[Outpost VII]PFS1 #6-97 Siege of Serpents (7-8) by GM Colin (Inactive)

Game Master Colin_Mercer

Chronicle sheets


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Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

They're alive .. but just barely Rani reports.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

"Of course, Lady Vanessa. Please keep standing where you are - I don't want Desna's healing light to hurt you."

Grunjar moves in a position where he is certain that both guardsmen are in the area of his channel, but the dhampir oracle is not.

"Десна, ты мне нужен!"

Dwarven:
"Desna, I need you!"

A silver flash of light emits from Grunjar's holy symbol, washing over everyone in a radius of 30 feet.

Channel Energy to heal: 4d6 ⇒ (2, 2, 6, 4) = 14

Afterwards, he examines the guardsmen thoroughly, using Desna's guidance.

Heal, Take 10, Guidance: 10 + 12 + 1 = 23


On Time Out

The healing light of Grunjar closes the wounds on the caretakers as they wake up. They thanks the team profusely for saving their life, and they report that TWO teams of enemy agents have entered the Mausoleum. They open the gate and walk you through the Dissection Room, where local Pathfinder conduct autopsies, to the corner of the building. Among the barrels of supposedly wash water, one of the barrel is revealed to contain supplies for emergency situation.
The team received two potion of Lesser Restoration, and two dose of a special variate of Silversheen(weapon count as Adamantine vs DR instead of silver)

You did not encounter any hostile forces in the Dissection Room, but the custodial caretakers suspect that enemies have already at deeper section of the Mausoleum, and plead you to neutualize the threats.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

I guess ... point us in their direction and we'll assess the situation


On Time Out

They point North(Up in terms of Google Slide), and explains that there're artifacts that are stored in the Mausoleum, which could potentially be the target of the intruders.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

The Lady expresses her thanks to Grunjar for being so thoughtful and keeping her safe. He is such a dear, after all.

One thing she notes as the caretakers lead them through the Dissection Room is that the they haven't described the intruders at all. So she asks them for any details they have about what they saw. How many intruders in each group. What kinds of beings - humanoids, undead, monstrous types, Pathfinder / Aspis / adventurers, or simple thug/gang/mercenary types. She makes it clear that she will accept nothing less than a complete and thorough report, and she's certain these two fine, hard-working gentlemen don't want to disappoint Her.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

***OVERSEER ANNOUNCEMENT***

Venture-Captain Ambrus Valsin’s voice booms over the grounds of the Grand Lodge, cutting through the sounds of the fighting. ”Pathfinders have defeated many of the attackers in the South Campus! Keep pushing!”

Table GMs, the South Campus Threat Level is now Yellow.


On Time Out

The caretakers say that the intruders knock them out so quick that they didn't get to take a good look on them, but they think the intruders are the professional adventurers type.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”Well, let’s get to it then. There are artifacts that need protecting in there,” the librarian demands.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Okidoki Rani says, deciding not to add the loki at the end in case she invokes something. She heads off, drawing her weapon and checking for traps.

perception: 1d20 + 14 ⇒ (3) + 14 = 17

Maybe she's been distracted by something.


On Time Out

Rani did not spot any traps. You know that there won't be any trap set by the Pathfinders, since this is a work area for the agents, and it wouldn't make sense to put traps in people's office.

The team walk pass the Ossuarium where pathfinders clean up the skeletons. You did not find any sign of hostiles in this room. At the end of the hallway, you guys find two doors:

The door on the left leads to The Slabs. It's a magically cooled chamber to safely preserve bodies from decay. It's walls are lined with stone cubicles with iron doors and bronze nameplates.

The door to the right leads to the Incinerators. This room is used as a crematorium and for Pathfinder researchers to safely rid themselves of necromantic specimens upon completion of their experiments. The Library lies beyond the incinerator chamber.

Which room would you like to visit, or visit first?

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani pauses for a bit outside the door to the slabs, remembering a time when her brother was in here waiting for his resurrection. She says a quick prayer for the Pathfinders inside, opens the door a bit, and peeks into the room.

perception: 1d20 + 11 ⇒ (12) + 11 = 23

And who says the opposition didn't leave traps.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash nods as the halfling’s decision to investigate the Slabs first.


On Time Out

GM only:
1d20 ⇒ 14

Rani pushes the door to open just a little bit, and peek from the gap. She only sees the vestibule/anteroom that keeps the cold airs in, as well as the door that actually leads to the Slabs.

Let's try that again.

Rani pushes the door to open just slightly, and takes a peek inside. The room is dark, as only a minute amount of light enters from three tiny windows near the ceiling. Rani can barely makes out that the room is left in disarray. On a closer/magical illumination assisted inspection, you think the room has been ransacked by the intruders. Coffins are broken, with many of their content dumped to the ground. Looks like someone went through here looking for something.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani frowns at the desecration and disrespect and reports what she sees.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ashwell uses his dark vision to get a quick peek as the halfling begins exploring. The undone doesn’t move from the doorway however, not wanting to set off some trap the baddies might have left to slow pursuers.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Rani, have a look around if you vant, but if zhere's notsing here, I guess ve move on."

She gives Rani a little guidance courtesy of Zon-Kuthon. Lucky for Rani that such assistance from the Shadow Lord doesn't also require a little pain or blood.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Yeah .. let's not waste no more time on this than we have to.

She has a quick look around. If there's nothing here she'll then exit and move on.
perception: 1d20 + 11 ⇒ (10) + 11 = 21


On Time Out

Rani and Ashwell did not find any traps inthe Slabs. Unfortunately, they did not find any track as well. Whoever that break into this place must be some sort of professionals.

By the process of eliminaiton, any potential threat would be hiding or waiting beyond the Incinerators. Ashwell recalls that a certain artifact called Cage of Soul Echoes are stored in one of the room beyond the Incinerator room. The artifact went haywire many years ago during the Shadow Lodge's attack of the Grand Lodge, and has been seal off since.

The group gathers behind the door to the Incinerators room. Do you plan to go door kicking gun blazing, or do you plan to be quiet?

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani prefers the stealthy approach. She opens the door quietly and peers in.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash tells the others about the one item in particular that he recalled being sealed off in the chamber. He waited as Rani did some stealthy type work.


On Time Out

GM Roll:

Ashwell: 1d20 + 3 ⇒ (3) + 3 = 6
Bon Jon: 1d20 + 9 ⇒ (2) + 9 = 11
Ellismus: 1d20 + 2 ⇒ (8) + 2 = 10
Grunjar: 1d20 - 5 ⇒ (16) - 5 = 11
Vanessa: 1d20 + 1 ⇒ (18) + 1 = 19
Rani: 1d20 + 21 ⇒ (1) + 21 = 22
1d20 ⇒ 1

The heavy fireproof door creaks as Rani pushes it open. It didn't went as quiet as Rani would hope, but nothing seems to happen after she open the door. There is no one in the incinerator room that she can see. However, you think you can hear some activity from the room across the incinerator room......human(oid) activities...

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani uses some sort of sign language to indicate there is activity in the next room.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

While the stealthy work is done by Rani Grunjar keeps silent and stands still. His full plate makes way too much noise when he moves around...


On Time Out

Looks like we almost got a stalemate at the door. What does other team members would like to do?

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”Lets go get them,” Ash whispers to the others.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani crosses the floor of the incinerator room and heads over to the other door to get a better idea what is going on. She also gets her weapon out and ready.

perception: 1d20 + 11 ⇒ (4) + 11 = 15


On Time Out

moved Rani's token up

Rani look around the door to the library and sees a few Pathfinder agents standing silently at the entrance to the Library. They do not notice Rani's presence.

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Wasn't sure which room was which

Rani waves the rest of the team over

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon follows along with the others, well aware that he has done little to help so far, and determined to carry his weight.

Sorry for the absence - will do better moving forward!


On Time Out

The room Rani is in right now is the incinerator room, you can kind of make out the furnance on the left. Library is on the right of Rani, as you may tell from the bookshelves.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash prepares to cast Haste on the group, once they give him the sign they were ready to engage the invaders.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Huh. Paizo ate my post from yesterday. I hope it was yummy, stupid server.

The Lady stows her parasol into her bespoke handbag and withdraws a slender rod. She follows Rani and the others through the various rooms until they arrive at the Library. As Rani motions to stop, Vanessa moves up the line and peeks into the room.

These are Pathfinders, she thinks. But that doesn't make sense, they're just standing around not hunting for the intruders. So maybe they're not really who they appear to be. Well, two can play that game.

She sees Ash prepping a buff spell, and though she doesn't recognize it, she gives him the nod to proceed. Once he's done casting, she...

Planning to have her step into the room and demand to know why these guys are just loafing around. She'll try to play it off that she's "one of them" in an effort to get them to betray who it is they are. But will wait until folks have buffed (Ashwell's haste plus any others.)

Or am open to other options, of course. I don't want y'all to think I'm trying to Bogart this.


On Time Out

Move some people up so everyone is in '30ft within each other' for Haste

The "Pathfinders" turns to the real Pathfinders at the door. You can see their face is emotionless as a corpses and their mouth hang open in a silent scream. It doesn't take a genius to figure out that they are NOT FRIENDLY.

Combat!

GM Rolls:
Initiative:
Init(Rani: 1d20 + 4 ⇒ (15) + 4 = 19
Init(Bon Jon): 1d20 + 4 ⇒ (15) + 4 = 19
Init(Ellismus): 1d20 + 7 ⇒ (4) + 7 = 11
Init(Ashwell(: 1d20 + 3 ⇒ (10) + 3 = 13
Init(Lady Vanessa: 1d20 + 4 ⇒ (12) + 4 = 16
Init(Grunjar): 1d20 + 6 ⇒ (13) + 6 = 19

Yellow: 1d20 + 6 ⇒ (6) + 6 = 12
Orange: 1d20 + 6 ⇒ (17) + 6 = 23
Green: 1d20 + 6 ⇒ (1) + 6 = 7
Blue: 1d20 + 5 ⇒ (14) + 5 = 19
Red: 1d20 + 5 ⇒ (5) + 5 = 10

Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Will: 1d20 + 4 ⇒ (11) + 4 = 15

Initiative Tracker
~~~~~~~~~~
Orange
----
Grunjar, hasted
----
Blue
----
Rani, hasted
Bon Jon, hasted
Lady Vanessa, hasted
Ashwell, hasted
----
Yellow
----
Ellismus, hasted
----
Green
Red

A pathfinder walks up to Rani and swing his 'fist' at her, but missed. illusion fades in Rani's eye, and she sees a walking corpse made of withered flesh instead.

Grunjar is up

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

We got illusioned undead here she reports.

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

"Grunjar, dahling, did you hear zhat?" Vanessa asks the cleric excitedly. "Somevon got me a present."

She has used command undead to great effect in previous scenarios with Grunjar. Nonintelligent undead get no save, and she will command them to attack her enemies. Then they can be cannon fodder for the next fight or trap. Just don't attack her pet(s) or it breaks the spell.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon glares at the walking corpses blocking the way forward before turning to Lady Vanessa, "Hope you can command 'em to back up!"

We've got a classic PFS logjam here. If Lady Vanessa can command Orange to backup when it attacks then hopefully we can get through and spread out the battlefield. When Bon Jon's turn comes around he'll wait to see if that's successful.


On Time Out

GM roll:

1d20 + 9 ⇒ (19) + 9 = 28

A white hair lady walks up and cast a spell on Bon Jon Bovi, and Bon Jon feels that he is no longer fast as ****.

Initiative Tracker, round 1
~~~~~~~~~~
Orange
Blue
----
Rani , hasted
Bon Jon
Lady Vanessa, hasted
Grunjar, hasted
Ashwell, hasted

----
Yellow
----
Ellismus, hasted
----
Green
Red

Bold are up!

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

As noted above, Bon Jon will wait to see if Lady Vanessa succeeds at commanding any of the undead, and if that makes it possible to move through their square(s) unhindered.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ill delay for the Lady as well m

Dark Archive

Female LN Dhampir Oracle (Dual-Cursed) 8 | HP: 59 / 59 | AC: 18 T 13 FF 16, CMD: 17 | F: +5, R: +6, W: +7 (+2 all saves vs Disease & Mind-Affecting | Init: +4, Perc: +4 | Speed 30ft | Spells: 1st 8 / 8 : 2nd 7 / 8 : 3rd 2 / 6 : 4th 4 / 4 | Active conditions: (Lucky # 8)

Vanessa squeezes between the buff Monk and the diminutive rogue. Dirty thoughts race through her head as she imagines this same configuration in other circumstances. Reluctantly she pries her attention back to the situation at hand.

"You," she points at the monster in the Orange tabard. "Stand still. Do notsing," she commands it.

Move to reposition, Standard to cast command undead. That makes Orange our new blocker ally, and we can move through allies' squares. I'm not sure how specific GM will allow instructions to be. Generally, a necromancer should be able to tell even zombies to attack enemies and not his own allies (or they'd just fall upon each other).


On Time Out

GM Roll:
Will: 1d20 + 4 ⇒ (20) + 4 = 24

The orange "pathfinder' monster does not seems to follow Lady Vanessa's command. You realized that enemy have resisted your control.

Initiative Tracker, round 1
~~~~~~~~~~
Orange
Blue
----
Rani , hasted
Bon Jon

Lady Vanessa, hasted
Grunjar, hasted
Ashwell, hasted

----
Yellow
----
Ellismus, hasted
----
Green
Red

Bold are up

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Bon Jon whispers in Rani's ear, "Hey, if you hit that orange one and then take a step back, I'll step up and see what I can do..."


On Time Out

Misfortune:
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 1 ⇒ (5) + 1 = 6

Lady Vanessa smirks as the Orange monster suddenly stand still, not reacting to Pathfinders' movement. You can move through its square as if moving throug ally's square now

Initiative Tracker, round 1
~~~~~~~~~~
Orange, under Vanessa command
Blue
----
Rani , hasted
Bon Jon

Lady Vanessa, hasted
Grunjar, hasted
Ashwell, hasted

----
Yellow
----
Ellismus, hasted
----
Green
Red

Bold are up

Liberty's Edge

Female Halfling Rogue(Escapologist) - 7 | hp:06/45 | AC:20 | F5 R11 W4 | I4 P11 | LN4 TSRR:0 | LE | 124312-23

Rani moves in, acrobatically moving past Yellow ...
acrobatics: 1d20 + 16 ⇒ (8) + 16 = 24

... lands next to the white haired lady (Blue) and stabs

rapier: 1d20 + 10 ⇒ (8) + 10 = 18 piercing: 1d4 + 5 ⇒ (3) + 5 = 8

Let's see if you're undead


On Time Out

Rani tries to stab the white haired lady, but she dodge out of the way. The lady looks down upon Rani.

Initiative Tracker, round 1
~~~~~~~~~~
Orange, under Vanessa command
Blue
----
Rani , hasted
Bon Jon
Lady Vanessa, hasted
Grunjar, hasted
Ashwell, hasted

----
Yellow
----
Ellismus, hasted
----
Green
Red

Bold are up

Excerpt from my GM Profile:
Group Initiative: For efficiency, enemies of the same type may act as a group. Similarly, players with consecutive initiatives can act as a group, with their actions ordered to their advantage.

Liberty's Edge

Medium Male LG Suli Unchained Monk 8 | HP 68/68 | AC 20 T 20 FF 16 (w/ Mage Armor & Barkskin: 27/20/23) | CMB +13, CMD 33 | F +11, R +12 (evasion), W +6 (+2 vs stunning, fear, +6 vs mind-affecting, +4 vs paralysis & sleep, +1 vs fire) | Init +3 | Perc +10 SM +2 | Speed 50' | +2 Str/atk/CMB check | +2 Dex check unused | Lucky Number: 3 | Active Conditions: Mage Armor, Barkskin

Combat Style Master: begin combat in Dragon Style

The monk calls forth elemental power into his limbs. Swift action to spend 1 ki (2/9 spent) to activate Draconic Fury Acid (round 1 of 4) Then Bon Jon darts through the now square of the now friendly Orange undead and attempts to tumble through Yellow's square.

Acrobatics vs Yellow CMD+5: 1d20 + 14 ⇒ (15) + 14 = 29 Presuming that makes it, Bon Jon successfully moves through Yellow's square

Acrobatics to avoid an AoO from Blue vs Blue CMD +2: 1d20 + 14 ⇒ (2) + 14 = 16 Presuming that fails, the movement will provoke from Blue. Bon Jon's current AC is 27

Then Bon Jon punches at the White Haired lady.
Using Stunning Fist (1 out of 8) unless it's obvious that she is undead too.
Unarmed Strike vs Blue AC: 1d20 + 13 ⇒ (20) + 13 = 33
If this is a hit, DC 18 Fort save vs Stunning Fist
Dragon Ferocity: If Stunning Fist is successful (or if the hit is a crit!), Blue is shaken for Shaken: 1d4 + 5 ⇒ (4) + 5 = 9 rounds
Dmg, Dragon Style & Ferocity, Draconic Fury, Deliquescent, Frost: 1d10 + 10 ⇒ (4) + 10 = 14 + Acid dmg: 2d6 ⇒ (6, 3) = 9 + Cold dmg: 1d6 ⇒ 6
CRIT CONFIRM? Unarmed Strike vs Blue AC: 1d20 + 13 ⇒ (12) + 13 = 25
Extra crit dmg: 1d10 + 10 ⇒ (9) + 10 = 19


On Time Out

GM Roll:
Fort: 1d20 + 11 ⇒ (19) + 11 = 30

No AoO from her
Bon Jon punches her so hard that she almost throw up her breakfast. She is visibliy in pain, and clearly shaken from that ONE PUNCH. While her inner Ki managed to resist the monk's attempt of stunning her, her physical body can't take a second punch like this.

Initiative Tracker, round 1
~~~~~~~~~~
Orange, under Vanessa command
Blue -48, shaken9
----
Rani , hasted
Bon Jon
Lady Vanessa, hasted
Grunjar, hasted
Ashwell, hasted

----
Yellow
----
Ellismus, hasted
----
Green
Red

Bold are up


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

***OVERSEER ANNOUNCEMENT***

A dull hum emanates from Skyreach as the ground trembles, trees sway, and glass shatters. A moment later, most of Skyreach’s northwest tower tears free from the keep; however, rather than crash to the ground, a visible aura holds the structure aloft and causes it to float above the Grand Lodge. Even the shower of stone blocks floats, swirling around the airborne tower in a nimbus of speeding debris.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Sorry for being absent in the last days. Will post more in the future!

Grunjar hustles forward to get a good look at the battlefield and quickly decides to cast a spell on the White Haired lady.

"I command thee: FLEE!"

Move to reposition, Standard to cast command (Will DC 19 negates).

Command wrote:
Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

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Community / Forums / Online Campaigns / Play-by-Post / [Outpost VII]PFS1 #6-97 Siege of Serpents (7-8) by GM Colin All Messageboards

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