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Adney de Montchele's page

294 posts. Alias of Edelsmirge.


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Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

How close are we to level 8? I might have to retrain a skill to diplomacy but I wanted to wait to 6th lv for Adney to get his next versitile performance for two more skills. If I have to retrain it and train it back again that wouldnt be the worse but not the best either


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney will make his way around and see what information he can follow up on for the murder.

know local: 1d20 + 12 ⇒ (3) + 12 = 15


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

the bard stayed outside and watched the pegasi while we were talking in here which I would remind everyone if


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Let me get a look Adney says and bends down a bit to see what he might know.

know planes: 1d20 + 12 ⇒ (1) + 12 = 13

Don't know much about history.... On this unicorn.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

now you take it to mount doom and cast the ring into the fires from which it was forged...

time to break a glass heart


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

we don't have long to find it but it should radiate magic

Adney casts detect magic and looks around


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Round 4

Adney starts performance to give everyone inspire courage +2 to hit and +2 to damage and uses his move action to get back as he is not meant to be fighting in melee with things like this getting 10 feet away.

round 5

Adney stops inspiring courage allowing it to linger and casts obscuring mist using a smoke stick as a component and then starts fire dance allowing his friends tonsee thru smoke (as well as granting 20% cover)


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

round 3

Adney says we also have to find a phylactery and destroy that as well!

perc: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

round 1

know religion: 1d20 + 12 ⇒ (19) + 12 = 31

Adney will try to figure out what to do to put these spirits to rest.

round 2

Adney will cast cure light wounds and move to Flouncy and touch him

clw: 1d8 + 5 ⇒ (3) + 5 = 8


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Round 5: Adney does a move action to the edge of inside the mist and a move action to restart bardic inspiration at +2 to hit and +2 damage while seeing through mist continues lingering.

Round 6: Adney let's the most vision linger it's last round and continues to inspire courage for free and also will look over the group saying anyone need healing?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney on round 5 says are all the enemies dead? if not he starts back with the first performance allowing his friends to see through the most and then will stop the performance and use lingering performance to continue it two more rounds.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Round 1: Adney pulls a smoke stick and tinder twig.

Round 2: Adney casts obscuring mist with the lit smoke stick as a component.

Round 3: Adney performs the fire dance allowing all allies to see through smoke and smog but not enemies and ends the performance which lingers two more rounds.

Round 4: Adney stays in the obscuring mist and performs inspire courage and then ends it. Everyone gets +2 to hit and damage for the next three rounds and can see through the obscuring mist for the next two while the trees cant. See obscuring mist for miss chance.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

know nature: 1d20 + 12 ⇒ (15) + 12 = 27

Adney bends in and whispers to Rognar about the trees and how to do conservation and logging at the same time.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Adney smiles at this and says I could use some extra rations, some water canteens, and some mode of transportation I'd we are not walking?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

He just arrived!


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

A happy smiling fellow carrying signet rings for everyone in the party returns from the keep handing a ring with two axes to Koldur and a ring with grapes in a horn of plenty to Rognar. He lights a candle and hands the ring to Rognar and says I have asked special to carry these here with assignment from the council to travel with you and assist your lordships as I can. I cook and have unseen servants for making camp!. see the note to Rognar from the GM above for ring info


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

When shall I introduce the bard to court as a follower of Halcamora looking for a certain cleric to go along with?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Hey GM, here is my cohort for the leadership skill. Ive gone with bard


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Well I wish to say thank you for the game then. No one is perfect and I am sure I could have done better as well. If you get another game going let me know because I do enjoy your style.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Well I am interested in some manner of end of summary and if there is some necromancy of this thread I am here for that too


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Montage for the characters to extract from the fight and move forward in the plot?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz has a wolfish expression now on his face smiling from ear to ear as he looks for another target among those who found it funny to laugh at him.

punch: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d6 + 3 ⇒ (2) + 3 = 5

Clem continues to run right for the door and jump outside to escape the puke smell and food all mixed together not up for a fight.

Durr still keeps on trying to escape!

get out of the grab: 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Young Clem continues running for his life and does a drive by grab and pie to some unsuspecting guards face!

pie to the face: 1d20 ⇒ 6

Durr meanwhile gets grabbed and tries to weasel his way out!

let go: 1d20 ⇒ 16


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz grabs the first guy he can find who laughed at him when he was making his introduction and punches him like he was chopping down a tree!

punch: 1d20 + 3 ⇒ (15) + 3 = 18

damage: 1d4 + 3 ⇒ (2) + 3 = 5


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz init: 1d20 ⇒ 16

Clem init: 1d20 - 2 ⇒ (19) - 2 = 17

Durr init: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

sorry bout that cheese: 1d20 + 1 ⇒ (3) + 1 = 4
Young Clem looks at the old fella and then finally just shrugs and says hey sir, that guard has your cheese and then runs after the offending departing cheese like a maniac.

I never said your wife was good looking to begin with: 1d20 - 1 ⇒ (9) - 1 = 8. Meanwhile Durr looks at the manhandled woman and says ever heard of the bard Rodney of Dangerfield? He had the best one liner. Take my wife... No seriously will ya?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

I wanted to give others a chance to post and not monopolize things too much


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

At this point Clem is a big sea sick from this whole thing as the rank smell of vomit wafts across the room. He puts his hand down and flips a hunk of the nastiest cheese into a guard who didn't get sick!

cheese flip maneuver: 1d20 - 1 ⇒ (7) - 1 = 6

Durr at this point looks bad and smells worse so he grabs some poor unsuspecting lady near him to hold himself up and aims her at a guard as he breathes on her saying so sorry ma'am didn't mean to fall over here his rancid breath right in her face as he then quickly points her at a guard close by.

sick lady maneuver: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Durr disgusting maneuver con check: 1d20 + 1 ⇒ (18) + 1 = 19


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

When the table gets shoved Clem sits on the other end trying to bury the table right into the guards stomach.
1d20 - 2 ⇒ (4) - 2 = 2

Meanwhile Durr "slips" and hits a chair and tries to slide it into the guard as he flops he coughs out and spits a bunch of food into the guards face with an oof!

clutz: 1d20 + 1 ⇒ (10) + 1 = 11


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Smacked by gracelessness lol. That's the best. I don't have many more ideas short of Daniel jumping out a window like the cowardly lion


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

the Fitz interlude

Fitz has no social graces at all being from the woods and says I am Fitz called Wolf by my friends and I am a logger from Northferry, your lordship. My pop is a logger foreman named Halfhand in account he lost a couple of fingers fighting off a wild boar so that's my last name Fitz Halfhandson and my mother is a beauty, Yeoman representing the court here who fell for my gruff old father and her name is Candace Fitz stops and takes a breath and realizes he is babbling.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Clem init: 1d20 - 2 ⇒ (14) - 2 = 12 Daniel has been so helpful that Clem will fall against the guard spilling his drink as Daniel starts running away.

Fitz takes the distraction as a good way to bow to the lord at the table and say Your lordship, didn't mean to interrupt but with everything going on I have some firewood and torches along with my axe and climbing gear, but I don't have coin for the journey and the wizard says things are gonna be hard. May I beg for some gear from you to help me and the others to succeed?

Durr watches the whole thing with an eye towards the whole mess but will take up some soup and pour it out of his bowl to make it harder for the guards to get anywhere since he grew up on the wrong end of the street init: 1d20 + 1 ⇒ (13) + 1 = 14


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Just a moment of all our time: I wish now to salute in honor all military fallen in the line of duty who have purchased tomorrow's freedom and every day leading to and from this day. I raise my cup to the true heroes I served with who never held their parents, their spouses, or their children another day so that I might stand here now to salute them.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

I have enjoyed the pace and the deep sense of mystery. I will need to get cold weather gear mostly because I do not read others info.


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Young Clem and Daniel:
Young Clem hits the party with Daniel and as things get hopping Young Clem will be the wing man here as Daniel has been making him better and helping him make coin for days. He helps take out the best friend who gets in the way. He charms the mother with fine stories of how lovely she looks. He "accidently" spills the soup on the jealous suitor who tries to get in Daniel's way, and finally he falls on the sword with the last defense of the not so good looking but in the way sister and takes her for a spin on the floor and more!

cha: 1d20 + 1 ⇒ (6) + 1 = 7

Durr:
Durr is clueless about everything and sits with the young kids making more keep sakes for them because he loves the kindness he never got as a kid and seeing their happiness makes him happy. Little does Durr know that being nice to a little brother might grab him the attention of an older sister has him out kicking the coverage a bit and with a girl no one figured he might dance the night away with in every way!
make keep sakes: 1d20 - 1 ⇒ (12) - 1 = 11
cha: 1d20 - 1 ⇒ (15) - 1 = 14

Fitz The Wolf:

Fitz knows he is on the trail of something important, so important that being at a ceremony to become an adult that he has been waiting for is not that much to him. The answer to that girl's death was in those patterns and in the strange fae. Everywhere he turned that damned thing was there. It wanted him or needed him to find the answer but it couldn't tell him right out. It was like chopping at a tree with a knot. You have to go around what you can't get through. Fitz starts small putting in the ropes around his tree by looking for someone who should have been with the princess but wasn't. Someone who would want to fix a wrong bad. He moves around the party setting up his tree for chopping to find that person and to start small talking about the carriage being so intact and bursting from the inside out like he heard, about the spirals leading to the center of the thing, and finally when he has this tree right where he wants he brings it down talking about the wee folk and that they are involved and how one of them is trying to show him around the spiral to the other side of it where the answer is.check: 1d20 - 2 ⇒ (6) - 2 = 4


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Well Fitz shared with a superior at the wagon site about seeing a fey and had no response so he figures he will get seen as nuts if he says anything


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

I am a bit stuck with where to go with things really


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

durr:
Durr will look for some scrap and make some toys and rememberances for the ceremony to sell profession: 1d20 - 1 ⇒ (15) - 1 = 14

Young Clem:
Clem will once again look to tell stories and make a few coin. perform oratory: 1d20 + 1 ⇒ (16) + 1 = 17

Fitz:
Fitz will gather more wood for the festivities for cooking and what not.profession: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz:
Fitz goes to Blizzard after while they are on the road and explains to him that two small folk talked to him telling him he was on the right path in following the wood shaving patterns


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Did Fitz find anything when he crossed to where the fey was telling him to before we left?


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz:
Fitz stares for a long moment unsure what to do but then shakes it off and follows it's diections to the other side of the road to continue to look around. perc: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Durr:
Durr follows orders but continues now to search the interior of the carriage seeking to find anything he has missed. perception: 1d20 - 1 ⇒ (13) - 1 = 12

Fitz:
Fitz looks around the woods to see if there are any tracks leading in or out besides their own.survival: 1d20 + 2 ⇒ (16) + 2 = 18

Young Clem:
Clem moves past where the carriage was coming from on the road making sure he goes around all the mess and looks around for a place anyone might have waited in ambushperc: 1d20 ⇒ 4


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Durr says I'm a locksmith and this thing took no damage from the inside, almost none at all. The compartment is still safe, but it looks like something did a lot of tearing up around it. Is there any report of hidden compartments inside the coach?

Durr will try to find one.

search for secret: 1d20 - 1 ⇒ (12) - 1 = 11


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

And again is hiding as to not give that away...


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Perhaps the lady had a false person travelling as her for the interior to be so safe and is still hidden within...


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz moves forward cautiously following along his eyes scanning not really ever having seen death like this except to hunt. He thought out loud slaughter. What did this here didn't do it for food, but for the killing.

perc: 1d20 + 2 ⇒ (4) + 2 = 6

Young Clem looks from afar trying to see things cause he isnt getting anywhere near that!

perc: 1d20 ⇒ 7

Durr walks around it looking for any locks broken inside or outside the carriage.

perc: 1d20 - 1 ⇒ (20) - 1 = 19


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Daniel and Young Clem:
my name's Young Clem from Northferry and that's the finest fiddling I've hear besides my ol grandpa Old Clem who is a bard of some reknown. This is his fiddle here. If something happens to me I'd be obliged if you take it back to him, and until you get there you use it if I'm gone


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Fitz:
In the morning Fitz will grab some breakfast and then head on over to the alchemist Pardon Sir, the quarter master asked me to come over and have you treat these torches for the younglings test. Fitz will hope to get that done.

Durr:
Durr will head back to the cook and say if I did a bit of work for you today could I get a whole kit for trail cooking off ya?

Young Clem:
Clem will keep trying to keep the recruits spirits up with some stirring oratory of heroes past! performance: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Bard 5 flame dancer 46 hp max, F 3, R 5, W 5 AC 19

Can you give me the full list of supplies that Fitz gets?

Also supplies that all recruits get from the Captain?

Lastly Durr gets a pot and metal spoon from the cook?

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