Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Round 2 With new targets her arrows fly to hit a hag. +1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (5) + 17 = 22
+1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (19) + 17 = 36
+1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (10) + 17 = 27
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Round 1 She aims her bow at the hags, aiming to take one down per round. +1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (9) + 17 = 26
+1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (3) + 17 = 20
+1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (13) + 17 = 30
+1 Composite bow, Str rating +5: 1d20 + 17 ⇒ (20) + 17 = 37
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Round 1 +1 Composite bow, Str rating +5: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22
Vicious Acidic cold iron arrows 2d6 ⇒ (3, 1) = 4 +1 Composite bow, Str rating +5: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
Vicious Acidic cold iron arrows 1d6 ⇒ 2 +1 Composite bow, Str rating +5: 1d20 + 17 - 2 - 5 ⇒ (7) + 17 - 2 - 5 = 17
Vicious Acidic cold iron arrows 1d6 ⇒ 6
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 As I rebuild them... I mean Sublime isn't even on Alia... You want Matthew and Alia to stick with you? What were the other rules we established? I would look back but seeing if you can help me out.
item bonuses we keep.
What do you guys think?
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She pulls out her skinning knife, "No worries I can handle this! Zaidel boost me! Guidance at least." She waits for guidance to be cast on her then she gets to work. Survival: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21 She would take a 10 if she could, but wants to get to that DC 30 if possible. She and Matthew need to be worked on...
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Zaidel wrote:
She happily states, "Oh, yeah, I can never get enough of him! Oh very. We decided not to have any more until this batch is well out of the nest. That is why I have this necklace of infertility. Yes, please, I would like some Gatorade, grape if possible!" She opens her loot box... 1d100 + 16 ⇒ (95) + 16 = 111
A large bag of 2,500 gp drops and she opens it finding three loot goblin summon cards and a dove.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 "I go where Matthew goes. Be it to help you out with your infestation or otherwise. My children have chosen to stick with The Spire." She says confidently to the group.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 "Oh they are doing fine, growing up strong in all aspects. I am just afraid that we might not be raising them properly. Elven is so hands off when it comes to kids and then you have Matthew... Not that it is bad but he is so in their lives." She states her emotions shifting here and there.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She sits beside Matthew affectionately holding his leg. She states, "I plan to head back to the Spire unless there is something more going on." Wish for Tome of wisdom to increase, +4 to +5.
Lesser Medium. 2nd level scroll no curse. Your choice.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Alia hops down from the tree and opens her arms for the little furry blue creature to jump down into them. She calmly states, "Come on boy!" Though it likely does not and she joins the others in the chariot. On her way over she gives Matthew a slap on his butt cheek and when he looks at her she gives him a quick kiss.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She lets the feeling wash over her and adds her own channels. ---
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She smiles at Zaidel's words and returns the bear hug, likely squeezing him harder. She replies, "Yew here too can't leave my other half alone too long. You never know what trouble he will get into." She winks at Zaidel. With a sigh she adds, "Yeah left the kids at the Spire. Aurora is working in some practical magic applications activity with them."
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She quickly states, "My children and I will go hunt to the West. You go along the shore to the North." Then she heads out with them leaving, Zaidel, Mia, and Angelica to hunt.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She takes a few moments to orient herself before looking for elk. Perception: 1d20 + 15 ⇒ (20) + 15 = 35 She drops her club and pulls out her composite longbow as she whispers, "Elk 200 feet down on the shore, how do we know if it is fiendish?"
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Alia quickly heads down the stairs again at the mention of the doors. She collects her children telling them to prepare for combat. Seriously she states, "We hunt fiendish crystaline Elk to bring back your father. The Trial has started and it appears this will help bring him back."
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 You can see the many emotions cross her face as she listens to you. Finally she steps forward and hugs Zaidel again. She soothes him with whispered reassurances, "It is not your fault and bear no blame. This was prophesied when he gains enough strength he will face the Olympions wrath again. The outcome is unknown. Though he likely can't complete the trials as it would end with him dead or a god. Gods are hard to kill. Knowing Matthew he may find a way. Come we need to hurry to Mia and Owl Port then!" She then grabs your hand and rushes from the room as quickly as she can. ☆☆☆
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She starts off pleasant enough replying, "We have been good: training, researching and daily tasks." Her voice quickly turns to concern and accusing eyes, "News about Matthew? What do you mean he should be with you?!" She walks angerly into a side room and waits for Zaidel and anyone with him in before barring the room from her children and those not immediately involved.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Don't forget you get a x2 modifier on Boost points from Alia! So from the Daily Quest you would gain 6 points, this even applies to Boost cards, once you consume the card you gain double the amount of Boost points.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Dragging her great club until she gets to one of the undead and begins to rage as she swings. +1 great club, PA, rage: 1d20 + 15 - 1 + 2 ⇒ (3) + 15 - 1 + 2 = 19
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She goes for it again after being healed. no 9 or less: 5d20 ⇒ (11, 7, 10, 15, 15) = 58
She would take fire resistance again as well. So until the Pool of Power wears off she has fire resist 9. During the second trial she had fire resist 7. This ability increases your original resistance first. Yes, you may select the same ability twice as a reward. You know in a week that you can try it again at a higher difficulty. X3! She offers up a suggestion, "Do we know where this Necropolis is located. If it is hundreds of miles away then we should do it first otherwise it would take forever to get there. Where in town would be a good place to find maps and such?"
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Christmas wishes! If I wish for the sublime template, using Matthew as the model. Then someone wishes to repeat it for those in Ariel Glorius. We might have a few curses to deal with. Oh but if a third person wishes that those gaining the template gain no curses from the wish. Ohhhh this could work!
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 no 9 or less: 5d20 ⇒ (20, 7, 4, 8, 10) = 49
She has reist fire 5 from the Pools of Power. After the two days then it will be time to do the pools of Power again. 7+5+5+2= 19 fire damage! She would take fire resistance 5 as well.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She offers her wand to whoever thinks they can use it: pear wand - celestial healing/increases your number of AoOs by 1. charges: 10.
Wisdom DC 18 check! for Telling Stones: 1d20 + 3 ⇒ (20) + 3 = 23
She raises her finger and says, "I think I got this!" She walks in and sees the glowing lights which fade in a matter of seconds and does her best remembering them and jumping from rock to rock. Int DC 10: 1d20 + 1 ⇒ (17) + 1 = 18
She tells the group, "I was right. Look at the glowing spots and then try to jump on those corresponding stone rocks. At the end there is a chest and I got a glowing blue stone and some coins." ---
Str DC 10: 10 + 11 = 21
She calms down and walks forward fatigued. But with a big grin she states, "Just lift the rock the bird is singing on. You can take your time on this one. Then you should get a boost, I believe in Con."
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 She tries the event next trying to climb. Climb: 1d20 + 5 ⇒ (19) + 5 = 24
She gets up 10 feet but then looses her footing and drops. She grabs a branch from the pear tree too. charges: 2d6 ⇒ (5, 5) = 10 When identifying the sticks, she casts detect magic and assists, taking a 10 for 16, +2.
Vital:
HP: 49/49, AC: 18_ T: 15_ FF: 13_ Perception +8, Sense Motive +1, Initiative: +5_ Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30 Zaidel wrote:
With mock disbelief she raises her wooden holy symbol before her. She then winks at him as she takes a sip of the drink.
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