About Celafaer MorningfrostCelafaer Morningfrost, the Veiled Witch Background:
Celafaer doesn't share her history with just anyone, knowing that her enemies could use it to track down secrets about her past. Those close to her know she is from Velprintalar in Aglarond and that she left because of some self-perceived and no doubt one-sided rivalry with the Simbul, ruler of Aglarond, one of the Seven Sisters and Chosen of Mystra. Given her ambitious personality, it is likely Celafaer left because she saw opportunities for growth to be limited with such a powerful personality and overwhelmingly adept magician nearby. Chances are good that the Simbul doesn't even know who she is.
The Veiled Witch has been one of Arklem Greeth's most loyal supporters for decades and is a frequent representative of the Arcane Brotherhood in delicate matters. She is known to be as staunch a supporter of the Brotherhood's trade ambitions as she is a striver seeking personal opportunities to increase her own personal power. Appearance:
Celafaer is a beautiful, young moon elf woman. Pale skinned, dark haired, with dark eyes hidden behind an ever-present veil. She dresses modestly but in fine clothing and in layers of jewelry that draw the eye. Magical perception recognizes that much of her jewelry is enchanted. Rumor has it that her veil is a powerful artifact, which is why she is never seen without it.
She is often seen feeding or petting small animals, like birds or cats or dogs, and is frequently accompanied by one, though none stay around long enough to be considered a beloved pet. Personality:
Celafaer is an ambitious woman with a mercantile mind. Her focus is on two things- making money and spreading the Arcane Brotherhood's influence. The fact that this simultaneously improves her own personal power is not lost on anyone, least of all her. She is shrewd, calculating, and focused on the goal of making herself into a rich, powerful woman.
There are a few small cracks in this facade. One, she loves animals, even going so far as to sponsor a charity that takes care of lost or hurt domestic animals in Luskan. She can frequently be found hand-feeding small animals like squirrels or birds or cats or even mice, no doubt some quirk of her elven heritage. Some say, though, that this is cover for a secret ability to speak with animals or see through their eyes, and she uses street animals as spies. Stats:
Str: 10
Dex: 15 Con: 13 Int: 19 +1 @4, 8, 12 +4 item= 26 Wis: 11 Cha: 10 BAB: +6/+1
HP: 61
Racial Traits:
Elf (Sun)
+2 Dex/Int, –2 Con Medium size. Humanoid (elf) 30 ft Languages: Common, Elven. Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Illustrious Urbanite: City elves have a remarkable ability to combine magic harmoniously with their surroundings. They gain Spell Focus with conjuration, illusion, or transmutation spells as a bonus feat. When casting spells of this school, the elves can choose to have the spell leave undamaged any building or structure that would normally be affected. This racial trait replaces keen senses. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Arcanist FCB: Increase total number of points in the arcanist’s arcane reservoir by 1.
Class Features:
Arcanist, School Savant (Illusion/Mage of the Veil)
Simple weapons, no armor or shields School Focus (Illusion/Mage of the Veil); opposition: Enchantment, Necromancy -Extended Illusions (Su): Any illusion spell a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration. -Face in the Crowd (Sp): appear so normal, mundane, and unexceptional that you blend in to your surroundings, All creatures within 30 feet treat you as if you belonged there, effectively ignoring you. 12 rd/day, DC 22 Will - Master of the Veil (Sp): create an illusion that hides the appearance of yourself and any number of allies within 30 feet, as Veil. 12 rd/day Spells (Prepared arcane caster): 9/5/5/4/3/2/1 prepared, -/4+2+1i/4+2+1i/4+1+1i/4+1+1i/4+1+1+1i/2+1i per day
Skills:
96 = 12x(2 +6 Int)
Appraise 15 = 6 +6 Int +3 CS Fly 15 = 10 +2 Dex +3 CS Kn: Arcana 21 = 12 +6 Int +3 CS Kn: Dungeoneering 15 = 6 +6 Int +3 CS Kn: Engineering 10 = 1 +6 Int +3 CS Kn: Geography 10 = 1 +6 Int +3 CS Kn: History 10 = 1 +6 Int +3 CS Kn: Local 19 = 10 +6 Int +3 CS Kn: Nature 15 = 6 +6 Int +3 CS Kn: Nobility 10 = 1 +6 Int +3 CS Kn: Planes 15 = 6 +6 Int +3 CS Kn: Religion 15 = 6 +6 Int +3 CS Linguistics 23 = 12 +6 Int +3 CS +2 feat (substitutes for Bluff, Diplomacy, and Intimidate per Orator feat) Spellcraft 21 = 12 +6 Int +3 CS Use Magic Device 15 = 6 +6 Int +3 CS Traits and Feats:
Trait: Pragmatic Activator
Trait: Master Illusionist race: Spell Focus (Illusion) 1: Skill Focus (Linguistics) 3: Orator (use Linguistics in place of Bluff/Diplomacy/Intimidate checks) 5: Craft Wondrous Item 7 (held til 8): Improved Familiar (Imp Consular) 9: Familiar Spell (give a spell to familiar to cast later, +3 lvl) 11: Studied Spell (Kn check based on target's race to bypass its resistances and damage reduction, +2 lvl) Spells:
Known:
0: All 1: Color Spray, Illusion of Calm, Shadow Trap, Silent Image, Vanish 2: Blur, Create Pit, Illusory Maze, Invisibility, Minor Image, Mirror Image, Raiment of Command, Searching Shadows 3: Dispel Magic, Major Image, Shadow Enchantment, Spiked Pit, Stinking Cloud 4: Acid Pit, Phantasmal Killer, Shadow Conjuration 5: Hungry Pit, Persistent Image, Shadow Evocation 6: Permanent Image Prepared:
Gear:
108,000 gp
Hat of Disguise 3000 Sleeves of Many Garments 100 Crook of Cildhureen 16800 Headband +4 8000 Cloak of Resistance +2 2000 Ring of Protection +2 8000 Mithral Shirt +2 5100 Iron Circlet of Guarded Souls 15000 Ring of Mind Shielding 4000 =61910 Familiar:
Fiendish wings and a whipping scorpion-like tail lash behind this diminutive, red-skinned nuisance. 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds. ImpCR 2 XP 600
DEFENSE AC 22, touch 16, flat-footed 18 (+3 Dex, +1 dodge, +6 natural, +2 size)
OFFENSE Speed 20 ft., fly 50 ft. (perfect)
Constant—detect good, detect magic
STATISTICS Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
SPECIAL ABILITIES Poison (Ex)
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