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Magic and Spells



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Rustring grasp - very underpowered

Cure and Inflict Spells - Schools

Contingency - change to universal

Fix the School Descriptions

Hold Portal too weak

Flaming Sphere too weak?

[Spell] True Strike - From moderately useful to overpowered?

Enlarge and Reduce - Person only?

Researching New Spells?

Animate Dead / Create Undead / Greater C.U. - HD is a poor metric

Enervation shouldn't be able to kill

[Spell] Stinking Cloud too good

[Arcane Schools] Necromancer's dilemmas

Contact Other Plane should risk maddening

[Spell] Charm Person = +40 Diplomacy

Buff Spells - One Spell to Rule Them All!

Dimensional Hop Travel Domain Power

Permanancy duration shouldn't be permanent

Ice Storm should scale

Bonus Types, Stacking and Consolidation

Identify exhausts the caster

Rituals

Spell Saving Throws-fix?

Foci - Solution to Problematic Divination and Transportation Spells

Beast Shape Issues

Rope Trick - Too good?

[Spell] Sleep + Color Spray vs. the Universe.

Black Tentacles - too strong?

Missing from Polymorph subschool

[Arcane Schools] Opening can of worms

Polymorphing into Yourself

Suggestions to Mage's Disjunction, Rusting Grasp, Antimagic Field

[BETA, Rule, Ambiguity] Limit of controlled Undead creatures

Shambler - no limit?

Message spell

Create Undead - More Options

Sorcerer Spell Selection

Spell Forbiddance, mage version

Spell Private Sanctum

Moment of Prescience too weak?

Spell Forbiddance

Phantom Steed too good

Immediate Counterspell?

Is Ghostform gone?

What Spells are Staples to you and Why?

Transformation - New name needed

Glibness & Bluff Skill = Broken

Summoning - Making Summoned Creatures Effective

[Spell] Wall of stone, forcecage

Spell Bear's Endurance

Teleportation

Spell Durations - Increase for Buff Spells Desirable

Skill Spells

Clerical critical heals [Design]

Unintended permanant creation spells

Floating Disk - Caster can not ride it

[Arcane Schools] Necromancer Dilemmas

Blight spell - 99% useless, 1% tactical nuclear strike

[Planar Binding] Making it work

[Hideous Laughter] – Bard 1?

At will cantrips and level-based effects

Return to Rope Trick Mountain

Unseen Servant - ghetto fly?

Bull's Strength, Mass, etc. are weak

[Spells] Hit Dice is a terrible indication of a creature's power (re: Simulacrum, Gate, etc.)

Nerfed spells... is necessary?

Reincarnate - Needs Rewrite

Fear Spells

Casting Remove Disease seems weaker than Heal check

[SPELL] - Gust of Wind

Consecrate & Desecrate need PF treatment

Mage Hand - Dueling Swords For Everyone

Empower Spell [Metamagic]

Spells that affect HD of creatures

Light, all day and all night

(Summoning) Celestial / Fiendish should be casters choice

Consecrate / desecrate -- and outsider.

Where have you gone, chain lightning?

1 minute / level spells should go away.

How the Force is more exciting then Magic - and it needs to be fixed

Request: Enchantment sidebar

[Counterspelling] Replace Awkward Mechanics with Effective Disruption

Ranged Touch vs. Ray

Welcome to the Magic and Spells Playtest

0 level spells and components?

Alter Self and Monsters

Does Magical Healing Need a Tweak?

Illusion Needs Clarification

Invisibility-More elaboration on Counters?

Inherent Bonuses - Wishes and Other Bonus Granting Magical Effects

Divine Favor - Too powerful:?

Divine Power too weak?

[Spell] Silence.

[Save or Die Spells] Death Effects and Other Effects

[Hideous Laughter] Why the laughter?

How can a wizard detect a spell effect from Hallow?

Identifying Magic Items

Imprisonment

Haste / Slow -- and initiative.

Spell- Dominate Person - Could be far worse then death...

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