Count Lucinean Galdana

Alezandaru Skenec's page

51 posts. Organized Play character for PDB.


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Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade hears the cries of Aroden and snaps out of whatever was fogging his mind. He lunges around the corner and snaps an arrow into his bow and lets it fly.

shortbow, deadly aim: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Apologies that I've been a bit out of touch lately. Appreciate the botting to this point and will try and keep better on top of posting.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"If there is still a healing wand I can certainly try to use it"

umd: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"I doubt I can disable that, unfortunately. Is there another way around?"

Since the finding that Vigilante cannot disable traps, I am basically shut out from doing trap finding. Let me know if I've misread this!

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

perception: 1d20 + 5 ⇒ (13) + 5 = 18

"Yes, keeping an eye out is a good idea. And none of you recall seeing this already in passing through here? Did anyone in town have a similar amulet?"

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Really am enjoying the game, but not enjoying the vigilante so much. Likely going to respec before hitting level 2. Probably rogue will make more sense, but keeping the same basic character.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"There is still this door that we haven't opened."

Alezandaru checks if the door is locked, and if he can hear anything on the other side.

perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru would prefer to advance with the party, thinking about how he was nearly caught out with the Shadow.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

While the others search their memories, Greenblade searches the physical area for traps or other things of interest.

Searching - take 20 within a reasonable amount of time? Value will be 25 if yes
stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"It's these boots!"

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade tumbles backwards out of the reach of this strange creature, using his acrobatics training, and attempts to shoot at it with the second sharpest arrow in his quiver.

acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
shortbow, deadly aim: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (1) + 2 = 3

Mechanics question - could I just take 10 on the acrobatics check given my score is high enough to pass a typical check?

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru raises a single eyebrow and pulls back out of the room to rejoin the others and warn them of the shadow. "Alert! Something unholy ahead sees us!"

Double-move back to the party, drawing bow as he moves

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"As there seems to be light in this next room, I will volunteer to stealth ahead and search."

stealth: 1d20 + 7 ⇒ (3) + 7 = 10
perception (trap finding): 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru moves into the room and takes a shot with his bow before the beetle can fully engage in melee combat with the others.

bow, deadly aim: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade does finally step forward to talk to the man. "Just who is the dead one who speaks? What is it that happened down here?"

diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru nurses his sprained elbow from the fall, and comes over to look at the paper as well.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"Hold, a trap here. I will see if I can disable it without causing harm."

disable device: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Now that there is a bit more light, Greenblade takes advantage of it to move ahead and scout a bit. Since he has been trained in finding both magical and non-magical traps, his eyes look for tell-tale signs of either.

perception, find traps: 1d20 + 5 ⇒ (13) + 5 = 18

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade stealths up to keep pace with Spark. He can't see much in the gloom, but keeps his eyes and ears open with whatever faint light is coming from Aroden's holy weapon behind them.

stealth: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

knowledge local: 1d20 ⇒ 8
perception: 1d20 + 5 ⇒ (2) + 5 = 7

"All clear. I could use one of the smokesticks, and potentially some of the rations as I just brought two."

He recovers his fired arrows, and eyes the additional quiver of blunt arrows with interest. "I already have 20 of these, if someone else needs arrows that work against skeletons."

Alezandaru looks around for the source of the wailing but has no idea. Once they quickly divide the loot, he attempts to stealth near the exit and ready to start scouting with the ranger, bard, and whoever else wants to scout.

stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"That's it fellas, maybe the damn things will see some sense and flee!"

After lining up his arrow, he lets it loose against one of the two remaining skeletons.

blunt arrow, deadly aim: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 11d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

"Need a better bow..." he mutters.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru begins to ready another blunt arrow for deadly aim, seeing the battle evolve in almost slow motion he eyes his next target...

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Botting instructions, just in case

Greenblade draws a blunt arrow and notches it with his shortbow, and will shoot at the closest skeleton (if in combat -4) using deadly aim.

shortbow, deadly aim, blunt arrow: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade carefully climbs down, using all instruments provided.

acrobatics+2: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"Roast wolf? Alezandaru says with a smile. He wipes his blade and sheathes it. He looks to the sky to see if he can tell when the sun may be up again and yawns, adrenaline receding.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade takes a swing at the Red Wolf that he is flanking.

melee, rapier, flanking, inspired courage vs Red Wolf: 1d20 + 1 + 1 + 2 ⇒ (17) + 1 + 1 + 2 = 211d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"Awake! Awake! Wolves beset us!" Greenblade calls out to those still sleeping.

Greenblade takes a 5-foot step towards Spark, draws his sword, and attacks Red Wolf defensively (AC + 3 due to acrobatics?)

melee rapier, defensive fighting: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 41d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

On my turn I will take a 5 foot step towards Spark, draw rapier and attack the closest wolf to me, fighting defensively.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

perception: 1d20 + 5 ⇒ (2) + 5 = 7

All clear...

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

perception: 1d20 + 5 ⇒ (10) + 5 = 15

As Konnor cries out, Alezandaru draws his rapier and attempts to hide, understanding that if these are wolves it will be scent that they track. He attempts to be downwind of cooking smells from the campfire to mask his scent.

stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

For avoiding the need for extra rations, aiding:
survival: 1d20 + 1 ⇒ (15) + 1 = 16

Finding Campsite, aiding:
survival: 1d20 + 1 ⇒ (9) + 1 = 10

"That situation back there with the Orcs... I realize no one may want to discuss it, but that was certainly odd. Do any of you spellcasters know what that could have been?"

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru uses acrobatics to leap the log and move into position next to Bram.

acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

From there he will attack the Blue Orc with his newly drawn rapier.

rapier: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 191d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Next round i will draw my rapier and move to attack

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Greenblade shoots another arrow at the exposed Red Orc.

shortbow, deadly aim: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (4) + 2 = 6

Thank you for botting me, but i am ridiculously close for archery. I will put away my bow as the rest of my action. I have spiked gauntlets in case of Aoo.

Greenblade takes a 5 foot step southwest. Please move me on the map.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none
Aroden Reincarnated wrote:
Greenblade, don't forget the +2 sacred bonus from Aroden. Attack rolls, skill checks, and saves (but not damage).

Praise be to Aroden!

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

The Greenblade draws his bow and fires at the Red Orc.

ranged, shortbow deadly aim: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (2) + 2 = 4

I am assuming in the lead-up to the encounter that we handled the lantern being held by Bram, since I had declared the conversation in advance.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

The Greenblade nods, and says to Aroden "Likewise, I look forward to seeing your legend as it unfolds. Whatever it is that caused you to be here, we certainly do live in interesting times."

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Are you intending to gloss over how we are carrying the lantern now that we have it, just to avoid bogging down discussion?

My character will want to use a bow and switch to rapier at times. Happy to carry the lantern if we can say it is strung from my belt or something.

Otherwise, is there a character in the party that does not need two hands at all times?

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

He also takes one of the traveling packs, and prepares for the journey. He sees Antonidas taking his final two bites. "Was that the same apple you were eating this morning?" He says and grins. "I can never make them last so long."

The Greenblade notices Spark acquiescing to his taking the lantern and says "I am sure each of us will have a turn carrying the lantern. We should discuss such things a little once we are on the trail. I, for example, am an archer and a swordsman and would like to have both hands free in case there is a fight. What are your thoughts?"

Alezandaru considers the lantern to see if it could be strung from a belt or otherwise carried so as not to hinder activity.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

The Greenblade steps forward. His long cloak whips about his legs in the frigid air. A mask is drawn up, and hat is level above steady eyes.

"I am here to undertake this task as well. Some of you may already know me, and my pledge to push back evil and to protect the wilds. This is truly an honor.

I will carry the lantern should you judge me worthy.

He extends a gauntleted hand, buckler attached. His other hand rests casually on a gray-black sword hilt with a single green eye of glass in the pommel.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

First time playing the vigilante class, so hopefully you all can bear with me. I've considered the ritual itself, and it seems like something Alezandaru would not personally do. I have suggested to Cygar that there was a pre-arranged plan for his other identity to meet them there for the ritual itself and for the remainder of the adventure out of town.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru rises from his seat, and passes by Cygar. As he does, he leans close and almost inaudibly whispers something. "My job is done here. The Greenblade will see you there, as arranged."

Assuming Cygar has nothing to say or does something to stop him, he walks out the door and merges into the morning crowds.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru drains the last of his drink, and wipes his chin carefully with the back of his sleeve. "Sure, I suppose I am ready to join you too."

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru shrugs and smiles. He almost looks amused that Antonidas is chiding him. Surely he knows that most of the townsfolk, himself included, are not fond of rituals out of the ordinary or taking risks that could end up in combat.

"Point taken Sir, and as I said we shall see what happens."

Alezandaru watches each person's face and listens, while continuing to take in the talk at nearby tables. If Antonidas wishes to scorn him for being a torchbearer, so be it. Somewhere within him, the Greenblade waits patiently.

Visibly, Alezandaru slumps a bit at the admonishment. He looks like someone wishing to be more capable than he is, but with the hint of softness that comes with a sedentary life. He looks like perhaps a few years ago, in his youth, he might have been out brandishing this old sword of his fathers and living dangerously. His clothes look a little too new to have really seen use in the outdoors, and he might be just another weekend warrior that returns to his little shop on Monday morning to feed the cats.

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"Well met Konner. I am Alezandaru, sometimes guide working for the society. I live in town, and am told that I may be accompanying you part way through the rituals today."

He pauses, looking around at the assembled adventurers. "We will see how far in I go, as I don't have quite the stomach for adventure that you lot seem capable of. At the very least I might carry a torch in dark places. Otherwise I'll be getting back to my business in short order."

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

"Not overly early. I had to close up the house before heading here, and I like to walk about, an old habit of mine."

He looks around for the others, and checks the light that comes through the inn windows. He squints slightly and greets Aroden.

"And you sir? What are your expectations of the little ritual?"

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Alezandaru sits calmly at one of the tables, a respectable townsman with a slightly Varisian look. His leathers are new, and the hilt of a dress-rapier sticks out from below a clean travelling cloak. He smiles winningly and engages people in conversation here and there, asking about a family member, the weather, and about trade.

He sees Spark greeting the room and waves back. "Ah! Hello, I'll be right over."

Alezandaru is in his social identity today, and after schmoozing a bit with friends he has made in town recently joins the others at their table.

"The night was good, and I have to admit that the cool air outside is good for the senses. I look forward to the journey, especially with the lot of you."

He has a bow slung over his traveling pack, and a thick quiver of arrows. He smiles and pats the bow. "Hopefully some game on the trail eh?"

Grand Lodge

Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Some discussion about how to handle the identity for the vigilante - would help to assume that the PCs are aware of my "hidden" identity as the Greenblade, so that they aren't surprised when I'm in my social identity as a well-known and respected townie that is known to work with the pathfinder society.

Let me know if anyone has played vigilante before and has a better suggestion.

Grand Lodge

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Human:
NG male human vigilante 2 | Speed 30 ft | AC 19, T 15 FF 14 | hp 17/17 | Fort +2, Ref +7, Will +4 | Init +6 | Percep +6 | CMD 16 | Conditions: none

Confirmed

Grand Lodge

Player Name: Paul Belchamber
Character Name: Alezandaru Skenec
PFS ID: 28901-7
Faction: Grand Lodge
Day Job: None

Confirmed, RPG character

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