[ACO] PFS2e - 02-11: Pathfinder Trials (P4)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 12
Subtier: n/a

Hero Points:

Bustral - 1
Lephos - 1
Soosan - 1
Henit Dimfoot - 1
Brokout Greathood - 1
Prynn Fyrion - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

◆ Henit will Devise a Strategem vs White: 1d20 ⇒ 5

◆ Shaking his head, he will take a shot at Yellow: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8

◆ Henit will quickly produce an Elixir of Life (Minor) and puts it in the hand of Lephos. 1d6 healing, but the created tincture only lasts until the end of the turn if it isn't used "Here, this should help.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Henit tries to get an angle on White but can't seem to find one. He shakes his head and looses against Yellow, with similar results. He then creates a potion and hands it to Lephos.

White runs to help his brother against Prynn and tries to poke her with his spear.

Spear Attack vs Prynn AC 20, OG, E2: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19 for Piercing Damage, E2: 1d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Spear Attack vs Prynn AC 20, OG, MAP, E2: 1d20 + 3 - 5 - 2 ⇒ (10) + 3 - 5 - 2 = 6 for Piercing Damage, E2: 1d6 + 1 - 2 ⇒ (3) + 1 - 2 = 2

Sneak: 1d4 ⇒ 4

"MEK!! Take that!" he crows happily as his spear painfully pokes Prynn.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go

Henit Dimfoot - AC 18 13/13
White (-5; 13 < AC <= 18; E2 EoNT)
**Soosan - AC 16 (18 w/shield) 15/15
**Brokout Greathood - AC 18 (20 w/shield) 19/19
**Lephos - AC 17 9/20
**Prynn Fyrion - AC 18 (20 w/shield) 8/16 (AC 20)
Yellow (-5; 13 < AC <= 18)
Bustral - AC 15 15/15 (AC 16)

Envoy's Alliance

male android (warrior) kineticist (fire, metal) 1 | ♥️20 | ⛨17 | F+9 R+8 W+4; +1 vs disease, poisons, radiation | Perc +4 (+3 to Sense Motive); darkvision, low-light vision | Stealth +6 | speed 25ft | Exploration: Avoid Notice | ⚕none

Lephos nods in thanks at Henit and imbibes the potion.

◆ Minor elixir of life: 1d6 ⇒ 4

Gathering his element he thrusts his arms forward and manifests a beam of electricity at one of the kobolds flanking Prynn.

◆◆ kinetic blast YELLOW: ranged electricity (range 30 ft, versatile), impulse attack, electricity damage: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 4 ⇒ (4) + 4 = 8

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lephos chugs the potion and shoots a lightning bolt at Yellow. The kobold stiffens and drops wordlessly to the sand.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
------------------
Those with ** may go

-4-
Henit Dimfoot - AC 18 13/13
White (-5; 13 < AC <= 18)

-3-
**Soosan - AC 16 (18 w/shield) 15/15
**Brokout Greathood - AC 18 (20 w/shield) 19/19
Lephos - AC 17 13/20
**Prynn Fyrion - AC 18 (20 w/shield) 8/16 (AC 20)
**Bustral - AC 15 15/15 (AC 16)

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 1/1]

Bustral casts a spell. A globe of biting cold surrounds White...

Possible Cold damage vs. White (Fortitude DC: 17): 2d4 ⇒ (3, 1) = 4

....He then Shields himself.

Frostbite Cantrip (2 actions); Shield Cantrip (1 Action). AC=16 until end of turn.

Frostbite:
two-actions; Cantrip; Cold; Concentrate; Manipulate
Range: 60'; Targets: 1 creature Defense: basic Fortitude
An orb of biting cold coalesces around your target, freezing its body. The target takes 2d4 cold damage with a basic Fortitude save. On a critical failure, the target also gains weakness 1 to bludgeoning until the start of your next turn.
Heightened (+1) The damage increases by 1d4 and the weakness on a critical failure increases by 1.

Grand Archive

Fire-born Champion | Female Elf Champion 1 HP 16 / 16 | AC 18 | F + 5 R +4 W +7 | Perc +5 |

Prynn takes a careful step, sliding across the sand to create space. Divine energy coils briefly around her fingers before bursting outward in a tight, controlled surge. The air hisses as a burst of caustic energy detonates White, splashing outward in a corrosive wave.

◆Stride
◆◆Caustic blast (Reflex save, DC:14): 1d8 ⇒ 3

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Ref: 1d20 + 7 ⇒ (16) + 7 = 23

Bustral hurls a snowball at White, who is unable to bear the cold. Frost forms over his limbs and he topples to the ground.

COMBAT OVER!

A gong suddenly sounds and all five kobolds pick themselves up. "Nicely done, Pathfinders! Now we're heading for our snacks! See ya!" the kobolds wave as they head down the tunnel.

You have 10 minutes to prepare yourselves for the next round. You can reposition yourselves if you like

Vigilant Seal

Automaton Wizard/1 [HP: 15/15] [AC: 14(15)(16)] [fort: 4; reflex: 4; will: 6] [perception/initiative: +4] [Focus Points (1/1)][Hero Points: 1/1]

Moved and ready.

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Ready

Vigilant Seal

Animist 1 / HP 19/19, Perc +7, AC 18(20), Fort +4 Ref +4 Will +9 / Active conditions: Darkvision

Ready as well with shield raised

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