| Full Name | Adelmare | 
			
			
				
					| Race | HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision | | 
			
			
				
					| Classes/Levels | Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Adelmare - Animist
		Adelmare (he/him)
Animist 4
NG, Medium, Humanoid
Perception +10 [E]
Languages 
Common, Gnomish, Sylvan
STR 16 DEX 12 CON 10 INT 14 WIS 18 CHA 8
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OFFENSE
Hoof
[dice=Hoof]1d20+10[/dice]
[dice=Bludgeon Damage]2d8+3[/dice] 
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DEFENSE
AC 21
Fortitude +8 [E] 
Reflex +7 [T]
Will +12 [E]
Hit Points 40
Speed 35 feet
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SKILLS
Acrobatics: +1 [U]
Arcana: +8 [T]
Athletics: +9 [T]
Crafting: +2 [U]
Deception: -1 [U]
Diplomacy: -1 [U] 
Intimidation: -1 [U]
Lore (Pathfinder Society): +8 [T] 
Lore (Art): +8 [T] 
Lore (Fey): +8 [T] 
Lore (Fortune-Telling) +8 [T] 
Lore (Underworld): +8 [T] 
Medicine: +10 [T]
Nature: +12 [E]
Occultism: +8 [T]
Performance: +0 [U]
Religion: +10 [T]
Society: +8 [T]
Stealth: -1 [U]
Survival: +4 [U]
Thievery: +1 [U]
--------------------
FEATS:
Ancestry Feats and Abilities
Heritage: Ironhoof Centaur
1st: Steelhoof
Skill Feats
Background:  Field Medic
2nd Level: Pilgrim's Token
4th Level: Assurance (Medicine)
Class Feats and Abilities
2nd Level: Witch Dedication
4th Level: Cackle
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EQUIPMENT
Healer’s Tools, Adventurer’s Pack, Climber's Kit, Crowbar, Cold Iron Chunk, Silver Chunk, Steel Shield
Chainmail Armor, Handwraps of Mighty Blows +1 Striking
Spells Known
Cantrip – Electric Arc, Needle Darts, Rousing Splash, Tanglevine, Telekinetic Hand
1st - Heal, Bless
Charm, Ill Omen
2nd - Heal, Calm
Invisibility, Create Food
Focus Spells
Nymphs Grace
Discomfiting Whisper