Rods of Ruin

Game Master DEWN MOU'TAIN

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"I will always strive to write better" 30 years gaming, 25 yrs DM

Character creation rules:

Level 12

attribute creation: 4d6, drop the lowest, if 9 or lower, reroll that roll.

Skills: background/active skills are allowed

select a region where your character is from. this will give you access to regional feats, which you will be able to select one (this does not affect your total number of feats) and you can get the associated regional gear for free.

feat: follow normal feats. no elephant in the room.

starting gold: 110,000 (no more than 25% may be spent on a single item.)

Hit points: max at 1st level, roll the rest.

Races allowed: pathfinder core races, forgotten realms races found in the 3.5 Forgotten Realms Source book.

i need to do some more research about some of the other races of faerun, ones that incur a power level adjustment based off of 3.5 rules, or racial points from pathfinder. There is something i need to wrap my head around, so please do not think that this is final statement on races allowed. i will have this figured out by the time players are invited to this discussion board.

Ruleset: pathfinder/3.5 hybrid. items found both in 3.0/3.5 and in pathfinder 1e, pathfinder takes precedence.

books for reference: core rulebook pathfinder, all 3.0/3.5 forgotten realms sourcebooks, AD&D Encyclopedia magica, ad&d wizard spell companion, AD&D priest spell companion. 3.5 book of vile darkness

I am including the old school AD&D books because they have a huge variety of magical items and spells that add flavor and depth beyond the normal skein found on d20pfsrd.


"I will always strive to write better" 30 years gaming, 25 yrs DM

for powerful races, or races that have greater abilities beyond normally found for the standard races

we are going to go with the Effective character level system from the 3.5 system.

so itll look like this:

Race/Subrace, Level Adjustment (LA),
Aasimar, +1
Tiefling, +1
Genasi +1

Drow (Dark Elf), +2,"
Duergar (Gray Dwarf),+2
Svirfneblin (Deep Gnome),+3

so, if you chose aasimar (+1 LA), youll be an 11th level character.


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

Rolls:

Sorry no idea if this is the right place to do this, but here goes.

This is the alt im working with / Tiefling, +1LA inc

4d6 ⇒ (1, 1, 4, 2) = 8
4d6 ⇒ (6, 6, 6, 5) = 23 = 18
4d6 ⇒ (3, 4, 2, 5) = 14 = 12
4d6 ⇒ (1, 5, 6, 1) = 13 = 12
4d6 ⇒ (1, 5, 5, 5) = 16 = 15
4d6 ⇒ (6, 4, 5, 1) = 16 = 15
reroll
4d6 ⇒ (5, 3, 3, 2) = 13 = 11

18/12/12/15/15/11

HP = 1d8 + 8 + 10d8 ⇒ (5) + 8 + (5, 4, 3, 5, 8, 3, 2, 7, 2, 3) = 55


Male Elf Wizard Diviner - Scryer 12 HP:54/54|AC:24|T:16|FF:19|CMB:+4|CMD:17|Fort:+6|Ref:+8|Will:+10|Init:+14|Pe rc:+18|

roll 1: 4d6 ⇒ (6, 1, 2, 1) = 10 = 14
roll 3: 4d6 ⇒ (1, 1, 6, 6) = 14 = 18
roll 3: 4d6 ⇒ (6, 4, 6, 2) = 18 = 16
roll 4: 4d6 ⇒ (2, 5, 6, 5) = 18 = 16
roll 5: 4d6 ⇒ (3, 6, 2, 2) = 13 = 11
roll 6: 4d6 ⇒ (6, 3, 6, 4) = 19 = 16

re-rolls: 4d6 ⇒ (3, 5, 3, 1) = 12
re-rolls: 1d6 ⇒ 6

hit points: 11d6 ⇒ (5, 6, 5, 4, 5, 6, 1, 1, 5, 2, 3) = 43

Elven Wizard Diviner - Foresight


"I will always strive to write better" 30 years gaming, 25 yrs DM

Keep your rolls on the recruitment thread


"I will always strive to write better" 30 years gaming, 25 yrs DM

just to remind everyone

you can use the book of vile darkness for feats, poisons, spells, magic items, Prestige classes, and so on....


Cool! Thanks DM, this should be fun.

I'll have to look up Iyachtu Xvim, never heard of them before but murdering Cyrics is a goal I think everybody can get behind. Always good to have a big tough, loud, distracting front liner anchoring the team.

I'll start working on a PC profile.


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

Hi GM, Thank you for selecting my pc, Steel Orchid.

I have a copy of book of vile darkness, will give it a look over, see of there is anything that fits.


Thanks for the invite!

I sent some initial thoughts to you, GM. Let me know how to proceed before I go further in the build.

Happy to be here with y'all for some good ole' evilness!


OK so we've got a front-liner (Chalkou), a controller illusionist (my as-yet unnamed PC), what looks like a blaster (Steel Orchid), and a Red Wizard. Then +2 more.

DM, are we approaching this like a regular party, like we all walk through a dungeon and fight monsters in a group? Basically I'm asking if we need to worry about party composition or if there's the possibility we are all separately after this maguffin and have to think about facing encounters on our own.


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

@karlprosek -> Seems about right to me

@GM, I am looking at the Fiendish possessed object in the Book of Evil GM, got a cool idea, just wanted to check it will work as I hope.


Male Human Antipaladin 12 (Tyrant/Dread Vanguard)

Hey. Gotta put some finishing touches on mine. Like tweaking my stats, apparently.


Male Human Antipaladin 12 (Tyrant/Dread Vanguard)

11d10 ⇒ (3, 5, 9, 8, 10, 2, 10, 9, 5, 9, 2) = 72


F Moon Elf Arcanist 12

11d6 ⇒ (5, 6, 2, 5, 6, 4, 2, 3, 4, 3, 3) = 43

This is the profile for the elf arcanist's default appearance.


I also set up a profile for his actual bio but am not really sure if I'm going to use it much if at all.


"I will always strive to write better" 30 years gaming, 25 yrs DM

Hey everyone
Sorry for no messages for the last couple days.

Buddy of mine, his house got hit by a tornado. So i am helping him out with that. I wont be posting anything this week.

We will pick up next week

Thanks


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

Tornado... Yakes!
there is RL and there is RL sorry to hear that GM


F Moon Elf Arcanist 12

No problem, GM. Hope the cleanup goes well.


"I will always strive to write better" 30 years gaming, 25 yrs DM

we all still here?


"I will always strive to write better" 30 years gaming, 25 yrs DM

who's posted here so far

Celafaer Morningfrost: arcanist.
steel orchid tiefling sorceress
chalkou antipaladin

lapyd, pinged me on discord with his character idea.


"I will always strive to write better" 30 years gaming, 25 yrs DM

the final two selected

Seth86: cult of the dragon, Ashrael Female angel-blooded aasimar (angelkin) antipaladin

Rosc: Kraken Society, Captain Valnar "Bloody" Valens half elf Skald with the beast totem


"I will always strive to write better" 30 years gaming, 25 yrs DM

this is a very interesting group thats been assembled.

i based my selection off of the evil group, not so much the character, which has led to a group that is heavy with magic users.

this is going to be interesting, because i created the adventure kind of expecting a more balanced party. but this is fine, this configuration will work fine.


Hello :)


Half Human
VITALS:
AC: 35, T: 15, FF:32; F:17, R:11, W:18; CMB +12, CMD 27 ; Init: +3; Perc: +6
Warpriest 10
SKILLS:
Acrobatics +0 (-4 to jump), Climb +9, Craft (armor) +18 (+23), Craft (weapons) +18 (+23), Fly +17, Intimidate +16, Knowledge (religion) +16, Sense Motive +19, Survival +19, Swim +10, Use Magic Device +8

And again


Female Erinyes
VITALS:
AC: 29, T: 19, FF: 20; F:15, R:14, W:9; CMB +18, CMD 37 ; Init: +8; Perc: +18
Devil
SKILLS:
Acrobatics +20, Bluff +19, Craft (metalwork) +8, Diplomacy +16, Escape Artist +14, Fly +24, Intimidate +19, Knowledge (planes) +13, Knowledge (religion) +10, Perception +18, Sense Motive +18, Stealth +20

Going to use this profile now and then for her wife

Both still need to be edited with character details


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

sounds cool


Half Human
VITALS:
AC: 35, T: 15, FF:32; F:17, R:11, W:18; CMB +12, CMD 27 ; Init: +3; Perc: +6
Warpriest 10
SKILLS:
Acrobatics +0 (-4 to jump), Climb +9, Craft (armor) +18 (+23), Craft (weapons) +18 (+23), Fly +17, Intimidate +16, Knowledge (religion) +16, Sense Motive +19, Survival +19, Swim +10, Use Magic Device +8

I never asked, or if I did I've forgotten, for the alternate ability, do we have to roll or can we choose one?


"I will always strive to write better" 30 years gaming, 25 yrs DM

Have a long day today and its going long into the night.

Tomorrow ill be on and will start answering questions and what not.


AC 24, T 15, FF 21 | CMB 15, CMD 28 | HP 97/97| Fort +13, Ref +10, Will +11 | Init +7 | Perception +22 | Conditions: none

Hey hey, still alive. Got a profile and stats rolled, should have a character sheet up in a few days.

When it comes to making my cohort, should I use the same stat rolling and HP die rules?


F Moon Elf Arcanist 12

Hi everybody!

I still have work to do on my sheet but looking at this lineup I might want to make a summoner instead of a controller illusionist. Unless our antipaladin feels like he can hold the front line down by himself?

If the PCs were chosen more by their organizations than their build then re-speccing might be on the table before we start.

edit: Oh wait we have 2 antipaladins. That's probably a solid front line. My mistake.

I do still have a question about whether this will be a standard dungeon crawl type adventure where us evil folks go around in a party together, though.


Half Human
VITALS:
AC: 35, T: 15, FF:32; F:17, R:11, W:18; CMB +12, CMD 27 ; Init: +3; Perc: +6
Warpriest 10
SKILLS:
Acrobatics +0 (-4 to jump), Climb +9, Craft (armor) +18 (+23), Craft (weapons) +18 (+23), Fly +17, Intimidate +16, Knowledge (religion) +16, Sense Motive +19, Survival +19, Swim +10, Use Magic Device +8

I JUST realised the other AP has the same archetype and everything.

I'm not sure we should double dip in that regard. If GM willing, I may need to rebuild her as something else, barbarian maybe, or warpriest that just puts a shovel, her sacred Weapon, between the eyes of heretics

Via a builder on my phone, thats roughly 4d8+17 damage (shikigami style tree)


"I will always strive to write better" 30 years gaming, 25 yrs DM
Celafaer Morningfrost wrote:


If the PCs were chosen more by their organizations than their build then re-speccing might be on the table before we start.

edit: Oh wait we have 2 antipaladins. That's probably a solid front line. My mistake.

yes, since everyone was chosen based off of their org instead of a strict character, i will say that people can chose to make a different character if they desire to. however, do not feel that you are compelled to. it is perfectly fine for us to have a group with two APs with the same build.

yes, as it is right now, this group does not have the traditional make up of melee, divine caster, arcane caster, skill monger. we have 2 melee's, 3 arcane casters, and a divine caster (maybe. im still debating this. looking at you, lapyd!)

Quote:


I do still have a question about whether this will be a standard dungeon crawl type adventure where us evil folks go around in a party together, though.

the adventure does meet the criteria of a standard dungeon crawl. the party is being brought together to go after a thing of power. there are dungeons, or, rather, dungeon like environment for the group to travel through and encounters to overcome. there are traps, there are "monsters", sometimes judicial use of diplomacy intimidation will be necessary to elicit cooperation, and so on.

Looking at the characters that have been submitted before, i think that you guys do stand a decent chance at not dying immediately....

what if we took the assembled characters as they are now, and ran a practice encounter with them? i was planning on doing this anyways to give me some exposure to running a game with 12th level characters, as i havent DMd a game with 12th level characters before. itd be something like "you step out of a portal and see a blue dragon sleeping on a sand dune, sunning itself. it opens its eye and glares balefully at you for disturbing its solitude, and immediately takes to the sky and begins to circle overhead...." or something like that.


Half Human
VITALS:
AC: 35, T: 15, FF:32; F:17, R:11, W:18; CMB +12, CMD 27 ; Init: +3; Perc: +6
Warpriest 10
SKILLS:
Acrobatics +0 (-4 to jump), Climb +9, Craft (armor) +18 (+23), Craft (weapons) +18 (+23), Fly +17, Intimidate +16, Knowledge (religion) +16, Sense Motive +19, Survival +19, Swim +10, Use Magic Device +8

Sacred Shovel


AC 24, T 15, FF 21 | CMB 15, CMD 28 | HP 97/97| Fort +13, Ref +10, Will +11 | Init +7 | Perception +22 | Conditions: none

Yeah I'd be down. Just gotta finish putting together the character.

My cohort probably wouldn't be along (running the ship and all) but since he's an alchemist I may just prepare myself a little gift basket. All the better to offset having to spend 10k on a seaworthy ship, anyway.


So I have a bit of a think, I want to ask, since this an evil campaign

New character, still a front liner, just different than the antipaladin

A human warpriest, desiccated to the Lord of blood. She was once very beautiful but for horribly scarred and was suddenly shunned by those around her. She completely lost it, picked up the closest tool and proceeded to go into a blood frenzy, and killed the entire clergy of her small town. Something awoke in her and she dedicated her life to serve the blood god. She grew and slowly started to become an avatar for him

Will you consider a CR+2 template?

Or I could go the route of the "paragon levels" that 3.5 implemented and take levels in "half friend"?


F Moon Elf Arcanist 12

I'd be down for a practice fight. My sheet's not done but I'd like to see how we resolve illusions and if this PC is combat viable. He's more of a spy than a fighter but I think he can contribute in a fight but I've never actually run a mid-levels illusionist before.


"I will always strive to write better" 30 years gaming, 25 yrs DM
Seth86 wrote:

So I have a bit of a think, I want to ask, since this an evil campaign

New character, still a front liner, just different than the antipaladin

A human warpriest, desiccated to the Lord of blood. She was once very beautiful but for horribly scarred and was suddenly shunned by those around her. She completely lost it, picked up the closest tool and proceeded to go into a blood frenzy, and killed the entire clergy of her small town. Something awoke in her and she dedicated her life to serve the blood god. She grew and slowly started to become an avatar for him

Will you consider a CR+2 template?

Or I could go the route of the "paragon levels" that 3.5 implemented and take levels in "half friend"?

yeah, id go for either. i think the cr+2 equates to a +2 level adjustment, so youd be a 10th level character with a +2 template.


"I will always strive to write better" 30 years gaming, 25 yrs DM

just a reminder, since this is an evil campaign, you, the players, can pull stuff from the book of vile darkness.

this includes but not limited to:

feats, like

Violate spell:

VIOLATE SPELL [METAMAGIC]
The character can transform one of his spells into an evil
spell, and the wounds the spell inflicts are tainted with the
foulest evil.
Prerequisite: Any evil alignment.
Benefit: This feat adds the evil descriptor to a spell. Furthermore,
if the spell deals damage, half of the damage dealt
is vile damage. For example, a violated lightning bolt cast by
an 8th-level wizard deals 8d6 points of damage: 4d6 points of
electricity damage and 4d6 points of vile electricity damage
(but creatures immune to electricity take no damage). A violated
spell uses up a spell slot one level higher than the
spell’s actual level.
Special: A character may take this feat multiple times,
choosing a different spell each time.

spells, such as

Masochism:

Masochism
Enchantment [Evil]
Level: Asn 3, Blk 3, Clr 3, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 round/level
For every 10 points of damage the
caster takes in a given round, he gains
a +1 luck bonus on attack rolls, saving
throws, and skill checks made in the
following round. The more damage
the caster takes, the greater the luck
bonus. It’s possible to get a luck bonus
in multiple rounds if the caster takes
damage in more than one round
during the spell’s duration.
Material Component: A leather strap
that has been soaked in the caster’s
blood.

and

Stop Heart:

Stop Heart
Necromancy [Evil]
Level: Asn 4, Clr 4, Sor/Wiz 5
Components: S, Drug
Casting Time: 1 action
Range: Touch
Area: One living humanoid or
animal
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
Channeling hatred and spite, the
caster calls upon dark power to give
the subject a massive heart attack. The
subject suddenly drops to –8 hit
points, then –9 hit points at the end of
this round. If someone immediately
makes a successful Heal check (DC
15) or somehow gives the subject
more hit points, she stabilizes. Otherwise,
at the end of the next round, the
subject reaches –10 hit points and
dies.
Drug Component: Baccaran.

magic items

marrowcrushing attribute:

Marrowcrushing:
Every time this
weapon deals damage, it
also deals 1 point of Constitution
damage.
Caster Level: 5th; Prerequisites: Craft Magic Arms and
Armor, boneblast; Market Price: +3 bonus.

Blackguard’s Blade:

: Made of black iron and covered in
evil symbols engraved in the blade, this +2 longsword adds
+10 damage to the wielder’s smite good ability.
Caster Level: 13th; Prerequisites: Craft Magic Arms and
Armor, unholy blight, creator must be evil; Market Price: 9,515
gp;Weight: 4 lb.

and so on


I'll make the adjustments to my sheet tonight


Her quasit is leveled into UnRogue. I didn't adjust any stat or rolled anything for the cohort. As I wasn't sure if cohorts are base or do they also get special treatment


GM, what would i need for The regalia of evil? just one to start, rest i can search for in game, as part of her, and Ze-Zek's story


Male Human Antipaladin 12 (Tyrant/Dread Vanguard)

If templates are on the table I might drop a couple of antipaladin levels to make mine a Graveknight.


"I will always strive to write better" 30 years gaming, 25 yrs DM

they are on the table

@seth86: that is a bold ask...

hmmmm.... you know, i can work it in to the campaign.


"I will always strive to write better" 30 years gaming, 25 yrs DM

alright, where is everyone with character creations? are they happy with what theyve made? are you guys making new?

i would like to have character creation finalized by Thursday if possible.


RIZZENMAGNUS wrote:

they are on the table

@seth86: that is a bold ask...

hmmmm.... you know, i can work it in to the campaign.

Happy to help make the GM think :)

All good, a task to get the items!

And I believe my character is done

I didn't make a profile for the Quasit


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

I think mine is in a ok place, the shape of her is rigth.


F Moon Elf Arcanist 12

I've still got work to do, sorry. I was thinking about having the familiar take ranks in Disable Device but if Seth's PC has a cohort that can do it I won't worry about it.

I'm like 90% there, it's mostly just gear and spell selection at this point.


Half Human
VITALS:
AC: 35, T: 15, FF:32; F:17, R:11, W:18; CMB +12, CMD 27 ; Init: +3; Perc: +6
Warpriest 10
SKILLS:
Acrobatics +0 (-4 to jump), Climb +9, Craft (armor) +18 (+23), Craft (weapons) +18 (+23), Fly +17, Intimidate +16, Knowledge (religion) +16, Sense Motive +19, Survival +19, Swim +10, Use Magic Device +8

Yes, her Quasit is going UnRogue :) so you have some ranks to use

what was the ruling on building Cohorts?


The Steel Orchid Tiefling Rakshasa-Spawn - Lightning warlock
VITALS:
AC: 23, T: 15, FF: 20; F:7, R:9, W:12; CMB +17, CMD 30 ; Init: +3;
SKILLS:
Acrobatics*+24, , Bluff+15, Diplomacy+20, Intimidate +21 , Perception +10, Sense Motive +21;

@Ashrael:

I don't think Leadership feat is allowed Ashrael, thats my understanding. I could be wrong.

And WOW !! Half-Balor Template looks so cool.
Im a right in thinking its CR4?

Under Half-Balor (CR +1)

"The CR for A half-balor’s = CR 1 higher than a 'half-fiend' of its Hit Dice would normally be."

Half-Fiend CR = HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3. We are 12th level so HD12 = CR3 and the Half-Balor template is CR+1 on top of that. So CR+4?

Even with CR4 its a massive Template, you get.

Natural Armor: Improves by 3.

Abilities: Str +6, Dex +4, Con +6, Int +4, Wis +4, and Cha +4.
Holy moly, thats nuts

Immune to fire, and adds good to the qualities needed to bypass its damage reduction. Deals +1d6 fire damage with every attack.

Spell-Like Abilities
A Half-Balor with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature’s HD (or the CL of the base creature’s spell-like abilities, whichever is higher).

Hit Dice Abilities
1–2 Darkness 3/day
3–4 scorching ray 3/day.
5-6 Unholy blight 1/day
7-8 Poison 3/day
9-10 telekinesis 1/day
11-12 Blasphemy 1/day

wow


Half Human
VITALS:
AC: 35, T: 15, FF:32; F:17, R:11, W:18; CMB +12, CMD 27 ; Init: +3; Perc: +6
Warpriest 10
SKILLS:
Acrobatics +0 (-4 to jump), Climb +9, Craft (armor) +18 (+23), Craft (weapons) +18 (+23), Fly +17, Intimidate +16, Knowledge (religion) +16, Sense Motive +19, Survival +19, Swim +10, Use Magic Device +8

Didn't know about the +1, I was using herolab I just picked one of the options when I added the template

But following that, I'm at +3 then. But I'll change nonetheless.

And could you link where we can't take leadership? I may have missed that part

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