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crafting: 1d29 + 9 ⇒ (19) + 9 = 28
crafting: 1d29 + 9 ⇒ (10) + 9 = 19
crafting: 1d29 + 9 ⇒ (17) + 9 = 26
"You need a costume, do you? Let's see what Manny and I can whip up."
Welby is easily up to the task. "There you go, my dear." He gives his work a final glance.
"Wait. Something's not quite right." The halfling looks around for the finishing touch before inspiration strikes. "Aha! Manny. Come here a moment." The chef removes two of the gingerbread man's gumdrop buttons and after licking the back, sticks them strategically to Gerta's costume. "Perfect! Now get out there and break a leg."

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Kepa sets to helping tear fabric apart to provide for a new costume!
Athletics: 1d20 + 7 ⇒ (4) + 7 = 11 Hero Point?
Hero Point: 1d20 + 7 ⇒ (3) + 7 = 10 Oh well...

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Maruta weaves his primal fey magic into a cunning illusion: Illusory black wings protrude from his tiny ashen winglets, his torso sprouts feathers, his tiny hands grow into grippy claws, his jaw sharpens into a beak, and his eyes glow with crimson intelligence.
All around him, shadows dance in the background as he becometh The Raven, contrasting his out sizing illusory form. He flies around the stage, and descends upon yonder perch to cast fear into the hearts of the Audience with a soul-wrenching screech!
◆◆) Figment
Deception (Trained) w/ Figment (+2) vs DC 13: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Deception (Trained) w/ Figment (+2) vs DC 13: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

cmlobue |

The Pathfinders whip up a costume for Geltra that looks practically the same as the original, while keeping the previous scene from ending before the Dacilane Academy student was ready to go on.
Anyone want to switch positions before the next challenge?

The Carnelian Signet |

Geltra makes her grand appearance and the Carnelian Signet fades into the background to let the play continue.
She decides to stay on stage, the costume is spot on, they don't need her help.

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Maruta descends from his perch and let’s the glamour fade.

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Basag stays backstage, feeling that he will be more useful there.

cmlobue |

The curtains rise on Act 2, and the scene on the stage depicts a grand ballroom with an orchestra playing. Students dance, wearing elaborate masks. Two actors spot each other from across the stage, one with a white bird mask with rainbow feathers coming from her hair and another dressed in all black with a raven’s mask. They start walking towards each other. When they bridge the gap, they bow, take each other’s hands, and begin to dance. Unfortunately, someone has scattered marbles across the floor.
Backstage characters can use DC 13 Perception to spot safe areas, DC 15 Arcana, Nature, Occultism or Religion to disrupt the fey magic moving the marbles, or DC 17 Athletics to put a large piece of scenery out as a new floor.
Onstage characters can use DC 13 Intimidation to create a fake brawl where falling would be expected, DC 15 Deception to create a villain persona and claim 'credit' for the marbles, DC 15 Thievery to unobtrusively collect the marbles, or DC 17 Acrobatics to balance atop the marbles.
Once again, roll until your character either has three successes or three failures, with criticals counting as two.

The Carnelian Signet |

"And now, it's time for some mischief!" The Carnelian Signet winks to the audience as soon as she spots the marbles.
Deception (E): 1d20 + 10 ⇒ (4) + 10 = 14
Deception (E): 1d20 + 10 ⇒ (10) + 10 = 20
Deception (E): 1d20 + 10 ⇒ (12) + 10 = 22
"They'll trip and fall on the marbles! All part of my fiendish plan! Mwahahaha!" She laughs maniacally.
She's used to accepting the blame. The Telfae family liked dumping responsibility on the more moral members. Grandmother joined a rebellion. Grandmother almost overthrew the Thrunes. Grandmother brought an inquisition on the Telfae family...

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Athletics: 1d20 + 7 ⇒ (17) + 7 = 24
Athletics: 1d20 + 7 ⇒ (2) + 7 = 9
Athletics: 1d20 + 7 ⇒ (9) + 7 = 16
Athletics: 1d20 + 7 ⇒ (9) + 7 = 16
:(

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Maruta attempts to collect the marbles, and “slips” on them, raising his tiny fist at the Carnelian Signet!
Acrobatics (T) vs DC 17: 1d20 + 9 ⇒ (4) + 9 = 13
Acrobatics (T) vs DC 17: 1d20 + 9 ⇒ (12) + 9 = 21
Acrobatics (T) vs DC 17: 1d20 + 9 ⇒ (8) + 9 = 17
Acrobatics (T) vs DC 17: 1d20 + 9 ⇒ (9) + 9 = 18
He “falls” convincingly, but avoids hurting himself, then blasts them away with primal wind magic, spraying ashes onto the front row audience!

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"Oh I think this calls for a brawl, young man. This play certainly needs more action!" Nyak Nyak says on the stage, giving one of the actors an evil eye.
Intimidation: 1d20 + 7 ⇒ (14) + 7 = 21
Intimidation: 1d20 + 7 ⇒ (18) + 7 = 25