| Worm Ouroboros |
"Join the fray", to a worm, sounds approximately like: "ESLKF KJDAXSADXSAJD LKSAFDXDMSALJLLJ!"
Lumbering in, Worm awaits his master to surround the sandy ones before slaking his hunger!
↺) Stride
~) Worm Caller Acts first (Ouroboros AC to 19)
◆) Act Together to Strike
◆) Strike
Segmented Coil Crush (B, forceful, sweep) vs Blue (Flanked w/ Caller): 1d20 + 9 ⇒ (3) + 9 = 121d6 + 4 ⇒ (5) + 4 = 9
Hero Point!
Segmented Coil Crush (B, forceful, sweep) vs Blue (Flanked w/ Caller): 1d20 + 9 ⇒ (19) + 9 = 281d6 + 4 ⇒ (5) + 4 = 9
Cinder Maw Orifice (fire; agile) w/ MAP (-4) vs Blue (Flanked w/ Caller): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 211d6 + 4 ⇒ (2) + 4 = 6
Fortitude vs DC 15: 1d20 + 9 ⇒ (16) + 9 = 25
Wormcaller
|
◆) Act Together to Stride
◆) Protect Companion
↺) Life Block
↺) Collapse
~) First to trigger
Worm Caller raises wards of green claws, swiping the sand out of the way!
Fortitude vs DC 15: 1d20 + 9 ⇒ (11) + 9 = 20
GM Tiger
|
Will: 1d20 ⇒ 14 Success
Blue manages to grit its teeth (without crushing its own eye) against the migraine Nob tries to give it. Worm and Caller flank Blue. Worm throws its coils around Blue and gives it an almighty hug (Crit) before giving it a chomp. However, both Worm and Caller get slashed by the blistering sand while inside Red's sandstorm.
Blue attacks Wormcaller with a vengeance.
Claw vs Wormcaller AC 18: 1d20 + 11 ⇒ (2) + 11 = 13 for Slashing: 1d6 + 2 ⇒ (6) + 2 = 8 plus Unholy Spirit: 1d4 ⇒ 4
Claw vs Wormcaller AC 18, MAP, Agile: 1d20 + 7 ⇒ (15) + 7 = 22 for Slashing: 1d6 + 2 ⇒ (1) + 2 = 3 plus Unholy Spirit: 1d4 ⇒ 4
Claw vs Wormcaller AC 18, MAP 2+, Agile: 1d20 + 3 ⇒ (4) + 3 = 7 for Slashing: 1d6 + 2 ⇒ (5) + 2 = 7 plus Unholy Spirit: 1d4 ⇒ 3
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 1 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)
Before your Turn:
DC 15 Fortitude: G'Mba, Cesula, Lifnetheril, Herkemer
------------------
Those with ** may go
Blue (-32)
**G'Mba Bhee - AC 18 23/23
**Cesula - AC 19 15/15
**Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 16/16
Red
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
Wormcaller - AC 18 7/36; Ouroboros AC 18 (AC 19)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Hold breath or start suffocating
Herkemer Halfshanks
|
Herkemer manages to catch and save his breath despite the whirling sand storm that erupts out of nowhere. Moving quickly through the blinding sand, Herkemer tries to Tumble Behind the blue figure, then stabs at foe with his rapier, which he draws out on the move. The stinging sand rips at the rogue's exposed skin, but he tries to bear it for now, hoping to deal a mortal blow to the strange creature.
◆Move (directly behind Blue using Tumble Behind as part of Move)
◆Draw Rapier
◆Strike, off guard if Tumble works, no sneak damage if it does not
I imagine the Tumble Through check is a fail, in which case Herk is in front of Blue and there is no sneak damage, but still a rapier strike. He takes the sandstorm damage. I moved the token behind, but it may need to be in front depending on Reflex DC.
Fort DC 15: 1d20 + 5 ⇒ (12) + 5 = 17
Acrobatics Tumble Through: 1d20 + 6 ⇒ (7) + 6 = 13
Rapier Strike vs Blue: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing Dmg vs blue: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Dmg if off-guard due to Tumble: 1d6 ⇒ 1
GM Tiger
|
Herkemer attempts to slide between Blue's legs but doesn't quite succeed. His rapier, however, succeeds in perforating some important component of Blue's anatomy and it drops to the ground. Herkemer escapes with minor abrasions from the blowing sand.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 1 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)
Before your Turn:
DC 15 Fortitude: G'Mba, Cesula, Lifnetheril
------------------
Those with ** may go
**G'Mba Bhee - AC 18 23/23
**Cesula - AC 19 15/15
**Lifnetheril - AC 17 12/12
Herkemer Halfshanks - AC 18 12/16
Red
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Hold breath or start suffocating
G'Mba Bhee
|
Fort: 1d20 + 8 ⇒ (7) + 8 = 15
◆ G'Mba will stride to flank Red
◆ Strike: 1d20 + 7 ⇒ (10) + 7 = 17for: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12 spirit damage.
◆ Strike: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15for: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9 spirit damage.
GM Tiger
|
G'Mba flanks Red and slices it twice with their glaive.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 1 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)
Before your Turn:
DC 15 Fortitude: Cesula, Lifnetheril
------------------
Those with ** may go
G'Mba Bhee - AC 18 19/23
**Cesula - AC 19 15/15
**Lifnetheril - AC 17 12/12
Herkemer Halfshanks - AC 18 12/16
Red (-21)
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
F: Hold breath or start suffocating
Cesula
|
DC 15 Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17
Cesula rushes forward towards Red while reaching into his esoteric pouch for cold steel dust to imbue his blade based on what he recalled about these foes. H then strikes at Red twice.
◆ Stride to approach Red
◆ Strike: 1d20 + 6 ⇒ (1) + 6 = 7 for Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
◆ Strike: 1d20 + 2 ⇒ (11) + 2 = 13 for Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Lifnetheril
|
Fort: 1d20 + 3 ⇒ (5) + 3 = 8
Lifnetheril is buffeted by the sandstorm and struggles to maintain his breath. As he holds his breath, he reaches out an open hand and clenches it. In the air in front of him, some of the sand is clumped and then compressed together. He then shouts "Ject!"
As the compressed clump of sand bullets toward the creature, Lifnetheril steps out of the storm and breathes normally.
if there is concealment: 1d20 ⇒ 2
Telekinetic Projectile: 1d20 + 7 ⇒ (19) + 7 = 26
B: 2d6 ⇒ (2, 2) = 4
◆◆ cast Telekinetic Projectile
◆ Step
GM Tiger
|
Cesula moves towards Red and attacks twice but does not connect. Lifnetheril launches some clumped up sand at Red and smacks it right in the eye. It staggers but does not go down. He then gets out of the cloud.
Red lashes out at Cesula, trying to concentrate on his face, as if hell-bent on trying to disfigure him.
Claw vs Cesula AC 19: 1d20 + 11 ⇒ (18) + 11 = 29 for Slashing: 1d6 + 2 ⇒ (2) + 2 = 4 plus Unholy Spirit: 1d4 ⇒ 4
Unfortunately for the elf, Red connects and he goes down.
It then moves towards Wormcaller and tries to do the same.
Claw vs Wormcaller AC 18, MAP, Agile: 1d20 + 7 ⇒ (4) + 7 = 11 for Slashing: 1d6 + 2 ⇒ (6) + 2 = 8 plus Unholy Spirit: 1d4 ⇒ 2
Mental: 1d6 ⇒ 5 Retcon - I'll explain later
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 2 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)
Before your Turn:
------------------
Those with ** may go
-3-
**G'Mba Bhee - AC 18 19/23
**Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 12/16
Cesula - AC 19 0/15 (Dying 2)
Red (-36) < 10%
-2-
**Nob Cutton - AC 16 (17 Mystic Armor) 15/15
**Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)
G'Mba Bhee
|
Fortitude: 1d20 + 8 ⇒ (11) + 8 = 19
◆ G'Mba strides over, flanking Red.
◆ Then strikes: 1d20 + 7 ⇒ (14) + 7 = 21for: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12 spirit damage.
◆ And strikes again: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13for: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11 spirit damage.
Nob Cutton
|
The halfling continues to sing around.
I'm singing in a battle,
I'm singing in a battle,
I'm siiiininginnng in a baaaaaattle.
Courageous anthem
And he fires an arrow towards the last enemy.
Longbow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
And again.
Longbow: 1d20 + 6 + 1 - 5 ⇒ (8) + 6 + 1 - 5 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
GM Tiger
|
G'Mba moves up to Red and easily cuts it down.
COMBAT OVER
However, we will remain in initiative to resolve Cesula's dying condition. Nob, you can change your actions if you like.
Because Cesula is still inside the sandstorm, he will continue to take damage so someone needs to heal him or drag him out (or both)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 2 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)
Before your Turn:
------------------
Those with ** may go
-3-
**G'Mba Bhee - AC 18 15/23 (1 action)
**Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 12/16
Cesula - AC 19 0/15 (Dying 2)
-2-
**Nob Cutton - AC 16 (17 Mystic Armor) 15/15
**Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)
Lifnetheril
|
As the last enemy is cut down Lifnetheril spots Ceseula amidst the sand and quickly realizes the danger. His eyes begin glowing a deep purple as magic crackles around him.
"Rise Cesula! Escape from danger!" The magic that backs his words causes a hint of an echo that occurs a split seconds after each sound.
◇ Unleash Psyche
◆ Restore the Mind (heal 4 hp)
◆◆ Ready action : (amped) Message after Cesula stands
↺ (after Cesula Stands) cast Message (amped)
GM Tiger
|
Lifnetheril heals Cesula. Once Cesula stands, he will get an extra push from Lifnetheril (presumably to get out of the sandstorm!) :)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 2 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
Before your Turn:
------------------
Those with ** may go
-3-
**G'Mba Bhee - AC 18 19/23
Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 12/16
Cesula - AC 19 4/15 (Wounded 1; Prone; Hands Empty; Step/Stride Reaction available)
-2-
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
**Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)
Wormcaller
|
◆◆◆◆) Stride x2 each (using Act Together)
Worm and Caller exit the sandstorm
GM Tiger
|
Lying outside the sandstorm, you watch until it dissipates before continuing to the Powerful Hector. Cesula recovers, looking none the worse for wear. The trip to the ship is uneventful.
Pallomar expresses his extreme gratitude for saving him from the rabid fans and promises that they will be prominently mentioned in his article for Golarion’s Finest. Zarta is overseeing the loading of more important cargo, but takes a moment to thank you for protecting the cargo. She also impressed enough to grant you a book of Thuvian history (+2 to RK checks relating to Thuvian history).
FIN
Thanks for playing!