antics but enjoys the comraderence.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

"Oh they are doing fine, growing up strong in all aspects. I am just afraid that we might not be raising them properly. Elven is so hands off when it comes to kids and then you have Matthew... Not that it is bad but he is so in their lives." She states her emotions shifting here and there.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She sits beside Matthew affectionately holding his leg. She states, "I plan to head back to the Spire unless there is something more going on."

Wish for Tome of wisdom to increase, +4 to +5.
Random Loot box: 5d100 ⇒ (46, 56, 27, 73, 36) = 238

Lesser Medium. 2nd level scroll no curse. Your choice.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia hops down from the tree and opens her arms for the little furry blue creature to jump down into them. She calmly states, "Come on boy!" Though it likely does not and she joins the others in the chariot. On her way over she gives Matthew a slap on his butt cheek and when he looks at her she gives him a quick kiss.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

She sits up a bit more straight looking at her beloved.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She just climbs up a tree to watch.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Will save: 1d20 + 4 ⇒ (3) + 4 = 7

Her clothes begin to rip as her form takes on more muscle before the deeper darkness descends...


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She lets the feeling wash over her and adds her own channels.

---
Feeling the tug of magic she lets it take what it can...
R1: Channel: 1d6 ⇒ 1x5+5 fast healing= 10
R2: Channel: 1d6 ⇒ 6x5+5 fast healing = 35
R3: Channel: 1d6 ⇒ 6x5+5 fast healing = 35


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She smiles at Zaidel's words and returns the bear hug, likely squeezing him harder. She replies, "Yew here too can't leave my other half alone too long. You never know what trouble he will get into." She winks at Zaidel. With a sigh she adds, "Yeah left the kids at the Spire. Aurora is working in some practical magic applications activity with them."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Next an elf of significant beauty steps out.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia and the children come in a bit late as they freshened up some before coming down to eat.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She quickly states, "My children and I will go hunt to the West. You go along the shore to the North." Then she heads out with them leaving, Zaidel, Mia, and Angelica to hunt.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She takes a few moments to orient herself before looking for elk. Perception: 1d20 + 15 ⇒ (20) + 15 = 35

She drops her club and pulls out her composite longbow as she whispers, "Elk 200 feet down on the shore, how do we know if it is fiendish?"


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She states, "No need to use them both, let's all ride in the one with Mia." She and her children take spots on the benches grabbing oars.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia quickly heads down the stairs again at the mention of the doors. She collects her children telling them to prepare for combat. Seriously she states, "We hunt fiendish crystaline Elk to bring back your father. The Trial has started and it appears this will help bring him back."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

You can see the many emotions cross her face as she listens to you. Finally she steps forward and hugs Zaidel again. She soothes him with whispered reassurances, "It is not your fault and bear no blame. This was prophesied when he gains enough strength he will face the Olympions wrath again. The outcome is unknown. Though he likely can't complete the trials as it would end with him dead or a god. Gods are hard to kill. Knowing Matthew he may find a way. Come we need to hurry to Mia and Owl Port then!" She then grabs your hand and rushes from the room as quickly as she can.

☆☆☆
Once through the doors she shouts, "Matthew needs our help! Teleport outside of Owl Port!"


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She starts off pleasant enough replying, "We have been good: training, researching and daily tasks." Her voice quickly turns to concern and accusing eyes, "News about Matthew? What do you mean he should be with you?!" She walks angerly into a side room and waits for Zaidel and anyone with him in before barring the room from her children and those not immediately involved.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She steps forward giving Zaidel a big hug. She states, "Just had to swing some weight so the random bandits know better."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Don't forget you get a x2 modifier on Boost points from Alia! So from the Daily Quest you would gain 6 points, this even applies to Boost cards, once you consume the card you gain double the amount of Boost points.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Dragging her great club until she gets to one of the undead and begins to rage as she swings.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (3) + 15 - 1 + 2 = 19
damage: 1d10 + 14 + 3 + 3 ⇒ (5) + 14 + 3 + 3 = 25


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She uses a charge, to make the cascading channel continue!


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She goes for it again after being healed. no 9 or less: 5d20 ⇒ (11, 7, 10, 15, 15) = 58
15d6 ⇒ (6, 5, 4, 6, 1, 1, 4, 3, 3, 5, 5, 1, 5, 2, 5) = 56 1 fire damage.

She would take fire resistance again as well. So until the Pool of Power wears off she has fire resist 9. During the second trial she had fire resist 7.

This ability increases your original resistance first. Yes, you may select the same ability twice as a reward. You know in a week that you can try it again at a higher difficulty. X3!

She offers up a suggestion, "Do we know where this Necropolis is located. If it is hundreds of miles away then we should do it first otherwise it would take forever to get there. Where in town would be a good place to find maps and such?"


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Christmas wishes!

If I wish for the sublime template, using Matthew as the model. Then someone wishes to repeat it for those in Ariel Glorius. We might have a few curses to deal with. Oh but if a third person wishes that those gaining the template gain no curses from the wish. Ohhhh this could work!


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

no 9 or less: 5d20 ⇒ (20, 7, 4, 8, 10) = 49
15d6 ⇒ (5, 1, 4, 6, 3, 3, 4, 5, 1, 4, 3, 3, 4, 6, 5) = 57 31 fire damage.

She has reist fire 5 from the Pools of Power. After the two days then it will be time to do the pools of Power again.

7+5+5+2= 19 fire damage!

She would take fire resistance 5 as well.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She offers her wand to whoever thinks they can use it: pear wand - celestial healing/increases your number of AoOs by 1. charges: 10.
---

Wisdom DC 18 check! for Telling Stones: 1d20 + 3 ⇒ (20) + 3 = 23
Wisdom DC 18 check! for The Singing Bird: 1d20 + 3 ⇒ (18) + 3 = 21

She raises her finger and says, "I think I got this!"

She walks in and sees the glowing lights which fade in a matter of seconds and does her best remembering them and jumping from rock to rock.

Int DC 10: 1d20 + 1 ⇒ (17) + 1 = 18
Acrobatics DC 18: 1d20 + 6 ⇒ (18) + 6 = 24

She tells the group, "I was right. Look at the glowing spots and then try to jump on those corresponding stone rocks. At the end there is a chest and I got a glowing blue stone and some coins."

---
Then at the The Singing Bird she offers to go first again, she takes her time and rages, lifting the rock, throwing it out of the ring, and picking up the next one, and the last one.

Str DC 10: 10 + 11 = 21
Str DC 12: 10 + 11 = 21
Str DC 14: 10 + 11 = 21

She calms down and walks forward fatigued. But with a big grin she states, "Just lift the rock the bird is singing on. You can take your time on this one. Then you should get a boost, I believe in Con."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She tries the event next trying to climb.

Climb: 1d20 + 5 ⇒ (19) + 5 = 24
Climb: 1d20 + 5 ⇒ (6) + 5 = 11
Climb: 1d20 + 5 ⇒ (18) + 5 = 23

She gets up 10 feet but then looses her footing and drops.

She grabs a branch from the pear tree too.

charges: 2d6 ⇒ (5, 5) = 10

When identifying the sticks, she casts detect magic and assists, taking a 10 for 16, +2.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Zaidel wrote:


"Coming right up", the satyr smiled as he took the druid's tankard and filled it with dragon punch whiskey, and handed it back to her. "Enjoy your drink. We can chat if you like later."

With mock disbelief she raises her wooden holy symbol before her. She then winks at him as she takes a sip of the drink.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia returns to the statue right before Mia and shakes her head at her failure. She walks over to Zaidel and states, "Give me something strong to drink, way too much talking for my like."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia already has all the bonuses the group knows and seperates from the group looking for more events.

diplomacy: 1d20 ⇒ 13 hours: 1d4 ⇒ 4
Wisdom: 1d20 + 4 ⇒ (1) + 4 = 5


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

K Geography - where is the Dark Forest: 1d20 + 9 ⇒ (14) + 9 = 23

K nature - what kind of animals are prevalent in the Dark Forest: 1d20 + 9 ⇒ (11) + 9 = 20


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

In response to Zaidel's words she raises her own tankard and repeats the cheer.
---

As the group works on the exercises she offers, "I can cast guidance for everyone. Many of us have abilities should you need some help. We also have these wonderful acolytes that are helping. They can help two at a time." Total of +3 to your checks should you take her and the acoyltes up for help.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She opens her random loot box and finds a white willow wand. She asks, "I believe it is a wand, Zaidel?"

Spellcraft DC 18:
arcane wand (wizard) Instant Weapon
2nd level
35 charges
1d26 ⇒ 11
1d10 ⇒ 4
5d100 ⇒ (35, 54, 67, 61, 4) = 221

Spellcraft DC 28:

Curse: It targets all within 30 feet and randomly casts the spell for them.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Daily Quest:

+1 is guidance from Alia, +2 is aid of an acolyte.
Pushup Str DC 15: 10 + 9 + 2 + 1 = 22, 10 to 10:30.

Situps Str DC 17: 10 + 9 + 2 + 1 = 22, 10:30 to 11.

Squats Str DC 19: 10 + 9 + 2 + 1 = 22, 11 to 11:30.

Rest for an hour including lunch, 11:30 to 12:30.

Jacks Con DC 15: 10 + 5 + 1 + 2 = 18, 12:30 to 1.

5k Con DC 17: 10 + 5 + 1 + 2 = 18, 1 to 1:30.

Loot Box : 5d100 ⇒ (55, 71, 9, 70, 45) = 250

When she finishes with the exercises she thanks the acolyte, offering a silver for her time.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She gasps at the realization, once Matthew returns she activates her town portal ability and waves to her children. She quickly says, "I love you all but you are not strong enough. Come along to New Faces." She ushers her children through the portal and follows herself. The portal remains open for anyone else to follow.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 9 and 10

She smashes again and again!
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (12) + 15 - 1 + 2 = 28
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (17) + 15 - 1 + 2 = 33
damage: 1d10 + 14 + 3 + 3 ⇒ (8) + 14 + 3 + 3 = 28


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 8

She smashes again!
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (3) + 15 - 1 + 2 = 19
damage: 1d10 + 14 + 3 + 3 ⇒ (10) + 14 + 3 + 3 = 30


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 6

The great club is lifted high once more and brought down upon the skeleton shattering its bones, it falls into a pile and she looks at the last skeleton in range.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (11) + 15 - 1 + 2 = 27
damage: 1d10 + 14 + 3 + 3 ⇒ (6) + 14 + 3 + 3 = 26

The green skeleton is hit by a barrage of disrupt undead.

AoO
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (16) + 15 - 1 + 2 = 32
damage: 1d10 + 14 + 3 + 3 ⇒ (3) + 14 + 3 + 3 = 23

Round 7

She smashes again, destroying it!
+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (17) + 15 - 1 + 2 = 33
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24

Then she moves down to aid Stratton.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 5

The great club is lifted high once more and brought down upon the skeleton shattering its bones.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (19) + 15 - 1 + 2 = 35
damage: 1d10 + 14 + 3 + 3 ⇒ (5) + 14 + 3 + 3 = 25

She then moves towards the new undead coming from the East. Yelling as she goes dragging the club behind her.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 3

The great club is lifted high and brought down upon another skeleton shattering its bones.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (15) + 15 - 1 + 2 = 31
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24

Round 4

The great club is lifted high and brought down upon another skeleton shattering its bones.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (4) + 15 - 1 + 2 = 20
damage: 1d10 + 14 + 3 + 3 ⇒ (1) + 14 + 3 + 3 = 21


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia responds to Stratton, wary of the undead nearby, "If you would scout ahead first, then if you don't see any threats we could use that plan."

Round 2

She steps forward up to Stratton and the end of her quarterstaff quickly enlarges. With her great club she brings it down upon the gray skeleton. She exclaims unintelligibly as she does, her body gains even larger muscles. The great club breaks multiple bones but the skeleton still stands.

+1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (12) + 15 - 1 + 2 = 28
damage: 1d10 + 14 + 3 + 3 ⇒ (4) + 14 + 3 + 3 = 24


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 1

She was 30 feet behind the last of the others and her children are behind her. Her weapon turned back into a quarterstaff. She quickly says, "Retreat!" Once her children do as she asked she follows.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia takes a moment to slip down the bank and walks up to the water she steps in and stretches out a hand. "It would be better with a boat or some kind of vessel. It doesn't feel like the current is too strong. What spells and abilities do we have that could aid us in crossing besides swimming?"

After thinking a bit she offers, "If given the time I could prepare Flotsam Vessel and some other spells that would be helpful for the swim but I only have one Touch of the Sea."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She offers, "Hand me the soul crystal or at least hold it out and I will see what I can of it. Kids see if you can assist me."

spellcraft: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21

Assist
spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12
spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

"Soul crystal... It can have two abilities of two Ioun Stones if you toss it into the air. The other option is to touch it to a willing or unwilling creature. If it is willing you gain a connection to that creature and you both gain some bonuses. If unwilling Will Save DC 18, if it fails you can command it as per command Monster spell. It is ideal to connect to your familiar or animal companion. Go ahead and touch it to my temple and we will see what it does."


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Interested she asks, "I don't know anything about soul crystals. What kind of bonus?"


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

3d12 ⇒ (9, 10, 2) = 21


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Round 1

She nods to her children and says, "Into the square, maybe a building, find a place to defend." She goes with them looking for what she just told them.

Round 2&3

Seeing a few walking or moving corpses she takes her great club to them. With that accomplished she calms down and helps her children look for a place to hold up within.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Alia nods and twirls her bow, as she does the bow gains girth. Then it ends up as a great club smashing into the ground. Both hands on the handle she waits. She then puts it on the ground and touches the ground. It responds to her as parts of the cobblestone from the East path flip up with cruel jagged edges. She calls upon nature again making webbing fill the alley. Then back to her club.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

She stays with her children holding her bow in hand.


Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30

Upon getting to the main room and analyzing the situation she says, "If Jean won't, then I will." She transforms into a hawk and flies out one of the windows.

Stratton likely gets back before her.

She is back in a half hour and transforms back into her elven form. She shakes her head and finds comfort in Matthew's arms. She sobs quietly. Once she has gained her composure she then says, "We are in a Necropolis. Not much life or sun are present in the city. Dark clouds rage above us with strange colored lightning. The only thing moving were corpses. We need to find a way out and quickly, I am sure the undead will sense our lives. Many reached up to this hawk and I was only 30 feet above them. There is a 40 foot wall as you exit the building to the East. Beyond it is a better quarter but filled with zombies, further east a lone dark spire rises. Staying ontop of the buildings will likely be our best bet but there is a high chance of roofs collapsing. These slums are not well made. North there is another 40 foot wall about a mile away. So we should go South or West. Either of those directions looked like the city ended. A river is to the West but a fog bank prevented me from seeing further."

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