A Shining Planet Known as Golarion

Game Master rando1000

Combat Map

Exploration Map


701 to 750 of 784 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Amid the melee, Joyride's aim gets confused, and his shot goes astray.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 4
Burlap may act.

Map updated.


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

Clarissa moves around the tree to get a better angle to shoot.


SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

Doh! Forgot I had a Sight which reduces cover penalties. Including it this time around.

The ysoki hustles beneath the branches of the tree, looking for a clean angle on either bug. He lines up a shot past Alzura’s shoulder and puts a bullet into her opponent.

MOVE: to 1 sq South and 2 sq East of Alzura
STAND: Fire @ D

STAND: Aeon Guard Assault Rifle (vs KAC) ( Rng Inc: 80’ | Automatic | Bipod)
Mods: Weapon Specialization, Sniper’s Aim, Coordinated Shot, Cover, Manual Sight
HIT: 1d20 + 8 + 1 - 4 + 2 + 2 ⇒ (11) + 8 + 1 - 4 + 2 + 2 = 20 | DAM: 2d8 + 4 ⇒ (1, 7) + 4 = 12 P

Status:
EAC:16 KAC:17 CMD:25| F+4 R+5 W+3

SP: 20 / 32
HP: 24 / 30
RP: 5 / 6

Bullets Total Rounds (100): xxxxx xxxxx xxxxx
Clips (4): x
Rounds (12 rnds/clip): xxxx

Batteries Total Charges (130): xx
Pistol Batts (2):
> Charges (20 chg/batt):

Sniper Batts (2):
> Charges (10 chg/batt):

C-Rifle Batts (1):
> Charges (40 chg/batt): xx

Effects:


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

2d6 ⇒ (4, 3) = 7

Burlap's shot evidently injures the creature enough that it is no longer interested in the crewmembers, and it moves backward past Clarissa and arcing toward the forest.

The remaining insectoid, not realizing it's all alone, takes another bite at Joyride.

1d20 + 6 ⇒ (13) + 6 = 19 HIT
1d8 + 6 ⇒ (7) + 6 = 13

Need another Fort Save from Joyride.

Block 2 (everyone except Burlap and Clarissa) may act. There is one opponent (near Vaelorin), and another visibly retreating (just past Clarissa).


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Joyride Fortitude: 1d20 + 1 ⇒ (11) + 1 = 12

Yeow! Again..?

atk, laser pistol: 1d20 + 6 ⇒ (9) + 6 = 15
dmg, laser pistol, spec: 2d6 + 2 ⇒ (3, 1) + 2 = 6


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Joyride takes another 8 HP (not SP) and starts to feel a bit sluggish. His shot finishes off the last remaining insectoid (except for the one currently running, if someone wants to try to take it down).


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Hey guys. I don't feel... so good. He slumps, sitting on the ground and leaving on the fresh insect carcass.

Everyone OK?


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

Everyone get into one of the buildings! I can treat your injuries better on a clean, flat surface.


Stamina 28/28 HP 23/32| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +5, R: +2, W: +5 | Init: +5 | Perc: +4 (L-L Vision) | Speed 40/50ft | Resolve 5/5 | Solar Weapon +7 (1d6+11 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +7 (1d4+8 P) | Conditions: *Drunk* |Special Abilities: Elemental Assault 4/4 | Stellar Modes: Photon +1

"Ah, that's a good idea, Clarissa. We can take stock from a more defensible position. What the heck were those things, anyways?" She leads the way into one of the nearby buildings, senses honed for evil buggos within.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 11/15 HP 11/19 RP 5/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Vaëlorin helps Joyride into the building.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Looking up at Vaëlorin, Thanks brother.


1 person marked this as a favorite.
SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

Despite injuries, Burlap doesn’t believe in giving up the battlefield with an enemy still living. He notes the building the team is rushing toward. ”I’ll be there in a sec.” He sights down the barrel at the fleeing insect and fires. One bullet spangs off the creature’s carapace, the other finds the meat below.

FULL: Fire on fleeing bug

FULL: Aeon Guard Assault Rifle (vs KAC) ( Rng Inc: 80’ | Automatic | Bipod)
Mods: Weapon Specialization, Full Attack Penalty, Stabilized w/ Bipod, Sniper’s Aim,
HIT #1: 1d20 + 8 - 4 + 2 ⇒ (8) + 8 - 4 + 2 = 14 | DAM: 2d8 + 4 ⇒ (4, 1) + 4 = 9 P
HIT #2: 1d20 + 8 - 4 + 2 ⇒ (12) + 8 - 4 + 2 = 18 | DAM: 2d8 + 4 ⇒ (4, 1) + 4 = 9 P

Status:
EAC:16 KAC:17 CMD:25| F+4 R+5 W+3

SP: 20 / 32
HP: 24 / 30
RP: 5 / 6

Bullets Total Rounds (100): xxxxx xxxxx xxxxx
Clips (4): x
Rounds (12 rnds/clip): xxxxx x

Batteries Total Charges (130): xx
Pistol Batts (2):
> Charges (20 chg/batt):

Sniper Batts (2):
> Charges (10 chg/batt):

C-Rifle Batts (1):
> Charges (40 chg/batt): xx

Effects:


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

Joyride (treat injury)1d20 + 14 ⇒ (1) + 14 = 15

"Your injury is in an odd place; I'm going to administer a healing serum."

1d8 + 1 ⇒ (2) + 1 = 3 HEAL 3

Vaelorin (treat injury) 1d20 + 14 ⇒ (15) + 14 = 29 HEAL up to 7 HP

Burlap (treat injury) 1d20 + 14 ⇒ (1) + 14 = 15

"Hmmm, sorry, I'm not familiar enough with your anatomy here. Serum for you!"

1d8 + 1 ⇒ (6) + 1 = 7 HEAL up to 7

Alzura (treat injury) 1d20 + 14 ⇒ (16) + 14 = 30 HEAL up to 7 HP


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

Now let's kill the toxin.

Joyride:1d20 + 5 ⇒ (9) + 5 = 14
Joyride (dose 2):1d20 + 4 ⇒ (17) + 4 = 21
Vaelorin:1d20 + 5 ⇒ (11) + 5 = 16

After everyone has been healed and antitoxins applied, Clarissa sighs.

"I recommend we avoid more encounters with those things. I've used most of my supply of healing serums and antitoxins."


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 11/15 HP 11/19 RP 5/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Vaëlorin winced slightly as the healing serum took effect, the sting of torn skin knitting itself into an angry bruise. He pushed himself up with care, robes torn and dust-streaked, but his posture still carried a trace of elven grace. He inclined his head toward Joyride, one brow raised in dry amusement.

"You are welcome, Joyride. Though next time, let us agree to not get impaled in the name of brotherhood."

He then turned toward Clarissa, his expression softening with genuine gratitude. He pressed one hand briefly to his chest—a formal elven gesture of thanks—and gave a slight bow.

"Clarissa, your timing and skill are nothing short of providential. I may still resemble a museum exhibit labeled 'Before Restoration,' but I am breathing, and I owe that to you." He allowed a hint of a tired smile. "I shall endeavor not to squander your remaining serums."

He glanced to the others, taking in their condition, then added quietly—

"Let us not tarry. The longer we stay exposed, the more likely it is those things—or worse—find us again."


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

Cherry follows and has Tin Man wait at the entrance.

"I wonder how they taste?" She says as she gets in and checks her gun. She then slips it back in and begins to pull up her personal computer.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I need to know if you want to stay in the building for now or head into the forest (from whence the creatures came) toward the Raptor's landing spot. Or something else.


Stamina 28/28 HP 23/32| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +5, R: +2, W: +5 | Init: +5 | Perc: +4 (L-L Vision) | Speed 40/50ft | Resolve 5/5 | Solar Weapon +7 (1d6+11 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +7 (1d4+8 P) | Conditions: *Drunk* |Special Abilities: Elemental Assault 4/4 | Stellar Modes: Photon +1

"Thanks, Clarissa, you're a doll. Is there anything in here with information on what happened? A computer terminal?"


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

Cherry will look around for computer terminals.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

No problem finding computer terminals. They're large, blocky, and ancient, but appear well maintained.

1d20 + 11 ⇒ (15) + 11 = 26

Cherry has no problem hacking the interface screen with her personal rig to gain her Basic Access. Examining the file list, it immediately becomes clear that these files have been accessed as recently as yesterday evening.


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

Cherry taps her chin."Someone recently accessed these terminals"

Cherry will begin to look at to what was the last thing brought up.


SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

While Clarissa treats his wound, Burlap refills the ammo in his spent clips.

He doesn’t raise an eyebrow at the idea of the computer being recently used. ”No surprise. There ain’t much dust. Gear is in working order. And that image we saw showed a light on. There are people here. Maybe they’ve figured out how to work around those bugs and hide when the bugs come around. That said, we should probably secure the scout craft and maybe park it near Betty before the bugs recover from the bloody nose we gave’em. After that, we can worry about ‘helping’ the locals – if they even want help.”

Status:
EAC:16 KAC:17 CMD:25| F+4 R+5 W+3

SP: 20 / 32
HP: 30 / 30
RP: 5 / 6

Bullets Total Rounds (100): xxxxx xxxxx xxxxx xxxxx x
Clips (4):
Rounds (12 rnds/clip):

Batteries Total Charges (130): xx
Pistol Batts (2):
> Charges (20 chg/batt):

Sniper Batts (2):
> Charges (10 chg/batt):

C-Rifle Batts (1):
> Charges (40 chg/batt): xx

Effects:


Stamina 28/28 HP 23/32| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +5, R: +2, W: +5 | Init: +5 | Perc: +4 (L-L Vision) | Speed 40/50ft | Resolve 5/5 | Solar Weapon +7 (1d6+11 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +7 (1d4+8 P) | Conditions: *Drunk* |Special Abilities: Elemental Assault 4/4 | Stellar Modes: Photon +1

"Blech! Well, everyone ready to head to our missing ship and totally-not-ger-overrun-by-buggos on the way there?"


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

We all gotta die at some point... Let's go.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

As the crew heads into the grove of trees, they can almost feel eyes watching them. Heading off in a trajectory that should take them to the Raptor's landing spot, they quickly begin to hear movement behind them.

The sun lowering, suddenly a large number of insectoids comes at you from multiple directions. Given your previous combat, it's far too many to fight off. As you prepare for what will probably be a last stand, a light comes on in a small cabin nearby. You can just reach it before the onslaught arrives. You're uncertain if the permacrete can hold the creatures back, but the buildings back in the settlement seemed mostly intact. Perhaps something keeps them from going in.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Grabbing Clarissa... Let's go!

That way. Cabin. That infernal clicking...

Grabbing in a concerned, getting their attention sorta way... not man-handling or condescending.


Female Human HP 22/22 | SP 21/21 | Res 5 | KAC: 15, EAC: 14 | Fort: +3, Ref: +3, Will: +2 | Ranged +4 (2d4+1)| Init: +2 | Perception: +6

"Yep! Clarissa makes tracks with Joyride to the cabin.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

As they reach the cabin door, it slides open, and an older man leans out. "Get you within, all of you — make haste!" he shouts in an archaic but clearly understandable form of the common tongue.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

James let's Clarissa in, then turns to offer cover fire as the others approach.

No man... or whatever these folks are, left behind and all. Hell try to pick off the bigger closest to his friends.

Probably not going into combat rounds, but pistol has 80' range.


SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

Burlap takes up the rear-guard with his rifle set to 'Auto'. He's prepared to spray bullets if the bugs charge in. He yells to others as he backpedals toward the door. "Move! Move! Move your ass!"


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

" Okay... Tin Man guard the door" She says leaving Tin Man at the door.

Cherry adjusts her bandoleer of Grenades, and holsters her weapon.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Once everyone is inside, you wait for the creatures to try to start breaking through the door. Only, that doesn't happen. After 5 minutes, it becomes obvious you've been left in peace.

"All is well — you're safe within. They cannot traverse the ward to this place," the man notes confidently.


Stamina 28/28 HP 23/32| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +5, R: +2, W: +5 | Init: +5 | Perc: +4 (L-L Vision) | Speed 40/50ft | Resolve 5/5 | Solar Weapon +7 (1d6+11 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +7 (1d4+8 P) | Conditions: *Drunk* |Special Abilities: Elemental Assault 4/4 | Stellar Modes: Photon +1

"Uh, thanks, but who are you? And what's going on here?" Alzura asks their new hosts, not really trusting them yet, but she'll have the advantage in these close quarters if they prove to be... weird.


SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

Burlap safeties his weapon and slings it across his shoulder. "I appreciate the save, sir. My name's Burlap. What's yours?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Gyr Starborn, if you can believe that." he says. In Diasporum legend, Gry of Gixx and Winsal Starborn were two renowned leaders of the City of Absalom on ancient Golarion. "My parents had a sense of history. Or humor, I guess." The man grins.

"As for what befalls you presently — aye, ’tis a long tale. Technology of the ancients. Suffice to say, you are quite safe in this place."


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

These insects... indigenous?

That raptor operable? Ever hear of Cyleerin? James looks to look out windows.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Ah, yes, the 'Raptor'. Genius name, that, for such a fabulous ship!"

"Yes, would fly, certainly, if one could get to it."

"As for your Cyleerin, I have but once heard that name afore, and that from from lost pilot, as I reckon. He yet lives and mends apace, lodged in the chief redoubt."

"As for the vermin, yea. They are native, though we knew them not for several seasons."


Stamina 28/28 HP 23/32| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +5, R: +2, W: +5 | Init: +5 | Perc: +4 (L-L Vision) | Speed 40/50ft | Resolve 5/5 | Solar Weapon +7 (1d6+11 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +7 (1d4+8 P) | Conditions: *Drunk* |Special Abilities: Elemental Assault 4/4 | Stellar Modes: Photon +1

"Where is everyone?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

"Aye, all are here — after a fashion. ’Tis no easy thing to speak of, for I fathom little of the science behind it. ’Tis as though we be here, yet... shifted a little sideways from our rightful place."

"Many are in the redoubt, some are back in the village. Now that sun has set, and the veil of worlds is thin, they can interact with the outside, to a limited degree."


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

"Cyleerins are robotic beings. Quite Sophistacated yet...simple" Cherry says having yet to crack one open and examine it.

" So wait, we are out of phase or in a pocket?" Cherry asks as she looks to Vael.

"Hey, V, I'm more practical Computing and Hardware, so....That theoretical is more your bailiwick, right?" She says, prodding the elf to maybe theorize on the particulars.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

I really just want to be in a cockpit... Always so complicated. The young man shakes his head.


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

" Sure, we can get in one later! All those cruisers and another ship! Ooo the parts and salvage!" She says with excoted glee!!!


SHIP MAP | PIC :: Ysoki Soldier 4 | SP:32 HP:30 RP:6 | EAC:16 KAC:17 CMD:25| F+5 R+5 W+4 | Init +4 | PER +6 (darkvision 60’)

"How long has your colony been here?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Burlap 'LongTail' wrote:
"How long has your colony been here?"

"Many generations. Our Quad-Centennial Anniversary was two years ago."

This tracks with the historical research the group did on the late Colonial First Exodus period.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 11/15 HP 11/19 RP 5/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Vaëlorin had remained silent for much of the exchange, leaning lightly against a console as his eyes flicked between the archaic technology and the man’s archaic speech. But when Cherry addressed him, he straightened, one brow lifting as though roused from a reverie.

"You are correct, Cherry. This does bear the hallmarks of temporal misalignment or planar layering—less a separate dimension, more a thin-folded pocket in the skein of existence itself."

He stepped toward the center of the room, gesturing in the air as if tracing unseen ley-lines.

"The sensation is familiar: the air here hums at a subtly different frequency, as though Golarion herself turned a page but left a thumb tucked into this one. If I were to wager—metaphorically—this place is warded not only by technology but by resonance, a kind of anchored phase-lock. The insects, lacking sapience or calibration, cannot traverse that veil."

His voice grew quieter as he looked toward the cabin’s entrance.

"It would explain the preservation of infrastructure. And the... ghostlike feel of the settlement. Echoes from a world half a step away."

He turned to Gyr, bowing slightly.

"You have my thanks, Gyr Starborn. You may dwell in myth, but it seems this myth keeps its wards well-tended."


Stamina 28/28 HP 23/32| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +5, R: +2, W: +5 | Init: +5 | Perc: +4 (L-L Vision) | Speed 40/50ft | Resolve 5/5 | Solar Weapon +7 (1d6+11 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +7 (1d4+8 P) | Conditions: *Drunk* |Special Abilities: Elemental Assault 4/4 | Stellar Modes: Photon +1

"Vaëlorin, what the hell are you talking about? What's going on here?" Alzura was never one for... temporal studies.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Is this anomaly something you stumbled upon here or intentionally created?

How's life here, anything terrible going on? Djack seems genuinely curious.


Vesk Mechanic 4|SP 32 HP 30 RP |EAC:16 KAC:17 CMD: |

'Something keeps this place out of phase with the actual world" Cherry says as she tries to get some data.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 12/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | Resolve 4/5 | F +1 R +9 W +5 | Init +9 | Perception +7

Mmm... all splinters is how someone explained it to me. There may be no one "actual" world.

Some other guy tried to tell me there is no time or space... just here and now. Everything else, just a matter of perspective. But, then again... he was a medium channeling some alien being. Realizing what he'd just said, he gives a nervous inward chuckle.

701 to 750 of 784 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Shining Planet Gameplay All Messageboards

Want to post a reply? Sign in.