Uzbin Parault

AC Visurrian's page

45 posts. Alias of Brayden Green.




A few things. The first is that this will be hosted on Roll 20 (roll20 dot net). My maps and handouts are all there, and they are making some better posting features. It will be a PbP, with the option of getting together and fighting the BBEG fight once in a while, if everyone wants to and is open to it. I love the paizo site and the community, and I wish they had something like that here, but they don't. Simply put, botting players (for vacations, etc) is just all better over there. I check and post quite often from my phone and it is very good over there for mobile devices, and not so much here, as I think we all know.

With that said, I would like to check interest. I may have a few of my players from that game joining into my Kingmaker (if they show interest, that is) and they will probably filter in and rp with you all.

I want a max party of 5.

I am not a number counter, and I am much more interested in good RP, then battles. We battle, because that is part of telling the story, and I understand and respect that there are those of you out there that love plus one's and such, and that is great. It is important for you in joining a game of mine to understand that I am not that person, (though I am willing to learn, and flexible - not a pushover, just flexible) so IF it bothers you if your GMs don't know more than you do, we might not be a match. :)

My House Rules for anyone curious:

My House Rules for Pathfinder PbP – Brayden Green
The Main Ones

Have fun (both the players and the GM), and keep the game flowing.
No backstabbing other players, and no intentional player deaths by other players will be tolerated. Swift and immediate stoppage of the game will happen, including ejection of the player. We are here to have fun, and that is not any fun for the person receiving the harm. If you like that kind of thing, go out into the desert and strap M-80s to a cabbage patch kid or something… I’m fine with your PC having secrets, and subplots from the other PCs, but always remember that this is a team game, so let’s keep things in that spirit.

There is no such thing as “winning” or “losing” when it comes to RP. If you are RP’ing, and enjoying time with friends, you are already winning. We are creating a story together. Have you ever seen a story where the characters absolutely ran through everything they every came across, didn’t have adversity, and had zero character growth? Most of the best stories have adversity, intense struggle, and – yes - even deaths that need to be avenged. If you are looking for something to “win” every single time, head to your nearest game console and start twiddling thumbs. I’m not your enemy. We happened to be on the same storytelling team.

Player related stuff

I am okay with evil characters, as long as you know how to play them. Most people don’t, so they don’t get them. An evil character, played correctly, would never ever be discovered as evil by the party. He/she would know that it is in its best interests for everyone in the party to respect/love/admire the person, so that they could use that for further gain. In fact, portrayed “correctly”, the evil person in the group might be the one doing the MOST good. I don’t want to casually wade into philosophy, but evil characters don’t actually see themselves as evil. They see the world a different way and understand things differently, and they are aware of that. If you aren’t a douche, then you can play an “evil” character if you choose. If you are, then you can’t. Remember that this is a team game, and as such, keep in mind my first rule to have fun. Killing other characters will not be tolerated. Abandoning other characters to an otherwise avoidable death, simply because you want to, will not be tolerated. Evil characters using the party in a non-cohesive way also will not be tolerated, and warning will be issued.

All players are required to have a DETAILED backstory, (that makes sense w skills and traits selected…) or they will not be cleared to play. I draw inspiration off of the backstories, and take a lot of time to involve your characters in the flow of the game. It makes it more fun for me as a storyteller, and for you as the co-storytellers in this game/world that we are writing one session at a time.

All PCs are required to read any material the GM decides is pertinent to the main portion of the campaign. (Normally just the players guide, but sometimes it may be a little more). There will be an opportunity for the PCs to prove they have read the material before play starts.

I will hold you to your character’s “flaws.” What an absolutely flat game we would have if everyone was 18 and above at everything. Your character “weakness” to me is just as important as your “strength.” I will award good RP of your char flaws, and am readily available for you to pass ideas by me for “approval” on what that might mean for you.

We will be using Hero Points from the APG. They will be given upon leveling, and in “heroic” moments during the game (up to the gm’s discretion). You can augment your ability to get and use Hero Points by taking Hero Point feats. Be advised that villains and BBEG’s will have their share of these to use against you. I like rewarding people for good behavior. I also might reward Hero Points for excellent posts, or for combat ending quickly in real life, or possibly if you flatter me enough. (Hey, I’m honest!)

Out of character talk is allowed in game and recommended (everyone likes a pat on the back for a crit now and then) . I would suggest using parenthesis () to OOC talk.

I like honoring your specific skill ranks you specialize in (and high rolls) with knowledge that only you may be are aware of. Because of this, instead of saying it’s a gem, I will normally post specifically to that poster the knowledge that he or she knows, and they can pass it on to the other players if they choose. I am also okay with a poster saying appraise checks are an automatic “I tell the group” and then I will post it like that to create less work. I will use the whisper feature to tell you things that only you specifically know, so pay attention to how things are written to you.

Paladins do not have to (and are recommended not to) act like stooges all the time. Paladins have come a long way from the way they were created. They are basically walking Dbags, and they were never intended that way. For more, see the part about this being a team game, and having fun above. On a related side note, don’t create characters that hate other character types in the party (ie, a dwarf in the party that hates all elves, and wants them eliminated entirely – and you have an elven archer). It just creates unnecessary conflict, and is rarely ever more fun than it is a hassle.

We have the option of RPing out any “bluffs,” “intimidates,” or “diplomacy” attempts. It makes no sense that a wizard cannot talk reason to another wizard logically because he doesn't have diplomacy.

Combat related rules

I DO NOT LIKE WITCHES, Sam I am. I do not like them on a plane, I do not like them in my game. :) I think they are broken and if you have your heart set on a witch we can discuss it., but it will probably be a no from me.

Many other Houses have a house rule to do “critical fumbles” on a “1” attack roll. That is not going to happen here. You will still get critical hits. (Rolling a “1” and auto-failing an attack sucks bad enough, I’m not a fan of snapping your weapon in half to make you feel worse about it.)

Keep combat (and decisions) as fluid as possible. We will be doing a few things as a group that are PbP specific to help combat not drag on for days or weeks altogether. The first I do is we do a “combat phase” which basically means that when combat is inevitable (GM generated) I will roll INIT for the players and post INIT lineup. I will then take submissions for *everyone* at the same time (because we post at different times of day, and in different time zones) and then I format the round based on what you post. If something that you would have done is already accomplished I will normally do the nest natural selection. (“I want to shoot skeleton A.” if skeleton A is dead then I will have you target skeleton B instead.) This isn’t a perfect scenario all of the time, and sometimes we might need to slow it down, or sometimes I might need to retcon where you are (If I move you one way, but you actually would have gone the other way to try and flank, etc.) In the interest of keeping the story fresh, I am okay with the occasional retcon. I’m not here to kill your characters, or put them in a position to be killed. (That’s your job :P )

I will be posting maps for most combats, and it is the players job to update where you are on the map, or to ask someone else to move them if posting from a cell phone.

I will also be setting a time that I want rounds to be done, and “botting” anyone that isn’t in before that time period. If you all want to, most of my groups also opt in for a 3/4s bot (botting if one player still needs to post but everyone else is submitted.)

We will be using Hero Points from the APG. Worth mentioning here too, as they have combat significance.

Initiative will be rolled by me, and combat order will be shown to the players. All saves will be handled by me, with a vivid description of what is happening. EX: “You feel kind of a sickness in the pit of your stomach." This knowledge will give you the opportunity to cash in some Hero Points to land that DC if you think you need to, or use a re-roll that your character may or may not have. If no re-roll is requested, then it sticks.

Non magical healing: Using “Treat deadly wounds” rules but with one add-on: the downtime. Max HP restored will be capped at 1d6 per healer level per day, if all the rolls are made.
- 8hr minimum rest to completely restore 25% HP (if you make the rolls).
- 1d2 day(s) downtime (absolute bedrest) to restore 50% HP (w successful rolls)
- 1d3 days from 75% to “unconscious from lethal damage” (minimum 2 days, w successful rolls)
- 2d4 to completely heal a character who had received “dying” condition. (minimum 3 days, etc etc)
If you do not take the downtime, character becomes “fatigued.” PC becomes “Exhausted” AND receives “sick OR nauseous” (depending on infirmity) immediately after he/she participates in a combat/vigorous activity after being fatigued as per normal rules.

I am also adapting some house rules from my friend Jake Southworth that I think are great ideas, and I want to list them separately here so that he gets credit for them, although they should go in one of the sections above. I have riffed off of some of them, and changed some wording, but I want him to get credit as my inspiration.

No ability score may be raised above 20 except by magical enhancement (including spells, magic items, etc.). Because, in my mind, a score of 20 represents literal perfection, the pinnacle of mortal achievement. Scores above 20 (for humanoids) should be superhuman and unnatural – it cheapens scores above 20 to have them be more common.
At each level, a player may always re-roll the hit die if it's a 1 or a 2, no matter the hit die. PCs may also opt to take half their level +1 instead of rolling, but must decide to do this *before* rolling.

Crafting: Because crafting, as is, just doesn’t work for PCs at all.
See “Making Craft Work”
The masterwork component of a weapon costs:
Simple weapons: 100gp, instead of a static 300gp.
Martial weapons: 200gp, instead of a static 300gp.
Exotic weapons: 300gp
The masterwork component of armor costs:
Light armor: 50gp, instead of a static 150gp.
Medium armor: 100gp, instead of a static 150gp.
Heavy armor: 150gp
When crafting magic items, the crafter’s caster level must meet the caster level of the item or take a -2 penalty on the Spellcraft check for each caster level that he is short. (a 4th level crafter making a CL9 item takes a -10 penalty for being 5 caster levels short) Because, just as some spells are beyond the ken of a novice spellcaster, some magic items are simply beyond the normal abilities of a novice crafter. And this keeps PCs from farming equipment beyond their normal wealth by level. *This doesn’t mean you can’t find NPC’s to help, because that’s just good role playing.*
The Linguistics skill applies to skill at understanding and learning languages alone, NOT to any documentation or forgery (that’s Forgery). New languages are mastered in steps, not an entire language for each rank.

I.When you put the first skill point into Linguistics for a new language, you gain a rudimentary understanding of that language, meaning you must make a DC10 Intelligence check in order to understand spoken/written forms of that language and you cannot speak any but the simplest phrases, and probably with a horrible accent.

II.When the second skill point is applied to Linguistics for that same language, you have learned the language and you can speak, understand, and read it without difficulty, but with a noticeably foreign accent. Technical text and exceptionally flowery language (as in poetry) may still require a DC10 Intelligence check, according to GM discretion.

III.A third skill point may be put into Linguistics toward a specific language to attain complete fluency (even the most technical writing/speaking is understood) and to adopt a flawless native accent in that language granting a +2 circumstance bonus to Bluff and Diplomacy checks against native speakers when you speak to them in that language. This does not apply to “common.”
All characters start with Common at rank II (there is no rank III for Common) and their racial languages at rank III. Bonus languages taken at first level due to a positive Intelligence modifier start at rank II. Linguistics still applies to attempts to make sense of script written in an unknown language, as explained in the Linguistics skill entry. Because learning a whole language in a few days (or even weeks) is retarded, even for heroes.

There is a new skill to be added, Forgery. Forgery is an Intelligence-based skill and is a class skill for Bards and Rogues, and Aristocrats and Experts. The Forgery skill can be used to both create and to recognize forgeries. The Forgery skill works as explained within the Linguistics skill entry (Core Rulebook 101). When forging a document, the GM will make a secret Forgery check to determine the Sense Motive/Forgery DC of the document, though the creator will certainly know if it was well-done or if it’s rubbish. If the document ever comes under scrutiny, the scrutinizer must make a Sense Motive/Forgery check (whichever bonus is higher for the scrutinizer) against the DC determined at creation to recognize it as such, or a Wisdom check if he has no ranks in either skill. Because being skilled with languages doesn’t really have much to do with creating/recognizing forged documents, although it would admittedly help in making/recognizing a forgery in a foreign language. It makes more sense to me, personally, to have them separate. I speak 2 languages and understand the basics of a few others, and I couldn’t forge a passport.

All PC casters get 2 additional cantrips/orisons. (Memorized casters have 2 additional 0-level slots. Spontaneous casters begin knowing 2 additional 0-level spells.) These are such dinky spells anyway that it won’t unbalance anything and it’s more fun to have more access to them.

At 1st level, all characters receive 3 extra skill points to represent background experience, training, and hobbies. Skills are not game breaking to have too many, but it can make things boring to have too few.

A PC cannot be taken from conscious to dead in a single hit. Anytime a PC takes damage that drops him into negative hit points, no matter how far (yes, even -100), he simply falls unconscious at a -1. This will not apply if/when a monster confirms a crit with a natural 20, if that should ever happen, though highly unlikely. At that point, you were supposed to die. (This game isn’t about death, it is about life and overcoming death.)

When it comes time to sell items and loot, characters will not be guaranteed half of the book’s listed value. You will make an Appraise check to see if you have any idea how much something is worth. A merchant will then make you an offer based upon his want/need for the item, which you may accept or reject based upon your own valuation. Because this makes an otherwise useless skill (Appraise) relevant and it encourages you to develop relationships with merchants you feel treat you fairly. Feel free to get creative though – there’s more than one way to figure out what something is worth, in-game.

Any character that has reached what that race considers to be “middle aged” (per p.168 in the CRB) gets +2 appraise to start out. (+4 to “Old” and +6 to “venerable”)

If a character seeks to multiclass into a new class or to take on a prestige class, he/she must seek out a trainer. There will be time and cost involved. This is not to discourage multiclassing and prestige classes. It just makes these things more of a realistic change in career. A ranger, for example, would need someone to show him how to use arcane magic before he could multiclass into wizard. And chances are that person won’t do it for free. I am also okay with someone RPing out a multiclass with someone in the party as a template, but it needs to be cleared with me, and it needs to be somewhat of an extensive process. (ie, the character watching as so and so picks a lock, etc)

Char concepts only right now, please don't fully stat out your chars.

Core and APG fine (including races). Everything else upon approval (including races).

Thanks and Happy Gaming!


I'm running a Skull and Shackles game currently on Roll 20 for my home group, and find that I want to add one more as a PbP. We will mostly be doing it as a PbP, but may occasionally meet as a live session (with or without cameras/voice, I have no preference and depends on comfort level of the group) for BBEG boss battles, etc. if the group so chooses. The game will be done explicitly on Roll20 dot net (all my maps and material is there sharing between the two games). IF you aren't familiar with roll20, or haven't ever played there that is NOT a dealbreaker. You will be posting once or twice a day, so you will need to get in the habit of going there frequently. Posting from mobile works well as long as you have a "newish" device that is good enough to do so.

We are looking for probably at least one or two players.

My players will be picking based on character concept and roleplay. I don't want statblocks here. It is a pretty RP heavy group, so that should be a focus.

Any questions for me are welcome. To give you a small sense of my style, I am much less concerned with statblocks and/or killing PCs, and much more concerned with creating a story together.

You are in the Formidably Maid, awaiting "invitation" to join a pirating crew, for that is what you want to be... A pirate! (my players will be filtering in unannounced, but make yourselves at home until they do, and bounce any questions that you would like off of me as well in the meantime.)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Players to be added. Dot when selected.

:)


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Starting a discussion thread for the current players to discuss who they like in the recruit thread, and possible choices.

I will shortly be tired of relaying to each individual what each other member of the group is thinking, haha.


1 person marked this as a favorite.

Hey everyone! We are starting up a Serpent's Skull PbP. We will be selecting players towards the end of this week (By Sunday the 19th, if not sooner). We have 2 players currently, and some invites we are waiting to hear back from. We have anywhere from one to four open slots. The players will be selecting, not me. We are expecting an average of 3 posts a day (weekends, holidays and birthdays will be lighter, but you are expected to check in on the weekends and see what is going on) It will be worth it! These players are RP heavy, and it is a lot of fun (With that being said, if you are hack and slash and rush on to the next level up, this game might not be your cup of tea.)

As a GM, I tend to be very RP heavy and a lot less "rules lawyer," though I do play one on tv. The most important thing to me is the story that we create, and I care much less about stats and things of that nature. I am open to suggestions, but I also won't be bossed around. This is something that I do for fun, and to interact with interesting people. I'm not a fan of actual trolling or bullying in any of their forms. (If you have a personality conflict with people that know less than you about the entire codex of things, then you also should probably not apply.)

SO LET'S GET THIS RECRUITMENT GOING!!!

Let me help you know what they are looking for (so you can get picked). They are #1 looking for dependability (responding to inquiries, posting counts, and thread involvement, etc). #2 roleplay and interesting characters with backstories. Everything after that falls into place.

They will be filtering in this thread with the crowd and will pick based on the criteria mentioned above and "good party fit", and I have no intention of telling you who they are. (So therein lies the game!) I will be here to answer any questions about the game or our play style. Thanks for checking us out! (20 point buy, CRB APG on the table, everything else ask for submission - it will most likely be approved . Don't worry so much about picking out traits and stuff now, you will have a few days to fully stat out a character IF selected. We are looking for solid ideas and backstories right now. Spoiler me for any specific questions you don't want anyone else to see.)

GOOD LUCK, AND HAVE FUN!!!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Heyo!

So far in carryover we have Shilyn, and Amnur confirmed. Lore and Thad declined for reasons of being in too many groups. I have a pending invite out to lauranna and mylvie.

I would propose (to shilyn, mostly, as amnur knows already and the rest of the group is still pending at this point) that we add 1 of my friends from my home group, as he has expressed interest in play by post. his name is Jake, and he is solid. he is actually single handedly responsible for getting me into Pathfinder. would you be okay with this Shy?

if so, then we are both waiting for current companions, and looking for replacements if they don't pan out or answer back, and I have a recruitment thread started with you both have already found.


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Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Starting February 2nd.

Group to be 1/2 carryover and 1/2 picked from recruitment thread.


Level 2(ish) characters.

Looking for active characters that aren't jerks. (The PCs or the people playing them ;) )

I just took a group through First Steps, and we need anywhere from 1-4 more slots, depending on how many of them want to continue on. I like to run groups of 5 or 6, as some PFS scenarios I have seen have potential to TPK groups of 4. I am TPK free, and would love for that streak to continue :)

The characters moving on will be choosing their new companions. They will be choosing from this thread... so instead of just saying "interested" consider this thread the application.

Best of luck, and all that. Any questions, feel free to ask.


I was just informed that one of my players has job conflicts and won't be continuing on.

Level one PFS characters only. In fact, they should probably be new. I will be giving first session credit (gold, xp, etc) to anyone that jumps into the game, so you won't need to do any catching up.

Also, I would prefer that this be to those that don't have regular access to PFS, so that they have a chance to play.

GOod luck with the submissions. Let the games begin!


We are starting recruitment for (2) players to jump in on the INTRO series for PFS.

You will be getting credit for the 1st session so that you are on the same level as the others and can continue moving on with the rest of them.

In the group we have a

- Sneaker

- Bruiser

- Bruiser

- Cavalier/Diplomatic type

The group will be voting on a winner soon. PFS rules for submission. If you don't know them, you are welcome to ask.

I am mostly interested in new players, that don't have normal access to PFS, so that they can experience it, too.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Buying phase will start here. Welcome to the second mission!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

New thread here.

New players MUST read the first thread

Dagbur will be jumping over to the other group, so I am opening it up to 2 more players.

Game will start after the "buying" phase. The buying phase will start on the discussion tab.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

We will begin buying before we jump in to the gameplay. Any questions?

Oh, and we will be adding a new player to your group so you can all say hey howdy hey, and all of that.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Official thread.

All players/spots already filled. I will be accepting applications for a "waiting list" on the recruiting thread.

Read the first session HERE

We will be starting after the "buying phase" is complete (to be done on the discussions tab)

1/5

My group just finished the first steps series, and are very hooked. We are graduating to the big leagues, so that means I have a few more questions.

The first scenario I picked was "Voice in the Void".

I know that this has been covered, but it is easier to ask then go digging (I have been trying, but it's too late/early in the am to dig more).

I know that for factions that have 2 missions, one is the success and one is a faction. (I think)

What about the factions that aren't represented?

Thanks.

Any other level 1 conversion helps/pitfalls would be helpful too.

You are all wonderful people. :)

1/5

Not a new GM, not new to Pathfinder. I eat it for freaking breakfast lunch and dinner.

We didn't have a PFS in my area, but we have a FLGS that just moved in, so I offered to start it up, being the wonderfully awesome person that I am. :)

Backhanded comments aside, I am new to the "paperwork side" of things.

I have read the rules guide 3 times, and haven't specifically seen the answer to the following:

They way I am interpreting the buy/sell phase:

  • Heroes kill baddies.
  • Heroes get loot, that goes as "party loot".
  • Heroes also get "Each player gets xx... loot that goes in their personal account (towards the Max gold limit.}
  • Heroes sell EVERYTHING at the end of the session, for half price.
  • Heroes split gold for goodies equally.
  • Heroes have the opportunity to buy common items (like always) and also have the additional opportunity to buy "special goodies" acquired through quests.
  • I sign off on the gp gained and day job boxes.

    Is this correct?

    Also, any "tips" out there to run a "smooth" game, paperwork and all would be appreciated. I feel like I am getting a handle on things, and the players are enjoying! Thursday will be our 3rd session, and we already have to split tables! (7 people last night.)

    Woot! and all that...


  • Opening it up for one more. I am taking a beginning group of PFS players through the intro series. Read some of the gameplay and discussion thread and apply if interested.

    Thanks. (We just started and have a player who dropped for real life stuff)


    Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

    Welcome to the Pathfinder Society. The society is the largest organization of its kind in the world, and has been going for the last 400 years.

    You find yourselves in the city of Absalom, on the Isle of Kortos. (Think: The isle of Crete from ancient Greece.)

    Absalom Pathfinder Wiki HERE - (non required Absalom reading, just knock yourself out if you want to)

    You have made your way through the Pathfinder Society training stage (normally 3 years - sometimes less), and are ready to get out into the world. You have been called by the Venture Captain of the Grand Lodge here, and the 5 of you have assembled as such.

    Player Introductions are in order. Once you have sufficiently introduced yourselves we will get started.


    Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

    Thread started.

    Any questions before we start. You should have read the guide by now.

    If you haven't done that we won't start officially until Monday morning.

    - I am asking you to make a minimum of a post a day, even on weekends.

    Some things that we need to consider:

    In most of my PbP groups we run a "bot failsafe" which means, if we are waiting on one person to confirm a decision, or make a roll, and the other 5 have done so, that the GM has permission to make that roll for you, or say "whatever you guys think" or whatever. (In bot mode, I normally won't put you in harm's way, so it is better than a delay, but you won't be very "effective" if you keep botting.)

    When all of this is said and done, I get to input your # for credit. If you didn't participate very much, and didn't give a reason why in the discussion thread (gonna be out this tues thru thurs on business, sick right now, wife sick right now, etc) then I am going to have a hard time typing your name and number in and giving you credit. I don't want to get a bad wrap for just letting anyone through.


    Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

    Here is the discussion thread.

    THis is the Intro to PFS called "First Steps"

    So you are going to download the guide to pathfinder society, read it, and then create a PFS character.

    If you are playing, this character is due to me by wednesday, with your PFS number. We will start play on Friday.

    - I don't expect this one to be as heavy posting as the other one, like I might not post on the weekends, for example. But we should still try the "once per day" at least, and if you are involved in something (like a battle), try to resolve it as fast as possible.

    I think we will have a lot of the same format as far as posting, using dropbox/google for maps, etc.

    One thing that will be different, is there is a little less interest that you can take in each other, because you all might not even be together on the next mission that you go to. You both just happen to be there wanting the same thing, most times, and you are sent by your faction for a specific purpose.


    Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

    Going through PF Societies Intro series in the PbP format.

    All PFS rules apply. Players filled in.

    Player introductions to follow.


    1 person marked this as a favorite.

    Before we start:

    I want new PFS players, not a new "character" from already seasoned PFS vets. 2 reasons for this: The first is that I am new to running PFS (They don't have one in my area, so I basically just woke up one day and wanted to start one - as I watched all the campaigns I gm go slowly to hell with work pressures hitting my gaming group), and want to build up my experience with PFS rules adjustments, etc even when I'm not going through sessions IRL...

    Also, I think PFS is a really good thing, and I'd like to bring some people into it that miss gaming, but don't feel like they can make a 2 year every other week commitment to a real life campaign.

    PFS was much funner than I thought it was going to be. I can only imagine how fun it would be when the table isn't in a 4 hr time crunch to get it done.

    Just an interest check, will update with more info if enough are interested/curious.


    Hey, creating a new thread to get rid of old chatter.

    We need ONE player. We are one combat into the game. We had a player that got a job promotion, and had to step out of the game commitment.

    Rules for submission. Please click:
    Potentially looking for another player.

    THE RULES FOR SELECTION

    #1 - Read at least SOME the campaign thread. If you like what you see, and want to be a participant, proceed to rule #2.

    Why would you want to participate in a campaign that you don't like?

    #2 - Read the campaign rules. If you like what you see proceed to rule #3.

    Rule #3 - We post a MINIMUM of two times a day. Most of the times each poster is getting in more like 3-5 posts. If you can't keep up with that pace, this might not be the campaign for you. If you think you can hang with that, and that sounds fun being part of A VERY ACTIVE GROUP then move on to rule #4

    Rule #4 - This Campaign is RP HEAVY, and though there will be combat, there is more RP. What is it about your schedule that makes it so you can easily interact with others? Are you self employed, do you post on your phone, during lunch breaks, during school breaks, etc?

    I don't care how COOL your character is, if he isn't ever showing up to interact with others and the world.

    IF all of this sounds like your cup of 64 oz Mountain Dew, then by all means tell me roughly what you like about the campaign (fishing for compliments, so sue me... ;) ) and what you think you could add to it. Basically, why you want to be a part of it, and why we should add you as a member of what we are doing.

    If that all sounds good to you, please submit a rough character concept, and the players will be picking someone soon. :)

    Happy RPing!!!

    GM Brayden


    Potentially looking for another player.

    We are at the very first of the first module. We are going through games and prizes at the festival, and first introductory meetings, etc.

    PLayer dropped off the face of the earth. He has until tonight (and even then, his excuse better be good after 3 days of no-show, and no reason)

    THE RULES FOR SELECTION

    #1 - Read the campaign thread called "gameplay" (2 pages of posts - starts at page 1 halfway down). If you like what you see, and want to be a participant, proceed to rule #2.

    Why would you want to participare in a campaign that you don't like?

    #2 - Read the campaign rules. If you like what you see proceed to rule #3.

    Rule #3 - We post a MINIMUM of two times a day. Most of the times each poster is getting in more like 5 posts. If you can't keep up with that pace, this might not be the campaign for you. If you think you can hang with that, and that sounds fun being part of A VERY ACTIVE GROUP then move on to rule #4

    Rule #4 - I don't care about your character concept at this point. I want someone that is going to show up, and get posts in, and react with the world. This Campaign is RP HEAVY, and though there will be combat, there is more RP. What is it about your schedule that makes it so you can easily interact with others? Are you self employed, do you post on your phone, during lunch breaks, during school breaks, etc?

    I don't care how COOL your character is, if he isn't ever showing up to interact with others and the world.

    IF all of this sounds like your cup of 64 oz Mountain Dew, then by all means tell me roughly what you like about the campaign (fishing for compliments, so sue me... ;) ) and what you think you could add to it. Basically, why you want to be a part of it, and why we should add you as a member of what we are doing.

    Happy RPing!!!

    GM Brayden


    Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

    Discussion thread started up and linked to not clutter the gameplay thread.

    First order of business for the discussion:

    We have a sorcerer, monk, fighter, and the other player will most likely play a ranger w rogue abilities (brand new player, so I'm keeping it simple with him)

    So:
    Fighter/Monk/Ranger/Sorcerer.

    Do you want me to play a PC to shore up party weaknesses?


    Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

    Starting officially May 2nd.

    Players filled up.

    Details coming soon. :)


    My group gets together every other week for about 5 hrs, and it leaves us all with the urge to get together more often. Getting together physically more than this has proven challenging because of lives, and wives. So we are looking towards "technology" to provide a needed "fix" here and there for us when we are running low.

    I am GM'ing, and I have plenty of material prepped (I am probably 3 or 4 sessions ahead of them). So weekly would not be a big deal as far as that goes.

    It would be every other week live sessions, and then a video session thrown in here and there. A few ?'s.

    1) What can we expect? And is the "dropoff" in quality RP'ing even worth it?

    2) What are the best programs etc to use? For conferencing, maps, and die rolls, char sheets, etc?

    3) Anything else that you want to say:


    So I have a 2nd level wizard PC asking me about "Unseen Servant".

    He wants to use it to provide himself with "cover", moving around and such.

    I know that he is getting a little too "meta" with this, but we will address that later. (I like the PC's coming up with clever solutions to things, and don't mind adapting when it's appropriate.)

    Right now, the sticking point is that he wants to instruct the unseen servant to hold up a piece of cloth. I am fine with that. (U.S.'s can lift up to 20 pounds). Where I am having troubles is that I think telling a u.s. to "hold this up" and "follow me" or "move" are TWO different tasks, and the u.s. can only do 1 specific task at a time.

    He brings up sweeping the floor, which u.s.'s CAN do, though it requires many different actions (move, sweep, etc). And I tell him "yes, because you are telling it one specific command - 'sweep the floor.'"

    Then we are getting into the intelligence of u.s.'s because they would need to know the mechanics of what "sweep the floor" entails, and blah blah blah. In the end, I know what I say goes. But I would like to be fair, (considering I just kidnapped his PC's girlfriend and am holding her hostage, haha) and I don't necessarily need to be right all of the time. Just majority of it.

    So, thoughts? Opinions? Thanks.