| GM Farol |
Quinoline reaches for her tools to make bombs that she needs so much, but the agent is quick on his feet, and they strike with rapier.
AOO@Quinoline: 1d20 + 18 ⇒ (3) + 18 = 21
Damage, p: 1d6 + 11 ⇒ (4) + 11 = 15
But Quinoline is no fool, neither this is her first rodeo, she moves sideways and dodges the strike. Then she tosses first bomb at Yellow then at red. Crit hit yellow -21, red miss -7
FOrt save DC29: 1d20 + 13 ⇒ (19) + 13 = 32
The bad guy withstands the effects of the bomb.
Karando moves and raises his shield Would you mind moving yourself on the map?
Dr. Thurston devise a strategem but is not happy with the result, then he strikes his hammer hitting twice out of his three strikes Yellow -28
Lazarus still up
★★★
Onyx Repository Round 2
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Quinoline: Will save DC30
Hobbs: Will save DC30
Liam: Will save DC30
──────────
BOLD IS UP!:
──────────
Marcien (-55 HP) │ burning 6
Kerando (125/125 HP) │ slowed 1
Lazarus (73/96 HP) │ invisible
Quinoline (118/118 HP)
➤ Fangor (69/69 HP)
Red (-7 HP)
Yellow (-79 HP) │ AOO used
Hobbs (54/80 HP)
Liam (92/107 HP)
Fangor The Masked
|
Invisible, Fangor moves in the room and place himself next to hobbs and calls Razmir's healing magic to help the goblin stays in the fight.
May Razmir's power heals your wounds!
Heal (level 2) on Hobbs: 2d8 + 16 ⇒ (3, 5) + 16 = 24
| GM Farol |
Invisible Fangor heals Hobbs, Hobbs feel the blessing of Razmir falling onto him.
Red agent moves behind Kerando Provoking if he is willing to take/have AOO
And strikes him
Red@kerando, flanked: 1d20 + 18 ⇒ (11) + 18 = 29
Damage, piercing: 1d6 + 11 ⇒ (3) + 11 = 14
Red@kerando, flanked: 1d20 + 18 - 4 ⇒ (10) + 18 - 4 = 24
Damage, piercing: 1d6 + 11 ⇒ (5) + 11 = 16
But Kerando defense is not easy to penetrate.
The other agent strikes at Quinoline
Yellow@Quinoline: 1d20 + 18 ⇒ (20) + 18 = 38
Damage, piercing: 1d6 + 11 ⇒ (3) + 11 = 14
deadly: 1d8 ⇒ 3 Quinoline critted -31
Yellow@Quinoline: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16
Damage, piercing: 1d6 + 11 ⇒ (1) + 11 = 12
Yellow@Quinoline: 1d20 + 18 - 8 ⇒ (14) + 18 - 8 = 24
Damage, piercing: 1d6 + 11 ⇒ (5) + 11 = 16
Agent strikes Quinoline true with his rapier. @Kerando it is up to you if you want to use Glimpse or AOO
★★★
Onyx Repository Round 2
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Kerando: AOO or glimpse?
Quinoline: Will save DC30
Hobbs: Will save DC30
Liam: Will save DC30
──────────
BOLD IS UP!:
──────────
Marcien (-55 HP) │ burning 6
Kerando (125/125 HP) │ slowed 1
Lazarus (73/96 HP) │ invisible
Quinoline (87/118 HP)
Fangor (69/69 HP)
Red (-7 HP)
Yellow (-79 HP) │ AOO used
➤ Hobbs (78/80 HP)
➤ Liam (92/107 HP)
Hobbs Picklesmith
|
will save DC 30 vs slowed: 1d20 + 12 ⇒ (11) + 12 = 23
Looks like Hobbes is slowed 1 again.
Hobbs sobs but perseveres.
He fires off a bolt of force at Quinoline's attacker and tosses in a bottled lightning for good measure.
damage-force vs yellow: 2d4 + 2 ⇒ (3, 4) + 2 = 9
quick bomber-bottled lightning vs yellow: 1d20 + 15 ⇒ (16) + 15 = 31
damage, electrical: 2d6 ⇒ (6, 3) = 9 +2 splash to yellow, Quinoline, Lazarus and white. If Quinoline or Lazarus decline to be affected per PFS PvP rules I'll instead toss a moderate acid flask at Marcien.
If yellow is hit then he is flat footed until the start of my next turn.
Quinoline Silicate
|
"Hey, watch it! It's splashing all over. Put a little topspin on it as you throw, it keeps the splash contained," Quinoline yells in Goblin.
Hobbs Picklesmith
|
It doesn't seem possible but Hobbs sobs even harder at the alchemist's rebuke. "I'm sorry. Don't be angry with me. I can't do anything right."
Liam Prentiss
|
Ah, good. The enemies have come to him. Although with Kerando so close...
Recovering his wits, Liam keeps his shield up before fiddling with his armor. It only takes a moment, but it does require him to take his eyes off of his foes.
"Hey, I designed this myself," he says, as most of his gizmos buzz to life, "Great minds, you know. Though I admit the gnomes' name for it is better. But mine is special--let me show you what it can do!"
He snaps the weapon at the possibly-illusory Marcien.
◆ Raise Shield
◆ Overdrive (this has Manipulate) Crafting DC 23: 1d20 + 20 ⇒ (7) + 20 = 27 Success. Liam's cold and fire resistance increases and he gains a bonus to damage rolls.
◆ Strike White +1 striking ghost touch cold iron flickmace: 1d20 + 17 ⇒ (9) + 17 = 26 for bludgeoning damage: 2d6 + 11 ⇒ (4, 6) + 11 = 21
| GM Farol |
Hobbs feels sad, but he is able to send a magic missile followed by a flask at yellow. Yellow -9 and -11 => -20 + ff.
Liam raises his shield, then he overdrives
Red@Liam AOO: 1d20 + 18 ⇒ (15) + 18 = 33
Damage, p: 1d6 + 11 ⇒ (4) + 11 = 15
The strike hits Liam, under his shield. Liam -15
But inventor strikes back and the shadow is hit strong enough to destroy it. White shadow is gone.
Marcien sustains the shadow who strikes Hobbs twice
Blacl@Hobbs: 1d20 + 12 ⇒ (8) + 12 = 20
Damage, p: 2d4 + 10 ⇒ (2, 2) + 10 = 14
Blacl@Hobbs: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Damage, p: 2d4 + 10 ⇒ (4, 4) + 10 = 18
But misses twice, Marcien then shoots Doctor
Backbiter@Doctor: 1d20 + 22 ⇒ (1) + 22 = 23
Damage, p: 2d10 + 10 ⇒ (4, 3) + 10 = 17
But the gun misfires! Then he raises his magical shield
Burning, DC15: 1d20 ⇒ 8
★★★
Onyx Repository Round 3
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Kerando: AOO or glimpse?
Quinoline: Will save DC30
Hobbs: Will save DC30
Liam: Will save DC30
──────────
BOLD IS UP!:
──────────
Marcien (-61 HP) │ burning 6 (white shadow destroyed), shield, misfired
➤ Kerando (125/125 HP) │ slowed 1
➤ Lazarus (71/96 HP)
➤ Quinoline (116/118 HP)
➤ Fangor (69/69 HP) │ invisible
Red (-7 HP)
Yellow (-99 HP) │ AOO used, off-guard
Hobbs (78/80 HP)
Liam (77/107 HP)
Hobbs Picklesmith
|
Hobbs is at 70/70 hit points. The 10 temporary hit points he had from false vitality are now gone.
Karando Tull
|
I'll take the AoO on red; Shield Block to protect Liam. (Reduces damage to 3, Shield takes 3). I think my slowed is over, if not ignore my second attack.
machete: 1d20 + 18 ⇒ (16) + 18 = 34 for slashing: 2d6 + 6 ⇒ (2, 4) + 6 = 12 and deadly?: 1d8 ⇒ 2
Karando raises his shield and continues to attack red.
Raise shield, Strike
machete: 1d20 + 18 ⇒ (4) + 18 = 22 for slashing: 2d6 + 6 ⇒ (1, 1) + 6 = 8 and deadly?: 1d8 ⇒ 1
machete: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30 for slashing: 2d6 + 6 ⇒ (5, 2) + 6 = 13 and deadly?: 1d8 ⇒ 7
Reactions: (I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 117/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left
Quinoline Silicate
|
Quinoline should be 85/118.
Will: 1d20 + 17 ⇒ (18) + 17 = 35 vs DC 30
"You can do it, Hobbsy! Just push forward with your fingers as you throw, like a knuckleball!"
With her foe already off-guard, she'll just go for damage on Yellow. If Yellow goes down, she'll throw a bottled lightning at Red.
◆ Quick Alchemy
◇ Sticky Bomb
◆ Moderate Alchemist's Fire, Item: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28
Fire: 2d8 ⇒ (8, 2) = 10 plus 7 splash fire plus 7 persistent fire
◆ Moderate Alchemist's Fire, Item, MAP: 1d20 + 19 + 1 - 5 ⇒ (17) + 19 + 1 - 5 = 32
Fire: 2d8 ⇒ (3, 3) = 6 plus 7 splash fire plus 7 persistent fire
In case the first one drops Yellow
Electricity: 2d6 ⇒ (4, 1) = 5 plus 7 splash electricity plus flat-footed
Edit: Just realized Quinoline has to decide up front what to Quick Craft, so it'll be two alchemist's fires, she can't decide after she throws the first.
Dr. Thurston Lazarus, III
|
After dodging Marcien's bullet, Dr. Lazarus shakes an elven finger and mutters, "Tsk tsk. Not today, my dear boy." Noticing Quinoline preparing a bomb, he asks, "Dear lady, if you would allow me the opportunity to move out of the way ..."
Hopefully, Quinoline doesn't mind delaying for Lazarus...
He studies his foe, the subject of his lead who just shot at him, and looks for an opening.
Devise a Stratagem w/ Known Weakness vs Marcien: 1d20 ⇒ 15 (Roll is used for subsequent attack roll.)
Feeling confident, the Doctor carefully steps away from the nearest guard, and flings his hammer, twice in succession at Marcien.
+1 Striking Returning Cold Iron Grabthar's Hammer (w/ Stratagem) vs Marcien: 1d20 + 18 ⇒ (15) + 18 = 33
Bludgeoning Damage + Strategic Strike: 2d6 + 3d6 + 5 ⇒ (3, 2) + (4, 5, 6) + 5 = 25
+1 Striking Returning Cold Iron Grabthar's Hammer +MAP vs Marcien: 1d20 + 16 - 4 ⇒ (1) + 16 - 4 = 13
Bludgeoning Damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
◇ Devise, ◆ Step, ◆◆ Strike x2
Fangor The Masked
|
Fangor moves next to Dr. Lazarus and heals him.
Battle Medicine (assurance) DC20: 10 + 13 = 23
Heal: 2d8 + 10 ⇒ (7, 3) + 10 = 20
Then shoots at Martian.
Shortbow vs Marcian OG AC: 1d20 + 18 ⇒ (13) + 18 = 31
Damages, P: 2d6 + 2 + 2d6 ⇒ (5, 2) + 2 + (2, 6) = 17 + enfeebled 1
◆ Stride
◆ Manipulate: Battle Medicine
◆ Ranged Strike
◇ Debilitating Strike
↺ Nimble Dodge against the first attack targeting Fangor
| GM Farol |
Ugh, ok, made an update to Hobbs and QUinoline HPs ;)
As red walks around Karando, he strikes with his machette cutting deep. Crit red -26
Karando protect Liam from the damage and keeps striking but he only hits once. Miss and hit red -13
Lazarus devise, moves and sends his hammer twice at Marcien but he hits only once. Marcine -25
Fangor moves after and heals him then he sends an arrow at Marcien the Martian. Doc +20 Marcien -17 and efneebled 1
Quinoline throws her first bomb and one of the agents falls to the ground burining. She throws her second bomb at another agent. Yellow hit and dead, Red -13 and burning 7
Red agent strikes Karando
Deception feint vs DC24: 1d20 + 13 ⇒ (15) + 13 = 28
Rapier@Karando og: 1d20 + 18 ⇒ (7) + 18 = 25
Damage, p: 1d6 + 11 ⇒ (3) + 11 = 14
Rapier@Karando og: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 22
Damage, p: 1d6 + 11 ⇒ (1) + 11 = 12
Burning: 1d20 ⇒ 4
He faints Karando but misses his strike.
★★★
Onyx Repository Round 3
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Quinoline: Will save DC30
Hobbs: Will save DC30
Liam: Will save DC30
──────────
BOLD IS UP!:
──────────
Marcien (-103 HP) │ burning 6 (white shadow destroyed), shield, misfired, enfeebled 1
Kerando (125/125 HP)
Lazarus (91/96 HP)
Quinoline (85/118 HP)
Fangor (69/69 HP)
Red (-66 HP) │ burning 7
➤ Hobbs (70/70 HP)
➤ Liam (89/107 HP)
Liam Prentiss
|
Liam steps further into the room to have a clearer shot. He flicks his mace first at the injured thug, then as it snaps back to him at the remaining shadow.
◆ Stride
◆ Strike Red Cold Iron Flickmace: 1d20 + 17 ⇒ (20) + 17 = 37 for bludgeoning damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19
◆ Strike Black Cold Iron Flickmace (MAP, Sweep): 1d20 + 13 ⇒ (6) + 13 = 19 for bludgeoning damage: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Hobbs Picklesmith
|
will save DC 30: 1d20 + 12 ⇒ (6) + 12 = 18
"You can do it, Hobbsy! Just push forward with your fingers as you throw, like a knuckleball!"
Hobbs remains despondent. "I don't even know what a knuckleball is..." He points at Marcien, "...and his shoe is untied!"
deception-create a diversion vs Marcien: 1d20 + 13 ⇒ (4) + 13 = 17
His cunning plan foiled, the wizard lobs a bottled lightning at Marcien.
quick bomber-moderate bottled lightning vs marcien: 1d20 + 15 ⇒ (19) + 15 = 34
damage-electric: 2d6 ⇒ (4, 5) = 9+2 splash.
| GM Farol |
Liam moves away and is attacked by Red
Rapier@Liam: 1d20 + 18 ⇒ (11) + 18 = 29
Damage, p: 1d6 + 11 ⇒ (2) + 11 = 13 Liam is struck
Liam then strikes with his Flickmace Crit and miss red -38
Red is barely standing.
Hobbs throws his bottle of lightning after failing to do diversion Hit Marcien -11
Marcien unlocks his gun and reloads it, then he sustains the shadow who shoots at Hobbs and then strikes with his club
Boom@Hobbs: 1d20 + 17 ⇒ (15) + 17 = 32
Damage, p: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Boom@Hobbs: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Damage, p: 2d4 + 10 ⇒ (1, 4) + 10 = 15
Hobbs -14
★★★
Onyx Repository Round 3
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Quinoline: Will save DC30
Hobbs: Will save DC30
Liam: Will save DC30
──────────
BOLD IS UP!:
──────────
Marcien (-114 HP) │ burning 6 (white shadow destroyed), shield, misfired, enfeebled 1
➤ Kerando (125/125 HP)
➤ Lazarus (91/96 HP)
➤ Quinoline (85/118 HP)
➤ Fangor (69/69 HP)
Red (-104 HP) │ burning 7
Hobbs (56/70 HP)
Liam (76/107 HP)
Hobbs Picklesmith
|
It looks like Marcian did not take his persistent fire damage on his last turn nor did he roll to extinguish it.
Dr. Thurston Lazarus, III
|
When Fangor provides some quick in-battle healing, the good Doctor smiles, "Why, thank you my dear boy. If I can return the favor, rest assured I shall."
The investigator continues to study the movements of Marcien, looking for an opening in his defenses.
Devise a Stratagem vs Marcien: 1d20 ⇒ 15 (Roll is used for subsequent attack roll.)
Spying an opening in his defenses, Lazarus warns, "My dear Mr. Blackros, your time here won't be long. You do have a lovely museum. I shall think of you when I frequent it." Realizing Marcien's gun is causing the most trouble, Lazarus moves in to engage in melee (sticking close to the walls to avoid possible Reactive Strike).
+1 Striking Cold Iron Grabthar's Hammer (w/ Stratagem) vs Marcien: 1d20 + 18 ⇒ (15) + 18 = 33
Bludgeoning Damage + Strategic Strike: 2d6 + 3d6 + 5 ⇒ (5, 2) + (1, 3, 1) + 5 = 17
+1 Striking Cold Iron Grabthar's Hammer +MAP vs Marcien: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28
Bludgeoning Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
◇ Devise, ◆ Stride, ◆◆ Strike x2
Quinoline Silicate
|
Will: 1d20 + 17 ⇒ (10) + 17 = 27 vs DC 30
Quinoline stifles a sob. ◆ Slowed 1
Through teary eyes, she pulls out a pre-prepared bottled lightning and throws it at Red.
◆ Moderate Bottled Lightning, Item: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
Electricity: 2d6 ⇒ (2, 5) = 7 plus 7 splash electricity plus flat-footed
She takes another bottle and throws it. If Red goes down with the first hit, it will be bottled lightning vs Marcien, if Red is still up, an acid flask vs Red.
◆ Bomb, Item, MAP: 1d20 + 19 + 1 - 5 ⇒ (14) + 19 + 1 - 5 = 29
Electricity: 2d6 ⇒ (6, 2) = 8 plus 7 splash electricity plus flat-footed
2 Acid plus 7 Splash Acid plus 2d6 persistent acid
Hobbs Picklesmith
|
Marcien should also be off guard (flat footed) from Hobbs' bottled lightning.
Karando Tull
|
Karando will use Glimpse on the shadow that attacks Hobbs, reducing the damage to 3.
Karando raises his shield and slices once more at the red agent.
machete: 1d20 + 18 ⇒ (7) + 18 = 25 for slashing: 2d6 + 6 ⇒ (1, 3) + 6 = 10 and deadly?: 1d8 ⇒ 5
machete: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20 for slashing: 2d6 + 6 ⇒ (4, 1) + 6 = 11 and deadly?: 1d8 ⇒ 6
If my first attack happens to take out red, I'd Stride up next to the shadow.
Reactions: (I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 117/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left
Hobbs Picklesmith
|
Marcien should also be off guard (flat footed) from Hobbs' bottled lightning.
Never mind. He's acted since getting hit so he's not off guard
Fangor The Masked
|
It's been several centuries that i wasn't called "a boy" thanks for thinking that I'm still young. says Fangor.
Fangor moves next to Marcian and looks at him through his mask.
Time to realize you're not a match for the Pathfinders
Intimidate (Intimidating Glare): 1d20 + 19 ⇒ (6) + 19 = 25
Then he shoots him right in the face.
Shorbow vs Marcian OG AC: 1d20 + 18 ⇒ (18) + 18 = 36
Damages, P: 2d6 + 2 + 2d6 ⇒ (1, 6) + 2 + (2, 6) = 17
(◆) Stride
(◆) Demoralize
(◆) Ranged Strike
Fangor The Masked
|
If Martian wasn't OG, instead of Demoralizing I will have use an interact action to draw my rapier (doesn't change much except for+1 damages
| GM Farol |
Quinoline throws bombs at the last agent, and both of them make them an easier target to Kerando who took him down as easy as one would break an egg. At the same time combined attacks of Fangor and Doctor Lazarus were needed to take down Marcien. Lying there he yells "I give up!"
The remaining shadow turns to dust.
The massive door to the vault begins to grind open. You believe you have close to 3 full rounds to open. Aslynn’s voice shrieks aloud in rage, and Sarnia’s voice addresses the your minds once more.
I’ve managed to hold Aslynn off. I’m sorry, Marcien. I must draw on your power.” Marcien, slumped on the ground, shows no sign of movement. "Sleep, my son. This nightmare will be over soon. Now, Pathfinders, go! Stop Arisept so I can make my move before Aslynn regains control!"
Each one of you have 3 round of activity before the door open and you enter another encounter, use them well!
★★★
Onyx Repository Round 3
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Quinoline: Will save DC30
Hobbs: Will save DC30
Liam: Will save DC30
──────────
BOLD IS UP!:
──────────
➤ Kerando (125/125 HP)
➤ Lazarus (91/96 HP)
➤ Quinoline (85/118 HP)
➤ Fangor (69/69 HP)
➤ Hobbs (56/70 HP)
➤ Liam (76/107 HP)
Fangor The Masked
|
Fangor draws a strange staff with Razmir’s symbol on the top and uses the power in it to heal Quinoline.
May Razmir first step toward Wealth closes your wounds!
Heal (2 actions): 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Then draws on his own power to heal everybody.
May Razmir’s Power help me close your wounds.
Heal (3 actions): 3d8 + 1 ⇒ (8, 4, 4) + 1 = 17
draws staff of healing
Cast two actions heal 1
—— Round 2 ——
Casts 3 actions Heal 3
Karando Tull
|
Karando pulls a twisting twig of a wand and casts longstrider on himself, then readies his sword and shield.
Hobbs Picklesmith
|
I hate to point this out but don't we still have 7 rounds of sad left?
Quinoline Silicate
|
Does anyone want bravos brew (+2 Will) or mistform elixir (concealment)? If so, Stride to Quinoline.
--Round 4
Will: 1d20 + 17 ⇒ (19) + 17 = 36 vs DC 30
◆ Quick Alchemy (Moderate Bravos Brew)
◆ Drink moderate bravos brew
◆ Stride
--Round 5
Will, Item: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 vs DC 30
◆ Slowed 1
◆ Quick Alchemy (something for ally or mistform for self)
◆ Quick Alchemy (for ally) or Interact (to ally) or Drink moderate mistform elixir
--Round 6
Will, Item: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 vs DC 30
◆ Slowed 1
◆ Quick Alchemy (for ally)
◆ Quick Alchemy (for ally) or Interact
or
◆◆ Readied Strike (moderate bottled lightning)
Liam Prentiss
|
"Oh, thanks Fangor."
Liam frowns at the slowly-opening door. "Hmph." A little advanced warning doesn't hurt, but his gadgets are already winding down. The delay isn't helpful if he doesn't have anything useful to do with the time.
Wait, does he?
He glances at his allies still suffering the effects of Marcien's spell. "Sorry, I can heal injuries decently well, but there's nothing I can do about that."
As for his own injuries... better to use a potion. He's confident is healing device will work, but sometimes it doesn't work twice. Best to save it when he has the potion to spare.
And might as well try to kick things into high gear.
A jet of steam issues from a vent on Liam's shoulder. "It's supposed to do that!" Liam says happily as he moves to engage, "I think."
He makes mental note about the implication that Marcien's mother is now magically draining energy out of him. It says a lot about how he ended up like this, and threatens to raise feelings of sympathy.
But really, "Don't trust either of them," seems the only reasonable conclusion.
Round 1
◆ Swap weapon for healing potion
◆ drink potion healing: 3d8 + 10 ⇒ (8, 8, 8) + 10 = 34 Oh dang. I only needed to roll anything other than three 1s. Never gonna get that when it would be useful.
◆ Overdrive Crafting (DC 23): 1d20 + 20 ⇒ (5) + 20 = 25 Success. Which has no effect since I'm already in Overdrive. 2/10 rounds.
Round 2
◆ Draw weapon
◆ Overdrive Crafting (DC 23): 1d20 + 20 ⇒ (16) + 20 = 36 There we go. Now in critical overdrive. Doesn't reset duration, though: 3/10 rounds
◆ Raise Shield. In case we got it wrong and the door opens early?
Round 3
◆ Raise Shield
◆ ???
◆ Stride
4/10 rounds on Overdrive.
Dr. Thurston Lazarus, III
|
When Marcien surrenders, Dr. Lazarus looks relieved, "You chose ... wisely, my dear boy," and ceases his attacks. The Doctor is about to tend to his own wounds, when Fangor casts a group heal. "Thanks my boy!"
[Round 1]
After Sarnia projects, "Stop Arisept", the Doctor calls out, "Praytell, who is this Arisept?"
◆◆ Activate Brooch of Inspiration to recall info about Arisept.
(1/day: Roll twice and use the better of 2 rolls for Recall Knowledge using Lore) using Loremaster Lore at +16 for the most appropriate Lore.
◆ Activate Bracelet of Dashing for a +10 status bonus to speed for 1 minute.
[Round 2]
Standing next to Quinoline, Dr. Lazarus gladly accepts her offer, "Why yes, dear lady, I wouldn't mind a spot of your Bravo's Brew. Most kind."
◆ Interact (take potion from Quinoline)
◆ Interact (drink Bravo's Brew)
◆ Interact (prepare Dueling Cape)
[Round 3]
◆ Raise Dueling Cape for +1 AC (until start of next turn).
◆◆ Ready (Trigger: seeing Arisept. Action: strike w/ throwing hammer)
Liam Prentiss
|
"He's Aslyn's son who's plundering the vaults. At least, that's what Sarnia said a few minutes ago. Or the voice claiming to be her, anyway. It's probably true, but our evidence is insubstantial."
Hobbs Picklesmith
|
Hobbs casts haste and blur on Karando and invisibility level 4 on himself. He then moves to the door.
Fangor The Masked
|
[Round 3]
Fangor uses Razmir's power to get invisible again.
But he's clearly using the power of his cloak to get invisible.
Then, he puts back his staff on his side.
| GM Farol |
RK: 2d20 ⇒ (15, 19) = 34
Doctor recalls about Arisept, he recalls it to be one of the most powerful children of Aslynn, as many of it's children capable of casting arcane spells but also a potent fighter, he believes that fortitude could be his weakest point.
This chamber’s vaulted ceiling rises up nearly a hundred feet, with four terraced levels lining the walls to support individual niches that hold and catalog the Onyx Alliance’s most valuable prizes from centuries of acquisition. The vaults floors and shelves are mostly empty, with some items scattered in a disorganized sprawl. Several bodies are strewn on the floor— fetchlings, humans, bugbears, and many others. The wall’s surfaces glitter with the inscribed runes of wards to prevent intrusion and divination alike from all those hoping to plunder the vault’s riches. A massive rift in the north wall pulses with billowing shadows, leading to some dark, unknown place. A semi-corporeal sailing vessel hovers in the rift, half inside the vault, and half concealed in shadows. Reddish-purple lightning arcs along massive metal coils affixed to either side of the hull, maintaining some sort of equilibrium between the ship and the portal of shadows.
Between you and the ship stands a tiefling human accopanied by 3 oddly flying creatures.
Liam Prentiss's Initiative Using Incredible Initiative; Defend: 1d20 + 12 ⇒ (19) + 12 = 31
Fangor's Initiative Using Avoid Notice: 1d20 + 20 ⇒ (19) + 20 = 39
Karando's Initiative Using Search: 1d20 + 14 ⇒ (4) + 14 = 18
Dr. Lazarus's Initiative Using Search: 1d20 + 20 ⇒ (6) + 20 = 26
Hobbs Picklesmith's Initiative Using Avoid notice: 1d20 + 14 ⇒ (8) + 14 = 22
Quinoline Silicate's Initiative Using Investigate: 1d20 + 18 ⇒ (6) + 18 = 24
Arisept: 1d20 + 18 ⇒ (5) + 18 = 23
R, G, B: 1d20 + 14 ⇒ (6) + 14 = 201d20 + 14 ⇒ (3) + 14 = 171d20 + 14 ⇒ (4) + 14 = 18
★★★
Onyx Repository Round 7
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Liam: Will save DC30
Quinoline: Will save DC30
Hobbs: Will save DC30
──────────
BOLD IS UP!:
──────────
➤ Liam (107/107 HP) │ override crit
➤ Lazarus (96/96 HP)
➤ Quinoline (117/118 HP)
➤ Fangor (69/69 HP)
red (-0 HP)
green (-0 HP)
blue (-0 HP)
Arisept (-0 HP)
Hobbs (70/70 HP) │ invisibility lvl 4
Kerando (125/125 HP) │ blur
Fangor The Masked
|
Fangor moves silently inside the room and using Razmir's blessing, blasts with holy fire the first strange flying creature and Arisept.
May Razmir's Wrath be upon you!
Blazing Bolt vs Green OG: 1d20 + 15 ⇒ (13) + 15 = 28 If hit The target becomes enfeeble 1
Damages, F: 4d6 + 2d6 ⇒ (5, 5, 1, 5) + (2, 5) = 23
Blazing Bolt vs Arisept OG: 1d20 + 15 ⇒ (20) + 15 = 35 If hit The target becomes enfeeble 1
Damages, F: 4d6 + 2d6 ⇒ (2, 2, 4, 6) + (2, 2) = 18
◆ Stride
◆◆ Cast a spell: 2 actions Blazing Bolt
Dr. Thurston Lazarus, III
|
With the enemies so far away, Dr. Lazarus will not use his previously readied Strike action.
As the gates open, Dr. Lazarus is lecturing in his usual pompous manner, "As I was saying, my colleagues, Arisept is a powerful child of Aslynn, a fighter and a caster." He adds, "If it helps, he has weak intestinal fortitude."
Upon seeing the tiefling, "In all likelihood, the horned one is Arisept. You're welcome." He peers around the corner to study him.
Devise a Stratagem w/ Known Weakness, vs Arisept: 1d20 ⇒ 18 (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check (Loremaster Lore +16)
If he gets an additional question, how about "special attacks"?
If crit success on RK, Lazarus and all allies get a +1 circ bonus to their next attack roll.
Seeing an opening beneath the creatures flying overhead, Dr. Lazarus strides into the room, and hurls his hammer from range at Arisept.
+1 Striking Returning Cold Iron Grabthar's Hammer (w/ Stratagem) +Range, vs Arisept: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34
Bludgeoning Damage + Strategic Strike: 2d6 + 3d6 + 5 ⇒ (1, 2) + (4, 5, 6) + 5 = 23
◆ Stride (50' w/ Bracelet of Dashing active), ◆ Devise, ◆ Strike
Liam Prentiss
|
Liam enters the room and looks at the changeling--tiefling? Too far away. And that outfit. He's... unarmored.
Shifting to the side for a better shot, Liam unleashes the energy stored in his armor towards Arisept.
There's a loud BANG and something important-looking blasts off along with the bolt of lightning. "Ah, hot!" But Liam's armor is built to protect against heat for exactly that reason. Too bad it's lost most of its steam...
◆ Stride
◆◆ Unstable Megavolt. The 60-foot line hits Green and Black. They can make a DC 24 basic Reflex save against electricity damage: 3d12 + 1 ⇒ (11, 3, 5) + 1 = 20
Stability flat check: 1d20 ⇒ 1 Ouch. Critical failure means Liam can't use Unstable actions again until he takes 10 minutes to reset his armor, and he also deals himself 7 fire damage. With fire resist 5 that leaves 2 damage.
Quinoline Silicate
|
Readied Strike vs Green
↺ Bottled Lightning, 3rd range increment: 1d20 + 19 - 4 ⇒ (6) + 19 - 4 = 21
Electricity: 2d6 ⇒ (4, 3) = 7 plus 7 splash electricity plus flat-footed
7 splash electricity on a miss but not critical miss
Will, Bravo's: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34 vs DC 30
Quinoline hurls a bomb reflexively, but then decides to wait until they're closer.
◇ Delay until they move closer.
| GM Farol |
Fangor sends missiles of fire, one hits the flying figure, which is struck but seems a bit translucent and less impacted than expected. Hit green -18 and crit Arisept -36
RK: 1d20 ⇒ 1
Doctor believes that Arisept is able to strike through many enemies standing in line with a single strike.
Doc moves and throws his hammer that bonks Arisept in his head. Hit -23
Liam moves in and fires lightning from his armor.
Reflex DC24 green than black: 1d20 + 18 ⇒ (16) + 18 = 341d20 + 18 ⇒ (18) + 18 = 36
Both creatures dodge the lightning with ease.
Quinoline does hail mary toss at one of the creatures, the bottle breaks on the ground but splashes the creature. Green -2
Red tendril vs Fangor: 1d20 + 20 ⇒ (19) + 20 = 39
Damage, negative: 4d8 ⇒ (8, 4, 8, 2) = 22
Red tendril vs Fangor: 1d20 + 20 - 4 ⇒ (5) + 20 - 4 = 21
Damage, negative: 4d8 ⇒ (2, 8, 6, 7) = 23
Green tendril vs Liam: 1d20 + 20 ⇒ (11) + 20 = 31
Damage, negative: 4d8 ⇒ (4, 5, 5, 5) = 19
Green tendril vs Liam: 1d20 + 20 - 4 ⇒ (10) + 20 - 4 = 26
Damage, negative: 4d8 ⇒ (1, 3, 1, 7) = 12
Blue tendril vs Doc: 1d20 + 20 ⇒ (18) + 20 = 38
Damage, negative: 4d8 ⇒ (6, 5, 2, 5) = 18
Blue tendril vs Doc: 1d20 + 20 - 4 ⇒ (10) + 20 - 4 = 26
Damage, negative: 4d8 ⇒ (3, 3, 5, 4) = 15
Fangor Crit -44 and miss
Liam hit -19 and miss
Doc crit -36 and hit -15
Fangor, liam and Doc please give me fort save DC26 for: Endless Nightmare (curse, emotion, enchantment, fear, mental, occult) on fail => fatigued 1
Three semi-transluctent beeings fly towards Fangor, Liam and Doctor respectively, all three strike in unison their long tendrills going through their armors striking on their souls themselves. The strikes fills their bodies with cold and despair.
Arisept waves his hand and a ball of fire flies towards Quinoline, Hobbs and Kerando.
Fireball, reflex save DC30: 6d6 ⇒ (5, 6, 5, 1, 5, 1) = 23
Then Arisept moves.
★★★
Onyx Repository Round 7
Party Conditions: None
Terrain: Onyx Repository
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Liam: Fort save DC26
Lazarus: 2 x Fort save DC26
Quinoline: Will save DC30, reflex save DC30 vs 23 fire dmg
Fangor: Fort save DC26
Hobbs: Will save DC30, reflex save DC30 vs 23 fire dmg
Kerando: reflex save DC30 vs 23 fire dmg
──────────
BOLD IS UP!:
──────────
Liam (88/107 HP) │ override crit, unstable
Lazarus (45/96 HP)
➤ Quinoline (117/118 HP)
Fangor (25/69 HP)
red (-0 HP)
green (-20 HP) │ enfeebled 1
blue (-0 HP)
Arisept (-59 HP) │ enfeebled 1
➤ Hobbs (70/70 HP) │ invisibility lvl 4
➤ Kerando (125/125 HP) │ blur
Liam Prentiss
|
Liam has negative resistance 1 from the resonant power of the aeon stone in his wayfinder. But he also dealt himself 2 damage, so he should have 1 hp fewer.
Fort: 1d20 + 14 ⇒ (7) + 14 = 21
Karando Tull
|
Reflex (Bulwark): 1d20 + 14 + 3 ⇒ (4) + 14 + 3 = 21
Karando takes the fireball to the face, raises his shield and takes a long stride into combat, flanking the green creature.
Raise Shield, Stride, Strike
+1 ghost touch machete: 1d20 + 18 ⇒ (4) + 18 = 22 for slashing: 2d6 + 6 ⇒ (4, 6) + 6 = 16 deadly?: 1d8 ⇒ 7
Reactions: (I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 117/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left
Hobbs Picklesmith
|
During our prep Hobbs cast both blur and haste on Karando. Karando has one action remaining.
reflex dc30: 1d20 + 16 ⇒ (10) + 16 = 26
will DC 30: 1d20 + 12 ⇒ (19) + 12 = 31
Hobbs has 4 fire resist so he takes a total of 19 damage
Hobbs Picklesmith
|
Finally able to hold his sobs at bay for the time being, Hobbs gathers arcane energy and forms it into a grizzly bear which immediately attacks!
◆◆◆ Cast summon animal 4
Hobbs Picklesmith
|
So the way I read crushing despair even though Hobbs made his save vs slow this round, he is still sad and still must save vs slow at the start of his turn for the next two turns. Is that correct?
Fangor The Masked
|
Fortitude DC26: 1d20 + 13 ⇒ (2) + 13 = 15
Fortitude DC26: 1d20 + 13 ⇒ (18) + 13 = 31
As Fangor's body is about to fail to resist the creature's touch, he remembers the second step of Razmir's faith and finaly pushes back the fatigue!
Heroic Inspiration (heals all allies in a 30ft. radius): 3d6 ⇒ (6, 6, 2) = 14
Karando Tull
|
Sorry, didn't realize I was hasted. Thanks!
+1 ghost touch machete: 1d20 + 18 - 5 ⇒ (3) + 18 - 5 = 16 for slashing: 2d6 + 6 ⇒ (6, 5) + 6 = 17 deadly?: 1d8 ⇒ 5
Quinoline Silicate
|
Reflex: 1d20 + 19 ⇒ (6) + 19 = 25 vs DC 30
Quinoline is surprised when a fireball explodes around her. She quickly brews two bottles and throws them at Green.
Quick Alchemy (Double Brew)
Bottled Lightning: 1d20 + 19 ⇒ (4) + 19 = 23
Electricity: 2d6 ⇒ (4, 2) = 6 plus 7 splash electricity plus flat-footed plus DC 29 Fortitude vs dazzled
Acid Flask, MAP: 1d20 + 19 - 5 ⇒ (14) + 19 - 5 = 28 vs off-guard if the lightning hit
2 acid plus 7 splash acid plus 2d6+7 persistent acid