[PF2 / Farol] 3-15: Cavern of the Sundered Song High (Inactive)

Game Master Farol

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Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

Who else could have climbed to such a bottom of the world except fellow Pathfinders? It's time for you to go home, old man. For new impressions! The spider paws on the Kagan's back move anxiously, sensing the currents of the underground air and warning the owner with this spider's sense of any danger. There is no danger here and now... But that's for now. And speaking of danger. Let's go to Eltha now. First, gather all your fellows, then research.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Vote for Eltha.

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

Leo inhales and then exhales in a clear attempt for patience. "You must be Piltineff. Greetings, we are pathfinders that have been lead here by Kreighton and Effeflinn. Welcome back, sir."

"If you wouldn't mind, could you join us as we attempt to retrieve Eltha?'

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid is briefly insulted at not being recognized before realizing that the gnome was encased in crystal before she was born. "Who are we? We're the pathfinders that are here to take you back home. We just need to go pick up Eltha first."


The gnomes face brightenes and he looks around

"Kreighton?!? Kreighton! You cane back for us! I was sure we would stay here forever!"

"By Nivi’s gray hairs, I’d almost given up hope that the Pathfinders would ever manage to find us! Thank you!" He hugs each and every one of you, whether you want it or not

He offers you his +1 striking glaive. Bundles, bundles

You escort the dwarf back, and head to your next mission.

Irlah gives you the directions to Eltha’s home, but she warns you that the druid is very angry over being trapped in Nivi’s Vault. Eltha blames both Kreighton and Effeflinn for being trapped in the Darklands, and she wants revenge as much as freedom. The journey passes through a series of caverns that twist and turn, dividing and coming back together again.

Irlah gave very detailed directions that involve counting how many passages to pass by before turning and looking for rock outcroppings that resemble various barnyard animals. Just after the group passes a rock structure that does look remarkably like a pig, Kreighton Shaine triggers a magical trap that freezes him in place. Patrick and Jeeves can sense that trap was tailored to be only triggered by Kreighton.

A dwarf woman wearing dark-colored furs emerges from an adjacent cave, accompanied by a large, hairless animal with multi-colored teeth. "I see the Pathfinders have finally made it here for a rescue mission. Only took a hundred years. Well, I suppose most of the current lodge wasn’t even alive when we got lost, so I’ll try not to hold it against you. Effeflinn sent me a sending spell, but I see she didn’t come with you. I suppose that’s a habit of hers. Well, I’ll just take my revenge on Kreighton here, and then I’ll return with the rest of you. Is it okay if I bring Sparkles back with me? I’ve grown very attached to him." She pats the creature standing next to her.

The creature is about 20 feet long and have four tiny, nearly imperceptible eyes, a long, pale snout, four thick-muscled legs that end in long, serrated claws.

Images are here What do you do? Let Kreighton be butchered? You interfere?

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

Leo steps between the frozen Kreighton and the hostile dwarf. "You will not be harming Kreighton," Leo says with no hint of fear, "nor Effeflinn. If you wish to return with us, you will do so peacefully or not at all."

He adds, if Eltha allows, "I don't want to fight a fellow pathfinder. And, it is my understanding that this could be the last chance to leave this place. We've got Piltineff and Irlah already. Please just come with us."

Diplomacy: 1d20 + 15 ⇒ (17) + 15 = 32 (Intimidate is also +15 in case that is more appropriate, given I started a bit with that)

Grand Archive

1 person marked this as a favorite.
m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

Kagan draws his sword very slowly and with an ominous creak.

Not worth it. It would be a fatal mistake. It's stupid to die a step away from freedom after a hundred years of waiting... You know they wouldn't send random Pathfinders here. Come to your senses! Now.

Intimidation: 1d20 + 12 ⇒ (17) + 12 = 29

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

intimidation-coerce: 1d20 + 22 ⇒ (3) + 22 = 25

quick coerce
Possibly +2 from intimidating prowess

Astrid places a hand on the hilt of her sword and shakes her head. "Nope. Not gonna happen. If you think we're gonna stand by and let you harm Kreighton then you've forgotten what the Society is all about. Now stand down and let us take you and your ugly dog home."

She looks back at the helpless scroll master and frowns. She turns back to Eltha. "On the other hand he did take a hundred years to come back for you so if your idea of revenge is something relatively harmless like stripping him to his underwear and painting him blue then I'll help you stir the paint." She calls over her shoulder to Quinoline. "Hey Quin! You think you could whip up some long lasting blue dye?"

hero point reroll

intimidation-coerce: 1d20 + 22 ⇒ (3) + 22 = 25

Well that's disappointing. Astrid is usually much scarier.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Aid Intimidation: 1d20 + 13 ⇒ (8) + 13 = 21
Will aid the highest modifier (Astrid).

Quinoline stands behind Astrid and looks menacing, but maybe Astrid would have done better alone.


https://www.analiza.adwokat-wroclaw.info.pl/

Eltha slows down hearing Leos words but then Kagans threat and maybe the sight of dragon cools down her attitude. She is not that moved or impressed by Quinoline nor Astrid but they don't make fools of themselves either.

"Ok, I see your point, and despite my anger being hot like a furnace, I should be better than that."[b/]

She releases Kreighton from the trap, but says to him nothing.

She pologetically offers you a 3rd level wand of overflowing life for involving them in her dispute with Kreighton. She also gives you a bracelet with a large six sided die: the symbol of Nivi Rhombodazzle.

[b]"I found it while exploring Nivi's cavern."

On the bracelet you find the inscription:

"The lender claims to help you out,
But lose a round or two,
That creditor’s relentless
Getting money back from you"

Eltha says that she knows the way to the village and she can go there alone when you head to Nivi's house.

As you travel through darklands you come accross a chasm with a stone bridge over it.

GM Screen:

Quinoline Silicate's Nature (T): 1d20 + 15 ⇒ (8) + 15 = 23
Astrid Gertasdottir's Nature (T): 1d20 + 14 ⇒ (1) + 14 = 15
Kagan's Nature (T): 1d20 + 15 ⇒ (11) + 15 = 26

Quinoline Silicate's Nature (T): 1d20 + 15 ⇒ (13) + 15 = 28
Astrid Gertasdottir's Nature (T): 1d20 + 14 ⇒ (17) + 14 = 31
Kagan's Nature (T): 1d20 + 15 ⇒ (15) + 15 = 30

Kagan notices above the bridge some spores that come from a drakauthix.

Kagan, Astrid and Quinoline knows that The drakauthix is a massive fungus that floats through the heights of the largest Darklands caverns, propelled by bladders that spray air and spores. A voracious but slow-moving hunter, the drakauthix prefers to ambush meaty creatures from above, using its hooked appendages to pull its victims upward to feed. The drakauthix’s digestive process is entirely external—it clings to victims, and its spore-laden surface slowly feeds on and grows through the flesh before the spore-infested carcass is discarded. As the infested body strikes the ground below, it bursts and releases a cloud of spores, unleashing a host of young called sporelings that immediately scuttle up the cavern walls to cling to its ceiling and grow.

Map is up for sight of the land purposes ;) You see the bridge, and you saw some spores in the vicinity of the bridge

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

An interesting creature. But I would not like to get to know it better. Leo, do you have any magic that could hide us from its eyes? Or whatever it perceives space...

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

"That really depends on what kinds of senses it has. Does anybody know?"

(Leo has Nature +16)

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I assume that GM already rolled Recall Knowledge for us to know this much about the creature, but if there's more to be rolled, Quinoline's got Nature (T) +15.

Quinoline rummages through her bag of holding and pulls out a scroll of air walk and a scroll of earthbind. "These might help."

She also has olfactory obfuscators if we need to not stink.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Earlier...

GM Farol wrote:

"Ok, I see your point, and despite my anger being hot like a furnace, I should be better than that."

She releases Kreighton from the trap, but says to him nothing.

"So wait. We're not painting him blue?" Astrid is clearly disappointed.

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

Leo has his eyes closed for several moments with an expression of pain seemingly plastered on his face. Then, suddenly, his face changes. His eyebrows raise and a clever smirk creeps on. "I've got it, but we are going to have to be quick," he begins with growing excitement. "Well, at least you all will. I'm going to make a barrier above the bridge to prevent it from doing its thing right before you all run across. Because it is slow, if you keep running, we can pass it by. What do you all think?"

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Later at the bridge...

Astrid scans the ceiling. "Hmm...I don't see the mama."

How high is the ceiling?

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

It's easier for me to be fast here. Kagan shrugs and pats drake on the neck.


The cavern is quite large, with the ceiling 80 feet high. The chasm is 50 feet deep. When you think of it, you know that drakauthix uses sight to locate their pray, but they also have sporesight, but first they have to release them.

When looking above the bridge you can see at least 2 maybe three huge creatures floating 50 ft above the bridge.

Kreighton looks at his situation, opens the dimensional door and teleports to the other side of the chasm.

I think I answered all questions ;)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid ponders the situation. "Hmm...That very well could work, Leo. We might want to take a couple of precautions just in case though." Astrid pulls out a scroll. "This should allow me to fly for a few minutes."

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

"Okay, on my mark, I will cast the spell and you start running."

Leo closes his eyes for a moment and takes a deep breath. "3..," he starts with his eyes still closed. "..2..," he opens his eyes. "..1..GO!" At 'go' he claps his gauntleted hands together and then slams them onto the cave floor as he shouts "LAPIS!"
casts Wall of Stone

A 20ft wide stone wall sprouts up from the cave floor near the bridge. It goes up for about 10ft and then 90 degrees and becomes a covering over the bridge. It continues a little ways past the bridge and then 90 degrees back toward the ground, finishing as a wall once more.


Leo builds a wall, which wakes the creatures from slumber, you begin to run, some faster then the others. As you reach the bridge, you hear and feel creatures reach the wall, and smack their tentscles at it. You speed up, feeling the adrenaline buzzing, you are unsure as you run if the creatures will strike at you at the exit, or do they try to break through where they were...

Kagan runs towards the exit first, and looks up ....

nothing. The creatures do not followed, but moved up above the bridge to wait for another pray.

Combat avoided. Well done

Strange, improbable things occur with increasing frequency as the you get closer to Nivi Rhombodazzle’s house. A river reaches a waterfall that flows upward. Enormous rock structures balance on tiny pebbles. Holes in the ground alternate between warm, damp air and freezing cold. There are periodic sounds like wind chimes, even in the absence of winds.

The house itself looks unassuming from the outside: a simple structure of smooth stone. There are small gems on the door, making geometric patterns that resemble pips on the face of a six-sided die. There are also runes that spell out the Gnomish word for "hope." The inside of the house is simple but elegant, with walls and f loors made from polished stone. There are half a dozen bedrooms, each laid out with a comfortable-looking bed and warm but dusty linens. These rooms were intended for fellow gamblers during hard times, but no one has had the complete song to reach Nivi’s Vault in many years. A fireplace springs to life as soon as anyone walks up to it, quickly making the house cozy. A panel in the floor lifts, revealing access to an underground river with pure, clean, almost sweet-tasting water.

You can clearly feel that in this place you would be able to take rest. It is an option ;)

While most of Nivi’s personal belongings are gone, there is a stone table in the center of the house with a cup containing a set of dice. There are also four six-sided dice affixed to the table, each displaying a 6. You intuitively sense the rules of the game upon approaching the dice. Any PC who wishes to can attempt Nivi’s game to earn her boon.

Adding Rules of the game Beyond the rules, there are ways to get more dice. Since you can preview the dice, we would go in rounds, first do any checks you can to increase your die pool, then do the roll of 6 d6 (or if you have more die => then more).

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

So we're playing Yahtzee it seems. Astrid's hireling Holmgeir has games lore. Would that suffice to get the automatic bonus die? If so then disregard my religion check below.

society: 1d20 + 15 ⇒ (6) + 15 = 21
religion: 1d20 + 12 ⇒ (20) + 12 = 32
thievery: 1d20 + 15 ⇒ (5) + 15 = 20

Bah. It figures. Religion was the only one that succeeded. Looks like I have 7 dice.

Astrid picks up the dice and after a quick prayer to Cayden Cailean, gives it a go. "Okay Lucky Drunk. Don't embarrass me in front of the gambling gnome."

gamble 1: 1d6 ⇒ 5
gamble 2: 1d6 ⇒ 5
gamble 3: 1d6 ⇒ 4
gamble 4: 1d6 ⇒ 1
gamble 5: 1d6 ⇒ 4
gamble 6: 1d6 ⇒ 4
gamble 7: 1d6 ⇒ 1

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Hmm...not too bad." The shield maiden picks up some of her dice and tries again.

reroll 1: 1d6 ⇒ 6
reroll 2: 1d6 ⇒ 3
reroll 4: 1d6 ⇒ 4
reroll 7: 1d6 ⇒ 4

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Hmm...rereading the instructions it seems to not quite be yahtzee. I think I only get to reroll 2 dice not reroll all of them twice. Looks like I failed unless someone else manages to score me a reroll.

Radiant Oath

1 person marked this as a favorite.
6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

No, Astrid, I think you totally won. Your final dice stand at 6,3,4,4,4,4,4 - a run of five! I think you can reroll dice 1 & 2 for a shot at a run of six or even seven.

Quinoline's bonus dice:

[ ] Games Lore
[ ] Nivi Rhombodazzle, Gnome, Deep Gnome Lores
[X] Society: 1d20 + 20 ⇒ (11) + 20 = 31 vs DC 24
[ ] Religion: 1d20 + 15 ⇒ (10) + 15 = 25 vs DC 26
[X] Thievery: 1d20 + 17 ⇒ (16) + 17 = 33 vs DC 26

Two extra dice.

Die 1: 1d6 ⇒ 1
Die 2: 1d6 ⇒ 4
Die 3: 1d6 ⇒ 3
Die 4: 1d6 ⇒ 5
Die 5: 1d6 ⇒ 4
Die 6: 1d6 ⇒ 3
Die 7: 1d6 ⇒ 5
Die 8: 1d6 ⇒ 6

Rerolling, going for consecutives, specifically downward consecutives on the 5,4,3 run.

Die 1 Reroll: 1d6 ⇒ 5
Die 2 Reroll: 1d6 ⇒ 5
Die 3 Reroll: 1d6 ⇒ 4
Die 7 Reroll: 1d6 ⇒ 2
Die 8 Reroll: 1d6 ⇒ 1

Dice after first reroll: 5,5,4,5,4,3,2,1

Only rerolling Die 3.

Die 3 Reroll: 1d6 ⇒ 5

Final dice: 5,5,5,5,4,3,2,1 (run of five)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote:

No, Astrid, I think you totally won. Your final dice stand at 6,3,4,4,4,4,4 - a run of five! I think you can reroll dice 1 & 2 for a shot at a run of six or even seven.

Assuming that's true then here is my final reroll of 1 and 2

rereroll 1: 1d6 ⇒ 2
rereroll 2: 1d6 ⇒ 5

So final of 5,2,4,4,4,4,4

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

I really liked Qs template

Leo's bonus dice:

[ ] Games Lore
[ ] Nivi Rhombodazzle, Gnome, Deep Gnome Lores
[X] Society: 1d20 + 18 ⇒ (12) + 18 = 30 vs DC 24
[X] Religion: 1d20 + 20 ⇒ (9) + 20 = 29 vs DC 26
[] Thievery Hireling: 1d20 + 19 ⇒ (3) + 19 = 22 vs DC 26

Two extra dice.

Die 1: 1d6 ⇒ 4
Die 2: 1d6 ⇒ 5
Die 3: 1d6 ⇒ 3
Die 4: 1d6 ⇒ 1
Die 5: 1d6 ⇒ 6
Die 6: 1d6 ⇒ 4
Die 7: 1d6 ⇒ 4
Die 8: 1d6 ⇒ 3

Reroll 1

Reroll 6: 1d6 ⇒ 3
Reroll 7: 1d6 ⇒ 4
Reroll 8: 1d6 ⇒ 2

1,2,3,3,4,4,5,6

After watching and taking copious amounts of notes throughout the rest of the small living space, Leo comes upon the table and detects magic. He can barely contain himself, but he watches Astrid and Quinoline go first, taking even more notes.

When it is his turn, he vibrates with excitement. His full plate truly accentuates his elation.


Yeah, it seems similar to Yahtzee (first that I heard that name ;)) but I do know the game, altho the way how I played it, there were more combinations to make: like in poker to some extent. Quinoline nice template. Still waiting for Kagan

You sit around the table, Astird, Quinoline, Leo and Kagan. Each one of you pull the dice into the cup and begin rolling, as you do, the fire burns brighter and in the air you can smell food being made, you can catch a delicate music being played and soon find some snacks standing on the table next to you.

After the first reroll you begin to hear coins being thrown on the table, and drinks being poured, weather its magic or just you getting in the zone...

I will wait for Kagan to resolve this

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Wait, do the dice need to be kept in order? I thought they did; if they didn't, Quinoline would have rerolled differently - her initial roll gave 1,3,4,5,6; so she'd only need a 2 to complete the set, and would have kept the 6 and 1, rerolled three dice on Reroll 1 (5,5,4), and then those same three dice on Reroll 2 (2,1,5) - that would give a set of six.

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

Religion: 1d20 + 15 ⇒ (4) + 15 = 19

Initial rolls.

1d6 ⇒ 3
1d6 ⇒ 4
1d6 ⇒ 4
1d6 ⇒ 5
1d6 ⇒ 3
1d6 ⇒ 5

Re-roll 1 & 5

1d6 ⇒ 1
1d6 ⇒ 6

Not my faith, not my dice rolls.


Kagan only runs count: so the same outcome with multiple die => five 5s or 4s win with four 6s. Or 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6. In the rules here there is no price for full 4,4,4,5,5.

And above all Kagan you still have 1 reroll

Leo, Quinoline and Astrid feel favor of Nivi upon them.

Nivi Rhombodazzle admires those who face great odds. After they attempt to beat Nivi at her game—whether they win or lose—each PC earns a minor favor from Nivi. Once during the adventure, each PC may, instead of attempting any other check, attempt a DC 11 flat check instead, with the same results as the replaced check. They must decide to replace their roll with a flat check before attempting the check. Since at least one of you won you will also get the boon on your chronicle

You move back towards the village of deep gnomes where Irlah Kestiwhitt and Effeflinn Whyst wait anxiously. After a full day for you completing the three tasks, Irlah suggests an evening’s rest before journeying to the portal. She herself is still packing up her belongings to go back home. Eltha stares angrily at both Effeflinn and Kreighton but doesn’t attempt any further violence.

Do you rest before going back? Or do you trust in your song, that the portal will not close and if it does that the song will open it ;)

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

D6: 1d6 ⇒ 3

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid pulls out her repair kit and begins to beat her shield with a hammer. What she lacks in skill she makes up for in enthusiasm.

crafting DC27: 1d20 + 15 ⇒ (8) + 15 = 23
crafting DC27: 1d20 + 15 ⇒ (19) + 15 = 34

Two minutes later she holds up her shield and examines it. "Close enough. I'll fix the paint later. Are we ready to head back?"

Astrid has quick repair

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline is about to offer to repair Astrid's shield for her, but seeing how fast she works - even though she initially makes mistakes - Quinoline just watches.

Quinoline has Crafting +23, but would take 10 min.


You stay adamant to leave on that date, which is frowned upon, but others accelerate their packing and move out.

You march towards the portal, it takes you 2 hours to get there, Irlah chats a lot same as Piltineff while, Eltha, Kreighton and Effeflinn rather are silent.

You come to the cavern where the portal was...

The open cavern in front of the portal is filled with dozens of bizarre creatures tearing each other apart, seemingly to reach the portal themselves. Horrific and alien noises ring out and echo back. The floor is slick with blood, and the air burns with acrid fumes.

The magic of the portal has attracted many bizarre Darklands monsters. Much like the deep gnome villagers, these creatures have been cut off from the rest of the Darklands, and they want to see what else is out there. However, the magic and excitement, along with the aggression of many of the Darklands residents, has led to an enormous battle. The monsters are mostly holding each other at bay, but as you watch, a couple of gogiteths break free from the chaos and soon, their long legs disappear through the portal! The portal starts to flicker dangerously. The team has only moments to get through!

"Quickly we need to break through towards the portal!"

This is a skill check ;) DC26 roll and describe any skill that could get you to the other side, it even can be melee/range strike if you like. DC26. The distance is 120 ft if you want to use some jumping/flying/teleport etc.

Eltha, Kreighton, Effeflinn, Irlah and Piltineff run as a team, blasting and tearing their way through, maybe for that short moment forgetting about their scars.

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline throws up the hood on her Cloak of Elvenkind (or whatever it is called now) and goes invisible, then tries to weave through the crowd.

Stealth: 1d20 + 18 ⇒ (9) + 18 = 27 vs DC 26

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

Monstrous abominations fighting in such a dark place is exactly the situation where the appearance of Kagan, spurring his drake and rushing at full speed into the heart of the battle seems most appropriate. His long hair flutters and the terrible red spider legs growing from his back twitch in time with the heavy blows of the sword. Drake releases streams of flame, helping the master and it seems that there is no force that will stop this predatory duo of death in its path... Kagan cuts a way for the squad forward to the portal to the world of the daytime sun, leaving behind a trail of blood and corpses in much the same way as his whole life his own soul strives for light but is forced to go the way of new battles and new violence.

+2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 ⇒ (17) + 21 = 38

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

"Ha! Watch out monsters! Here I come!" Astrid leaps into the fray, shoving and tripping creatures left and right as she makes her way to the portal.

athletics: 1d20 + 23 ⇒ (3) + 23 = 26

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

Leo takes deep breath in preparation of unleashing his magics to help clear the way. His team, however, acts quickly and starts a very successful carnage run for the portal. So he instead focuses on a space right before the portal and simply says, "illo."

Blue magic symbols appear and surround Leo, just inches from his body. Then, right next to the portal, the same symbols appear in the same formation. Leo quickly fades into a faint bluish light and then appears next to the portal, in the symbols with the same bluish light.

Arcana: 1d20 + 23 ⇒ (3) + 23 = 26


Quinoline stealths her way through the crowd of monsters, Kagan prefers much more direct approach and fights his way through. Astrid pushes some fighting creatures to the side while Leo teleports himself to the other side. You jump into the portal quickly ...

When you make it through the portal, another creature comes partway through after them. Kreighton and Effeflinn work on pushing the creature back while the PCs deal with the gogiteths who already made it into the Grand Lodge. Gorm Greathammer is leading a team of guards against the gogiteths, but they look outmatched.

Beside gogiteth you spot two earth elementals, both big and mean.

GM Screen:

Red: 1d20 + 21 ⇒ (14) + 21 = 35
Green: 1d20 + 16 ⇒ (12) + 16 = 28
Blue: 1d20 + 16 ⇒ (16) + 16 = 32

Leo's Initiative Using Detect Magic: 1d20 + 23 ⇒ (4) + 23 = 27
Quinoline Silicate's Initiative Using Investigate: 1d20 + 21 ⇒ (4) + 21 = 25
Astrid Gertasdottir's Initiative Using Defend: 1d20 + 20 ⇒ (20) + 20 = 40
Kagan's Initiative Using Scout: 1d20 + 17 ⇒ (20) + 17 = 37

★★★
Darklands Round 1

Terrain: Absalom
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Astrid (162/162 HP)
➤ Kagan (180/180 HP)
Red (-0 HP)
Green (-0 HP)
Blue (-0 HP)
Quinoline (140/140 HP)
Leo (107/107 HP)

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

◆ Command an Animal (Stride & Support) ◆ Strike ◆ Strike

Singing a beautiful and sad song of death, Kagan directs drake into battle with gogiteth. It's a matter for monsters to kill monsters.

+2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 ⇒ (11) + 21 = 322d12 + 15 + 2d4 ⇒ (11, 1) + 15 + (2, 2) = 31
+2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 - 5 ⇒ (4) + 21 - 5 = 202d12 + 15 + 2d4 ⇒ (1, 8) + 15 + (2, 3) = 29 HEROPOINT!
+2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 - 5 ⇒ (14) + 21 - 5 = 302d12 + 15 + 2d4 ⇒ (11, 12) + 15 + (1, 4) = 43

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid glares at Kagan's opponent. "Ha! You're just lucky Kagan got to you first." She ponders for a moment. "Or maybe not. Still..." She draws her thumb across her neck menacingly.

intimidation-demoralize vs red, intimidating glare: 1d20 + 22 ⇒ (16) + 22 = 38

She then moves to intercept the two elementals and raises her shield.

◆ Demoralize, ◆ stride, ◆ raise shield


Resolving Astrid for better outcome

Astrid scares the creature who seems to be affected Frightened 2

Kagan charges on his dragon he is able to strike accurately twice but his second swing is only accurate due to creature being frightened.Red -74

Hurt creature begins to move, as it moves past Kagan it strikes him with its leg Provokes from Kagan

Leg@Kagan: 1d20 + 26 ⇒ (19) + 26 = 45
damage, piercing: 3d6 + 12 ⇒ (1, 6, 6) + 12 = 25 Crit -50

Than it runs towards Astrid and strikes her

Leg@Astrid: 1d20 + 26 ⇒ (20) + 26 = 46
damage, piercing: 3d6 + 12 ⇒ (3, 2, 3) + 12 = 20 Crit -40

And finally turns towards Leo and tries to crush it

Leg@Leo: 1d20 + 26 ⇒ (4) + 26 = 30
damage, piercing: 3d6 + 12 ⇒ (5, 5, 2) + 12 = 24

Since it missed the mage it tries again

Leg@Leo: 1d20 + 26 - 8 ⇒ (9) + 26 - 8 = 27
damage, piercing: 3d6 + 12 ⇒ (3, 5, 4) + 12 = 24

Blue elemental moves into the ground and pops out next to Astrid and strikes at her

Leg@Astrid: 1d20 + 21 ⇒ (17) + 21 = 38
damage, piercing: 2d10 + 10 ⇒ (9, 6) + 10 = 25

Leg@Astrid: 1d20 + 21 - 5 ⇒ (5) + 21 - 5 = 21
damage, piercing: 2d10 + 10 ⇒ (7, 8) + 10 = 25

The other creature does the same, but it does take some time for it to move

Leg@Astrid: 1d20 + 21 ⇒ (1) + 21 = 22
damage, piercing: 2d10 + 10 ⇒ (8, 10) + 10 = 28

Out of the stony blows only one connects. Astrid -25

★★★
Darklands Round 1

Terrain: Absalom
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Astrid (97/162 HP)
➤ Kagan (130/180 HP)
Red (-74 HP)
Green (-0 HP)
Blue (-0 HP)
➤ Quinoline (140/140 HP)
➤ Leo (107/107 HP)

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

"Protego!" Leo shouts when the creature stabs Astrid with its leg.
Glimpse on the first hit on Astrid

↺ Glimpse of Redemption:
Trigger An enemy damages your ally, and both are within 15 feet of you.
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
* The ally is unharmed by the triggering damage.
* The ally gains resistance to all damage against the triggering damage equal to [13]. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Leo then plants his feet for a moment and says firmly, "Velox." Symbols appear on his armor as if engraved and he motions speed up significantly.

With his new speed, he makes a quick slash at the multi-legged monstrocity.

Strike: 1d20 + 21 ⇒ (4) + 21 = 25
Slashing+spirit+force: 2d12 + 4 + 1d6 + 1d6 ⇒ (3, 4) + 4 + (3) + (6) = 20

◆◆ cast Haste
◇ Bespelling Strikes
◆ Strike

Leo will glimpse the first opportunity that he can

Radiant Oath

6-20 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 140/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | AF 2/2, BL 2/2, EoL 0/2, MF 1/1, DV: 0/1, BM 0/1, VV: 5/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

If Quinoline's invisibility was still active, the first bomb will be vs off-guard.

Quinoline takes a deep breath, creating two bottled lightning, and tossing them at Red. ◆ Quick Alchemy (Perpetual Infusion, Debilitating Bomb), ◆ Strike, ◆ Strike.

Moderate Bottled Lightning: 1d20 + 20 ⇒ (3) + 20 = 23 vs off-guard?
Electricity: 2d6 ⇒ (1, 6) = 7 plus 8 splash electricity plus flat-footed plus DC 29 Fortitude vs dazzled

Going to Hero Point that if it's a miss, since this seems important.
Moderate Bottled Lightning: 1d20 + 20 ⇒ (5) + 20 = 25 vs off-guard?

Moderate Bottled Lightning, MAP: 1d20 + 20 - 5 ⇒ (2) + 20 - 5 = 17
Electricity: 2d6 ⇒ (6, 5) = 11 plus 8 splash electricity plus flat-footed plus DC 29 Fortitude vs dazzled

Quinoline clearly has interplanar jetlag.

GM: note that splash damage will still apply on a regular miss, but not on a Critical miss.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

Astrid uses her shield to blunt the potency of the strikes from the giant insect and the rock monster. "Ha! Is that the best you can do? My Amma Nanni hits harder than that!"

↺ shield block, ↺ quick shield block

So that should be 40-13 (Glimpse) - 13 (Shield Block) for 14 damage from red and 25-13 (quick shield block) for 12 damage from blue. Total is 26 damage to both Astrid and her shield. Red should still be frightened 1 and now also enfeebled 2 from Leo's Glimpse of Redemption. If red is within 30 feet of Astrid at the end of his turn he'll need to make a DC20 will save in order for his frightened 1 to drop.

"So many targets. I can't decide. I guess I'll start with the ugly bug." The shield maiden sweeps her arm around and tries to knock the insect to the ground. She then raises her shield, and in one swift motion draws her blade and strikes at one of the rock creatures.

athletics-trip vs red: 1d20 + 23 ⇒ (16) + 23 = 39

quick draw bastard sword vs green: 1d20 + 24 - 5 ⇒ (10) + 24 - 5 = 29
damage, slashing electrical: 2d8 + 8 + 1d6 ⇒ (4, 6) + 8 + (1) = 19

◆ Trip, ◆ raise shield, ◆ quick draw

Grand Archive

m CG fleshwarp tiefling Barbarian 10 | HP 109/180 | AC 28 (27) | F +21 R +16 W+18 | Perc +19 | Low-Light, Darkvision, Motion Sense 30ft | Speed 25', Climb Speed 15' | HeroP 1/3

GM:
GM, I made one serious mistake. I just forgot which character I'm playing for. Of course I had to go RAGE. Can we do a little retcon, please? I did not strike a second blow (this restores 43 hp to the monster) and did not spend a heropoint. This is annoying for me, as the second strike worked well, but... It just doesn't make sense and we'll have to recalculate HP anyway (I'd do less damage with each attack without rage). UPD +14 thp was from rage, so I have 144 hp now.

AoO: +2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 ⇒ (8) + 21 = 292d12 + 15 + 2d4 ⇒ (12, 11) + 15 + (2, 2) = 42

You will not escape! Kagan spurs вrake and rushes in pursuit of the bug monster.

◆ Command an Animal (Stride & Support) ◆ Strike ◆ Strike

+2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 ⇒ (11) + 21 = 322d12 + 15 + 2d4 ⇒ (5, 3) + 15 + (1, 2) = 26
+2 Striking Fiend & Dragon Bane Cold Iron Bastard Sword: 1d20 + 21 - 5 ⇒ (6) + 21 - 5 = 222d12 + 15 + 2d4 ⇒ (9, 1) + 15 + (3, 4) = 32


Leo protects Astrid, he hastes himself and strike with magic charged weapon, but misses.

Quinoline makes two potions and throws them, one rolls under the legs of the creature but the second one at least splashes the target. Red -8

Astrid dances with her shield, blocking strikes left and right, she reduces the damage that she took but you all wonder how much longer she can do that. [/ooc]

Astrid sends the red mosnter to the ground and then she strikes at the elemental. [ooc]Red Prone, green -19

Green monster crumbles into the ground. Crumble: 1d4 ⇒ 1

Ok Kagan, so raging instead of your 2nd attack form last round, red+43

As the creature moved, Kagan striked and hitted only due to creature being visibly afraid. Hit red -42
Kagan moves in and strikes twice, but connects only once. Red -26

Red monster tries to bite Kagan

Jaws@Kagan: 1d20 + 26 - 2 ⇒ (18) + 26 - 2 = 42
Damage,p: 3d10 + 12 - 2 ⇒ (2, 3, 9) + 12 - 2 = 24 Crit Kagan -48

Jaws bite into Kagan shoulder, the creature lifts him up and moves towards Astrid, then Leo and then Quinoline.

Leg@Astrid: 1d20 + 26 - 4 - 2 ⇒ (11) + 26 - 4 - 2 = 31
Damage,p: 3d6 + 12 - 2 ⇒ (6, 5, 3) + 12 - 2 = 24

Leg@Leo: 1d20 + 26 - 4 - 2 ⇒ (15) + 26 - 4 - 2 = 35
Damage,p: 3d6 + 12 - 2 ⇒ (5, 4, 2) + 12 - 2 = 21

Leg@Quinoline: 1d20 + 26 - 4 - 2 ⇒ (9) + 26 - 4 - 2 = 29
Damage,p: 3d6 + 12 - 2 ⇒ (4, 1, 2) + 12 - 2 = 17

Well only Leo gets hit, but Kagan is dangling held by the teeth, far away from his dragon Leo -21

Will dc20: 1d20 + 20 ⇒ (5) + 20 = 25

Punch@Astrid: 1d20 + 21 ⇒ (14) + 21 = 35
Damage,p: 2d10 + 10 ⇒ (10, 10) + 10 = 30

Punch@Astrid: 1d20 + 21 - 5 ⇒ (1) + 21 - 5 = 17
Damage,p: 2d10 + 10 ⇒ (1, 4) + 10 = 15

Punch@Astrid: 1d20 + 21 - 10 ⇒ (19) + 21 - 10 = 30
Damage,p: 2d10 + 10 ⇒ (2, 6) + 10 = 18

First creature balances on its legs and sends hook and two jabs, but only hook connects Astrid -30

The other creature emerges from under ground. Provokes from Astrid

Punch@Astrid: 1d20 + 21 ⇒ (3) + 21 = 24
Damage,p: 2d10 + 10 ⇒ (3, 2) + 10 = 15

Punch@Astrid: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 19
Damage,p: 2d10 + 10 ⇒ (8, 6) + 10 = 24

Than it punches twice, but misses.

★★★
Darklands Round 2

Terrain: Absalom
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Astrid: AOO vs blue

──────────
BOLD IS UP!:
──────────
➤ Astrid (106/162 HP) │ shield -26
➤ Kagan (82/180 HP) │ held by red
Red (-107 HP)
Green (-0 HP)
Blue (-19 HP) │ Crumble round 3
➤ Quinoline (140/140 HP)
➤ Leo (86/107 HP)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

How many actions did red take? He stood up attacked four times grabbed Kagan and moved.

Grand Archive

Human Wizard 12 | HP 116/116| AC 32| F +19 R +17 W +20 | Perc +19 | speed 35ft. | focus 1/1 | stave charges: 8/8 | Default exploration Activity: Detect Magic | Active Conditions:

It looks like Kagan was within 15 ft when hit. Therefore, within range of Glimpse of Redemption.

Leo gets stabbed by the creature's leg and resolves himself to go all out. "Fulgur Arcus!" he shouts causing loud crackling electricity to emerge and jump to each of the enemies. (Green > Blue > Red) Electricity continues to crackle on the sword as he then swipes once more at the legged monstrosity.

With his quick movements he drops a hand from his sword and draws a scroll from the side of his pack.

◆◆ Chain Lightning
◇ Bespelling Strikes
◇ Conduct Energy
◆ Strike
◆ retrieve item (rank 6 heal scroll)

Chain Lightning ref DC 30: 8d12 ⇒ (12, 6, 7, 7, 2, 5, 11, 1) = 51
strike: 1d20 + 21 ⇒ (18) + 21 = 39
Slashing+spirit+electricity+electricity: 2d12 + 4 + 1d6 + 1d6 + 1d8 ⇒ (5, 12) + 4 + (6) + (2) + (6) = 35

Leo will Glimpse the first opportunity that he can

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