Homebrew and House Rules



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Church based on Ideals

Pathfinder Database awaits your submissions...

Fixing Antagonize

CHKFLIP's Amazeballs Adventuring Gear.

Bluff vs Sense Motive as a Surprise Mechanism

New Game System, Roads and Ruins, thoughts?

Magus Kensei Archtype

HomeBrew FF Dragoon Knight.

Generic Guild Mage, Ready to be not-so-Generic

Using corresponding random values for D20 rolls to prevent influencing character actions?

Lay on hands and channel energy modification. Is it good.

Homebrew world, no full casters as PC's?

New witch hex: Scent of Man (modification of Child-scent)

I need help in my story.

Fairly switching off a "Mythic Aura"?

What If: Organization of Classes By Casting vs BAB

Summoners without the spells (or at least, less of them)

New Mythic Homebrew class, looking for input / suggestions.

Weapon Reach

Beginner Box homebrew for 6th+ level?

On kyslite

First thoughts on designing a campaign world (Dwarf Slaves and Hobgoblins)

Hexcrafter Magus Arcana... would this be balanced?

Composite Armors

An Idea for Burning: Shaken by Fire

Mithral Spear?

The "Spirit" is willing, but the "Human" is weak?

Retractable Changeling Nails

New Rogue Talents...

Winter Wolf Blooded Witchwolves!

Separating CMB and BAB

Ideas for Plot

Homebrew feat for non-monk / brawler unarmed combatants

Improved Treat Deadly Wounds (Buffing the Heal skill)

Monsters advanced by HD

Puzzles: Discussion and Suggestion

Saving Throw Progression

Help with a Chaotic Paladin variant

Quick idea to fix the Monk

0th level spells house rule

my campaign setting

Getting rid of Craft

constitution = natural armor

Unfettered Eidolon Homebrew Race

Illusions - Illusionist?

Expanding "YOUR Houserules"?

Reworking Knowledge Skills

The Plausmonauts Campaign

Templar (New Class inspired by 3.5 Warmage)

Down on the farm (farm animals)

Large Print Character Sheets?

Bugbear / Koblak / Murd / Wikkawak - Homebrew Race

Blood of Primates

Making The Synthesist Work

upgrading feats: light armor specialization.

upgrading feats: improved light armor

The Redeemer (Holy Necromancer)

Alternate Casting System

Custom item: Amulet of Single Weapon Enchantment - I'm looking for some feedback

Angel Class [1-20] Design

What's the most powerful and / or interesting magical object you've created for your game?

Home-brew mechanic "Suspicion level" for critique

Theme games

upgrading feats 1: unarmed strike

New Race - The Monster

Your contributions to an encounter with a vile Half-Elf hater / killer

Running a game soon; Houserule suggestions and advice?

Different Half-Giant Race Template

High Level Skill Uses and Custom Feats

a few new Alchemist Discoveries

Critique My Mini-Dungeon!

Helping a high level game

An Alternative to Energy Resistance

Changing Core Mechanic to a Dice Pool

2 caster houserules i'm debating

Pricing a greater rod of wonder

How Would you Price these Homebrew Magic Items?

Custom item: Getaway Chalk

Strength Checks, Size Modifiers, and Weight Lifting

A more balanced Summoner Arch-type?

Custom Feat: Covering Reflexes

New hybrid idea ... the Vital Blade (Fighter|Alchemist)

Advanced Weapon Rules?

Mage Character Class: The Barbarian-Inspired Spellcaster

Are there any defined rules for gathering?

Preservers and Defilers

planes question

New Race: Walzen

Changelings & their mothers: Home brew racial traits for New Hags

Stronger Rogue Talents

Wait, Druids get Domains?

New Deities, plus a New Weapon

My Wizard as an Alchemist?

Is this balanced?

I need some ideas for a test.

Dreadlands summoner archetype

Some house rules for my future games.

New Homebrew Classes - Engineer

New Homebrew Classes - Sacrifician

Versatile Warrior archetype for Rangers...

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