| DoubleGold |
Dot in
This is a game for Outpost VIII
This is a playtest game, you really, being a high level game, plus the fact this game is in playtest, it is possible for character death or a TPK, ie the gamemakers don't estimate the game balance right. But I really can't report you as dead in a playtest game. If that happens, just roll up a new character with starting gold for your level. Preferably a new class or at least new subclass.
Help me playtest it, make sure to give feedback at the end if you thought game was balanced, or maybe you or the enemy had unlucky/lucky rolls, or it was TPK one time cause you guys didn't coordinate right, etc.
| HammerJack |
K'zish is an Elemental connection Mystic. I've fed character sheet details into the forum character description fields, so you should be able to click through and get a fairly complete picture of what they can bring to the table and what they can't.
So we have soldier, operative, Mystic right now. Setting up a whole spell list for a witch warper at this level might be a lot for a 4th characterz so I would think maybe envoy or solarian?
| HammerJack |
So, to try to get something usable together, I took a higher level version of Navasi someone had thrown together for their Wheel of Monsters runs, put it into Hephaistos, and ran her up to 15th level. What I ended up with is in a google drive HERE
If that looks alright to people, I can try to also put it into a forum character description for better reference in the next couple of days.
phaeton_nz
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Have you got a fourth now?
| HammerJack |
Given no response, I'll go ahead and make the requested perception roll for that envoy, as well.
But if she's gonna be here, people need to make a daily prep decision about an envoy ability.
SHOW ’EM WHAT YOU GOT! [two-actions] DIRECTIVE ENVOY FORTUNE VISUAL
Frequency once per 10 minutesYou inspire your allies to use their talents and push themselves to the best of their abilities in a stressful situation. You and your allies within 100 feet gain a benefit based on the role you each chose during daily preparations. All benefits last until the beginning of your next turn.
• Attackers can roll twice and use the better result the next time they attempt to Strike a foe.
• Defenders can force their attacker to roll twice and use the worse result the next time they’re attacked, or defenders can roll twice and use the better result the next time they attempt a saving throw.
• Experts can roll twice and use the better result the next time they attempt a skill check.
• Spellcasters can roll twice and use the better result the next time they roll an attack roll or check as part of Casting a Spell, or they can force one target of that spell to roll twice and use the worse result against the triggering spell
K'zish would select spellcaster.
I think Navasi would set herself as Attacker for when this comes up| HammerJack |
If the robot is 34AC is that before or after the -1 Circumstance penalty to AC from Get 'Em? Want to confirm since Ray's other shot was a 33, exactly.
The Get 'Em effect would still be in effect for that next turn of Ray's, as well, so there should be a +6 Circumstance bonus to that laser pistol hit, as well.