Rogue

Alex "Glass" Scott's page

113 posts. Alias of Andy Brown.


RSS

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>

Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

still keeping an eye on things every couple of days.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass shakes his head to try to clear it a bit after the feedback from the spirit.
"On it, Ace" He starts collecting the more valuable bits from around the sales desk, then looks over at Sun.
"Wanna check the storeroom? See where the clerk went?"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Thought I asked this yesterday..
What was the target for the Drain resistance roll? I figure I'm probably due a point or two of stamina damage given how badly I was rolling


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Yeah, she dares. And she ain't the only one"
Glass's eye flash as he snaps his fingers at the spirit
"It's about time you went back where you came from"

Hopefully I'm getting this right (pg 301 of the core rules)
Banishing: 7d6 ⇒ (1, 1, 4, 1, 3, 1, 5) = 16 + Edge: 4d6 ⇒ (1, 6, 2, 6) = 15
+ exploding: 2d6 ⇒ (4, 5) = 9
with no limit is a disappointing 4 hits versus the spirit's force (+ summoner's magic assuming the's bound)

Resist drain with 12d6 ⇒ (4, 2, 2, 5, 5, 1, 2, 3, 6, 2, 3, 4) = 39
3 hits versus twice the number of hits on the spirit's defence roll

That could have gone better


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Sunset, just assume Glass goes after everybody :)
Definitely not the quickest guy in the mundane world


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

So, the trip away isn't happening....


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

I'm up for continuing if possible, but having said that, I'm going to be away Tuesday to Friday next week (5th wedding anniversary). Unless the UK goes into lockdown...

Barring things turning nasty(er), Glass is going to use a point of edge trying to banish the spirit, if we get to my turn while I'm AFK


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
"Sybil" wrote:

If/when I feel more like the player I was, I hope that you'll be here to come back to, but if it doesn't happen I'd like you to know that it's been a pleasure to play with you all.

Merry gaming, may your rolls be high and your loot be plentiful.

Burnout is a right sod, and self-care is important. this game is ticking along very slowly, so you might not miss much by the time you come back :)


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Team Magic ooc:

So... Looks like I've got some time (and a need) to brush up on the Banishing rules :)


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass looks at the pair by the window as he addresses the whole store.
"Just keep it frosty, chummers. We're just here to collect a few things, then we'll be gone as easy as we arrived"

Prepared to counterspell, up to twice - 8 dice pool split 4 & 4, and protecting up to all 3 of the team, assuming I see any spellcasting when it happens of course


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

<Watch the pair by the window, looking twitchy>

Glass gets ready to counter any hostile magic from the men by the window


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Halfway through the week and realised I hadn't mentioned I'm at a convention this week


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Azil wrote:
Hope everyone has been enjoying the festivities.

The bathroom scale tells me I have...


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"You BAs can handle the flash entry. I'll keep an eye on the mana-slingers"

Glass settles his mask in place and slips into place behind R-R and Sun.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Depends what sort of protection they use. Got customers in, so nothing too nasty until somebody triggers it" Glass answers.
"'course, anybody in there is likely gonna sling some mana, so we need to put them down quick"
Glass picks up his gas mask. "If we're lucky, they've spent all their time in the library, not the gym"


1 person marked this as a favorite.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

That's understandable. Much sympathy R-R. Think of the good times, rescues can be hard work, but very much worth the effort for what you get back.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

I'll buy that one, to try to appear a bit more legitimate


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Exactly is a bit tricky. I'm gonna need something to protect against spirits." Glass glances round the shop, then lowers his voice and leans toward the sales-elf "Insects. Big, nasty, and strong."
Leaning back, he grins. "Super strength astral Raid. Then I'm gonna start working on a fly swatter. Probably need some odds and ends like astral powder as well, but shouldn't think you'd call that anything special"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass gives a very small nod "Yeah, those are more for the lady."
He takes a breath, as if considering his next answer.
"I think reagents, as it's unlikely you'd have the sort of talismans I'm interested in. Gonna have to make them myself." Glancing over at the bookcase, he continues "Going to have to be something a bit special, to protect against what I've seen recently. Powerful."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass looks intently at the shoelaces, then up to the sales-elf, allowing his other sight to take in the interior of the shop

assensing: 8d6 ⇒ (4, 1, 3, 1, 4, 2, 4, 2) = 21

OK, so I'm only picking up astral stuff that's really, really obvious


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

I'm holding off on an answer as the question was put to Sunset, but if there's nothing in a couple of days, I'll tag in


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)
Road-Rage wrote:

@Azil: Out of curiosity what's your take on 5E vs 6E? I'm liking the setting as a new player but damn the system is dice/mod heavy.

Does 6E lean it out at all?

It looks like 6th streamlines things a bit (removes a few rolls), but it also apparently has suffered a major proof-reading/editing problem


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Makes sense for the magically inclined to handle the magic, but a quick getaway is going to be needed from all of the jobs.
For Glass & Sun, that's either R-R or we need our own wheels.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass's eyes scan over the basic reagents, then he gives a shrug as if to say "seen it all before", then he turns and looks round the room to see who looks like they might work there.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass looks over at Sybil's body "It's almost like going for an astral trip, the way she's just gone."
Turning back to the others, "We don't know what's in there, so we might as well be buying to get a look at the goods. Got any favourite things to be looking for Sun?"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

still here. Getting a bit concerned about lack of GM though


1 person marked this as a favorite.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Rat says more muscle's always helpful in a fight." Glass looks over at RoadRage "And Sun's got a different take on the mana world than I have, so might spot something else we could lift 'n' shift."
He then looks back to Sunset. "Unless you wanna go play with Ken and Barbie?"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Works for me, chummer"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Probably still worth a gentle poke around the talismonger to see what sort of rep & security they're known to have. Might be the unknown stuff that's more trouble though."
Glass looks over at Sybil. "I dunno if there's likely to be much in your area for that one, unless they've got a nice stock control system."

GM - is this a place Glass has heard anything about; I'm assuming it's a bit out of his usual circles


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Magic stuff's likely to be light-weight & high value; to the right person. 'Course, also likely to be some nasty protection for the pricey bits."
"As for using a bike, I'll give it a go, but don't ask for wheelies or donuts."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass shrugs. "I guess we can live with some loud complaints for that."
He then continues with a grin. "And if you're right about the amount of protection, it might be quieter than the last job."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Not got a problem with the idea of a little unofficial self-service, but High Response types tend to complain. Loudly. Sorting that out can get pricey."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

OK, so I was supposed to be getting working internet again on wednesday , but it seems to have shown up tonight.

I have no idea if I'm back properly though :)


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass raises his drink toward the decker.
"Chill, chummer. You're gonna strip some gears, you carry on at that speed. Name's Glass."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Fragile cargo suggests somebody getting cranky over breakages." Glass shrugs. "Might be more trouble than it's worth."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Still no internet, and the mobile signal's rubbish for a hotspot. I expect I'll be spending this afternoon on the phone trying to hurry up a fix.

Going to spend cash on a couple of med kits, some magical reagents, and a fake SIN (a second ID feels useful).

At this point, the only karma spend looks like it's going to be on fixing the "should have normal version of Improved Invisibility before the alchemical version" mistake.

I'm also trying to get a complete understanding of what I can do with alchemical preperations and what I might be able to get out of magical initiation.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

2.5 hours after posting that the landline died totally...
"Network fault"

This is from my mobile, might have to try using it as a hotspot later


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Talking of matrix support...

Out in the real (hah!) world, I've had my broadband upgraded, and the process has been one screw up after another, so if I totally vanish at some point during the next week, that'll be why.

I'm not seeing much change to Alex at the moment, a bit more kit but that's about it; maybe one more spell, but right now the ones he's got seem to be working OK.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

OK R-R, I owe you one.

As far as spending Karma goes, I've been (re)reading the rules, and see there's various things about time taken & finding a teacher & stuff like that; how are we working that into between-mission downtime?

First thing on my learning list is fixing the Chummer-induced mistake of having the alchemical version of the invisibility spell without the normal version by picking up the normal spell (I can still see a use for having both), but other karma-spending can wait a bit.


1 person marked this as a favorite.
Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Cash & Karma - very nice.
First thing Alex will do is repay R-R for the armour vest. Then it's in search of another SIN or two...

Other than that I'm going to have to think a bit about what Glass needs.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"I'm probably most useful as an extra pair of eyes and ears around the meet"

Glass makes an early start for the carpark, aiming to arrive in the area about 20:15 to find a spot from which he can observe without attracting attention.

resting:

If I'm doing this right, I've got 8 dice per hour to recover 6 stun, so
WIL + BODY: 8d6 ⇒ (1, 1, 2, 4, 4, 4, 1, 1) = 18
WIL + BODY: 8d6 ⇒ (4, 6, 5, 6, 1, 5, 5, 6) = 38

So the first hour's not very restful, but after 2 hours I'm good to go.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Just for clarity (and to make sure I understand the rules :) ), how does healing & regaining edge work?
I guess I'm asking if we've had enough time to rest up overnight.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass is going to get his head down for some much-needed rest, then going to start trying to make contact with other shamen (and possibly his contacts) to see if anybody else has picked up on any weirder than normal supernatural activity. Probably won't manage much along those lines before the pay-off meeting, but it's something that needs starting now, in case there's a sudden need to be elsewhere.
One thing he's definitely not doing right now is going astral; that can wait until he's had the chance to work himself up to it.


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Don't really do fancy, it attracts too much attention." Glass replies as he steps out of the van.
"If I'm gonna keep doing this, I think I'm gonna need some more names though"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"Chill, face-man." Glass unwraps his arms. "The gangers are frosty, but there's stuff going on in the spirit world you really don't want to know about right now."

He leans his head back. "I don't think it's an immediate threat. I really hope it's not an immediate threat, 'cos if it is" his shrug has an element of shiver to it. "This rat wants somewhere to hide, and I might have to try to talk to some people"


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass's eyes snap open with a thousand-yard stare, then his head drops and he wraps both arms round it.
"Oh. Drek. That is not fragging good."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass closes his eyes to shut out the interior of the van, and lets his other senses roam "Lemme see what I can see"

assensing - stun: 7d6 ⇒ (3, 1, 1, 3, 1, 2, 1) = 12 oops, glitchy


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

"And just maybe a friendly pass through some gang turf'll mix up any trail we might be leaving. Mix up any follow-up from the drekheads we toasted. Rat says don't lead the cat back to your hole."


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

I was waiting for R-R to reply, but obviously life has got in the way again...
Just so I've got my mental map right, I'm trying to work out where we are relative to Alex's squat near the Renton/Redmond border


Male Elf Physical Damage 0/9. Stun Damage 5/11. Edge 3/4 | Armor 9 | Limits: Physical 3, Mental 4, Social 8, Astral 8 | Initiative 6 + 1d6; Astral Initiative 6 +3d6 | Perception: 6 (Low Light)

Glass leans toward the comm and grins. "Got a pot full of rat, taking it home for the family."

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>