[ACO] PF2e Q17 - Tracking a Mirage (P4) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Brutal Beast "Fire Worm" Eidolon to Wormcaller 3 | ◆◇↺ | ⛨ 19 or 20 protected | ♥️ Linked | Saves @ 10**/7*/8** | Perception @ 8** w/ lowlight | Speed 25 | ◆◇↺

"Join the fray", to a worm, sounds approximately like: "ESLKF KJDAXSADXSAJD LKSAFDXDMSALJLLJ!"

Lumbering in, Worm awaits his master to surround the sandy ones before slaking his hunger!

↺) Stride
~) Worm Caller Acts first (Ouroboros AC to 19)
◆) Act Together to Strike
◆) Strike

Segmented Coil Crush (B, forceful, sweep) vs Blue (Flanked w/ Caller): 1d20 + 9 ⇒ (3) + 9 = 121d6 + 4 ⇒ (5) + 4 = 9
Hero Point!
Segmented Coil Crush (B, forceful, sweep) vs Blue (Flanked w/ Caller): 1d20 + 9 ⇒ (19) + 9 = 281d6 + 4 ⇒ (5) + 4 = 9
Cinder Maw Orifice (fire; agile) w/ MAP (-4) vs Blue (Flanked w/ Caller): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 211d6 + 4 ⇒ (2) + 4 = 6

Fortitude vs DC 15: 1d20 + 9 ⇒ (16) + 9 = 25

Vigilant Seal

Sturdy Skeleton Sandswept Survivor Beast Summoner / Sentinel 3 | ◆◇↺
Stats:
AC 21 | Saves @ (10**/5*/8*) w/ bulwark +3 | Perception (6*) | Speed 15
♥️ 49 | ☀️ □ | ☘️ ☑□ | ✋✋ Longspear | ⚕ none | Slots (1□□/2□) @ Primal DC 19 | Explore: Search (Caller) and Scout (Ouroboros)

◆) Act Together to Stride
◆) Protect Companion
↺) Life Block
↺) Collapse
~) First to trigger

Worm Caller raises wards of green claws, swiping the sand out of the way!

Fortitude vs DC 15: 1d20 + 9 ⇒ (11) + 9 = 20

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Will: 1d20 ⇒ 14 Success

Blue manages to grit its teeth (without crushing its own eye) against the migraine Nob tries to give it. Worm and Caller flank Blue. Worm throws its coils around Blue and gives it an almighty hug (Crit) before giving it a chomp. However, both Worm and Caller get slashed by the blistering sand while inside Red's sandstorm.

Blue attacks Wormcaller with a vengeance.

Claw vs Wormcaller AC 18: 1d20 + 11 ⇒ (2) + 11 = 13 for Slashing: 1d6 + 2 ⇒ (6) + 2 = 8 plus Unholy Spirit: 1d4 ⇒ 4
Claw vs Wormcaller AC 18, MAP, Agile: 1d20 + 7 ⇒ (15) + 7 = 22 for Slashing: 1d6 + 2 ⇒ (1) + 2 = 3 plus Unholy Spirit: 1d4 ⇒ 4
Claw vs Wormcaller AC 18, MAP 2+, Agile: 1d20 + 3 ⇒ (4) + 3 = 7 for Slashing: 1d6 + 2 ⇒ (5) + 2 = 7 plus Unholy Spirit: 1d4 ⇒ 3

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 1 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)

Before your Turn:
DC 15 Fortitude: G'Mba, Cesula, Lifnetheril, Herkemer
------------------
Those with ** may go

Blue (-32)
**G'Mba Bhee - AC 18 23/23
**Cesula - AC 19 15/15
**Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 16/16
Red
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
Wormcaller - AC 18 7/36; Ouroboros AC 18 (AC 19)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sandstorm; DC 15 Fortitude:

F: Hold breath or start suffocating

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer manages to catch and save his breath despite the whirling sand storm that erupts out of nowhere. Moving quickly through the blinding sand, Herkemer tries to Tumble Behind the blue figure, then stabs at foe with his rapier, which he draws out on the move. The stinging sand rips at the rogue's exposed skin, but he tries to bear it for now, hoping to deal a mortal blow to the strange creature.

◆Move (directly behind Blue using Tumble Behind as part of Move)
◆Draw Rapier
◆Strike, off guard if Tumble works, no sneak damage if it does not

I imagine the Tumble Through check is a fail, in which case Herk is in front of Blue and there is no sneak damage, but still a rapier strike. He takes the sandstorm damage. I moved the token behind, but it may need to be in front depending on Reflex DC.

Fort DC 15: 1d20 + 5 ⇒ (12) + 5 = 17
Acrobatics Tumble Through: 1d20 + 6 ⇒ (7) + 6 = 13
Rapier Strike vs Blue: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing Dmg vs blue: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak Dmg if off-guard due to Tumble: 1d6 ⇒ 1

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Herkemer attempts to slide between Blue's legs but doesn't quite succeed. His rapier, however, succeeds in perforating some important component of Blue's anatomy and it drops to the ground. Herkemer escapes with minor abrasions from the blowing sand.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 1 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)

Before your Turn:
DC 15 Fortitude: G'Mba, Cesula, Lifnetheril
------------------
Those with ** may go

**G'Mba Bhee - AC 18 23/23
**Cesula - AC 19 15/15
**Lifnetheril - AC 17 12/12
Herkemer Halfshanks - AC 18 12/16
Red
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sandstorm; DC 15 Fortitude:

F: Hold breath or start suffocating

Horizon Hunters

Barbarian/Kineticist 2 | ♥️ 38 | AC 19| F +9, R +5, W +7 | Perc +7 | Athletics +8 | Acrobatics, Nature, Religion, Survival +5 | Intimidation, Plane of Water Lore +4 | ◆

Fort: 1d20 + 8 ⇒ (7) + 8 = 15

◆ G'Mba will stride to flank Red

Strike: 1d20 + 7 ⇒ (10) + 7 = 17for: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12 spirit damage.

Strike: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15for: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9 spirit damage.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

G'Mba flanks Red and slices it twice with their glaive.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 1 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)

Before your Turn:
DC 15 Fortitude: Cesula, Lifnetheril
------------------
Those with ** may go

G'Mba Bhee - AC 18 19/23
**Cesula - AC 19 15/15
**Lifnetheril - AC 17 12/12
Herkemer Halfshanks - AC 18 12/16
Red (-21)
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Sandstorm; DC 15 Fortitude:

F: Hold breath or start suffocating

Horizon Hunters

Ancient Elf Thaumaturge 1 | HP 15| AC 19| F +6 R +4 W +5 | Perc +5| Default Exploration Activity: Scout

DC 15 Fortitude: 1d20 + 6 ⇒ (11) + 6 = 17

Cesula rushes forward towards Red while reaching into his esoteric pouch for cold steel dust to imbue his blade based on what he recalled about these foes. H then strikes at Red twice.

◆ Stride to approach Red
Strike: 1d20 + 6 ⇒ (1) + 6 = 7 for Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Strike: 1d20 + 2 ⇒ (11) + 2 = 13 for Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Envoy's Alliance

Elf Psychic | HP 12/12 | AC 17 | Fort +3, Ref +6, Will +5| Init +3 | Perception +3

Fort: 1d20 + 3 ⇒ (5) + 3 = 8

Lifnetheril is buffeted by the sandstorm and struggles to maintain his breath. As he holds his breath, he reaches out an open hand and clenches it. In the air in front of him, some of the sand is clumped and then compressed together. He then shouts "Ject!"

As the compressed clump of sand bullets toward the creature, Lifnetheril steps out of the storm and breathes normally.

if there is concealment: 1d20 ⇒ 2

Telekinetic Projectile: 1d20 + 7 ⇒ (19) + 7 = 26
B: 2d6 ⇒ (2, 2) = 4

◆◆ cast Telekinetic Projectile
◆ Step

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Cesula moves towards Red and attacks twice but does not connect. Lifnetheril launches some clumped up sand at Red and smacks it right in the eye. It staggers but does not go down. He then gets out of the cloud.

Red lashes out at Cesula, trying to concentrate on his face, as if hell-bent on trying to disfigure him.

Claw vs Cesula AC 19: 1d20 + 11 ⇒ (18) + 11 = 29 for Slashing: 1d6 + 2 ⇒ (2) + 2 = 4 plus Unholy Spirit: 1d4 ⇒ 4

Unfortunately for the elf, Red connects and he goes down.

It then moves towards Wormcaller and tries to do the same.

Claw vs Wormcaller AC 18, MAP, Agile: 1d20 + 7 ⇒ (4) + 7 = 11 for Slashing: 1d6 + 2 ⇒ (6) + 2 = 8 plus Unholy Spirit: 1d4 ⇒ 2

Mental: 1d6 ⇒ 5 Retcon - I'll explain later

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 2 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)

Before your Turn:
------------------
Those with ** may go

-3-
**G'Mba Bhee - AC 18 19/23
**Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 12/16
Cesula - AC 19 0/15 (Dying 2)
Red (-36) < 10%

-2-
**Nob Cutton - AC 16 (17 Mystic Armor) 15/15
**Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)

Horizon Hunters

Barbarian/Kineticist 2 | ♥️ 38 | AC 19| F +9, R +5, W +7 | Perc +7 | Athletics +8 | Acrobatics, Nature, Religion, Survival +5 | Intimidation, Plane of Water Lore +4 | ◆

Fortitude: 1d20 + 8 ⇒ (11) + 8 = 19

◆ G'Mba strides over, flanking Red.

Then strikes: 1d20 + 7 ⇒ (14) + 7 = 21for: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12 spirit damage.

And strikes again: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13for: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11 spirit damage.

Envoy's Alliance

Male Halfling Bard (Polymath) 1 / HP 15/15, Perc +7, AC 16 (17), Fort +4 Ref +6 Will +7 / Active conditions: Keen eyes

The halfling continues to sing around.

I'm singing in a battle,
I'm singing in a battle,
I'm siiiininginnng in a baaaaaattle.

Courageous anthem

And he fires an arrow towards the last enemy.

Longbow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Damage: 1d8 + 1 ⇒ (3) + 1 = 4

And again.

Longbow: 1d20 + 6 + 1 - 5 ⇒ (8) + 6 + 1 - 5 = 10

Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

G'Mba moves up to Red and easily cuts it down.

COMBAT OVER

However, we will remain in initiative to resolve Cesula's dying condition. Nob, you can change your actions if you like.

Because Cesula is still inside the sandstorm, he will continue to take damage so someone needs to heal him or drag him out (or both)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 2 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation
* While within the emanation: -4 Perception, DC 15 Fortitude (see below)
* Red and Blue are immune (of course)

Before your Turn:
------------------
Those with ** may go

-3-
**G'Mba Bhee - AC 18 15/23 (1 action)
**Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 12/16
Cesula - AC 19 0/15 (Dying 2)

-2-
**Nob Cutton - AC 16 (17 Mystic Armor) 15/15
**Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)

Envoy's Alliance

Elf Psychic | HP 12/12 | AC 17 | Fort +3, Ref +6, Will +5| Init +3 | Perception +3

As the last enemy is cut down Lifnetheril spots Ceseula amidst the sand and quickly realizes the danger. His eyes begin glowing a deep purple as magic crackles around him.

"Rise Cesula! Escape from danger!" The magic that backs his words causes a hint of an echo that occurs a split seconds after each sound.

◇ Unleash Psyche
◆ Restore the Mind (heal 4 hp)
◆◆ Ready action : (amped) Message after Cesula stands
↺ (after Cesula Stands) cast Message (amped)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lifnetheril heals Cesula. Once Cesula stands, he will get an extra push from Lifnetheril (presumably to get out of the sandstorm!) :)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Sandstorm (Rd 2 of 5)
* End your turn inside the sandstorm: 4 Slashing Damage
* 30' Emanation

Before your Turn:
------------------
Those with ** may go

-3-
**G'Mba Bhee - AC 18 19/23
Lifnetheril - AC 17 12/12
**Herkemer Halfshanks - AC 18 12/16
Cesula - AC 19 4/15 (Wounded 1; Prone; Hands Empty; Step/Stride Reaction available)

-2-
Nob Cutton - AC 16 (17 Mystic Armor) 15/15
**Wormcaller - AC 18 11/36; Ouroboros AC 18 (AC 19)

Vigilant Seal

Sturdy Skeleton Sandswept Survivor Beast Summoner / Sentinel 3 | ◆◇↺
Stats:
AC 21 | Saves @ (10**/5*/8*) w/ bulwark +3 | Perception (6*) | Speed 15
♥️ 49 | ☀️ □ | ☘️ ☑□ | ✋✋ Longspear | ⚕ none | Slots (1□□/2□) @ Primal DC 19 | Explore: Search (Caller) and Scout (Ouroboros)

◆◆◆◆) Stride x2 each (using Act Together)

Worm and Caller exit the sandstorm

Envoy's Alliance

Male Halfling Bard (Polymath) 1 / HP 15/15, Perc +7, AC 16 (17), Fort +4 Ref +6 Will +7 / Active conditions: Keen eyes

If no need to attack to finish the fight I change for a Sooth spell on Cesula.

Soothe: 1d10 + 4 ⇒ (7) + 4 = 11

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer sees the last creature fall and Cesula rise, so he scoots out of the sandstorm blasting area as quickly as he can.

◆Stride x2 to leave the sand storm.

Horizon Hunters

Barbarian/Kineticist 2 | ♥️ 38 | AC 19| F +9, R +5, W +7 | Perc +7 | Athletics +8 | Acrobatics, Nature, Religion, Survival +5 | Intimidation, Plane of Water Lore +4 | ◆

G'Mba will stow their weapon, and drag out of the sandstorm anyone who needs dragging out.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lying outside the sandstorm, you watch until it dissipates before continuing to the Powerful Hector. Cesula recovers, looking none the worse for wear. The trip to the ship is uneventful.

Pallomar expresses his extreme gratitude for saving him from the rabid fans and promises that they will be prominently mentioned in his article for Golarion’s Finest. Zarta is overseeing the loading of more important cargo, but takes a moment to thank you for protecting the cargo. She also impressed enough to grant you a book of Thuvian history (+2 to RK checks relating to Thuvian history).

FIN

Thanks for playing!

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