Custom item: Amulet of Single Weapon Enchantment - I'm looking for some feedback


Homebrew and House Rules


This item was created when I realized that one of the main problems with using improvised weapons was that they fall behind other weapons as soon as weapon enchantment becomes common. Since this felt like the same issue that unarmed strikes can have, I thought I would make a modified AoMF that affects one picked-up weapon, and only costs 150% what it does to enchant a single weapon (instead of the 200% for all unarmed/natural attacks like AoMF).

The feedback that I'm looking for is:
Does the price make sense?
Would it be all right to make it cheaper (down to the standard cost for weapon enchantment) since it only applies to one weapon?
Can you think of anything broken that you can do with this item?
Should I limit its abilities to only apply to improvised weapons, and not allow it to affect manufactured weapons?
Should the effect work for thrown weapons until they hit the target?

Amulet of Single Weapon Enchantment
Aura faint evocation; CL 5th
Slot neck; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5); Weight
DESCRIPTION
An amulet of single weapon enchantment functions as an amulet of mighty fists, except that the enhancement bonus and magical properties are applied to a single held weapon or improvised weapon instead of to unarmed strikes and natural attacks. Choosing a weapon to apply the bonuses and properties to is a free action once per round.

If the held weapon already has an enhancement bonus or magical property that the amulet of single weapon enchantment would bestow, the bonus/property does not stack, instead using the bonus/property that is greater. E.g. Holding a +1 dagger while wearing a +2 flaming amulet of single weapon enchantment results in the dagger being a +2 flaming dagger.


Seems fair enough to me except for the thrown weapons issue. If you made it so that the benefit only applies to one weapon per round then it wouldn't be a problem. Otherwise with a free action to designate each weapon then you haven't restricted it to working on only one weapon.


Gilarius wrote:
Seems fair enough to me except for the thrown weapons issue. If you made it so that the benefit only applies to one weapon per round then it wouldn't be a problem. Otherwise with a free action to designate each weapon then you haven't restricted it to working on only one weapon.

The full line is:

Choosing a weapon to apply the bonuses and properties to is a free action once per round.

I had thought of that issue as well, and tried to address it. Is limiting a free action like this an okay thing to do, or should I specify something else?


I don't like the stacking rule. I'd take a page from the bracers of armor and make it so that the one with the highest bonus is the one that's used, and the enhancement bonus / properties of the other are ignored. This solves the issue of how if you have a +4 longsword and you want to add keen to it, instead of paying 18k to go up from +4 to +5, you're paying only 3k with an amulet of single weapon enchantment.


Good points. I had missed the original 'once per round' bit; add Cheapy's point and that item should be fine.


Thanks for the feedback, although I feel like you should be able to use your weaker amulet's enhancements if you so desire, overriding a stronger weapon. Here's the updated text.

Quote:


Amulet of Single Weapon Enchantment
Aura faint evocation; CL 5th
Slot neck; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5); Weight
DESCRIPTION
An amulet of single weapon enchantment functions as an amulet of mighty fists, except that the enhancement bonus and magical properties are applied to a single held weapon or improvised weapon instead of to unarmed strikes and natural attacks.

Assigning a weapon to apply the bonuses and properties to is a free action once per round, and the bonuses and properties persist on the item for 1 round.

If the assigned weapon already has an enhancement bonus or magical properties, those bonuses and properties are suppressed for 1 round. E.g. Assigning a +1 frost dagger while wearing a flaming amulet of single weapon enchantment results in the dagger being a flaming dagger.

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