The Scribbler

Agreal's page

84 posts. Alias of Void Dragon.


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Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Sorry, but it has been a month. I think this game has died :( I enjoyed roleplaying with you all and I hope Nimon's RL is okay. Have fun you guys.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Any word on this?


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

We wait on the great McCluckins, Warrior Chicken... Fear his chicken goodness, and be awed by his deliciousness.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal follows.
Secret Tunnel away!, but wait my dear Nor is hurt! Must help her!

Agreal walks up to Noro.

"Let me heal you."

Using CLW on Noro

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

"So after we get out I call killing Szinroc."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Can Agreal have now tried to smash in the window? Also, are we carrying our weapons?


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal begins to kick the door, and then runs over to a window. If he has his falchion he attempts to break said window. If he doesn't he punches the window.

sunder attempt: 1d20 + 2 ⇒ (20) + 2 = 22
damage if falchion: 2d4 + 1 ⇒ (2, 4) + 1 = 7
damage if unarmed: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal hides his holy symbol, and walks out of the Crimson Coin holding his head.

"By the mother's left hand what just happened? Who are you? Why are you holding torches? Are you all here for the ale? Don't, it tastes horrible, and the wenches cast spells on you."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Here to be checked before going into gameplay tab.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

MVP: Aeadon, because he allowed us to meet Norvyn.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

I have to try!!!

Will save: 1d20 + 7 ⇒ (20) + 7 = 27

Agreal smiles at Szinroc.

"I may go down, but magic will never be the culprit!"

Agreal's Last Stand: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6

Agreal is now willing to accept that he is going down, but he at least stood for one more round woot!


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Agreal begins to laugh as he charges Szinroc.

"This is the best day ever! I get to kill you and Milax can't blame me! THANK-YOU!"

Agreal charges Szinroc. AC is 16 until his next turn

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7

EDIT: Using hero point to re-roll attack

Attack: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal stands up.

"We do have to guard lady Szinroc, but if you're going out you aren't going out alone."

Agreal makes sure his shield and falchion are ready for any trouble.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

"The fun way would be to make it look like a natural death. I mean 'accidents' happen all the time on ships, and there is the always present threat of fire."

Agreal suddenly has an idea.

"The leader of the Bloody Barber's is a cleric of Lamastu. If that got out to the right people...."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal sits next to Noro. He picks up his drink, but he doesn't even sip it. He just swirls it around, and looking around the room trying to see every entrance at once.

I hope we get to fight the bloody barbers I can't relax knowing that they are after one of our own.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal follows behind Noro not caring where he went as long as got to see Noro in a fight.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal sighs.

"Okay.."

Agreal walks up to Aeadon.

"I apologize for my actions, but when you picked up that garbage I thought I might smell some of that sewer smell again, and I panicked. I'm sorry fotr casting a spell on you without your consent."

Agreal then walks up to Noro.

"And Noro we will never abandon one of our own. You're a member of this crazy group like it or not, and we are going to help you however we can. You are not bringing us into your problems. The Barbers have just made a huge mistake."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal looks over at the demonic looking person standing there. He looks down at his boots, and seems to scratch at the street with a boot.

"Okay."

The moment of sadness passes though as Agreal suddenly realizes something.

"You're a monster right? Does that mean you have a tail? Can I touch it? Do you mind if I ask you about who your parents are?" Agreal then gasps. "Can I meet your parents?"

Agreal will continue to ask question to Sarvin the entire time they are walking back to wherever they decide to go next.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal almost gags as Aeadon's pulls something out of the garbage.

"Oh no, I will not allow you to bring that stink within even a foot of me, mister."

Unwilling to take the chance to smell anything remotely close to the sewers again Agreal casts a spell and water suddenly appears over Aeadon's head.

Casting Create Water over Aeadon's head.

"Now put the garbage back where it belongs, and don't touch it again unless you want another bath."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Well things just got a little more interesting to say the least.

Agreal looks at Aeadon.

"Look, we don't have a lot of time, so grab the 'something', and let's go. We can worry about what it is later."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

My old post is gone for some reason I guess I'll try again.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19 +4=23

Using Hero Point afterwards to add a +4

Agreal points at Master Rix.

"He's casting a spell."

Then Agreal pats himself on the back.

Using Visions of Madness to give himself a +1 to all saves, and a -1 to attack rolls, and skill checks for 3 rounds.

Agreal also steps aside, so he is in no way, shape, or form in the way of Master Rix.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Spellcraftt: 1d20 + 6 ⇒ (18) + 6 = 24

Wait this guy can use magic, and Norvyn has a charm spell on him. Better keep an eye on him.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal waves to the ratfolk as the leave.

"Don't be strangers. Have a good day!"

Doing his good deed for the day Agreal stands back, but makes sure to stand right in front of Norvyn's door.

I wonder who the man in the purple is? Maybe he's nice! Or he could be evil.... That would be even better!


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Ignoring Norvyn Agreal walks up to the rat folk. On the way there he looks at the rest of the group, and points back at Norvyn. Agreal then mouths the words 'Under a spell'. After nodding to the group Agreal then begins to question the rat folk.

"My name is Agreal what is yours? Are you friends? Where do you live? Can I come and visit?"


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27

Agreal looks wounded by his new friends deception.

But me and him were going to be blood brothers... I had already begun making the arrangements in my head. He will pay for dashing my hopes and dreams!.... Eh who am I kidding? I forgive him for being as crazy as I am.

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal positively lights up at the sight of the man wearing a strange suit. The entire time Aeadon is talking Agreal is hoping up and down. After Aeadon is done, and Norvyn responds Agreal immediately steps forward.

"Friend can I see that suit? It looks amazing. Can I touch it? Do you mind if I help you repair it? What are you going to do with it? Can I buy one of those? Where is the gnome? Why did he have one of these suits?"

Agreal is breathless by the time he is done, but he seems very happy.

If Norvyn agrees to Agreal's help Agreal casts mending as many times as he can on the suit before he has to leave.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Why isn't he using our faith's weapon? It's almost like Lamashtu isn't welcomed with open arms in this city. I wonder why that is?

Agreal walks up to the Bloody Barber leader.

"Now friend there is no need for any unpleasentness true, but why do you want Noro?"

Agreal looks over the rest of the Bloody Barber group before letting his own symbol become visible.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

I'm invisible. I'm invisible. I'm invisible. Nope not invisible better rely upon my old friend MR. FALCHION!!!!

Agreal smiles and makes sure his falchion is ready to be drawn at a moments notice.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal having nothing better to do walks up next to Gerrik. He simply falls into step for a while before bringing up his questions.

"So I have been wondering about something. What exactly did you do before you joined our merry crew? You seem more like the type who likes to visit taverns, and gambling dens."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

"I can wait for Noro. If she gets into a fight I want to be there."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal looks at all of the others, and starts walking towards the sewer entrance..

"Oh come one it's just a sewer. What could possibly be so.."

At this moment Agreal gets a whiff of the open sewers, turns a nice shade of green, and proceeds to be violently sick in the nearest alleyway.

"By the Holy Mother! What is that stench! It's like people throw their garbage down there!"


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Yah everybody is confused now! Chaos Forever!


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal motions to the nearest entrance to the sewers, and mockingly bows.

"Be my guest m'lady. Would m'lady want her shoes polished as well? Maybe get you a fan so you can try, and keep the smell away from your 'oh so noble' nose?"


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

"Ewwww, sewers... Let's get going I suppose."

Agreal looks throughly disgusted and waits for someone else to lead the way to the dark depth's entrance.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal raises his hand at Jiri's question.

"Me! Pick me! I want to go!"


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal seems confused at some of Corvus's words.

"But you're a girl wouldn't that make you a...... Nevermind"

Hehe

Had to make the reference.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal walks over to Jiri and pokes him.

"Hey. Hey Jiri. Wanna work together? Come on it would be fun."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal first level of cleric has begun.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

If I'm doing the math correctly Agreal has 251 GP, and 5 SP from (work + Max GP from Cleric level). Will have character updated sometime tonight.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Noro because nothing says pain quite like being smacked around by a woman in a tien outfit.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Day job 1: 1d20 + 7 ⇒ (10) + 7 = 17
Day job 2: 1d20 + 7 ⇒ (13) + 7 = 20
Day job 3: 1d20 + 7 ⇒ (6) + 7 = 13
Day job 4: 1d20 + 7 ⇒ (14) + 7 = 21
Day job 5: 1d20 + 7 ⇒ (4) + 7 = 11
Day job 6: 1d20 + 7 ⇒ (8) + 7 = 15
Day job 7: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

"My goddess has heard my prayers and shown her face to me. It will be a pleasure to work for you Milax."

Agreal bows.

Gonna be a cleric yah!


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Nimon and all the others in Milax's crew:

Agreal looks over at whatever is approaching the barber shop, and begins muttering under his breath.

Readying action to cast sleep if person seems like they are going to scream/yell/give away our position.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal having no clue how to tie somebody up just attempts to look like he knows what he's doing.

Bluff: 1d20 - 1 ⇒ (11) - 1 = 10

"Looks all good to me."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal waves back and stealthily walks over to her.

Stealth: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal nods and tries to look as stealthy as possible.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Agreal grins at Milax.

"Well I'm horrible at stealth, so I and our 'mystery' guest outside will be going with you."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal still hungers for the deaths of his foes.


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

"Seems like we know who needs to do what."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Agreal nods as Milax begins to speak.
"Terrible thing to have to bind your tail. I'm no good for languages as I assume Abyssal would be recognized."


Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15

Appraise untrained: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 3 ⇒ (6) + 3 = 9 +20=29
Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Agreal nods at the hooded figure and follows.

Full Name

Rugnut

Race

Goblin

Classes/Levels

Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Gender

Male

Size

small

Age

9-1/2

Alignment

NE

Deity

Zarongel

Languages

Goblin, Skald

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 7
Charisma 10

About Rugnut

Rugnut know that big stupid longshanks not so tough. Big metal longshanks on big scary horses is big, but squishy and tasty on inside. Long time ago, smoothface pinkskin longshanks not much bigger than Rugnut had sword, and Rugnut try to steal it. Smoothface catch Rugnut but instead of eat him, longshanks laughs and grab other sword, but only stab soft so it don't hurt. Rugnut try to steal sword next day but same happens, and soon Rugnut get real good at sword. Rugnut even start to steal longshanks words from stupid smoothface. Then big hairyface longshanks see Rugnut one day and chase Rugnut off and yell at little smoothface longshanks. Rugnut go back at night and take sword and kill hairyface longshanks in "on-nobble combat" while he sleep. That how Rugnut get so good at fighty.

Stat Block:

Rugnut
Male goblin Cavalier [Inspired Commander, modified](Order of the Dragon) 2
NE Small humanoid (goblinoid)
Init +2; Senses Perception +3; darkvision 60'
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+4 armor, +1 shield, +1 size, +0 deflection, +2 Dex, +1 natural, +0 dodge)
hp 20(2d10+4)
Fort +6 Ref +3 Will -1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Longsword +5(1d6+2)
Ranged
Special Attacks
Animal Companion: Breakfast (Tyrannosaurus Rex)
Special Abilities Inspire Courage 7 Rd/day
Aid Another as move action (+5 to attack, +4 to AC/Ability Checks/Saves/Skills)
Challenge 1/day (+2 damage, allies +1 to hit)
Spheres of Might 2nd level Expert Practitioner, Cha-based
Martial Tradition: Knightly Arts
Equipment Sphere: Armor Training (bonus), Shield Training (bonus), Knightly Training (bonus)
Beastmastery Sphere: Ride package (bonus, 10 ranks in ride), Skirmish Rider (Offensive Rider Drawback), Animal Companion 1&2 (2nd level)
Innate Bonus Thick Skin, +1 Natural Armor
Resistance Bonus +1 to all saves
--------------------
Statistics
--------------------
Str 14 Dex 14 Con 14 Int 12 Wis 7 Cha 10
Base Atk +2; CMB +3; CMD 15
Feats Battle Singer
Skills Climb +2, Handle Animal +5 (+9 on Breakfast), Intimidate +5, Perception +3, Perform: Sing +7, Ride +11, Survival +2, Swim +2
Traits Rude Songs, Battlefield Disciple
Drawback Unlearned
Languages Goblin, Skald
Favored Class Bonus +2 Skill points
Combat Gear Longsword, dagger, light wooden shield, hide armor
Other Equipment Animal glue, breathing tube (lilypad), wax earplugs, small shears (rusted), firework:paper candle, fishhook, glue paper (1 sheet, torn in half), pig grease (5 applications), hammock, magnet, marbles (1 bag), pickle extractor, piton, prosthetic hand (elf), hemp rope (50 ft), soap (1 bar,2 bites taken out), twine (250 ft), bear trap, tattoo (daffodil, on piece of hairy dwarf flesh)
Shinies A small stuffed mouse that smells of some strange herb.
- An enormous belt buckle with a barely-legible inscription reading "Best in the world" atop a double-headed eagle.
- A variety of dull feathers congealed in a mass of bright green lime-flavored gelatine.
- A collection of well-polished animal and bird talons made into a bracelet.
Wealth gp 0

Concerning Breakfast
Rugnut find big egg in really big nest and take it for eat it. Egg look so tasty that Rugnut name it Breakfast. When Rugnut make big fire from nest to cook egg, egg hatch before Rugnut eat it! Angry turkey lizard come out of egg and try eat Rugnut, but Rugnut stronger and quicker than baby turkey lizard. So Rugnut keep it for pet and make it strong and big and now Rugnut ride Breakfast like big metal longshanks.

Breakfast's Stat Block:

Breakfast
Male Tyrannosaurus Rex [Martial Beast Animal Companion] 2
N Medium animal (dinosaur)
Init +3; Senses Perception +6, lowlight vision, scent
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+0 armor, +0 shield, +0 size, +0 deflection, +3 Dex, +4 natural, +0 dodge)
hp 16 (3d8+3)
Fort +3 Ref +6 Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Bite +6(1d8+2)
Special AttackBrutal Strike Bite : If bite is successful, target is battered until the end of Breakfast's next turn
--------------------
Statistics
--------------------
Str 14 Dex 16 Con 10 Int 2 Wis 15 Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Toughness, Weapon Focus: Bite
Spheres of Might Proficient Practitioner, Wisdom-based
Berserker Sphere: Berserking, Brutal Strike
Skills Perception +6, Stealth +7, Swim +6
Tricks Attack x2, defend, hunt, track, flank, heel
Gear Exotic Riding Saddle, saddlebags