Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass shakes his head to try to clear it a bit after the feedback from the spirit.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Thought I asked this yesterday..
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Yeah, she dares. And she ain't the only one"
Hopefully I'm getting this right (pg 301 of the core rules)
Resist drain with 12d6 ⇒ (4, 2, 2, 5, 5, 1, 2, 3, 6, 2, 3, 4) = 39
That could have gone better
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
I'm up for continuing if possible, but having said that, I'm going to be away Tuesday to Friday next week (5th wedding anniversary). Unless the UK goes into lockdown... Barring things turning nasty(er), Glass is going to use a point of edge trying to banish the spirit, if we get to my turn while I'm AFK
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Sybil" wrote:
Burnout is a right sod, and self-care is important. this game is ticking along very slowly, so you might not miss much by the time you come back :)
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass looks at the pair by the window as he addresses the whole store.
Prepared to counterspell, up to twice - 8 dice pool split 4 & 4, and protecting up to all 3 of the team, assuming I see any spellcasting when it happens of course
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
<Watch the pair by the window, looking twitchy> Glass gets ready to counter any hostile magic from the men by the window
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"You BAs can handle the flash entry. I'll keep an eye on the mana-slingers" Glass settles his mask in place and slips into place behind R-R and Sun.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Depends what sort of protection they use. Got customers in, so nothing too nasty until somebody triggers it" Glass answers.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
That's understandable. Much sympathy R-R. Think of the good times, rescues can be hard work, but very much worth the effort for what you get back.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Exactly is a bit tricky. I'm gonna need something to protect against spirits." Glass glances round the shop, then lowers his voice and leans toward the sales-elf "Insects. Big, nasty, and strong."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass gives a very small nod "Yeah, those are more for the lady."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass looks intently at the shoelaces, then up to the sales-elf, allowing his other sight to take in the interior of the shop assensing: 8d6 ⇒ (4, 1, 3, 1, 4, 2, 4, 2) = 21 OK, so I'm only picking up astral stuff that's really, really obvious
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
I'm holding off on an answer as the question was put to Sunset, but if there's nothing in a couple of days, I'll tag in
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Road-Rage wrote:
It looks like 6th streamlines things a bit (removes a few rolls), but it also apparently has suffered a major proof-reading/editing problem
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Makes sense for the magically inclined to handle the magic, but a quick getaway is going to be needed from all of the jobs.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass's eyes scan over the basic reagents, then he gives a shrug as if to say "seen it all before", then he turns and looks round the room to see who looks like they might work there.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass looks over at Sybil's body "It's almost like going for an astral trip, the way she's just gone."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Rat says more muscle's always helpful in a fight." Glass looks over at RoadRage "And Sun's got a different take on the mana world than I have, so might spot something else we could lift 'n' shift."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Probably still worth a gentle poke around the talismonger to see what sort of rep & security they're known to have. Might be the unknown stuff that's more trouble though."
GM - is this a place Glass has heard anything about; I'm assuming it's a bit out of his usual circles
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Magic stuff's likely to be light-weight & high value; to the right person. 'Course, also likely to be some nasty protection for the pricey bits."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass shrugs. "I guess we can live with some loud complaints for that."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Not got a problem with the idea of a little unofficial self-service, but High Response types tend to complain. Loudly. Sorting that out can get pricey."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
OK, so I was supposed to be getting working internet again on wednesday , but it seems to have shown up tonight. I have no idea if I'm back properly though :)
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass raises his drink toward the decker.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Fragile cargo suggests somebody getting cranky over breakages." Glass shrugs. "Might be more trouble than it's worth."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Still no internet, and the mobile signal's rubbish for a hotspot. I expect I'll be spending this afternoon on the phone trying to hurry up a fix. Going to spend cash on a couple of med kits, some magical reagents, and a fake SIN (a second ID feels useful). At this point, the only karma spend looks like it's going to be on fixing the "should have normal version of Improved Invisibility before the alchemical version" mistake. I'm also trying to get a complete understanding of what I can do with alchemical preperations and what I might be able to get out of magical initiation.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
2.5 hours after posting that the landline died totally...
This is from my mobile, might have to try using it as a hotspot later
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Talking of matrix support... Out in the real (hah!) world, I've had my broadband upgraded, and the process has been one screw up after another, so if I totally vanish at some point during the next week, that'll be why. I'm not seeing much change to Alex at the moment, a bit more kit but that's about it; maybe one more spell, but right now the ones he's got seem to be working OK.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
OK R-R, I owe you one. As far as spending Karma goes, I've been (re)reading the rules, and see there's various things about time taken & finding a teacher & stuff like that; how are we working that into between-mission downtime? First thing on my learning list is fixing the Chummer-induced mistake of having the alchemical version of the invisibility spell without the normal version by picking up the normal spell (I can still see a use for having both), but other karma-spending can wait a bit.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Cash & Karma - very nice.
Other than that I'm going to have to think a bit about what Glass needs.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"I'm probably most useful as an extra pair of eyes and ears around the meet" Glass makes an early start for the carpark, aiming to arrive in the area about 20:15 to find a spot from which he can observe without attracting attention. resting: If I'm doing this right, I've got 8 dice per hour to recover 6 stun, so WIL + BODY: 8d6 ⇒ (1, 1, 2, 4, 4, 4, 1, 1) = 18 WIL + BODY: 8d6 ⇒ (4, 6, 5, 6, 1, 5, 5, 6) = 38 So the first hour's not very restful, but after 2 hours I'm good to go.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Just for clarity (and to make sure I understand the rules :) ), how does healing & regaining edge work?
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass is going to get his head down for some much-needed rest, then going to start trying to make contact with other shamen (and possibly his contacts) to see if anybody else has picked up on any weirder than normal supernatural activity. Probably won't manage much along those lines before the pay-off meeting, but it's something that needs starting now, in case there's a sudden need to be elsewhere.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Don't really do fancy, it attracts too much attention." Glass replies as he steps out of the van.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Chill, face-man." Glass unwraps his arms. "The gangers are frosty, but there's stuff going on in the spirit world you really don't want to know about right now." He leans his head back. "I don't think it's an immediate threat. I really hope it's not an immediate threat, 'cos if it is" his shrug has an element of shiver to it. "This rat wants somewhere to hide, and I might have to try to talk to some people"
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass's eyes snap open with a thousand-yard stare, then his head drops and he wraps both arms round it.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Glass closes his eyes to shut out the interior of the van, and lets his other senses roam "Lemme see what I can see" assensing - stun: 7d6 ⇒ (3, 1, 1, 3, 1, 2, 1) = 12 oops, glitchy
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"And just maybe a friendly pass through some gang turf'll mix up any trail we might be leaving. Mix up any follow-up from the drekheads we toasted. Rat says don't lead the cat back to your hole."
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
I was waiting for R-R to reply, but obviously life has got in the way again...
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