Male Elf Paladin-3
Folks, I want to apologize. I know I've been the weak link more than once in the posting here, often to the understandable vexation of fellow players. RL has been kicking the asses of my family and loved ones, constant hurry up and wait sword of Damocles stuff even when it seems quiet...I wish I could tell you more, but a lot of it just isn't mine to tell. Suffice to say, more #### has gone wrong over the last year than I care to contemplate, and a lot of it isn't resolving anytime soon. That explains my many week plus long vanishing acts in this and other games, but it in no way excuses it. But apologies get cheap after a while. And if I can't keep enough balls in the air, I need to admit I'm just not that good an actor and let a few go. So I'm quitting this campaign. Of course, It's the GM's choice on what's done with Adular. Frankly, my vote would be death. It makes sense that he would enjoy his afterlife and not return. And that makes him look less like an ass for leaving his lady love, his crewmates, and everyone else in a lurch. It als allows that 'strange energy' for the mythic stuff to 'flow' to the next PC that replaces him if such helps. He could be an NPC....lord knows others have played him better than I. His goods and items would likely be left to be distributed to the crew However, Rain would find that Adular had a wooden carving of Neko, expertly done, with a note of apology for his having been an ass about Drenchport. He'd been meaning to give it to her for awhile now, but his player's #$## schedule interfered. Immortal, especial apologies to you, you've been more than patient. It's been a pleasure to play with all of you, and maybe I will in some of the games I will still be on, but I simply must trim things down, and the one where I'm constantly failing folks as a fellow player seems the best one for starting that.
Male Elf Paladin-3
Sorry, #### hit the fan again this past week, unexpected guests were nice, family car trying to die in the worst way was not. Toilet troubles in a bathroom doing some damage, also not fun. I swear, one day i'm going to win a small lottery just to balance this out. Please someone BOt Adular if you need to.
Male Elf Paladin-3
Adular has spent most of his time with Preperation, and Sandara... he blesses the crew before things are underway, "Besmara, Pirate Queen and joyful plunderer, we ask your blessing upon this fine crew, or at the very least, that ye with hold your blessing from those scalywags we'll be competing again! May the winds favor our sails! May the scent of salt spray keep our wits about us, and woe betide the woe begone who tries to cheat us o the prize!"
Male Elf Paladin-3
Adular would of course send the sending... but he is worried for Dhaavan, Dhaavan: "Lad, I'm afraid I'll never understand the willingess to risk chains on your very soul. The body maybe born into slavery, but your soul is yours... I worry you barter it too cheaply when you risk it so even if you mean to aid others by it. It's a not a matter of just fear, it's a matter of treasuring the most sacred part of you...but.." A sigh "You're still our crewmate. I'll help you anyway I can. Hope you don't mind me seeking an escape for you."
Male Elf Paladin-3
Dhaavan: "Ah, don't mind me. Just frustrated... I asked the others to stock up on scrolls and wands to counter things like restorations, poisons, curses... and got blown off... now this recent situation proved me right... and it's being corrected, but there are times I feel like everyone has this crazy notion that I'm going to have what ever spell they need it when they need it and make me feel like if I don't have it ready, it's somehow me fault... so I'm feeling a bit like they consider me a healing rod that doesn't work to their liking... don't worry, it'll pass"
Male Elf Paladin-3
"Ye did?" To the Captain, "Good to know, does take a worry off, thank ye." Dhaavan: Quote: I got a few spells I'd like you to request from Besmara in the morning. Specifically a ward of dimensional binding, another spell to grant you greater connection to her to strengthen your ward, and another to increase my force of will. I gotta prep for some casting I've got to do. I'm looking for owls wisdom for you to buff your casting, Dimensional Anchor, and Eagle Spleandor for me. Adular sighs, [B]"I'll see what I can do, no promises... she's got a plan of her own sometimes. At least the wand means I don't have to stock up on just one spell over and over again... pain in the ass that is." it would appear something is rubbing him a bit raw about something, but he's trying to put it behind him.
Male Elf Paladin-3
Variel Nightstorm wrote:
"That's fine thinking, Captain," Adular concurs, "Seems to me ships sometimes need emergency healing as well. A dispel magic mayhapys, either in one of our heads or on a scroll might also be wise, in case some other ship tries a bit of a cheat on US eh? Odd fogs or the like?"
Male Elf Paladin-3
Amen-set Neitaker wrote:
At that last, Adular nods, and gives a nod of respect. What more can be said beyond those words of shared wisdom? ............ At the lady's greeting, he bows, "It was most interesting."
Male Elf Paladin-3
"I think I best get to praying as soon as possible and restore what I can of those in need such as Poor Ramen-set and yourself, Flynn. Sandara might have a few more spells... and by the by? We need to find some wand o lesser restoration next time we make it to market. Damn leeching forces cripple us even when I have the spells ready like I did this time, and could kill us as the good marksman said. " Adular said [B]"As for planning otherwise, well, planning is why I put the captain's brains back in his head as a priority." Wryly.
Male Elf Paladin-3
"Nice to meet you lads, Adular Bluth, cleric of Besmara, and lad who is wishing he had really pressed for some requests he made ealier..." Seeing the dim look in his Captain's eyes, he works on Variel. "Let's get your wits back into ye, Captain." Restoration ALL of Variel's Intelligence
Male Elf Paladin-3
Rain Taneththir wrote:
"Forgive me, Rain... but I can fix one of those with the spell I have, not all. Tell me which, and I'll pray for it." He puts a hand on her shoulder energy flows. Which ever one Rain selected gets restored 1d4 ⇒ 2 points
Male Elf Paladin-3
Rain Taneththir wrote: Enjoy your guests, Adular. Wish I could say I did. Nice enough folks, but we were expecting two, and with minimum warning they upped to 5 causing us to scramble for bedspace. Add to that an extra night more than expected, and I admit to feeling less than happy with them.
Male Elf Paladin-3
As soon as he could, Adular uttered his spell "Besmara curse thee" and touched the foe he had closed on Bestow Curse, DC 17 Will Negates, If failed, then Zarskia (?)has a -4 on attack rolls, saves, ability and skill checks...
Ugh. That roll to hit
Male Elf Paladin-3
Adular's player has his internet back, and hopefully his health ;) Adular goes into the room where Dhaavan, Jiro, and some fellow he doesn't know well are...seeing the woman with the greyish stony skin menacing his friends, the still invisible Adular moves towards her And I believe thats a double move to the square north of her and my full action. I'm hoping to get close enough to cast bestow curse on her next round
Male Elf Paladin-3
Thanks for the head's up on that. I know I can be slow at the best of times, and between the heat and medical trouble, now is not the best of times. Please feel free to redirect Adular as needed so he doesn't get in the way in the future if you need to. :( Again, apologies, I've been extra unreliable of late
Male Elf Paladin-3
Quote: "After the battle, Jamba pulls out a wand (infernal healing) and casts a spell upon himself. "Needin' ta find ya frien'" He helps the group look for Dhaavan. "Aye, pretty fellow by the name of Dhaavan. He's our first mate... say, you're a handy fellow to have around in case we ain't takin time to say. Thanks for the hand."
Male Elf Paladin-3
Put up a post mostly to get the heck out the way. THe map is hard to read so mostly I'm having him check rooms. As he's invisible, I don't know if he'd trigger an attack or not. And sorry folks, bad timing for the trip it seems. Please, feel free to bot (Probably as a healbot) Adular as needed if my infrequency is slowing things down. :(
Male Elf Paladin-3
Adular moves however needed to stay out of the way of his compatriots, mmoving further trying to find the first mate as ordered earlier... Finally in DC... not sure how much time I have to post so feel free to bot if the pace picks up and I'm not here. Action :move and search.
Male Elf Paladin-3
Adular, who is still invisible, makes to move near Variel looking for a way further back to look for their first mate Full move action I believe. He hasn't attacked anyone yet so still has time on his invisibility spell. Not sure he can get past all the guards to where Dhaavan is, but we'll see.
About Azhar Mithra Amin..
Azhar:
AZHAR MITHRA AMIN
Male Aasimar Ranger (Skirmisher) 16 NG Medium Outsider (Native) Languages Common, Varisian, Celestial, Draconic Init +4dex,+1 trait+FT; Senses Darkvision (60 feet); Perception +28 (FT:+6/+4/+2, FE:+6/+4/+2/+2)
--------------------
Mithra:
Mithra Male Leopard N Medium Animal Init +7; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 33, touch 23, flat-footed 25 (+7 Dex, +1 Dodge, +10 natural, +2 bracers of armor, ring of Protection +3) hp 121 Fort +9, Ref +14, Will +4 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft., sprint (1/hour) Melee Bite (Leopard) +17 (1d8+9/x2) and . . Claw x2 (Leopard) +15 x2 (1d3+9/x2) Special Attacks trip -------------------- Statistics -------------------- Str 24, Dex 24, Con 15, Int 3, Wis 12, Cha 6 Base Atk +8; CMB +15; CMD 33 (37 vs. Trip) Feats Dodge, Improved Natural Armor, Improved Natural Attack (Bite [Leopard]), Mobility, Multiattack, Toughness +11, Weapon Finesse Skills Acrobatics +12 (+8 jump), Climb +12, Perception +7, Stealth +13 (+4 in Undergrowth), Swim +11 Languages SQ devotion +4, multiattack / extra attack Other Gear Amulet of Mighty Fists +2, Belt of Giant Strength +4, Bracers of Armor +2, Ring of Protection +3 -------------------- Special Abilities -------------------- +4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions. Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments. Dodge Evasion (Ex) No damage on successful reflex save. Improved Natural Armor Improved Natural Attack Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Mobility Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge. Tricks Attack, Attack any target, Defend, Down, Guard, Heel, Perform, Seek Trip (Ex) You can make a trip attempt on a successful attack. Weapon Finesse Appearance & Background:
age: 17 ht: 6'4" wt: 280lbs eyes: iridescent blue/violet to deep purple depending on emotional state hair: formerly a sandy blond, shining as if flecked with gold in direct sunlight, now a mottled chestnut brown) skin: tanned Parents: currently residing in Varisia.
Recent events:
Skills:
Skills (including armor penalty) Acrobatics +7(+9 jump{+21w/Haste}), Appraise +3, Bluff +2(+FE), Climb +12(+2 more with climbing kit), Craft(Glassworking) +6, Diplomacy +7, Escape Artist +2, Fly +5, Handle Animal +6, Heal +8, Intimidate +20, Knowledge (Arcana) +3, Knowledge (architecture/engineering) +3, Knowledge (Dungeoneering) +7, Knowledge (Geography) +8, Knowledge (History) +3, Knowledge (Local) +3, Knowledge (Nature) +11, Knowledge (Nobility) +3, Knowledge (Planes) +3, Knowledge (Religion) +3, Linguistics +3, Perception +30 (not including FT, FE), Perform (Dance) +10, Perform (Sing) +16, Ride +6, Sense Motive +18, Stealth +31(not including FT), Survival +24(+2 more with Wayfinder), Swim +10 Special Abilities:
-------------------- SPECIAL ABILITIES -------------------- Retrained - Awesome Blow standard action, awesome blow combat maneuver. If maneuver succeeds against a corporeal smaller opponent, opponent takes damage and is knocked flying 10 feet in a direction of the attackers choice and falls prone. The attacker can only push the opponent in a straight line, and the opponent can't move closer than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle. Blinding Critical: Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save is equal to 10 + your base attack bonus. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness, or similar abilities. Camouflage (Ex): A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment. Cleave(csf) If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC. Cleaving Finish If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat. Critical Focus (retrained from Awesome Blow) +4 to confirm critical hits Damage Resistance, Acid, Cold, Electricity: (5) Darkvision (60 feet) You can see in the dark (black and white vision only). Dreadful Carnage(csf3) Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected. (The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.) Endurance (Harsh conditions or long exertions do not easily tire you. Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.) Favored Enemies: Favored Terrain: Furious Focus (csf4): no negative to first to hit on power attack Great Cleave(csf2) strike many adjacent foes at highest BAB until miss, AC at -2 Hunter's Bond animal companion Hunter's Tricks: 9 Improved Bull Rush Improved Critical Improved Evasion Leadership Lunge: increase reach of melee attacks on my turn, -2 AC Power Attack -5/+10(+15) You can subtract from your attack roll to add to your damage. Quarry (Ex): At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature's type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour. Swift Tracker: track moving at normal speed at no penalty, double move at -10 Track +8 to survival checks to track. Varisian Wanderer: Perform (Sing) +1 to Perform (Sing) checks, Perform (Sing) is always a class skill for you. Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round. Wild Empathy +17 (Ex) Improve the attitude of an animal, as if using Diplomacy. Woodland Stride: Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Equipment:
Equipment Combat Gear +5 cold iron keen Ancestral Jovar, +1 Morningstar, +1 Lucerne Hammer, Arrows (20), +3 mithral improved shadow moderate fortification Breastplate, Dagger, Longbow; Other Gear Ring of Sustenance, ring of Blinking, Belt of Physical Perfection +4, Striding and Springing(added to Boots of Speed), Eyes of the Eagle, Glove of Storing, Unfettered Shirt(), Cap of the Free Thinker(), Alchemist's Fire Flask (2), Antiplague (vial), Antitoxin (vial), Bag, Waterproof (empty), Blanket, winter, Courtier's outfit, Traveler's outfits (waterproofed), water skin, Disguise Kit, Climber's kit, Grappling arrow, Liquid Ice (2), Mirror, small steel, Pathfinder's Kit, 2xRope, silk (50 ft.), Grappling hook, Soap, Bar (50 uses), Weapon Cord Claimed Loot: 99,965gp
Notes:
pp: gp:1,941 sp:47 cp:9 0 cmw (party) (2d8+3)
1 ring of Protection +1 for Amaya (2,000gp) is she selling?
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