Domovoi

Adelmare - Animist's page

32 posts. Organized Play character for Nivindi.


Full Name

Adelmare

Race

HP 40/40 | AC 21 | DC 20| Fort +8, Ref +7, Will +12 | Perc +10, Darkvision |

Classes/Levels

Animist 4 | Hero Points: 2/3 | Active Conditions: None | Speed: 35ft

About Adelmare - Animist

Adelmare (he/him)

Appearance:

Animist 4
NG, Medium, Humanoid

Perception +10 [E]
Languages
Common, Gnomish, Sylvan
STR 16 DEX 12 CON 10 INT 14 WIS 18 CHA 8
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OFFENSE

Hoof
[dice=Hoof]1d20+10[/dice]
[dice=Bludgeon Damage]2d8+3[/dice]

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DEFENSE
AC 21
Fortitude +8 [E]
Reflex +7 [T]
Will +12 [E]
Hit Points 40
Speed 35 feet
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SKILLS
Acrobatics: +1 [U]
Arcana: +8 [T]
Athletics: +9 [T]
Crafting: +2 [U]
Deception: -1 [U]
Diplomacy: -1 [U]
Intimidation: -1 [U]
Lore (Pathfinder Society): +8 [T]
Lore (Art): +8 [T]
Lore (Fey): +8 [T]
Lore (Fortune-Telling) +8 [T]
Lore (Underworld): +8 [T]
Medicine: +10 [T]
Nature: +12 [E]
Occultism: +8 [T]
Performance: +0 [U]
Religion: +10 [T]
Society: +8 [T]
Stealth: -1 [U]
Survival: +4 [U]
Thievery: +1 [U]
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FEATS:
Ancestry Feats and Abilities
Heritage: Ironhoof Centaur
1st: Steelhoof

Skill Feats
Background: Field Medic
2nd Level: Pilgrim's Token
4th Level: Assurance (Medicine)

Class Feats and Abilities
2nd Level: Witch Dedication
4th Level: Cackle

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EQUIPMENT
Healer’s Tools, Adventurer’s Pack, Climber's Kit, Crowbar, Cold Iron Chunk, Silver Chunk, Steel Shield

Chainmail Armor, Handwraps of Mighty Blows +1 Striking

Spells Known
Cantrip – Electric Arc, Needle Darts, Rousing Splash, Tanglevine, Telekinetic Hand
1st - Heal, Bless
Charm, Ill Omen
2nd - Heal, Calm
Invisibility, Create Food

Focus Spells
Nymphs Grace
Discomfiting Whisper

Botting:
Adelmare primarily focuses on sustaining apparition spells and healing allies. He typically stays in melee range to improve the effectiveness of his apparition spells and will either cast spells if he doesn't fear reactive strikes, or alternatively, raise his steel shield and attack with his hooves as secondary and tertiary actions.