A Shining Planet Known as Golarion

Game Master rando1000

Combat Map

Exploration Map


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Amid the melee, Joyride's aim gets confused, and his shot goes astray.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 4
Burlap may act.

Map updated.


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

Clarissa moves around the tree to get a better angle to shoot.


SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

Doh! Forgot I had a Sight which reduces cover penalties. Including it this time around.

The ysoki hustles beneath the branches of the tree, looking for a clean angle on either bug. He lines up a shot past Alzura’s shoulder and puts a bullet into her opponent.

MOVE: to 1 sq South and 2 sq East of Alzura
STAND: Fire @ D

STAND: Aeon Guard Assault Rifle (vs KAC) ( Rng Inc: 80’ | Automatic | Bipod)
Mods: Weapon Specialization, Sniper’s Aim, Coordinated Shot, Cover, Manual Sight
HIT: 1d20 + 8 + 1 - 4 + 2 + 2 ⇒ (11) + 8 + 1 - 4 + 2 + 2 = 20 | DAM: 2d8 + 4 ⇒ (1, 7) + 4 = 12 P

Status:
EAC:16 KAC:17 CMD:25| F+4 R+5 W+3

SP: 20 / 32
HP: 24 / 30
RP: 5 / 6

Bullets Total Rounds (100): xxxxx xxxxx xxxxx
Clips (4): x
Rounds (12 rnds/clip): xxxx

Batteries Total Charges (130): xx
Pistol Batts (2):
> Charges (20 chg/batt):

Sniper Batts (2):
> Charges (10 chg/batt):

C-Rifle Batts (1):
> Charges (40 chg/batt): xx

Effects:


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

2d6 ⇒ (4, 3) = 7

Burlap's shot evidently injures the creature enough that it is no longer interested in the crewmembers, and it moves backward past Clarissa and arcing toward the forest.

The remaining insectoid, not realizing it's all alone, takes another bite at Joyride.

1d20 + 6 ⇒ (13) + 6 = 19 HIT
1d8 + 6 ⇒ (7) + 6 = 13

Need another Fort Save from Joyride.

Block 2 (everyone except Burlap and Clarissa) may act. There is one opponent (near Vaelorin), and another visibly retreating (just past Clarissa).


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Joyride Fortitude: 1d20 + 1 ⇒ (11) + 1 = 12

Yeow! Again..?

atk, laser pistol: 1d20 + 6 ⇒ (9) + 6 = 15
dmg, laser pistol, spec: 2d6 + 2 ⇒ (3, 1) + 2 = 6


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Joyride takes another 8 HP (not SP) and starts to feel a bit sluggish. His shot finishes off the last remaining insectoid (except for the one currently running, if someone wants to try to take it down).


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Hey guys. I don't feel... so good. He slumps, sitting on the ground and leaving on the fresh insect carcass.

Everyone OK?


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

Everyone get into one of the buildings! I can treat your injuries better on a clean, flat surface.

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