Varnhold Vanishing Kingmaker

Game Master Galahad0430


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Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

huzzah! welcome, yes yes


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

Glad you made it :)


Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

Welcome


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Welcome!


Female Aasimar Oracle 3 | HP 24/24| AC 21 TO 13 FF 18 | F +3 R +4 W +3* | CMD 17 | Init +3 | Perc +0 DV | Resist Acid 5, Cold 5, Elec 5 | Channel 5/5 | Spells L1 4/6

Hi team! I'll be off this week on Spring Break with the family; should be back next weekend. GM, please feel free to bot if needed! Thanks :)


Female Aasimar Oracle 3 | HP 24/24| AC 21 TO 13 FF 18 | F +3 R +4 W +3* | CMD 17 | Init +3 | Perc +0 DV | Resist Acid 5, Cold 5, Elec 5 | Channel 5/5 | Spells L1 4/6

Back now! Hope you guys had a nice week :) GM, will hold my silence until you give me the hint to join. Cheers!

Grand Lodge

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Male
Vitals:
CN Half-elf (drow) | HP: 15/15 | AC: 18 T: 15 FF: 13 | Perception +12, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +8 Will +1 | CMB: +2(+4 trip/disarm), CMD: 17(19 trip/disarm) | Speed: 30
Skills:
Acrobatics +4 | Bluff +4 | Climb +0 | Disable Device +11 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +9 | Survival +3 | Swim +0

I'll be away for the weekend, I'm taking my son on a short trip for his birthday


Male Human Fighter (Aldori Defender/Steelbound) 3| HP: 31/31| AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +2| Init: +4 | Perc: +3 Fighter (Aldori Defender/Steelbound) 2

Geez, y'all are moving quick! (also, had to work thursday & friday night. Catching up now.)


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Sorry. I was just waiting for the reply of the GM. Yet the story went on. :P it wasn't my intent to have you pay and then he goes over on his own. He was going to go over as you were still speaking about prices etc.


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

HOpe Dax's last post was a legit way to ICly drop a clue we were down a healer ;) An excuse for Ilse to speak up if she wants to :)


Female Aasimar Oracle 3 | HP 24/24| AC 21 TO 13 FF 18 | F +3 R +4 W +3* | CMD 17 | Init +3 | Perc +0 DV | Resist Acid 5, Cold 5, Elec 5 | Channel 5/5 | Spells L1 4/6

Thanks Dax! I'm actually just waiting for one little "cue" on what you guys tell the bartender to join in, and your opening sure helped.

Sovereign Court

Did anyone else have issues getting on lately? I kept getting the "502 Bad Gateway" message. This the first I've made it on sonce Saturday.


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

No. I had no troubles


Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

I didn't for once.. it seems to be the interwebs loves playing tricks on us. It'll just be the various pipelines have problems we don't know about.

Sovereign Court

So, I found out the problem was my computer. It's fixed now. Sorry for the wait.


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Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

I'll be away on holiday from 08/04 til 14/04
+8 GMT
i'll have my phone and will check each day.

Grand Lodge

1 person marked this as a favorite.
Male
Vitals:
CN Half-elf (drow) | HP: 15/15 | AC: 18 T: 15 FF: 13 | Perception +12, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +8 Will +1 | CMB: +2(+4 trip/disarm), CMD: 17(19 trip/disarm) | Speed: 30
Skills:
Acrobatics +4 | Bluff +4 | Climb +0 | Disable Device +11 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +9 | Survival +3 | Swim +0

Currently running a fever so my brain isn't working great, will try and post when I'm a little healthier


male kobold sorcerer (crossblood-red dragon/fire elemental) 2|HP 14/14|AC 15|touch 14|ff 12|Fort +3|Ref +3|Will +3|Init +5|Perception +9|Elemental Ray (1d6 ranged touch, 4/6)|Spells 1st: 5/5

Every time I say I'll be back in the game my mental energy drains and I forget about this game. I am truly sorry. I do wish to play, but if my silence is a problem I have no problem stepping away.


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

Would it help if I shot you PM now and then that we were moving forward? Or would that be too obnoxious?


male kobold sorcerer (crossblood-red dragon/fire elemental) 2|HP 14/14|AC 15|touch 14|ff 12|Fort +3|Ref +3|Will +3|Init +5|Perception +9|Elemental Ray (1d6 ranged touch, 4/6)|Spells 1st: 5/5
Daxiana wrote:
Would it help if I shot you PM now and then that we were moving forward? Or would that be too obnoxious?

Yeah, but if the party still wants me around.


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

I don't see why we can't give it a shot to see if it works at the very least.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

No complaints


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

You still there, DM?

Sovereign Court

I know my posting has been spotty, so I think I owe you an explanation. The change from a Public Defender to a private attorney has been hectic, espcially as it was unexpected and unplanned for. Things are going good now and I will be back to a regular schedule. I apologize for the disruptive nature of not being on regualrly, but things should be smoother now, especially on weekends. Thank all of you for your patience.


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Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

Thank you for letting us know! And I am glad things are a bit smoother now.


Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

Good stuff


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Good to hear


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

Okay posting about the watch in here because Daxiana doesn't strike me as an organizer/leader sort...
but I took a look at past watches before and while our team membership has shifted so it would change, how about this for watch to settle the matter?

First watch: Cassia, & Raok
2nd watch: Gaxi and Ilse
Third Watch Maeric, Pyros,
4th watch Daxiana, Ikit.

Everyone has some dark vision on their shift.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

I had terrible connection. But I'm here. And it seems fine


Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

ok


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Sounds good to me


male kobold sorcerer (crossblood-red dragon/fire elemental) 2|HP 14/14|AC 15|touch 14|ff 12|Fort +3|Ref +3|Will +3|Init +5|Perception +9|Elemental Ray (1d6 ranged touch, 4/6)|Spells 1st: 5/5

Unfortunately I have to dip. I know some of you really want Gaxi but I mentally can't keep up.


Male Human Fighter (Aldori Defender/Steelbound) 3| HP: 31/31| AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +2| Init: +4 | Perc: +3 Fighter (Aldori Defender/Steelbound) 2

I'm hanging around, but so y'all know I recently started a new job, 2 on/2 off 12 hour night shifts, so my schedule is kind of a mess right now. Just realized a couple of hours ago that I hadn't looked at Paizo in several days. I'll get used to it at some point.


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8
Gaxi the Everburn wrote:
Unfortunately I have to dip. I know some of you really want Gaxi but I mentally can't keep up.

No shame, sometimes you have to prioritize! He'll be missed but it's all good

Sovereign Court

Gaxi the Everburn wrote:
Unfortunately I have to dip. I know some of you really want Gaxi but I mentally can't keep up.

I understand completely. You're always welcome to return.

Grand Lodge

Male
Vitals:
CN Half-elf (drow) | HP: 15/15 | AC: 18 T: 15 FF: 13 | Perception +12, Darkvision 60 ft., Low-light vision | Initiative: +5 | Fort 0 Ref +8 Will +1 | CMB: +2(+4 trip/disarm), CMD: 17(19 trip/disarm) | Speed: 30
Skills:
Acrobatics +4 | Bluff +4 | Climb +0 | Disable Device +11 | Diplomacy -1 | Escape Artist +4 | Heal +1 | Intimidate -1| Linguistics +2 | Ride +4 | Stealth +9 | Survival +3 | Swim +0

I'm going to have to step away from this game unfortunately, I've got some life stuff going on that is making it hard to keep up on my games unfortunately so I am stepping away from pbp for a while. I apologize for this and I appreciate the opportunity to play, it was fun playing a character style i dont normally play


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Sorry to see you go. Sounds like we might need to recruit a new trap buster.


Female Aasimar Oracle 3 | HP 24/24| AC 21 TO 13 FF 18 | F +3 R +4 W +3* | CMD 17 | Init +3 | Perc +0 DV | Resist Acid 5, Cold 5, Elec 5 | Channel 5/5 | Spells L1 4/6

As much as I love Ilse, if I knew we'd lose an arcane spellcaster and would need a trapfinder/roguish character, I'd prefer playing this kind of role :) not much of a healer myself lol. I will let the GM decide, but if we need to recruit someone else and I can switch, I'd love to build for this other role. Otherwise, I'm happy to stay with Ilse.


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Are we all waiting on Ilse to fill us in?


Female Aasimar Oracle 3 | HP 24/24| AC 21 TO 13 FF 18 | F +3 R +4 W +3* | CMD 17 | Init +3 | Perc +0 DV | Resist Acid 5, Cold 5, Elec 5 | Channel 5/5 | Spells L1 4/6

I don’t think so - we’re still following the trail, I think the GM was just adjusting her expectations.


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Ah


Female Aasimar Oracle 3 | HP 24/24| AC 21 TO 13 FF 18 | F +3 R +4 W +3* | CMD 17 | Init +3 | Perc +0 DV | Resist Acid 5, Cold 5, Elec 5 | Channel 5/5 | Spells L1 4/6

I leveled Ilse. By the way, my bad - the last combat, she should be speaking only Celestial. I forgot about the Tongues curse :/ My apologies.


Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

I'm away from the 5th to the 8th (GMT+8), I should have reception but it might be spotty.

Should be levelled up now.


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

I will level when I get home

But he gets a few nice things

His claw becomes a real claw. S/P damage and 19-20 Crit. Can also add keen to his pool

And also +1 magical weapon. Booyah

Need to save up for a proper weapon material base


Female Human Slayer 3 HP 31/31| AC: 16 TAC: 12 FFAC: 14| F: +5 R: +5 W: +4 (+6 vs. Charm/Compulsion)| Initiative: +6| Perception: +8 Speed: 30| Conditions: None

Main thing for Cassia at this level is Sneak Attack, which should be a big boost to damage


Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 24/24; F:5, R:4, W:2 (+2 vs Disease); CMB +4, CMD 16 ; Init: +3; Perc: +7
Artificer Magus 3
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +13, Craft (siege engines) +13, Craft (weapons) +11, Heal +5, K. (arcana) +10, K. (engineering) +12, K. (planes) +10, Perception +7, Spellcraft +10

Ikit can now start making magical items. still 2 levels from magical weapons, but still.


Female Human Ranger 3 /HP: 28/28; AC: 15(t13ff11); F: +5,R: +7,W:+3; Init +4, Perc: +8

Hit points: 6 + 2 (for con) =8 more HP
Another +1 to attack bonus
Saves: +1 to Will
Endurance, Favored Terrain
Skills 8 (Favored Class in play): Climb +1, Heal +1, Knowledge (Dungeon) +1, Knowledge (nature) +1, Perception +1, Ride +1, Stealth +1, Survival +1/Background 2: Craft Bows +1, Handle Animal +1
Feat: Weapon Focus (Bows Group)

I am still unsure on which favored terrain I will go with. Forest makes more sense given her background I suppose but she did just a crash course on the Plains.


Grippli Inquisitor of JalaiJatali 2 Init+7;HP24/24|AC18|T15|FF:14|Fort+4|Ref+5|Will+7|Perc+7; Spells 2:4 Skills Swm+7, Acro+11, Stlth+14,KnRel+7,Per+9,SM+10,Sur+9

Raok took precise strike so flanking gives an extra d6 dmg, he doesn't get sneak til next level

Inquisitor gets teamwork feats without the other person needing to have it as well


Male Human Fighter (Aldori Defender/Steelbound) 3| HP: 31/31| AC: 19 (15 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +2| Init: +4 | Perc: +3 Fighter (Aldori Defender/Steelbound) 2

9 HP (6+2(CON)+1(FCB)
+1 BAB
+1 Reflex
+1 Will
Feat: Unarmed Combatant (I need it for a prereq)
Skills: 1 rank each in Acrobatics, Intimidate, Knowledge (Local), Perception, Survival, Knowledge (Geography), Knowledge (Nobility)
Defensive Parry (Ex): At 3rd level, when an Aldori defender makes a full attack with an Aldori dueling sword, he gains a +1 shield bonus to his AC against melee attacks until the beginning of his next turn. This bonus increases to +2 at 7th level, +3 at 11th level, and +4 at 15th level.

Sovereign Court

Sorry for the delay folks, I have a big Stand Your Ground hearing tomorrow and have been working with witnesses and getting the case law ready. I will be back on track tomorrow evening.

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