Kreighton Shaine, Maste rof Spells

Adular's page

1,249 posts. Alias of Ridge.


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Okay. Ridge here again. In that case, I offer up Adular, the elf paladin. That racial bump made him a little less of a moron :)

He's got some gold to spend to, but not enough for a magic sword. Ah well. He'll try to get one in play :)


Male Elf Paladin-3

Folks, I want to apologize. I know I've been the weak link more than once in the posting here, often to the understandable vexation of fellow players.

RL has been kicking the asses of my family and loved ones, constant hurry up and wait sword of Damocles stuff even when it seems quiet...I wish I could tell you more, but a lot of it just isn't mine to tell. Suffice to say, more #### has gone wrong over the last year than I care to contemplate, and a lot of it isn't resolving anytime soon. That explains my many week plus long vanishing acts in this and other games, but it in no way excuses it.

But apologies get cheap after a while. And if I can't keep enough balls in the air, I need to admit I'm just not that good an actor and let a few go. So I'm quitting this campaign.

Of course, It's the GM's choice on what's done with Adular.

Frankly, my vote would be death. It makes sense that he would enjoy his afterlife and not return. And that makes him look less like an ass for leaving his lady love, his crewmates, and everyone else in a lurch. It als allows that 'strange energy' for the mythic stuff to 'flow' to the next PC that replaces him if such helps.

He could be an NPC....lord knows others have played him better than I.

His goods and items would likely be left to be distributed to the crew

However, Rain would find that Adular had a wooden carving of Neko, expertly done, with a note of apology for his having been an ass about Drenchport. He'd been meaning to give it to her for awhile now, but his player's #$## schedule interfered.

Immortal, especial apologies to you, you've been more than patient.

It's been a pleasure to play with all of you, and maybe I will in some of the games I will still be on, but I simply must trim things down, and the one where I'm constantly failing folks as a fellow player seems the best one for starting that.


Male Elf Paladin-3

Sorry, #### hit the fan again this past week, unexpected guests were nice, family car trying to die in the worst way was not. Toilet troubles in a bathroom doing some damage, also not fun.

I swear, one day i'm going to win a small lottery just to balance this out. Please someone BOt Adular if you need to.


Male Elf Paladin-3

: Formal bless if allowed without breaking the rules. Why not?


Male Elf Paladin-3

Adular has spent most of his time with Preperation, and Sandara... he blesses the crew before things are underway, "Besmara, Pirate Queen and joyful plunderer, we ask your blessing upon this fine crew, or at the very least, that ye with hold your blessing from those scalywags we'll be competing again! May the winds favor our sails! May the scent of salt spray keep our wits about us, and woe betide the woe begone who tries to cheat us o the prize!"


Male Elf Paladin-3

Dhaavan Interaction:
The priest does not look convinced, "Does seem to me that many great men have come to bad ends dealing with the Fell. Smart ones, charismatic ones so on. I just worry is all."


Male Elf Paladin-3

Adular would of course send the sending...

but he is worried for Dhaavan,

Dhaavan:
"Lad, I'm afraid I'll never understand the willingess to risk chains on your very soul. The body maybe born into slavery, but your soul is yours... I worry you barter it too cheaply when you risk it so even if you mean to aid others by it. It's a not a matter of just fear, it's a matter of treasuring the most sacred part of you...but.." A sigh "You're still our crewmate. I'll help you anyway I can. Hope you don't mind me seeking an escape for you."


Male Elf Paladin-3

At the summoning:
Adular doesn't much care for imps, quite the opposite, but for now he keeps his concerns as far from his expression as possible. I sure hope our first mate knows the dangers of this.


Male Elf Paladin-3

"Much appreciated, and don't mind me fussing too much."

Spoiler:
Adular chants when time is ready, praying to Besmara, and invoking a protection from Evil spell upon himself

then anchoring the creature
Dimensional Anchor

vs SR if needed1d20 + 8 ⇒ (18) + 8 = 26


Male Elf Paladin-3

Dhaavan:
"Ah, don't mind me. Just frustrated... I asked the others to stock up on scrolls and wands to counter things like restorations, poisons, curses... and got blown off... now this recent situation proved me right... and it's being corrected, but there are times I feel like everyone has this crazy notion that I'm going to have what ever spell they need it when they need it and make me feel like if I don't have it ready, it's somehow me fault... so I'm feeling a bit like they consider me a healing rod that doesn't work to their liking... don't worry, it'll pass"


Male Elf Paladin-3

"Ye did?" To the Captain, "Good to know, does take a worry off, thank ye."

Dhaavan:
Quote:
I got a few spells I'd like you to request from Besmara in the morning. Specifically a ward of dimensional binding, another spell to grant you greater connection to her to strengthen your ward, and another to increase my force of will. I gotta prep for some casting I've got to do. I'm looking for owls wisdom for you to buff your casting, Dimensional Anchor, and Eagle Spleandor for me.

Adular sighs, [B]"I'll see what I can do, no promises... she's got a plan of her own sometimes. At least the wand means I don't have to stock up on just one spell over and over again... pain in the ass that is." it would appear something is rubbing him a bit raw about something, but he's trying to put it behind him.


Male Elf Paladin-3
Variel Nightstorm wrote:


Adular, do you think few scrolls or a wand of make whole would help repair any damage to the ship that we might suffer from the weather?

"That's fine thinking, Captain," Adular concurs, "Seems to me ships sometimes need emergency healing as well. A dispel magic mayhapys, either in one of our heads or on a scroll might also be wise, in case some other ship tries a bit of a cheat on US eh? Odd fogs or the like?"


Male Elf Paladin-3

A grin at both the wedding talk, and Jiro's personal business, "My services are at all your call." He bows, "I should go to see to the lady in me own life." And he plans, unless needed now, to check on Sandara.


Male Elf Paladin-3

"A race, heh...a race! I like that... Besmara be blessed, nothing like taking the prize between your teeth and boasting about it for all to see. Sure, let's learn the rules, but I'm a for it, clearly" *The Cleric seems to be quite upbeat about the idea*


Male Elf Paladin-3

Sympathies for your family, hope your brother mends as quickly and healthily as possible


Male Elf Paladin-3
Amen-set Neitaker wrote:
Adular wrote:
"Would that I had been to your side sooner, actually."

She shakes her head at his words.

"Nay, do not chide thyself for the time of thy arrival, good priest; for it is a certainty that we yet live, and that is what matters," she says with a courteous tone.

Her eyes turn to range over the edge of the coast where their vessel is anchored and she thinks a moment, considering Adular's faith, then she turns back to regard him thoughtfully.

"It is written - A ship is safest while she rests in harbor; but a ship was not made for harbors, nor were sailors made for safety," she then says with a friendly smile.

At that last, Adular nods, and gives a nod of respect. What more can be said beyond those words of shared wisdom?

............

At the lady's greeting, he bows, "It was most interesting."


Male Elf Paladin-3

"Well, as they say in the faith, 'All Praise to Besmara, long as I get the fee.'" Wrly. "Would that I had been to your side sooner, actually."


Male Elf Paladin-3

Thanks, Rain. Mostly he was mentioning a brief stop there is possible, and if not, his own fault. He has a gift for Rain not that she knows that exactly. :o


Male Elf Paladin-3

"Well, there was an object I commisioned from a wood carver so to make apology for my being a complete ass earlier... but that's my problem to fix." The Cleric seems apologetic.


Male Elf Paladin-3

"I think I best get to praying as soon as possible and restore what I can of those in need such as Poor Ramen-set and yourself, Flynn. Sandara might have a few more spells... and by the by? We need to find some wand o lesser restoration next time we make it to market. Damn leeching forces cripple us even when I have the spells ready like I did this time, and could kill us as the good marksman said. " Adular said [B]"As for planning otherwise, well, planning is why I put the captain's brains back in his head as a priority." Wryly.


Male Elf Paladin-3

Well, with the exception of a lost job opportunity, for once things are going well for me and mine *Knock on wood*... but I did run into some old friends I hadn't encountered in over ten years and lord, that was a long but pleasant distraction.


Male Elf Paladin-3

Don't forget, Amun said she'd have some Lesser restorations of her own last she and Adular talked, so he's probably assuming, wrongly perhaps, that she had some to use. Thats IIRC


Male Elf Paladin-3

"Nice to meet you lads, Adular Bluth, cleric of Besmara, and lad who is wishing he had really pressed for some requests he made ealier..." Seeing the dim look in his Captain's eyes, he works on Variel. "Let's get your wits back into ye, Captain."

Restoration ALL of Variel's Intelligence


Male Elf Paladin-3
Rain Taneththir wrote:

Rain's HP currently due to CON damage: 43/49.

Ability Damage suffered: INT damage 4 (INT now 10), WIS damage 3 (WIS now 11), CON damage 3 (CON now 9).

Coming out of the poisonous fog, Rain feels her vitality ebb a little more and a pallor grows on her face. Her breath is a little laboured and she takes a moment before speaking, having heard what Flynn had to say about Amen's condition and relieved the girl was not dead and just sleeping.

"I am in need of healing. My external injuries are not great, but the poison from the Manticore and this cloud have decidedly dulled my senses, mind and vigour."

"Forgive me, Rain... but I can fix one of those with the spell I have, not all. Tell me which, and I'll pray for it." He puts a hand on her shoulder energy flows.

Which ever one Rain selected gets restored 1d4 ⇒ 2 points


Male Elf Paladin-3

Finally some decent rolls for Adular in this scene. *Whew*


Male Elf Paladin-3

Adular hears the cry for help, and with a muttered curse races towards Amen Set and moves to help her... Mythic Point to quick cast.

Lesser Restoration: 1d4 ⇒ 4

Even if it means the mist may yet kill him as well.

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23


Male Elf Paladin-3

Pardon... today, our provider had an area outage that included us for over 12 ****ing hours.

Good lord I'm starting to feel cursed


Male Elf Paladin-3
Rain Taneththir wrote:
Enjoy your guests, Adular.

Wish I could say I did. Nice enough folks, but we were expecting two, and with minimum warning they upped to 5 causing us to scramble for bedspace. Add to that an extra night more than expected, and I admit to feeling less than happy with them.


Male Elf Paladin-3

Unexpected Guests stormed us today and will be here for the next two days. So feel free to bot Adular as a healbot as needed. He has more than one Lesser restoration currently (And a good thing)


Male Elf Paladin-3

"Next to the First mate..." Adular answers if he hears, then coughts. "Who just gave the best advice."


Male Elf Paladin-3

Status: -4 Con, HP (With Con Penalty) 30/36 (Without 42/48) bless spell functioning) Invisibility gone


Male Elf Paladin-3

When Adular can move, he races towards Dhaavan as fast as he can, and pours healing energy into him CMW: 2d8 + 10 ⇒ (6, 5) + 10 = 21


Male Elf Paladin-3

Adular nods while coughing, and a surge of mist and light hits all but their foes...

Selective Channeling, mmoving if need be to make sure Dhaavan gets it: 4d6 ⇒ (1, 6, 2, 3) = 12

"More soon as I..." *Cough* "Can."


Male Elf Paladin-3

Fort save 1d20 + 6 ⇒ (1) + 6 = 7

It's official, my dice are trying to kill me.

Adular is caught off guard by a bloody TENTACLE throwing a bomb, and gets the worst of it... coughing and reeling


Male Elf Paladin-3

Adular raised a brow at the first mate struck the woman with a lightning touch. "Sounds like you're for killing and not for capturing..." Adular has no problem with that, but takes his turn to bind the woman's hands in case minds are changed, "Been looking all over for ya."


Male Elf Paladin-3

His curse having failed, Adular instead tries a plain old rapier and hopes it works, even as he moves if he must to stay out of the way of more skilled melee types.

To hit Rapier: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Oh that's just sad


Male Elf Paladin-3

As soon as he could, Adular uttered his spell "Besmara curse thee" and touched the foe he had closed on

Bestow Curse, DC 17 Will Negates, If failed, then Zarskia (?)has a -4 on attack rolls, saves, ability and skill checks...
To hit Touch 1d20 + 7 ⇒ (3) + 7 = 10
Perhaps a bonus for flanking and invisibility. Invisibility ends

Ugh. That roll to hit


Male Elf Paladin-3

Feel better soon


Male Elf Paladin-3

Adular's player has his internet back, and hopefully his health ;)

Adular goes into the room where Dhaavan, Jiro, and some fellow he doesn't know well are...seeing the woman with the greyish stony skin menacing his friends, the still invisible Adular moves towards her

And I believe thats a double move to the square north of her and my full action. I'm hoping to get close enough to cast bestow curse on her next round


Male Elf Paladin-3

Thanks for the head's up on that. I know I can be slow at the best of times, and between the heat and medical trouble, now is not the best of times. Please feel free to redirect Adular as needed so he doesn't get in the way in the future if you need to.

:( Again, apologies, I've been extra unreliable of late


Male Elf Paladin-3

Not sure if I'm still invisible or not either. As I'm not sure how much time has passed :o


Male Elf Paladin-3

Ok. Had to go to the doctor yesterday, and at the same time, we lost our AC...joy.


Male Elf Paladin-3
Quote:
"After the battle, Jamba pulls out a wand (infernal healing) and casts a spell upon himself. "Needin' ta find ya frien'" He helps the group look for Dhaavan.

"Aye, pretty fellow by the name of Dhaavan. He's our first mate... say, you're a handy fellow to have around in case we ain't takin time to say. Thanks for the hand."


Male Elf Paladin-3

Okay, was dragged by friends all over the National mall for about 10 hours today. Liked a lot of it, but still wish I could have quit a bit sooner. Tomorrow I will be in a looooong drive home, so please bot Adular until thursday if you need


Male Elf Paladin-3

Put up a post mostly to get the heck out the way. THe map is hard to read so mostly I'm having him check rooms. As he's invisible, I don't know if he'd trigger an attack or not.

And sorry folks, bad timing for the trip it seems. Please, feel free to bot (Probably as a healbot) Adular as needed if my infrequency is slowing things down. :(


Male Elf Paladin-3

Adular moves however needed to stay out of the way of his compatriots, mmoving further trying to find the first mate as ordered earlier...

Finally in DC... not sure how much time I have to post so feel free to bot if the pace picks up and I'm not here. Action :move and search.
Perception check: 1d20 + 6 ⇒ (12) + 6 = 18


Male Elf Paladin-3

WB!


Male Elf Paladin-3

Small world


Male Elf Paladin-3

Folks, Starting Friday I'll be in Washington DC for a week. I'm not sure how good my connection will be.


Male Elf Paladin-3

Adular, who is still invisible, makes to move near Variel looking for a way further back to look for their first mate

Full move action I believe. He hasn't attacked anyone yet so still has time on his invisibility spell. Not sure he can get past all the guards to where Dhaavan is, but we'll see.

Race

Aasimar

Classes/Levels

Ranger Skirmisher 16

Gender

Male

About Azhar Mithra Amin

..
..

Azhar:
AZHAR MITHRA AMIN
Male Aasimar Ranger (Skirmisher) 16
NG Medium Outsider (Native)

Languages Common, Varisian, Celestial, Draconic

Init +4dex,+1 trait+FT; Senses Darkvision (60 feet); Perception +28 (FT:+6/+4/+2, FE:+6/+4/+2/+2)
--------------------
DEFENSE
--------------------
AC 29, touch 15, flat-footed 25. . (+9 armor, +4 Dex, +5 amulet, +1 ioun stone)
hp 208 (16d10+48)
Fort +19, Ref +19, Will +14
Resist acid 5, cold 5, electricity 5
Special: moderate fortification and blink
--------------------
OFFENSE
--------------------
Spd 40 ft. (70w/Haste)
Melee +5 keen Ancestral Jovar +29/+24/+19/+14 (1d10+17/12-20/x2/s/brace) and
. . +1 Morningstar +25/+20/+15/+10(1d8+13/x2/b or p)
. . +1 Lucerne Hammer +25/+20/+15/+10(1d12+13/x2/b or p/reach)
. . Dagger +24/+19/+14/+9 (1d4+8/19-20/x2) and
. . Gauntlet (from Armor) +24/+19/+14/+9 (1d3+8/20/x2) and
. . Unarmed Strike +24/+19/+14/+9 (1d3+8/20/x2)
Ranged +1 demonbane composite Longbow +21/+16/+11/+6 (1d8+5/20/x3)

--------------------
STATISTICS
--------------------
Str 26, Dex 18, Con 16, Int 14, Wis 18, Cha 12
Base Atk +16; CMB +26; CMD 40

Mithra:

Mithra
Male Leopard
N Medium Animal
Init +7; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 33, touch 23, flat-footed 25
(+7 Dex, +1 Dodge, +10 natural, +2 bracers of armor, ring of Protection +3)
hp 121
Fort +9, Ref +14, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft., sprint (1/hour)
Melee Bite (Leopard) +17 (1d8+9/x2) and
. . Claw x2 (Leopard) +15 x2 (1d3+9/x2)
Special Attacks trip
--------------------
Statistics
--------------------
Str 24, Dex 24, Con 15, Int 3, Wis 12, Cha 6
Base Atk +8; CMB +15; CMD 33 (37 vs. Trip)
Feats Dodge, Improved Natural Armor, Improved Natural Attack (Bite [Leopard]), Mobility, Multiattack, Toughness +11, Weapon Finesse
Skills Acrobatics +12 (+8 jump), Climb +12, Perception +7, Stealth +13 (+4 in Undergrowth), Swim +11
Languages
SQ devotion +4, multiattack / extra attack
Other Gear Amulet of Mighty Fists +2, Belt of Giant Strength +4, Bracers of Armor +2, Ring of Protection +3
--------------------
Special Abilities
--------------------
+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Dodge
Evasion (Ex) No damage on successful reflex save.
Improved Natural Armor
Improved Natural Attack
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Tricks Attack, Attack any target, Defend, Down, Guard, Heel, Perform, Seek
Trip (Ex) You can make a trip attempt on a successful attack.
Weapon Finesse

Appearance & Background:

age: 17
ht: 6'4"
wt: 280lbs
eyes: iridescent blue/violet to deep purple depending on emotional state
hair: formerly a sandy blond, shining as if flecked with gold in direct sunlight, now a mottled chestnut brown)
skin: tanned

Parents: currently residing in Varisia.
Brother: Azhar's brother came into his life shortly after he was born. Growing up his brother often got into mischief and Azhar often took it upon himself to get him out of it, whether through taking the punishment himself or dealing it out in kind when necessary, he often stood up for his brother, even when he knew his older sibling was at fault. More recently, his brother has been showing a change of heart. Not good, but the tendency towards evil seems to have lifted.

Recent events:
It was time to leave. Azhar knew it even before their parents "encouraged" them to find their own path. They caught a ride on the ill fated "Jenivere" which ran aground under mysterious circumstances on the isle of Smuggler's Shiv off the coast of Sargava.
After many harrowing adventures which rid the dark poison from the land, the survivors were able to attract the attention of a passing vessel. Traveling to Eleder they cleared the name of one of their companions.
Now, they find themselves in West Crown, having just returned the old man safely back to his home where he had spent so many years in exile, but this time of his own free will.
Since leaving the island, Azhar's demeanor has noticeably changed. Although traces of his old self still remain he seems to have lost much of the bright and positive attitude he was once known for. He has become decidedly subdued. Almost as if his brother were not the only one who left his ashen heart behind.
Azhar's hair, which once quite literally sparkled in the sunlight, has become a more chestnutty brown. It's probably dyed.

Skills:

Skills (including armor penalty) Acrobatics +7(+9 jump{+21w/Haste}), Appraise +3, Bluff +2(+FE), Climb +12(+2 more with climbing kit), Craft(Glassworking) +6, Diplomacy +7, Escape Artist +2, Fly +5, Handle Animal +6, Heal +8, Intimidate +20, Knowledge (Arcana) +3, Knowledge (architecture/engineering) +3, Knowledge (Dungeoneering) +7, Knowledge (Geography) +8, Knowledge (History) +3, Knowledge (Local) +3, Knowledge (Nature) +11, Knowledge (Nobility) +3, Knowledge (Planes) +3, Knowledge (Religion) +3, Linguistics +3, Perception +30 (not including FT, FE), Perform (Dance) +10, Perform (Sing) +16, Ride +6, Sense Motive +18, Stealth +31(not including FT), Survival +24(+2 more with Wayfinder), Swim +10

Special Abilities:

--------------------
SPECIAL ABILITIES
--------------------
Retrained - Awesome Blow standard action, awesome blow combat maneuver. If maneuver succeeds against a corporeal smaller opponent, opponent takes damage and is knocked flying 10 feet in a direction of the attackers choice and falls prone. The attacker can only push the opponent in a straight line, and the opponent can't move closer than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle.
Blinding Critical: Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities.
Camouflage (Ex): A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.
Cleave(csf) If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Cleaving Finish If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.
Critical Focus (retrained from Awesome Blow) +4 to confirm critical hits
Damage Resistance, Acid, Cold, Electricity: (5)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dreadful Carnage(csf3) Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected. (The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.)
Endurance (Harsh conditions or long exertions do not easily tire you. Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.)
Favored Enemies:
  • Human:(+6 bonus),
  • Outsiders(Evil):(+2 bonus),
  • Outsiders(Native):(+2 bonus),
  • Undead:(+4 bonus)
    Favored Terrain:
  • Forrest: (+2 bonus),
  • Underground: (+2 bonus),
  • Urban: (+6 bonus) on initiative, Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked
    Furious Focus (csf4): no negative to first to hit on power attack
    Great Cleave(csf2) strike many adjacent foes at highest BAB until miss, AC at -2
    Hunter's Bond animal companion
    Hunter's Tricks: 9
  • Second Chance Strike: if misses with melee attack may roll again at -5
  • Skill Sage: As a free action, the ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.
  • Surprise Shift: The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.
  • Uncanny Senses: As an immediate action, the ranger gains a +10 insight bonus on Perception checks for one round.
  • Upending Strike (Ex): The ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.
  • Vengeance Strike: The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
    Improved Bull Rush
    Improved Critical
    Improved Evasion
    Leadership
    Lunge: increase reach of melee attacks on my turn, -2 AC
    Power Attack -5/+10(+15) You can subtract from your attack roll to add to your damage.
    Quarry (Ex): At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature's type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
    Swift Tracker: track moving at normal speed at no penalty, double move at -10
    Track +8 to survival checks to track.
    Varisian Wanderer: Perform (Sing) +1 to Perform (Sing) checks, Perform (Sing) is always a class skill for you.
    Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
    Wild Empathy +17 (Ex) Improve the attitude of an animal, as if using Diplomacy.
    Woodland Stride: Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
  • Equipment:

    Equipment
    Combat Gear +5 cold iron keen Ancestral Jovar, +1 Morningstar, +1 Lucerne Hammer, Arrows (20), +3 mithral improved shadow moderate fortification Breastplate, Dagger, Longbow;
    Other Gear Ring of Sustenance, ring of Blinking, Belt of Physical Perfection +4, Striding and Springing(added to Boots of Speed), Eyes of the Eagle, Glove of Storing, Unfettered Shirt(), Cap of the Free Thinker(), Alchemist's Fire Flask (2), Antiplague (vial), Antitoxin (vial), Bag, Waterproof (empty), Blanket, winter, Courtier's outfit, Traveler's outfits (waterproofed), water skin, Disguise Kit, Climber's kit, Grappling arrow, Liquid Ice (2), Mirror, small steel, Pathfinder's Kit, 2xRope, silk (50 ft.), Grappling hook, Soap, Bar (50 uses), Weapon Cord

    Claimed Loot: 99,965gp
    +1 Breastplate 675gp
    +1 Morningstar 1154gp
    Drowned Jabe and His Miserable Brothers and Sisters (400 gp) - for Rev
    Anvengen's Edge: +1 keen glaive (claim: 4,154 gp; sell: 5,908 gp) <- Azhar
    masterwork thieves tools (50 gp) <- Azhar (2229 gp v Gravlax's now 2488)
    gold wedding ring (120 gp)
    4x amethysts (each 150 gp)
    2 grave candles (0gp)
    2 (false)identification papers: +2 bluff vs Dottari, Hellknights, nobles or Chelish authorities (600gp)
    1 potion of gaseous form (375gp)
    1 Corianna's Wayfinder (250gp)
    1 dusty rose prism ioun stone (2,500gp) (+1AC, +2cmb/cmd)
    2 Octagonal continual flame gems (240gp)
    1 ceramic facemask depicting the visage of a beautiful Tien woman (25 gp)
    1 The Shipwreck of Hoakrem Krin - +1 bonus on Knowledge (geography) and Survival checks and on all Fortitude saves (0gp)
    2 continual flame crystal lanterns (200gp each)
    1 headband of inspired wisdom +2 (2,000 gp), now +6
    1 amulet of natural armor +3 (increased to +5) (9,000 gp) <- AZHAR
    1 circlet of persuasion (2,250 gp) <- Azhar (for Amaya)
    1 boots of speed (6,000 gp) <- AZHAR
    1 bracers of armor +2 (2,000 gp) <- AZHAR (for Mithra)
    1 cloak of resistance +3 (4,500 gp) - Azhar (30,893gp) v Cassian (43,658gp) <- AZHAR , now +5
    1 headband of alluring charisma +4 (8,000 gp) <- AZHAR (for Amaya)
    1 +3 leather armor (4,580 gp) <- AZHAR (for Amaya)
    w/glamer(+2,700gp)
    w/comfort (+1,000gp)
    1 cloak of resistance +1 (500 gp) <- AZHAR for Amaya
    1 celestial armor +3 (11,200gp) for Amaya
    1 +1 demonbane composite longbow (+5str rating) (4,450gp)
    4 +2 axiomatic arrows (323gp each=1292)
    6 true die user sees color based on alignment (25gp each)
    1 Cloak of Resistance +3 for Amaya (4,500gp)
    1 Amulet of Mighty Fists +2 (8,000gp) for Mithra
    1 ring of Freedom of Movement (20,000gp) for Amaya

    Notes:

    pp:
    gp:1,941
    sp:47
    cp:9

    0 cmw (party) (2d8+3)
    1 csw (party) (3d8+5)
    0 clw
    1 wand of clw for Amaya (0 charges left)
    1 wand of cmw (party) - Amaya (1 charge left)
    1 potion of lesser restoration (party)

    1 ring of Protection +1 for Amaya (2,000gp) is she selling?
    1 ring of Sustenance for Amaya (2,500gp)
    1 boots of Striding and Springing for Amaya (5,500gp)
    1 ring of Blinking for Amaya (27,000gp)
    w/glamer (+2,700gp)