| cmlobue |
Iseph can also use jump jets to clear the surprisingly impotent obstacle.
An odd device unlike anything found in the surrounding ruins or the nearby settlement sits alone in this small clearing, shining with a faintly pulsing purple light.
”Belor McKraken Perception”: 1d20 + 10 ⇒ (2) + 10 = 12
“Patrick Messier Perception”: 1d20 + 11 ⇒ (5) + 11 = 16
“Iseph Perception”: 1d20 + 14 ⇒ (15) + 14 = 29
The device merely sheds its light in silence...
Belor McKraken TROX SOLDIER
|
We must be careful when it comes to shiny beautiful things...
Belor stands back a little from the glowing device
| cmlobue |
The Starfinders leave the mysterious purple device alone.
The immediate entrance to the ruin is indeed ruined. You can continue circling the east side of the facility or enter the western side.
Omni-Lithic
|
Omni would like to get a full view of that facility, so she continues exploring in an anti-clockwise manner.
| cmlobue |
The clouded but still faintly transparent aluminum shards clinging to the edge of the outer wall here hint that it was once one huge window. The forces of nature encroached on this space long ago, with dirt and plant life spilling in from the outside.
Although most of the plants are harmless, some begin moving in an aggressive way as the Starfinders approach.
”Belor McKraken Initiative”: 1d20 + 8 ⇒ (14) + 8 = 22
”Patrick Messier Initiative”: 1d20 + 2 ⇒ (16) + 2 = 18
”Iseph Initiative”: 1d20 + 7 ⇒ (12) + 7 = 19
”Red Initiative”: 1d20 + 4 ⇒ (2) + 4 = 6
”Green Initiative”: 1d20 + 4 ⇒ (5) + 4 = 9
”Blue Initiative”: 1d20 + 4 ⇒ (14) + 4 = 18
Round 1 - bolded may go
Belor
Omni
Iseph
Blue
Patrick
Green
Red
Omni-Lithic
|
Omni starts the round with 1 Entropy Point (EP=1).
'What are these things' she ponders as she moves to engage the red-tinged plant.
RK Life Science on the plants: 1d20 + 8 ⇒ (8) + 8 = 16
Followed by two entropic swats, since Red is within her reach.
Entropic Strike 1 vs Red's EAC: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28
acid damage: 3d6 + 18 ⇒ (2, 2, 3) + 18 = 25
Entropic Strike 2 vs Red's EAC: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
acid damage: 3d6 + 18 ⇒ (5, 1, 6) + 18 = 30
Omega Man
|
Moving behind the group, Iseph tries to trick Red into an off-guarded state before blasting it with his sonic pistol.
Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack Damage: 4d8 ⇒ (8, 7, 4, 1) = 20
{istol attack vs Red's FF? EAC: 1d20 + 10 ⇒ (16) + 10 = 26
Sonic damage: 1d8 + 4 ⇒ (7) + 4 = 11
Belor McKraken TROX SOLDIER
|
Move action stride down south of Patrick
Standard swing at blue Strike: 1d20 + 15 ⇒ (20) + 15 = 353d10 + 17 ⇒ (3, 5, 7) + 17 = 32
On a crit they take 2d6 bleed per turn.
"I SHALL CUT THESE FRONDS DOWN!"
Belor McKraken TROX SOLDIER
|
Crit damage
crit damage: 3d10 + 17 ⇒ (4, 9, 2) + 17 = 32
Blue is also taking 2d6 bleed at the beginning of its turn.
| cmlobue |
Belor steps in and hacks the blue plant right in the xylem.
Omni-Lithic doesn't know what these are, but he can hurt them.
Iseph fakes out the red plant and blasts it with sound. Clearly he has read that plants can hear us.
Sap oozes out of the blue plant.
Bleed: 2d6 ⇒ (5, 6) = 11
It reflexively goes after the Starfinder that hurt it.
Lash: 1d20 + 9 ⇒ (10) + 9 = 19
Slashing Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Lash: 1d20 + 9 ⇒ (20) + 9 = 29
Slashing Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Lash: 1d20 + 9 ⇒ (17) + 9 = 26
Slashing Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Somehow it finds a weak spot in the trox's armor.
Round 1 - bolded may go
Belor (-12 SP)
Omni
Iseph
Blue (-75 HP, bleed 2d6)
Patrick
Green
Red (-86 HP)
| cmlobue |
Good old magic missile.
The reddish creature slams its branches into Omni-lithic.
Lash: 1d20 + 9 ⇒ (20) + 9 = 29
Slashing Damage: 1d4 + 9 ⇒ (4) + 9 = 13
Lash: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing Damage: 1d4 + 9 ⇒ (1) + 9 = 10
Lash: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing Damage: 1d4 + 9 ⇒ (2) + 9 = 11
This one also manages to find a weak point.
Two natural 20s, no crits because even with that roll they don't hit your AC.
The green plant moves carefully toward the Starfinders and begins to emit a strange darkness. Gravity near it seems to turn off.
Anyone in the light blue area is in zero gravity, and is off kilter unless they succeed at a DC 17 Reflex save, for as long as they remain.
Round 2 - bolded may go
Belor (-12 SP, zero gravity, Reflex save)
Omni (-13 SP, zero gravity, Reflex save)
Iseph
Blue (-89 HP, bleed 2d6)
Patrick (zero gravity, Reflex save)
Red (-86 HP)
Green
Omega Man
|
Moving behind the group again, Iseph tries to trick Red into an off-guarded state before blasting it with his sonic pistol.
Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack Damage: 4d8 ⇒ (5, 6, 4, 3) = 18
Pistol attacks vs FF Red's EAC: 1d20 + 10 ⇒ (17) + 10 = 27
Sonic damage: 1d8 + 4 ⇒ (6) + 4 = 10
Note: if that Trick attack is successful, then Red is FF until the start of Iseph's next turn.
Omni-Lithic
|
Omni triggers her forcepack to move closer to the Green plant, also putting her closer to protecting Patrick should he get attacked.
"If you want to use some big area magic on them, don't worry about me. I've got my own way to ignore most damage from friendly sources."
Then one of her entropy-coated tentacles lashes out at Green.
Entropic Strike vs Green's EAC: 1d20 + 16 ⇒ (11) + 16 = 27
Entropic acid damage: 3d6 + 18 ⇒ (5, 2, 2) + 18 = 27
| cmlobue |
Patrick and Omni-lithic adapt quickly to the change in gravity.
Omni takes a swing at the green foe, hitting it cleanly.
Iseph blasts the reddish tree, and it stops moving.
Round 2 - bolded may go
Belor (-12 SP, zero gravity, Reflex save)
Omni (-13 SP, zero gravity)
Iseph
Blue (-89 HP, bleed 2d6)
Patrick (zero gravity)
Red
Green (-27 HP)
Belor McKraken TROX SOLDIER
|
reflex save: 1d20 + 8 ⇒ (1) + 8 = 9
FULL ATTACK ON BLUE (if blue goes down then redirect to green)
full attack 1: 1d20 + 15 - 4d6 ⇒ (3) + 15 - (4, 4, 2, 6) = 23d10 + 17 ⇒ (8, 1, 10) + 17 = 36
full attack 2: 1d20 + 15 - 4d6 ⇒ (4) + 15 - (6, 6, 5, 2) = 03d10 + 17 ⇒ (3, 10, 6) + 17 = 36
YOU CANNOT HIDE FROM ME YOU FLORAL FIEND!!!
Belor McKraken TROX SOLDIER
|
Attacks got messed up trying again will just take 4 from 15 to make it 11
full attack 1: 1d20 + 11 ⇒ (16) + 11 = 273d10 + 17 ⇒ (6, 4, 4) + 17 = 31
full attack 2: 1d20 + 11 ⇒ (11) + 11 = 223d10 + 17 ⇒ (9, 6, 8) + 17 = 40
| cmlobue |
Despite the disorientation, Belor manages to knock the bluish plant down and hit the green one.
Round 2 - bolded may go
Belor (-12 SP, zero gravity, off kilter)
Omni (-13 SP, zero gravity)
Iseph
Blue
Patrick (zero gravity)
Red
Green (-67 HP)
Patrick Messier
|
All that scuba diving Patrick does, is why he's used to zero gravity.
Another volley of force missiles impacts the remaining plant.
fb: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
And spends a second resolve point to hack the spell. 1d4 ⇒ 1
He grumbles at the result.
| cmlobue |
Patrick's magic missile is fine, I guess.
Three of the Starfiners are in frond range, so it tries to share the love.
Lash vs. Belor: 1d20 + 9 ⇒ (1) + 9 = 10
Slashing Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Lash vs. Omni: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Lash vs. Patrick: 1d20 + 9 ⇒ (14) + 9 = 23
Slashing Damage: 1d4 + 9 ⇒ (1) + 9 = 10
No love is shared.
Round 3 - bolded may go
Belor (-12 SP, zero gravity, off kilter)
Omni (-13 SP, zero gravity)
Iseph
Blue
Patrick (zero gravity)
Red
Green (-78 HP)
Belor McKraken TROX SOLDIER
|
Using his jetpack Belor stabilizes himself.
ONLY ONE LEFT HUH WELL LETS MAKE IT ZERO!
Strike with sword: 1d20 + 15 ⇒ (7) + 15 = 223d10 + 17 ⇒ (2, 8, 4) + 17 = 31
Omega Man
|
Moving behind their allies, Iseph tricks Red into an off-guarded state before blasting it with his sonic pistol.
Take-10 Stealth = 28
Trick Attack is successful on DC 8 or fewer creatures.
Trick Attack damage: 4d8 ⇒ (4, 3, 1, 8) = 16
Sonic Pistol attack vs Red's FF EAC: 1d20 + 10 ⇒ (19) + 10 = 29
Sonic damage: 1d8 + 4 ⇒ (7) + 4 = 11
Red remains FF until the start of Iseph's next turn.
Omni-Lithic
|
Two entropic tentacles lash out at the remaining plant.
Entropic Strike 1 vs FF EAC: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31
Acid damage: 3d6 + 18 ⇒ (3, 3, 5) + 18 = 29
Entropic Strike 2 vs FF EAC: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
Acid damage: 3d6 + 18 ⇒ (3, 2, 3) + 18 = 26
| cmlobue |
The combined efforts of the Starfinders easily ends the remaining plant's life.
With the attack over, the team can see gaps in the walls to the north.
Omni-Lithic
|
"Hardly seems worth spending time resting, A quick search around their roots, then head along to check those gaps>"
Searching the roots: 1d20 + 15 ⇒ (15) + 15 = 30
| cmlobue |
A medium-sized, modern plastic storage locker sits against the northern wall. It is locked.
There is an intact door at the northern side of the room. No amount of effort will open it.
Omni-Lithic
|
Omni nods af Patrick's analysis of the sealed door while she searches atop the plastic storage locker for the passcode.
Perception to locate a code: 1d20 + 15 ⇒ (10) + 15 = 25
| cmlobue |
If there was something written on this door - or anywhere else in the room, for that matter - it is long gone. Looks like you will have to break in if you want to see what's inside.
Omni-Lithic
|
Omni breaks out her lock-popping tools & gets to work.
Engineering with tools DC 20: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30
"Abysshead bootlegs - I wonder if these are chok full of virii as well?"
None of the rest of the gear is of any use to her, so she leaves it for the others to distribute. She does snag a couple of bottles of tea - maybe the glass has some interesting flavors.
Patrick Messier
|
Patrick is more interested in the tea than the bottles.
I know this tiefling who is a big fan of Abysshead, so if no one else wants them.
Belor McKraken TROX SOLDIER
|
Distribute the booty and let us find our quarry! ONWARD!
Belor is not interested in Abysshead music and heads north after his companions pack away their treasure.
Omni-Lithic
|
Omni returns to the exterior, making a sweep of the perimeter.
Are there other entrances in the NE sector?
If not, it's back to the sealed door.
| cmlobue |
The facility seems to have been designed as two overlapping circles. A search of the northeastern area reveals no exterior doors, but two others that were once inside that are sealed in a similar manner.
Omni-Lithic
|
Finding no other ways into the NE dome, Omni returns to the interior spaces & ponders how best to gain access. Iseph trails along in her wake.
Sadly, her Tunneler ability only works on soil & stone. Nor does she carry welding equipment in her Null-Space bag of tricks.
Omni-Lithic
|
"Maybe? But how far down do the walls go?"
Omni starts an exploratory excavation near the door to the NE.
Belor McKraken TROX SOLDIER
|
after hearing about burrowing
I TOO CAN BURROW PATRICK! I SHALL ASSIST IN THE BURROWING AROUND ABOUT!
| cmlobue |
You have no problem burrowing through the dirt outside the ruins, but the floor is made of plot the same sort of metal as the walls and cannot be so easily bypassed.
Omni-Lithic
|
After discovering that the floors are also made of plot-tonium, Omni turns back to Patrick
"Have you got a plasma cutter in your toolkit or are we just going to beat these doors down?"
Belor McKraken TROX SOLDIER
|
Belor flexes and begins to break down the door with raw strength!
athletics: 1d20 + 9 ⇒ (20) + 9 = 29
Omni-Lithic
|
Omni throws her efforts against the door as well, aiding the mighty Trox.
Athletics +13 for a +2 auto assist.