| Race |
| ♥️20 | ⛨17 | F+9 R+8 W+4; +1 vs disease, poisons, radiation | Perc +4 (+3 to Sense Motive); darkvision, low-light vision | Stealth +6 |
| Classes/Levels |
| speed 25ft | Exploration: Avoid Notice | ⚕none |
| Gender |
male android (warrior) kineticist (fire, metal) 1 |
| Occupation |
◆◇↻♥️✋☘️⛨⚕☐☑ |
About Lephos
Male android kineticist 1 (Rage of Elements)
Rare, Medium, Android, Humanoid
Heritage warrior android
Background mana wastes refugee
Perception +4 (+3 to Sense Motive); darkvision, low-light vision
Languages Androffan, Common, Draconic, Dwarven, Osiriani
Skills Acrobatics +6, Arcana +5, Diplomacy -2, Nature +4, Occultism +5, Pathfinder Society Lore +5, Performance -2, Religion +4, Stealth +6, Survival +4, Wilderness Lore +5
Str +0, Dex +3, Con +4, Int +2, Wis +1, Cha -1
Items leather armor, shortsword, backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (50 feet), soap, torch (5), waterskin, wayfinder, purse (38 gp, 6 sp, 8 cp)
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AC 17; Fort +9; Ref +8; Will +4; +1 circumstance bonus vs. disease, poisons, and radiation
HP 20
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Speed 25 feet
Melee [1] shortsword +6 (versatile S, agile, finesse), Damage 1d6 P
Ancestry Feats Nightvision Adaptation
Class Feats Flying Flame[RE], Shard Strike[RE], Versatile Blasts[RE]
Skill Feats Trick Magic Item
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Elemental Blast (+7/+2/-3)
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Fire (60 ft, 1d6 Fire; versatile Cold)
[dice=◆ kinetic blast: ranged fire (range 60 ft), impulse attack, fire damage]1d20+7; 1d6[/dice]
[dice=◆ kinetic blast: melee fire, impulse attack, fire damage]1d20+7; 1d6[/dice]
[dice=◆◆ kinetic blast: ranged fire (range 60 ft), impulse attack, fire damage]1d20+7; 1d6+4[/dice]
[dice=◆◆ kinetic blast: melee fire, impulse attack, fire damage]1d20+7; 1d6+4[/dice]
[dice=◆ kinetic blast: ranged cold (range 60 ft, versatile), impulse attack, cold damage]1d20+7; 1d6[/dice]
[dice=◆ kinetic blast: melee cold (versatile), impulse attack, cold damage]1d20+7; 1d6[/dice]
[dice=◆◆ kinetic blast: ranged cold (range 60 ft, versatile), impulse attack, cold damage]1d20+7; 1d6+4[/dice]
[dice=◆◆ kinetic blast: melee cold (versatile), impulse attack, cold damage]1d20+7; 1d6+4[/dice]
Metal (30 ft, 1d8 Piercing or Slashing; versatile Electricity)
[dice=◆ kinetic blast: ranged metal (range 30 ft), impulse attack, piercing or slashing damage]1d20+7; 1d8[/dice]
[dice=◆ kinetic blast: melee metal, impulse attack, piercing or slashing damage]1d20+7; 1d8[/dice]
[dice=◆◆ kinetic blast: ranged metal (range 30 ft), impulse attack, piercing or slashing damage]1d20+7; 1d8+4[/dice]
[dice=◆◆ kinetic blast: melee metal, impulse attack, piercing or slashing damage]1d20+7; 1d8+4[/dice]
[dice=◆ kinetic blast: ranged electricity (range 30 ft, versatile), impulse attack, electricity damage]1d20+7; 1d8[/dice]
[dice=◆ kinetic blast: melee electricity (versatile), impulse attack, electricity damage]1d20+7; 1d8[/dice]
[dice=◆◆ kinetic blast: ranged electricity (range 30 ft, versatile), impulse attack, electricity damage]1d20+7; 1d8+4[/dice]
[dice=◆◆ kinetic blast: melee electricity (versatile), impulse attack, electricity damage]1d20+7; 1d8+4[/dice]
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Kinetic Abilities
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[dice=◆◆ Flying Flame (path up to 30 ft), Fire damage, DC17 basic reflex]1d6[/dice]
[dice=◆◆ Shard Strike: Shards (15 ft cone), Slashing damage, DC17 basic reflex]1d6[/dice]
a creature that critically fails takes 1d6 persistent bleed damage
[dice=◆◆ Shard Strike: Spines (30 ft line), Piercing damage, DC17 basic reflex]1d6[/dice]
a creature that critically fails is clumsy 1 until the start of Lephos’ next turn
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Channel Elements/Base Kinesis
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◆ Channel elements: kinetic aura (10 ft emanation)
use a 1-action Elemental Blast or impulse stance
◆◆ Base Kinesis (L bulk, 30 ft): Generate/Move/Suppress
Generate wrote:
You bring an ordinary, non-magical piece of the chosen element from its elemental plane. The element can be used for any of its normal uses. For example, air can be breathed by an air-breathing creature, and fire casts light and can ignite flammable substances.
Move wrote:
Move an existing piece of the element up to 20 feet in any direction. If you bring it into your space, you can catch it in an open hand. You can Sustain the impulse to keep moving the element.
Suppress wrote:
You destroy an existing piece of element, such as snuffing out a flame or evaporating water from a cup. This affects only natural forms of the element, not durable, crafted goods like a stone statue, metal lock, or wooden door.
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Other BBCode
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[dice=◆ Strike: Shortsword (agile, finesse), Piercing damage]1d20+6; 1d6[/dice]
[dice=◆ Strike: Shortsword (agile, finesse), Slashing damage (versatile)]1d20+6; 1d6[/dice]
◆ Wayfinder: Cast Light
◆ Stride 25 ft
◆ Interact: <details…>
◆ Seek
◆ Stand
◆ Step
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Appearance
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A taller man with impeccable posture and a stoic expression approaches. His hair is black, shoulder length. On further inspection he seems rather pale. There are strange... tattoos (?), unclear, but inky black markings for sure, peeking out of the collar of his cloak and more framing the edges of his face. They are sharp clean lines, sometimes with angular branching.
Players know this is the circuit-print on his neck and face.
Finally, you note that he seldom blinks.
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Behavior and Personality
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TODO
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You Might...
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* Keep your identity a secret, assuming others want to exploit or harm you.
* Plan ahead, preparing multiple contingencies for even simple tasks.
* Calculate the repercussions of your actions, inventions, and thoughts before sharing them.
* Have a conflicted relationship with the kinetic gate that fuels your kineticist magic, possibly because it manifested at a traumatic point in your past.
* Struggle with controlling and understanding your elemental powers.
* Form a kinship with elemental creatures or feel at home in areas strong with your element.
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Others Probably...
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* Assume you understand how to operate technology and that you can capably communicate with constructs and robots.
* Believe you to be immortal and envy your eternal youth and vigor.
* Think you have no feelings and that you can't form emotional connections with others.
* Find your ability to keep calling on more and more elemental power truly astonishing.
* Defer to you in all matters related to your element, from the smallest tasks to the politics of the elemental planes.
* Worry you'll consume yourself with elemental magic or lose control of its primal forces.
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Edicts
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TODO
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Anathema
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TODO
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Background
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The iruxi busos of the Mana Wastes “act as explorers, guides, and mapmakers for the unstable and dangerous landscape”.
Kutak was a particularly successful buso who built something of a small enterprise entailing several employees. His company became well-known for its busos’ ability to conduct treks across the wastes that avoided all magical hazards. Or, for curious and ambitious wizards, they provide treks directly into intriguing magical hazards.
As his burgeoning empire grew, he had an idea for adding protection for his travelers. He makes a plan to acquire young androids and commission one of his wizard clients to enhance them. Unlike mages, those who wield the elements do not trigger the wellspring surges in the wastes. Kutak intends to create a capable guard for his treks whose abilities don’t incur the randomness of surges.
Lephos is his first prototype. He’s brought along on a wizard’s trek to a spot with particularly potent elemental magic. Lephos does not entirely understand what’s happening to him. The mage is also unsure how it will go, likely being the first experiment of its kind. No mage is powerful enough to simply open elemental gates in a being, but his knowledge of androids enable him to establish six “modules” in Lephos’ core that have the potential to establish gates. The wizard is able to enable two of the modules in him, establishing gates to fire and metal. He teaches Lephos that in time, the other four may be activated.
Kutak employs the enhanced Lephos as something of a wilderness scout and elemental soldier to help protect his clients on their treks across the Mana Wastes.
How does Lephos leave and join the Pathfinders?
TODO there’s an accident on a trek
TODO or the company runs into Pathfinders in the wastes…
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Botting
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TODO
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References
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Build: Android, Mana Wastes Refugee, Kineticist
Activated Elemental Modules: Fire, Metal
Impulses: Flying Flame, Shard Strike
Feats: Versatile Blasts