Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal follows.
Agreal walks up to Noro. "Let me heal you." Using CLW on Noro CLW: 1d8 + 1 ⇒ (5) + 1 = 6 "So after we get out I call killing Szinroc."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal begins to kick the door, and then runs over to a window. If he has his falchion he attempts to break said window. If he doesn't he punches the window. sunder attempt: 1d20 + 2 ⇒ (20) + 2 = 22
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal hides his holy symbol, and walks out of the Crimson Coin holding his head. "By the mother's left hand what just happened? Who are you? Why are you holding torches? Are you all here for the ale? Don't, it tastes horrible, and the wenches cast spells on you."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
I have to try!!! Will save: 1d20 + 7 ⇒ (20) + 7 = 27 Agreal smiles at Szinroc. "I may go down, but magic will never be the culprit!" Agreal's Last Stand: 1d20 + 1 ⇒ (2) + 1 = 3
Agreal is now willing to accept that he is going down, but he at least stood for one more round woot!
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Initiative: 1d20 + 3 ⇒ (11) + 3 = 14 Agreal begins to laugh as he charges Szinroc. "This is the best day ever! I get to kill you and Milax can't blame me! THANK-YOU!" Agreal charges Szinroc. AC is 16 until his next turn Attack: 1d20 + 3 ⇒ (2) + 3 = 5
EDIT: Using hero point to re-roll attack Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
"The fun way would be to make it look like a natural death. I mean 'accidents' happen all the time on ships, and there is the always present threat of fire." Agreal suddenly has an idea. "The leader of the Bloody Barber's is a cleric of Lamastu. If that got out to the right people...."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal sits next to Noro. He picks up his drink, but he doesn't even sip it. He just swirls it around, and looking around the room trying to see every entrance at once. I hope we get to fight the bloody barbers I can't relax knowing that they are after one of our own.
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal sighs. "Okay.." Agreal walks up to Aeadon. "I apologize for my actions, but when you picked up that garbage I thought I might smell some of that sewer smell again, and I panicked. I'm sorry fotr casting a spell on you without your consent." Agreal then walks up to Noro. "And Noro we will never abandon one of our own. You're a member of this crazy group like it or not, and we are going to help you however we can. You are not bringing us into your problems. The Barbers have just made a huge mistake."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal looks over at the demonic looking person standing there. He looks down at his boots, and seems to scratch at the street with a boot. "Okay." The moment of sadness passes though as Agreal suddenly realizes something. "You're a monster right? Does that mean you have a tail? Can I touch it? Do you mind if I ask you about who your parents are?" Agreal then gasps. "Can I meet your parents?" Agreal will continue to ask question to Sarvin the entire time they are walking back to wherever they decide to go next.
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal almost gags as Aeadon's pulls something out of the garbage. "Oh no, I will not allow you to bring that stink within even a foot of me, mister." Unwilling to take the chance to smell anything remotely close to the sewers again Agreal casts a spell and water suddenly appears over Aeadon's head. Casting Create Water over Aeadon's head. "Now put the garbage back where it belongs, and don't touch it again unless you want another bath."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Well things just got a little more interesting to say the least. Agreal looks at Aeadon. "Look, we don't have a lot of time, so grab the 'something', and let's go. We can worry about what it is later."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
My old post is gone for some reason I guess I'll try again.
Using Hero Point afterwards to add a +4 Agreal points at Master Rix. "He's casting a spell." Then Agreal pats himself on the back. Using Visions of Madness to give himself a +1 to all saves, and a -1 to attack rolls, and skill checks for 3 rounds. Agreal also steps aside, so he is in no way, shape, or form in the way of Master Rix.
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal waves to the ratfolk as the leave. "Don't be strangers. Have a good day!" Doing his good deed for the day Agreal stands back, but makes sure to stand right in front of Norvyn's door. I wonder who the man in the purple is? Maybe he's nice! Or he could be evil.... That would be even better!
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Ignoring Norvyn Agreal walks up to the rat folk. On the way there he looks at the rest of the group, and points back at Norvyn. Agreal then mouths the words 'Under a spell'. After nodding to the group Agreal then begins to question the rat folk. "My name is Agreal what is yours? Are you friends? Where do you live? Can I come and visit?"
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27 Agreal looks wounded by his new friends deception. But me and him were going to be blood brothers... I had already begun making the arrangements in my head. He will pay for dashing my hopes and dreams!.... Eh who am I kidding? I forgive him for being as crazy as I am. Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal positively lights up at the sight of the man wearing a strange suit. The entire time Aeadon is talking Agreal is hoping up and down. After Aeadon is done, and Norvyn responds Agreal immediately steps forward. "Friend can I see that suit? It looks amazing. Can I touch it? Do you mind if I help you repair it? What are you going to do with it? Can I buy one of those? Where is the gnome? Why did he have one of these suits?" Agreal is breathless by the time he is done, but he seems very happy. If Norvyn agrees to Agreal's help Agreal casts mending as many times as he can on the suit before he has to leave.
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Why isn't he using our faith's weapon? It's almost like Lamashtu isn't welcomed with open arms in this city. I wonder why that is? Agreal walks up to the Bloody Barber leader. "Now friend there is no need for any unpleasentness true, but why do you want Noro?" Agreal looks over the rest of the Bloody Barber group before letting his own symbol become visible.
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
I'm invisible. I'm invisible. I'm invisible. Nope not invisible better rely upon my old friend MR. FALCHION!!!! Agreal smiles and makes sure his falchion is ready to be drawn at a moments notice.
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal having nothing better to do walks up next to Gerrik. He simply falls into step for a while before bringing up his questions. "So I have been wondering about something. What exactly did you do before you joined our merry crew? You seem more like the type who likes to visit taverns, and gambling dens."
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal looks at all of the others, and starts walking towards the sewer entrance.. "Oh come one it's just a sewer. What could possibly be so.." At this moment Agreal gets a whiff of the open sewers, turns a nice shade of green, and proceeds to be violently sick in the nearest alleyway. "By the Holy Mother! What is that stench! It's like people throw their garbage down there!"
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Agreal motions to the nearest entrance to the sewers, and mockingly bows. "Be my guest m'lady. Would m'lady want her shoes polished as well? Maybe get you a fan so you can try, and keep the smell away from your 'oh so noble' nose?"
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Day job 1: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Adept 1/Cleric 2 | Init +3 | HP 24/24 | AC: 21; T:14; FF:17 | Per: +4 | F +4; R +3; W +8 | CMB +2 | CMD 15
Nimon and all the others in Milax's crew: Agreal looks over at whatever is approaching the barber shop, and begins muttering under his breath. Readying action to cast sleep if person seems like they are going to scream/yell/give away our position.
About RugnutRugnut know that big stupid longshanks not so tough. Big metal longshanks on big scary horses is big, but squishy and tasty on inside. Long time ago, smoothface pinkskin longshanks not much bigger than Rugnut had sword, and Rugnut try to steal it. Smoothface catch Rugnut but instead of eat him, longshanks laughs and grab other sword, but only stab soft so it don't hurt. Rugnut try to steal sword next day but same happens, and soon Rugnut get real good at sword. Rugnut even start to steal longshanks words from stupid smoothface. Then big hairyface longshanks see Rugnut one day and chase Rugnut off and yell at little smoothface longshanks. Rugnut go back at night and take sword and kill hairyface longshanks in "on-nobble combat" while he sleep. That how Rugnut get so good at fighty.
Stat Block:
Rugnut Male goblin Cavalier [Inspired Commander, modified](Order of the Dragon) 2 NE Small humanoid (goblinoid) Init +2; Senses Perception +3; darkvision 60' -------------------- Defense -------------------- AC 19, touch 13, flat-footed 16 (+4 armor, +1 shield, +1 size, +0 deflection, +2 Dex, +1 natural, +0 dodge) hp 20(2d10+4) Fort +6 Ref +3 Will -1 -------------------- Offense -------------------- Speed 20 ft. Melee Longsword +5(1d6+2) Ranged Special Attacks Animal Companion: Breakfast (Tyrannosaurus Rex) Special Abilities Inspire Courage 7 Rd/day Aid Another as move action (+5 to attack, +4 to AC/Ability Checks/Saves/Skills) Challenge 1/day (+2 damage, allies +1 to hit) Spheres of Might 2nd level Expert Practitioner, Cha-based Martial Tradition: Knightly Arts Equipment Sphere: Armor Training (bonus), Shield Training (bonus), Knightly Training (bonus) Beastmastery Sphere: Ride package (bonus, 10 ranks in ride), Skirmish Rider (Offensive Rider Drawback), Animal Companion 1&2 (2nd level) Innate Bonus Thick Skin, +1 Natural Armor Resistance Bonus +1 to all saves -------------------- Statistics -------------------- Str 14 Dex 14 Con 14 Int 12 Wis 7 Cha 10 Base Atk +2; CMB +3; CMD 15 Feats Battle Singer Skills Climb +2, Handle Animal +5 (+9 on Breakfast), Intimidate +5, Perception +3, Perform: Sing +7, Ride +11, Survival +2, Swim +2 Traits Rude Songs, Battlefield Disciple Drawback Unlearned Languages Goblin, Skald Favored Class Bonus +2 Skill points Combat Gear Longsword, dagger, light wooden shield, hide armor Other Equipment Animal glue, breathing tube (lilypad), wax earplugs, small shears (rusted), firework:paper candle, fishhook, glue paper (1 sheet, torn in half), pig grease (5 applications), hammock, magnet, marbles (1 bag), pickle extractor, piton, prosthetic hand (elf), hemp rope (50 ft), soap (1 bar,2 bites taken out), twine (250 ft), bear trap, tattoo (daffodil, on piece of hairy dwarf flesh) Shinies A small stuffed mouse that smells of some strange herb. - An enormous belt buckle with a barely-legible inscription reading "Best in the world" atop a double-headed eagle. - A variety of dull feathers congealed in a mass of bright green lime-flavored gelatine. - A collection of well-polished animal and bird talons made into a bracelet. Wealth gp 0 Concerning Breakfast
Breakfast's Stat Block:
Breakfast Male Tyrannosaurus Rex [Martial Beast Animal Companion] 2 N Medium animal (dinosaur) Init +3; Senses Perception +6, lowlight vision, scent -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+0 armor, +0 shield, +0 size, +0 deflection, +3 Dex, +4 natural, +0 dodge) hp 16 (3d8+3) Fort +3 Ref +6 Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee Bite +6(1d8+2) Special AttackBrutal Strike Bite : If bite is successful, target is battered until the end of Breakfast's next turn -------------------- Statistics -------------------- Str 14 Dex 16 Con 10 Int 2 Wis 15 Cha 10 Base Atk +2; CMB +4; CMD 17 Feats Toughness, Weapon Focus: Bite Spheres of Might Proficient Practitioner, Wisdom-based Berserker Sphere: Berserking, Brutal Strike Skills Perception +6, Stealth +7, Swim +6 Tricks Attack x2, defend, hunt, track, flank, heel Gear Exotic Riding Saddle, saddlebags |