[ACO] PF2e - Q22: Friends in Need (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Yeah. We had rough rolls with that part of the scenario. Whelp. The dice have spoken.

Melenia raises her shield and attempts to recall knowledge about the looming hazard and the scamps.

◈Raise Shield, ◈Recall Knowledge, ◈Recall Knowledge

Radiant Oath

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GM Dice:

Melenia Nightbreeze's Nature (T): 1d20 + 8 ⇒ (13) + 8 = 21 vs Scamps
Melenia Nightbreeze's Nature (T): 1d20 + 8 ⇒ (3) + 8 = 11 vs Hazard

Melenia:

The Scamps are Metal Scamps. You recall that they have fast healing when in contact with metal and don't really bleed. The hazard is unfamiliar to you.

Red moves up to Red Agnes and tries to slash at her with its claws.

Claw vs Agnes AC 19: 1d20 + 9 ⇒ (11) + 9 = 20 for Slashing: 1d6 + 2 ⇒ (3) + 2 = 5
Claw vs Agnes AC 19, MAP: 1d20 + 4 ⇒ (9) + 4 = 13 for Slashing: 1d6 + 2 ⇒ (1) + 2 = 3

Argh. It appears I forgot to indicate how to disable the hazard in the initial tracker.

Creatures are small, btw. The token size is just for visibility

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COMBAT TRACKER
Round: 1
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 0/3
* 2 actions per attempt

Before your Turn:
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
Red
**Blackfeather Jack - AC 18 44/44
**Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
Hazard
Blue
Shorti - AC 16 23/23
Red Agnes - AC 19 31/36 (rage: temp hp - 4/4)
White
Yellow

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny waves her hand and sends a hanfull of sharp knitting needles flying at the red foe!

Needle Darts
Attack 1d20 + 10 ⇒ (5) + 10 = 15
Damage 3d4 ⇒ (4, 2, 3) = 9

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

Red Agnes should be at 35/36 hit points. The remastered barbarian rages when initiative is rolled so she would have had her 4 temp hp immediately after initiative was rolled.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Red Agnes wrote:
Red Agnes should be at 35/36 hit points. The remastered barbarian rages when initiative is rolled so she would have had her 4 temp hp immediately after initiative was rolled.

Fixed

Granny's knitting needles hit the foe with a screech of metal on metal.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 0/3
* 2 actions per attempt

Before your Turn:
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
Red (-9)
**Blackfeather Jack - AC 18 44/44
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
Hazard
Blue
Shorti - AC 16 23/23
Red Agnes - AC 19 35/36 (temp hp - 0/4)
White
Yellow

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

A fire ignites inside Jack’s head, lighting up his eyes and mouth. He opens his arms wide, and a dozen blackened wicker crows with flaming eyes fly out of his sleeves. They circle around him, cawing and wheeling.

”YOUR MAYHEM ENDS TODAY!”, he cries.

One of the crows dive bombs the scamp that attacked Agnes. The fire in its eyes spreads to engulf its entire body.

Jack then heads toward the hazard.

Demoralize Red, Channel Elements (free one-action Elemental Blast vs Red), Stride

Intimidation: 1d20 + 7 ⇒ (17) + 7 = 24

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 ⇒ 4F

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jack puts on a terrifying display at Red, who is clearly rattled by the display. However, as he moves towards the planar instability, a lightning bolt shoots out at him!

Bzzap! DC 18 Basic Reflex: 3d4 ⇒ (3, 2, 2) = 7

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 0/3
* 2 actions per attempt

Before your Turn:
DC 18 Basic Reflex vs 7 Electrical Damage: Blackfeather Jack
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
Red (-13; F1)
Blackfeather Jack - AC 18 44/44
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
Hazard
Blue
Shorti - AC 16 23/23
Red Agnes - AC 19 35/36 (rage: temp hp - 0/4)
White
Yellow

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

Ref save: 1d20 + 9 ⇒ (3) + 9 = 12

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

After seeing Jack get zapped by the growing electrical storm, Lioness doesn't want to take the chance that he'll get zapped, too. He moves next to the hazard and tries to disperse it.

Arcana: 1d20 + 10 ⇒ (5) + 10 = 15

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jack tries to duck but does get out of the way in time. Lioness moves up and tries to disable the hazard but doesn't quite do so...

Blackfeather Jack, Granny, Lioness, Melenia, Red Agnes, Shorti: 1d6 ⇒ 2

Blackfeather Jack, Lioness, Melenia, Red Agnes, Shorti: 1d5 ⇒ 4

The hazard appears to pulse and a pair of lightning bolts shoot out at Granny and Agnes.

Bzzap! DC 18 Basic Reflex: 3d4 ⇒ (2, 2, 3) = 7

Blue flaps over to the Pathfinders and breathes out a mass of metal shrapnel!

Shrapnel; Slashing Damage; DC 17 Basic Reflex: 2d4 ⇒ (2, 3) = 5 plus 1d4 persistent bleed
Cooldown: 1d4 ⇒ 1

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 0/3
* 2 actions per attempt

Before your Turn:
DC 18 Basic Reflex vs 7 Electrical Damage: Granny, Agnes
DC 17 Basic Reflex vs 5 Slashing Damage: Shorti, Blackfeather Jack, Melenia, Granny

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Shorti, Blackfeather Jack, Melenia, Granny

------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (1d4 Persistent Bleed)
Red (-13; F1)
Blackfeather Jack - AC 18 37/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
Hazard
Blue
**Shorti - AC 16 23/23 (1d4 Persistent Bleed)
**Red Agnes - AC 19 35/36 (temp hp - 0/4)
White
Yellow

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

Reflex vs 5 Slashing Damage: 1d20 + 6 ⇒ (7) + 6 = 13
Shocked by the audacity of the little scamps Shorti utters a very high pitched shriek while running towards the little bugger in front of them. The shriek becomes hotter and hotter, until the air coming from their mouth literally catches fire.
Breathe Fire (DC 18): 2d6 + 1 ⇒ (6, 5) + 1 = 12
◈ Stride
◈◈ Breathe Fire
Flat Check vs Persistent Bleed: 1d20 ⇒ 12
Persistent Bleed: 1d4 ⇒ 1

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Shorti isn't able to avoid the shards entirely but he charges forward at the other scamps and breathes fire on them!

GM Dice:

Red Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Y Reflex: 1d20 + 5 ⇒ (5) + 5 = 10

Red catches the brunt of the flames and flees, screaming. Yellow also catches the worst of the flames but hasn't reached its breaking point yet.

------------------
COMBAT TRACKER
Round: 1
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 0/3
* 2 actions per attempt

Before your Turn:
DC 18 Basic Reflex vs 7 Electrical Damage: Granny, Agnes
DC 17 Basic Reflex vs 5 Slashing Damage: Blackfeather Jack, Melenia, Granny

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Shorti, Blackfeather Jack, Melenia, Granny

------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (1d4 Persistent Bleed)
Red (-13; F1)
Blackfeather Jack - AC 18 37/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
Hazard
Blue
Shorti - AC 16 17/23 (1d4 Persistent Bleed)
**Red Agnes - AC 19 35/36 (temp hp - 0/4)
White
Yellow (-12)

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

Agnes grabs the creature next to her and proceeds to beat the crap out of it.

athletics, grapple vs blue: 1d20 + 8 ⇒ (18) + 8 = 26

fist vs blue: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
damage, bludgeoning, spirit, nonlethal: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11

fist vs blue: 1d20 + 7 - 8 ⇒ (11) + 7 - 8 = 10
damage, bludgeoning, spirit, nonlethal: 1d4 + 4 + 3 ⇒ (1) + 4 + 3 = 8

◆ Grapple, ◆ strike, ◆ strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

Agnes fails to avoid the zap, but she grabs Blue and punches it right in the face with her first blow. Her second blow does not connect, however.

White moves up and rakes its claws on Agnes, Shorti: 1d2 ⇒ 1

Claw vs Agnes AC 19, OG: 1d20 + 9 ⇒ (18) + 9 = 27 for Slashing: 1d6 + 2 ⇒ (1) + 2 = 3
Claw vs Agnes AC 19, MAP, OG: 1d20 + 4 ⇒ (14) + 4 = 18 for Slashing: 1d6 + 2 ⇒ (4) + 2 = 6

Yellow moves up and breathes a cone of shrapnel at Blackfeather Jack, Granny and Lioness!

Shrapnel; Slashing Damage; DC 17 Basic Reflex: 2d4 ⇒ (1, 2) = 3 plus 1d4 persistent bleed
Cooldown: 1d4 ⇒ 1

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 0/3
* 2 actions per attempt

Before your Turn:
DC 18 Basic Reflex vs 7 Electrical Damage: Granny
DC 17 Basic Reflex vs 5 Slashing Damage: Blackfeather Jack, Melenia, Granny
DC 17 Basic Reflex vs 3 Slashing Damage: Blackfeather Jack, Granny, Lioness

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Shorti, Blackfeather Jack, Melenia, Granny, Lioness
------------------
Those with ** may go

**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (1d4 Persistent Bleed)
**Blackfeather Jack - AC 18 37/44 (1d4 Persistent Bleed)
**Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (1d4 Persistent Bleed)
Hazard
Blue (-11; Grabbed; Immobilized; OG; Breath Cooldown - 1 rd)
Shorti - AC 16 17/23 (1d4 Persistent Bleed)
Red Agnes - AC 19 22/36 (temp hp - 0/4; grabbing Blue)
White
Yellow (-12; Breath cooldown - 1 rd)

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

Ref save vs 5S: 1d20 + 9 ⇒ (14) + 9 = 23
Ref save vs 3S: 1d20 + 9 ⇒ (17) + 9 = 26

”RUN WHILE YOU STILL CAN!”, Jack shouts at the scamp harrying him, before swinging his woody fist. Then he turns his attention to the hazard.

Elemental Blast [one-action, Wood] vs Yellow, Disable Hazard

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 ⇒ 4B

Disable Hazard: 1d20 + 6 ⇒ (13) + 6 = 19

Flat check: 1d20 ⇒ 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Bleed: 1d4 ⇒ 4

Blackfeather Jack easily avoids the zaps. He attacks Yellow but doesn't succeed. Fortunately, he does succeed in weakening the hazard.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 1/3
* 2 actions per attempt

Before your Turn:
DC 18 Basic Reflex vs 7 Electrical Damage: Granny
DC 17 Basic Reflex vs 5 Slashing Damage: Blackfeather Jack, Melenia, Granny
DC 17 Basic Reflex vs 3 Slashing Damage: Blackfeather Jack, Granny, Lioness

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Shorti, Blackfeather Jack, Melenia, Granny, Lioness
------------------
Those with ** may go

**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (1d4 Persistent Bleed)
Blackfeather Jack - AC 18 30/44 (1d4 Persistent Bleed)
**Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (1d4 Persistent Bleed)
Hazard
Blue (-11; Grabbed; Immobilized; OG; Breath cooldown 1 rd)
Shorti - AC 16 17/23 (1d4 Persistent Bleed)
Red Agnes - AC 19 22/36 (temp hp - 0/4; grabbing Blue)
White
Yellow (-12; Breath cooldown 1 rd)

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Ref 1d20 + 7 ⇒ (16) + 7 = 23
Ref 1d20 + 7 ⇒ (15) + 7 = 22
Ref 1d20 + 7 ⇒ (8) + 7 = 15
Flat1d20 ⇒ 5

So 3+2+3+Bleed

Granny sends a spray of cold iron knitting needles at Yellow!

Needle Darts
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 4d4 ⇒ (1, 4, 3, 4) = 12 Cold Iron

Then sends Hungry in to deal with the snake.

◆◆ Cast - Needledarts
◆ Command animal

Hungry lurches forward into the fray and bites at Blue!

Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage 2d8 + 3 ⇒ (2, 8) + 3 = 13

◆ Stride
◆ Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Granny's knitting needles smack into Yellow, who immediately flees the scene. Hungry charges Blue and is about to bite its head off when it screams "Stop! STOP! I surrender! I was only trying to help!!"

Granny Bleed: 1d4 ⇒ 4

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 1/3
* 2 actions per attempt

Before your Turn:
DC 17 Basic Reflex vs 5 Slashing Damage: Melenia
DC 17 Basic Reflex vs 3 Slashing Damage: Lioness

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Shorti, Blackfeather Jack, Melenia, Granny, Lioness
------------------
Those with ** may go

**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22 (1d4 Persistent Bleed)
Blackfeather Jack - AC 18 30/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 22/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (1d4 Persistent Bleed)
Hazard
Blue (-11; Grabbed; Immobilized; OG; Breath cooldown 1 rd)
Shorti - AC 16 17/23 (1d4 Persistent Bleed)
Red Agnes - AC 19 22/36 (temp hp - 0/4; grabbing Blue)
White
Yellow (-12; Breath cooldown 1 rd)

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Reflex Save: 1d20 + 5 ⇒ (20) + 5 = 25

Melenia nimbly dodges the shrapnel coming her way as she runs towards the hazard. She attempts to disable it.

Nature: 1d20 + 8 ⇒ (16) + 8 = 24

◈Stride, ◈◈Disable Hazard (Nature)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Melenia easily avoids the shrapnel and runs at the hazard. She manages to weaken it further.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Disable the Hazard:
* DC 18 Arcana/Nature/Thievery (at least Trained)
* Successes: 2/3
* 2 actions per attempt

Before your Turn:
DC 17 Basic Reflex vs 3 Slashing Damage: Lioness

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Shorti, Blackfeather Jack, Granny, Lioness
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
Blackfeather Jack - AC 18 30/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 22/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
**Lioness Lapping Blood - AC 17 (18 w/shield) 36/36 (1d4 Persistent Bleed)
Hazard
Shorti - AC 16 17/23 (1d4 Persistent Bleed)
Red Agnes - AC 19 22/36 (temp hp - 0/4; grabbing Blue)
White

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Refl: 1d20 + 7 ⇒ (4) + 7 = 11

"I am BUSY!" Lioness declares as he is peppered with metal shrapnel.

He puts up a field of occult energy to protect himself from any other assaults then tries again to calm the micro lightning storm.

Arcana: 1d20 + 10 ⇒ (20) + 10 = 30

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lioness Bleed; Flat Check: 1d4 ⇒ 41d20 ⇒ 6

Lioness simply absorbs the damage but manages to dispel the lightning storm altogether.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Before your Turn:

After your Turn:
DC 15 Flat Check vs 1d4 Persistent Bleed: Shorti, Blackfeather Jack, Granny, Lioness
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
Blackfeather Jack - AC 18 30/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 22/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
Lioness Lapping Blood - AC 17 (18 w/shield) 29/36 (1d4 Persistent Bleed)
**Shorti - AC 16 17/23 (1d4 Persistent Bleed)
**Red Agnes - AC 19 22/36 (temp hp - 0/4)
White

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

athletics-grapple vs white: 1d20 + 8 ⇒ (17) + 8 = 25

Agnes grabs the remaining scamp and pummels them.

fist vs white, nonlethal, OG: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
damage bludgeoning, spirit, nonlethal: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11

fist vs white, nonlethal, OG: 1d20 + 8 - 8 ⇒ (2) + 8 - 8 = 2
damage bludgeoning, spirit, nonlethal: 1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

Shorti releases another high-pitched cry toward the last monster standing, then grabs their trusty frying pan in case their screams aren't enough to teach it a lesson.

Breathe Fire (DC 18): 2d6 + 1 ⇒ (4, 1) + 1 = 6

◈◈ Breathe Fire
◈ Interact

Flat Check vs Persistent Bleed: 1d20 ⇒ 10

Persistent Bleed: 1d4 ⇒ 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Reflex: 1d20 ⇒ 20

White easily avoids Shorti's fire but Agnes easily grabs it and punches it in the face. White screeches but can't escape.

"All right! All right already! I give up! We were just trying to help!"

combat is over but we need to resolve the persistent bleed damage. Easiest way to stop the bleeding is to be healed to full or, obviously, make the DC 15 flat check. Succeeding at a medicine check to administer first aid will allow an instant flat check to stop the bleeding.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:

After your Turn:
DC 15 Flat Check vs 1d4 Persistent Bleed: Shorti, Blackfeather Jack, Granny, Lioness
------------------
Those with ** may go

**Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
**Blackfeather Jack - AC 18 30/44 (1d4 Persistent Bleed)
**Granny Deadybones - AC 18 22/34; Hungry AC 22 42/42 (1d4 Persistent Bleed)
**Lioness Lapping Blood - AC 17 (18 w/shield) 29/36 (1d4 Persistent Bleed)
**Shorti - AC 16 17/23 (1d4 Persistent Bleed)
**Red Agnes - AC 19 22/36 (temp hp - 0/4; grabbing Blue)

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia urges everyone to gather round. "I may not be able to stop the bleeding but I can at least aid in your quick recovery."

◈◈◈Heal: 1d8 ⇒ 5

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Granny steps away from the healing wave, then tends to her wound, prying the pieces of shrapnel that are causing her life-energy to wane.

Battle Medicine + Stitch Flesh + Godless Healing
Medicine 1d20 + 11 ⇒ (7) + 11 = 18 vs DC15
Regain 2d8 + 5 ⇒ (3, 6) + 5 = 14 Hp.

Should be back to full HP with that

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

"You'll be ok. It's just a little blood," Lioness says to Soothe: 1d10 + 4 ⇒ (1) + 4 = 5 himself, sealing up his wounds and stopping the flow.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Melenia blasts healing energy to her friends, Lioness heals himself totally and stops the bleeding. Granny does the same.

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:

After your Turn:
DC 15 Flat Check vs 1d4 Persistent Bleed: Shorti, Blackfeather Jack
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
**Blackfeather Jack - AC 18 35/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
**Shorti - AC 16 22/23 (1d4 Persistent Bleed)
**Red Agnes - AC 19 27/36 (temp hp - 0/4; grabbing Blue)

Horizon Hunters

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F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

medicine, battle medicine vs Shorti: 1d20 + 4 ⇒ (19) + 4 = 23
healing: 2d8 ⇒ (2, 7) = 9

medicine, battle medicine vs Blackfeather Jack: 1d20 + 4 ⇒ (2) + 4 = 6
healing: 2d8 ⇒ (4, 2) = 6

Agnes quickly patches up Shorti and moves to treat Blackfeather Jack. Unfortunately she she's more doctor than gardener and fails to assuage the leshy's wounds.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Red Agnes wrote:

[dice=medicine, battle medicine vs Shorti]1d20+4

[dice=healing]2d8

[dice=medicine, battle medicine vs Blackfeather Jack]1d20+4
[dice=healing]2d8

Agnes quickly patches up Shorti and moves to treat Blackfeather Jack. Unfortunately she she's more doctor than gardener and fails to assuage the leshy's wounds.

Last encounter isn't combat - do you want to just hp the battle med?

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

Battle medicine was to save time and heal to full immediately and stop the bleeding since I could battle medicine, move and battle medicine a second time. Since it looks like Blackfeather Jack might still be bleeding I'll try a check next round to stop the bleeding if necessary. Once the bleeding is under control we can use treat wounds to top everyone off.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Agnes patches up Shorti and stops the bleeding. She tries to slap another battle dressing on Jack but the bandage slips off.

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:

After your Turn:
DC 15 Flat Check vs 1d4 Persistent Bleed: Blackfeather Jack
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
**Blackfeather Jack - AC 18 35/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
**Shorti - AC 16 23/23
Red Agnes - AC 19 27/36

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

A caramel apple on a stick grows in each of Jack’s hands. He hands one to Agnes.

”TASTY TREATS FOR ALL!”, he cries, as he chomps on the other one.

Fresh Produce: A creature can eat it with an Interact action to regain 1d4 + 1 HP; this is a healing vitality effect. The creature feels full for 10 minutes, during which it has resistance 2 to void damage and can’t eat another piece of produce. Produce not consumed by the start of your next turn withers away.

Healing: 1d4 + 1 ⇒ (2) + 1 = 3

Flat check: 1d20 ⇒ 7

Envoy's Alliance

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HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness pulls out a wand and aims it at Blackfeather Jack.

"You'll be ok. It's just a little blood...er...sap," Lioness says to Soothe: 1d10 + 4 ⇒ (4) + 4 = 8 Jack, sealing up his wounds

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

Shorti tries to slash the scamp repeatedly with their sickle (I thought I gave them a frying pan, sorry), all the while screaming various unpleasant utterances.

Sickle vs Scamp: 1d20 + 5 ⇒ (7) + 5 = 12 Damage (S): 1d4 ⇒ 2

Sickle vs Scamp: 1d20 + 1 ⇒ (8) + 1 = 9 Damage (S): 1d4 ⇒ 2

Sickle vs Scamp: 1d20 - 3 ⇒ (1) - 3 = -2 Damage (S): 1d4 ⇒ 4

Flat Check vs Bleed (DC 15): 1d20 ⇒ 10 Damage: 1d4 ⇒ 1

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Shorti, combat is over. The scamp has surrendered. We just need to resolve the persistent bleed damage.

Jack Bleed: 1d4 ⇒ 2

Jack - 33/44

Shorti - if you have a way to stop bleeding or heal, go ahead and use your turn to try to heal Blackfeather Jack.

------------------
COMBAT TRACKER
Round: 3
Tactical Map

Before your Turn:

After your Turn:
DC 15 Flat Check vs 1d4 Persistent Bleed: Blackfeather Jack
------------------
Those with ** may go

Melenia Nightbreeze - AC 17 (19 w/shield) 22/22
Blackfeather Jack - AC 18 33/44 (1d4 Persistent Bleed)
Granny Deadybones - AC 18 34/34; Hungry AC 22 42/42
Lioness Lapping Blood - AC 17 (18 w/shield) 36/36
**Shorti - AC 16 23/23
Red Agnes - AC 19 27/36

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

Sorry, I was a bit distracted, too many games.

Unfortunately I have no way to heal anyone.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

No worries. :)

Blackfeather Jack chomps on some fresh fruit. Lioness closes his remaining wounds.

ENCOUNTER OVER

After catching your breath and watching the scamps reluctantly pick up their caltrops (much to the relief of the iruxi), another scamp suddenly heads up the pyramid. This one appears to be made of dirt. He starts posturing atop the pyramid, as if he's guarding the fan. The scamp bellows out a challenge.

The earth scamp bellows, "I am Smolrok, king of the pyramid and protector of the fan!" The scamp points a wing at the gathered Pathfinders. "Come prove to me you are worthy allies who can assist the iruxi in protecting their fan."

Kazuuk performs what appears to be the iruxi version of a facepalm. "NOT AGAIN!" he groans.

Each PC has 2 checks to try to 'unseat' the scamp on top.
DC 18 Athletics, Acrobatics, Stealth, Intimidation.
As always, please RP your actions

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

The fire in Jack’s head dies out, as the crows crumble to ash in midair.

He tries to sneak up behind the scamp, before popping out with a ”DOOM TO THE PRETENDER!”

Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Intimidation: 1d20 + 7 ⇒ (14) + 7 = 21

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

Intimidate 1d20 + 10 ⇒ (2) + 10 = 12
Intimidate 1d20 + 10 ⇒ (8) + 10 = 18

"Get down from there RIGHT NOW!" Granny adminishes the scamp like a school headmistress admonishing a wayward child, clearly having none of this silly business.

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

athletics, climb: 1d20 + 8 ⇒ (19) + 8 = 27
athletics, shove: 1d20 + 8 ⇒ (2) + 8 = 10
HP reroll
athletics, shove: 1d20 + 8 ⇒ (12) + 8 = 20

Red Agnes rolls her eyes and sighs. "You heard her. Get down." She climbs up the dirt pyramid and casually shoves the scamp off of his perch.

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Lioness also tries to sneak up on the little earth creature.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

Then tries to dance around it to distract it and try to make it slip up and fall.

Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

"Hi pebble I'm Shorti I'm good with fire so good I once melted a mountain was it your gramps oh well nevermind I'm going to set you on fire if you don't get down from there you shmuckus I'm going to eat you then fry you no wait the other way around anyway are you getting down or not you pebble"

Shorti produces some candle-sized flames on their fingertips while rambling at the scamp. At her side Caw sighs heavily.

Intimidation (DC 18): 1d20 + 6 ⇒ (19) + 6 = 25

Intimidation (DC 18): 1d20 + 6 ⇒ (10) + 6 = 16

Verdant Wheel

CG Woodland Elf Druid 3 HP 33/33| AC 18/20 | F +7 R +6 W +11 | Perc +11 | Stealth +1 | speed 30 ft. | Active Conditions: --- | ◈ | ◇ | ↺ | Focus Spells: 2/2

Melenia taps into her druidic order and transforms into a cat. She nimbly runs up the pyramid to try to 'unseat' the scamp. (Pest Form)

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21

Once she reaches the top, she transforms back into her elven form and attempts to push the scamp off the pyramid. (Dismiss Pest Form)

Athletics: 1d20 + 8 ⇒ (19) + 8 = 27

Radiant Oath

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◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Melenia transforms into a cat and traipses up the pyramid. At the top, she transforms and gives the scamp a shove that shocks it. 2 successes

Shorti threatens to set the scamp on fire if they don't come down. The scamp laughs at Shorti until a burst of fire brushes past the scamp, who appears frightened. 1 success

Lioness manages to sneak up to the top of the pyramid. However, his acrobatic routine fails to impress. 1 success

Agnes climbs the pyramid and give the scamp a shove that sends it cartwheeling through the air. 2 successes

Granny scolds the scamp but the scamp laughs at her. It's only after Granny threatens to ground it for life that it appears rattled. 1 success

Jack tries to sneak up on the scamp but it sees him. His proclamation of doom rattles its nerve, however 1 success

The scamp sighs. "All right. You are strong and worthy" It relinquishes control of the fan to you.

In the end, the scamps agree to listen to you. This allows the scamps and the iruxi enclave to form an alliance. Venture Captain Lolly Adafish and Chief Thakkik both agree that you did a good job.

FIN

Thanks for playing all!

Radiant Oath

sorc4 HP 34 | AC 18 | Fort +6; Ref +7; Will +11; | Perc +9 (LL&DV) | Speed 25 | Hungry-Wolf | HP 42| AC 22| Fort +11; Ref +12; Will +10; | LL&Scent (30) | Speed 30

That was an interesting scenario! Thank you for running GM!

Thank you also team for bringing the fun and merriment - Granny will see you all again soon:)

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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. This applies to Scenarios only. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

HIGH TIER LEVEL BUMPS

To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.

Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.

These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.

You should also remind higher level PCs to apply any mentor boons they might have purchased.

Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.


Male bear storyteller

Hi, I'm happy to be here. Shorti will be fun to play. I'll add all the Infos in the slides soon.

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

Friendly fire is forgivable, but don’t push it!

Taking a healing potion


Male bear storyteller

All fire is friendly when you're a pyromaniac!

Shorti takes a healing potion too (to heal the fire in case someone accidentally puts it out).

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

No provisions for quests. Sorry.

Just waiting for Red Agnes and Melenia Nightbreeze to complete the Macros and Slides.

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

Friendly fire is okay. Just remember that Agnes gets really angry.

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |
GM Tiger wrote:

No provisions for quests. Sorry.

Just waiting for Red Agnes and Melenia Nightbreeze to complete the Macros and Slides.

Done

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Shorti gets a level bump due to this being a high-tier game. Shorti, please correct the macros (before I forget and use the old values).

Horizon Hunters

F Skilled Human | Barbarian 2 | HP 35/36| AC 19 | F +8 R +6 W +6 | Perception +6 | Hero 1/3 | Active Conditions: Rage |

I have 2 glyphs.

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Friendly fire is acceptable.

Looking forward to playing with everyone!


Male bear storyteller

Sorry @GM Tiger, but could you please remove Shorti, "Short" for short? I used the wrong alias.

Radiant Oath

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◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Diaz Ex Machina wrote:
Sorry @GM Tiger, but could you please remove Shorti, "Short" for short? I used the wrong alias.

Done. I'll get us started in 2 hours or so. It was a holiday where I was so I went fishing yesterday -- hence I was in no condition to do complex PbP tasks... :)


Male bear storyteller

I hope you caught whatever you were fishing for! And happy holiday!

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

yep. total haul was 14 kg of catfish. each fish was about 1.75kg...


Male bear storyteller
Diaz Ex Machina wrote:
Sorry @GM Tiger, but could you please remove Shorti, "Short" for short? I used the wrong alias.

I'm sorry to bother you again @GM Tiger, but it seems you've removed the wrong alias from the campaign (I wasn't very clear in my request, sorry). I'm not sure if that's an issue for PFS purposes, but if you could please resolve this issue I'd be grateful.

Also, do you eat catfish? I never had it.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Diaz Ex Machina wrote:
Diaz Ex Machina wrote:
Sorry @GM Tiger, but could you please remove Shorti, "Short" for short? I used the wrong alias.

I'm sorry to bother you again @GM Tiger, but it seems you've removed the wrong alias from the campaign (I wasn't very clear in my request, sorry). I'm not sure if that's an issue for PFS purposes, but if you could please resolve this issue I'd be grateful.

Also, do you eat catfish? I never had it.

Which is the one you need removed exactly?

Catfish - yep. love it, though it's a bit of an acquired taste. :)

For PFS purposes - as long as the PC you'd like the chronicle to apply to is correctly entered in RPG Chronicles, there's no problem :)


Male bear storyteller

The one with the shortest name should stay, though if for PFS purposes is nor an issue then we're ok.

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

Is it clear which elements the scamps are made of?

Radiant Oath

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◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Blackfeather Jack wrote:
Is it clear which elements the scamps are made of?

Metal.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

That was the last combat encounter. There's one more encounter but it's not combat related. Therefore if you'd like your downtimes included with your chronicles, go ahead and roll them.

Radiant Oath

2396852-2021 | CG Male Poppet | Cannoneer | Gunslinger Lvl 4 | Cleric Dedication - Teki Stronggut | ◈◇↺ | HP 46/46 | AC 20 | F/R/W/P 10/10/10/10 DV | 25 feet | Class DC 18 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Weakness: Fire 1 | Resistance: Void 1, Fire 2 | Ammo: 40/40 normal, 6/6 Lesser Elemental Cold |

"Excuthe me. I'm jutht rolling downtime for the GM"

Performance DC 15: 1d20 + 6 ⇒ (7) + 6 = 13

Meh... Failure for 0.08 gp

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

Earn Income (DC 15): Circus Lore: 1d20 + 7 ⇒ (5) + 7 = 12

Horizon Hunters

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Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

Jack joins in with Shorti’s act, to the sounds of a calliope. Cast musical accompaniment

”We met some lizardfolk, with something shiny on their porch,
But then along came lots of scamps, and something that went ZORCH!
We drove them off, and shut it down, and then we said ‘Hooray!’
A win for the Society, and now let’s all away!”

Performance: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

The heal spell doesn’t end bleeding?

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Blackfeather Jack wrote:
The heal spell doesn’t end bleeding?

Nope. Healing to 100% ends bleeding but the heal spell by itself doesn't.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

REPORTED
The game has been reported and chronicles emailed out. If you don't see your emailed chronicles please check your spam folder (thanks Google algorithms). Please mark it as not spam and whitelist RPGChronicles.net to help prevent this in the future.

Horizon Hunters

Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8

Thanks for running!
Good game everyone!

Envoy's Alliance

HP 48/48| AC: 19 | F +11 R +9 W +11 | Exploration: Search Male Kholo (Sweetbreath) Witch 5 Perc +9 | 25 feet | Occult Spell DC 21 | Active Conditions: none

Got my sheet.

Thanks for a fun run, everyone!

Grand Archive

◈◇↺ | Goblin witch 1 | HP 14/23 | Perception +3; darkvision | AC 16; Fort +5, Ref +6, Will +5

My sheet has arrived, thank you all for the fun time!

Community / Forums / Online Campaigns / Play-by-Post Discussion / [ACO] PF2e - Q22: Friends in Need (P2) Discussion All Messageboards

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