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Despite the sputtering of the gnome's machines, the lute-work is enough to momentarily calm the beasts.
A DC 18 Nature check can now lure the creatures back to their home in the Maze of the Open Road.

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Nature roll 1d20 + 5 ⇒ (13) + 5 = 18
"Lets just slow down a little shall we"
She stops making no sudden moves, then Pop and sounds, and the mad little proff, works on his robat or what ever he called it.
She whispers to the others.
"If we offer up the Gnome and his contraption as sacrificial decoys, we should be able to go around the XXXX* no problem, what do you say?"
Then to the Prof she offers a thumbs up and a smile.
Mouthing words unspoken.
--Well do, your doing grate--
Gm to fill in

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Do the wolverines simply follow Lady Alya to the safety of the Maze or are they just trying to escape the strange gnomish antics? Golarion may never really know...
-------------------
With the wolverines gone, you may explore the chamber’s carvings and books easily.
Much of the literature in this library has been damaged by time, cold temperatures, and animals.
-----------------------
The carvings fall into two categories: centerpiece carvings depicting the Eternity Arch and surrounding depictions of different moments in time.
The Eternity Arch appears to be a magical gateway or portal.
-----------------------
The rest of the wall carvings depict a variety of moments in time, including the following:
*A dragon rising from a coffin
*A group of people wearing strange attire and carrying strange angular guns, led by a slender four-armed man with an elongated cranium
*An underground hedge maze connecting to the ruins
*A crowd of people bowing before the Eternity Arch
and perhaps most curiously...
*a kobold, halfling, gnome (complete with spherical companion) and human male and female fighting off strange hairless, dog-like monsters
Feel free to make a roll for the books and another roll for the carvings if you wish.

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DC 18 Arcana check 1d20 + 7 ⇒ (20) + 7 = 27
DC 20 Arcana 1d20 + 7 ⇒ (13) + 7 = 20
Lady A looks over the books fascinated.
"There is a LOT of books here related to learning rituals and artefacts dealing with time manipulation. Most are now just remnants of the information but who ever owned them, was studying time."
She keeps looking also for traps and notices a subtle differences in the carved figures before and after they passed through the gateway.
"I have just noticed a subtle differences in the carved figures before and after we passed through the gateway. I think it may indicate that the journey changes a traveler here, or the traveler’s spirit or mind travels through the Eternity Arch while the body is left behind. See that imagery there, it depicts sleeping or perhaps dead bodies being placed into a deep trench. The lowest levels of bodies in the pits are skeletons. Could this mean we are in a dream scape? or mind trap. The gate being a mind jar kind of effect. Hummm"
Thou she may not be the most intelligent, Lady A was getting the feeling that over her many years of life she may be the most widely knowledgeable.
Well shoot, if your going to copy a idea copy a good one. If you have read the 'Hyperion' SiFi books then you know just what I mean, Lets just hope the there is no Shrike here.

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Not sure if there are any Crit Success nested spoilers, so Peter will fish!
Society: 1d20 + 8 ⇒ (20) + 8 = 28 vs DC 18
Society: 1d20 + 8 ⇒ (20) + 8 = 28 vs DC 19
"I know everything there is to know about these subjects, and can say definitively there is nothing else to know!"

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"Well I don't like that!"
The depiction of the party has Rilkin somewhat discombobulated, but he redoubles his efforts on watching out for the hairless dogs.
I don't like those skeletons in the carving either. Is it a one way trip?

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@Peter With those rolls, you may have actually found some fish on your expedition. Sorry no extra information, unfortunately.
Continuing on... you come upon another chamber.
At the far end of this triangular chamber is a stairwell that rises into darkness, flanked by a pair of dull copper statues. A deep feminine voice calls out from up the stairs, “Felise? Is that you?”
From the east wall, a glowing purple crack emanates an eerie baying. There doesn’t seem to be anyone in this chamber, despite the presence of the strange voice. As you approach the chamber’s center, the two statues begin to move, positioning themselves to attack.
The purple crack’s glow intensifies as the statues begin their advance, and everyone feels time dilate, first slowing drastically, then speeding up. In a few moments, you witness all times at once, overlapping within this chamber.
The statues crumble to dust, reform, then crumble again while countless souls (all the people to have ever passed through this chamber?) move back and forth through the room seeming all to blur together into an amalgam of their afterimages. These hideous deformities seem intent to harm.
New Map
Alya Init: 1d20 + 7 ⇒ (3) + 7 = 10
Eltis Init: 1d20 + 8 ⇒ (12) + 8 = 20
Peter Init: 1d20 + 10 ⇒ (2) + 10 = 12
Rilkin Init: 1d20 + 9 ⇒ (11) + 9 = 20
Serj Init: 1d20 + 10 ⇒ (1) + 10 = 11
Red Init: 1d20 + 5 ⇒ (4) + 5 = 9
Yellow Init: 1d20 + 5 ⇒ (11) + 5 = 16
Orange Init: 1d20 + 5 ⇒ (9) + 5 = 14
Round 1 - Bold can act
Eltis
Rilkin
Yellow creature
Orange creature
Peter
Serj
Bull Market
Alya
Red creature

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Eltis touches the holy symbol around his neck and says a quick prayer. A feeling of Goodness and bravery comes over everyone... in a 15' radius.
He then taps Rilkin on the shoulder, giving a further boost to his confidence
Cast Bless - 2 actions
Cast Guidance - 1 action.

Bull Market |

Bull Market goes up to the carving of the "spherical companion" and deploys a thin flexible mental probe with a rubber tip from inside his housing, and touches it.
OOOOrrrrrrrrrphph... he squeals in self-recongnition.
When the structure crumbles, he runs behind his master dutifully, taking refuge behind his oversized shield!

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After a quick nod to Eltis, Rilkin ducks behind his shield and darts toward the hideous deformities. He tests a quick slash across the nearest's belly.
◆ Raise Shield
◆ Stride This ought not trigger reactions due to Mobility
◆ Strike
Longsword,Bless: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Slashing: 2d8 + 3 ⇒ (8, 3) + 3 = 14
He'll save the Guidance for the first save he needs to make, if any

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Eltis blesses the party and Rilkin takes advantage of it. The amalgams lash out at the fighter but only one of their walloping blows can connect. One lets out a pitiful moan that ties your stomach in knots.
yellow claw (slashing) vs Rilkin: 1d20 + 11 ⇒ (17) + 11 = 281d10 + 8 ⇒ (7) + 8 = 15
orange claw (slashing) vs Rilkin: 1d20 + 11 ⇒ (5) + 11 = 161d10 + 8 ⇒ (1) + 8 = 9
orange claw (slashing) vs Rilkin: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 91d10 + 8 ⇒ (4) + 8 = 12
orange claw (slashing) vs Rilkin: 1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 201d10 + 8 ⇒ (6) + 8 = 14
Need a DC 17 Will saving throw from everyone or be sickened 1 (sickened 2 on crit fail)
Round 1 - Bold can act. Bless is up!
Eltis <bless>
Rilkin -15 damage (pending shield block) <raise shield, guidance>
Yellow creature
Orange creature -14 damage
Peter
Serj
Bull Market
Alya
Red creature

Bull Market |

Construct immunities include sickened
Professor Will vs Sick (DC 17): 1d20 + 8 ⇒ (14) + 8 = 22
Bull Market pulls aside the Professor who briefly looks pale - but it passes. It follows him dutifully.
"BeeOOp"
◆) Stride

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"Well then. What have we here? You guys are just in time for the exam!"
◆) Raise Shield (to AC 24)
◆) Stride
◆) Overdrive
↺) Shield Block (if 17 or less damage)
Overdrive (Crafting, Expert) vs Level Four DC (19): 1d20 + 11 ⇒ (10) + 11 = 21
This time it works. The professor's armor, as well as his creation's hollow housing, begin to pulse and throttle with internal combust, spewing smog into the tight chamber, loud and obnoxious.
"Yes. YES. MORE POWER!!!"

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Will: 1d20 + 9 ⇒ (2) + 9 = 11 vs DC 17
Peter feels sick, but sings anyway.
◆ Inspire Courage
◇ Lingering Composition (Performance), Sickened 1: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17 vs DC 19
♫ He's got the power
He's got the power
Hey, yeah, yeah ♫
♫ Like the crack of the whip, Lady A attacks
Front to back, in this room-sized trap
Dig it like a shovel, time devils on our Maze level
Bang the bass, turn up the treble
Inventor's mind, day and night all the time
Apsu's signs are wise, divine
Short stack, long sword, winnin' the game
I'm here for the kill and not just to maim ♫
◆◆ Telekinetic Projectile, Sickened 1, Inspire Courage: 1d20 + 10 - 1 + 1 ⇒ (18) + 10 - 1 + 1 = 28 vs most damaged one (should be Orange)
Bludgeoning, IC: 3d6 + 1 ⇒ (1, 1, 3) + 1 = 6

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Will Save, 1d20 + 7 ⇒ (10) + 7 = 17 Made
At Orange
◆◆) Phase Bolt TH 1d20 + 6 ⇒ (14) + 6 = 20 DMG 3d4 ⇒ (1, 3, 3) = 7 Magic
◆) Stride

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Peter slings a rock that penetrates into the fleshy blob. The professor powers up and Lady Alya snaps a bolt at the wounded amalgam. The remaining creature regurgitates a chunky mass from its innards and targets the bard before lumbering forward and harassing Rilkin.
red digestive spew (acid) vs Peter: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 222d6 ⇒ (2, 2) = 4 splash (acid): 1d6 ⇒ 5
red claw (slashing) vs Rilkin: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 111d10 + 8 ⇒ (7) + 8 = 15
Round 2 - Bold can act. Bless and Courageous Anthem are up!
Eltis - 5 damage <bless>
Rilkin -15 damage (pending shield block) <raise shield, guidance> Need DC 17 Will save too
Yellow creature
Orange creature -28 damage
Peter -9 damage <sickened 1>
Serj
Bull Market
Alya
Red creature

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Will, guidance: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
He won't take the shield block, I think he'd have saved it for the Reactive Strike in case one of them tried to flank him
Rilkin grunts at the hit, but keeps up his attack.
◆ Strike
Longsword,Bless: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Slashing: 2d8 + 3 ⇒ (5, 8) + 3 = 16
Whatever happens with that, Rilkin's next actions will be spent moving to give the Professor a flank. If orange goes down, he'll move to opposite yellow and raise his shield. If orange is still up, he'll Sudden Charge (which has lost the open trait in the remaster \o/) to flank orange. In that case he'd get another strike. I'll put him in both spots
◆◆ Sudden Charge
Longsword,Bless: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
Slashing: 2d8 + 3 ⇒ (5, 3) + 3 = 11
I believe Mobility + Sudden Charge and the fact that he could use two Strides of less than half speed to move this distance means it wouldn't provoke reactions, but I've had GMs rule both ways on that
◆ Stride
◆ Raise a Shield

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Eltis concentrates and the Bless extends further into the room. He then sends a ray of energy at Yellow.
1 action concentrate to extend the radius of Bless, 2 actions cast Divine Lance.
divine lance: 1d20 + 8 ⇒ (1) + 8 = 9
lawful or good damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9

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Eltis extends the spell but his lance goes awry. Rilkin pounds the beast before him. Rounding the edge of the battle - his final sword swing decapitates the creature, sending digestive acids across the battlefield.
Need a DC 19 Fort saving throw from everyone or acid damage: 2d6 ⇒ (1, 2) = 3 and be sickened 1 (sickened 2 and double damage on crit fail)
The right-most amalgam unleashes woefully on Serj's tower shield.
yellow claw (slashing) vs Serj: 1d20 + 11 ⇒ (1) + 11 = 121d10 + 8 ⇒ (8) + 8 = 16
yellow claw (slashing) vs Serj: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 171d10 + 8 ⇒ (1) + 8 = 9
yellow claw (slashing) vs Serj: 1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 201d10 + 8 ⇒ (3) + 8 = 11
Round 2 - Bold can act. Bless and Courageous Anthem are up!
Eltis - 5 damage <bless 25'>
Rilkin -15 damage <guidance>
Yellow creature
Orange creature -57 damage <destroyed>
Peter -9 damage <sickened 1>
Serj
Bull Market
Alya
Red creature

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At Red
◆) Stride, RED is now flanked for the prepossess of Magical Trickster sneak attack.
◆◆) Phase Bolt TH 1d20 + 6 ⇒ (16) + 6 = 22 DMG 3d4 + 1d6 ⇒ (4, 2, 4) + (6) = 16 3d4 is Magic 1d6 precision damage

Bull Market |

Serj Fortitude vs 3 acid sick (DC 19): 1d20 + 9 ⇒ (11) + 9 = 20 @ 1 damage
Bull Market Fortitude vs 3 acid sick (DC 19): 1d20 + 11 ⇒ (4) + 11 = 15 @ 3 damage, sickened immunity
Both creator and creation stand unfazed by the acid reflux.
◆) Stride into flank
◆) Strike
Rolling Crush (b) w/ Overdrive (+2) w/ Anthem (+1/+1) vs flanked blob: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 272d8 + 3 + 2 + 1 ⇒ (2, 2) + 3 + 2 + 1 = 10

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◆) Command
◆) Interact to draw flickmace
◆) Strike
Gnome Flickmace w/ Overdrive (+2) w/ Anthem (+1/+1) vs flanked blob: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 232d6 + 3 + 2 + 1 ⇒ (5, 3) + 3 + 2 + 1 = 14
A long articulated power-chain extends from the mad inventor’s armor ”Die under my Wrecking Ball!” he screams while his invention kicks into a low gear to climb the back of the hapless blob, two metal spheres pounding the creatures to push while engines hum and splutter smog into the cool chamber!

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◆ Inspire Courage
◇ Lingering Composition (Performance): 1d20 + 10 ⇒ (14) + 10 = 24 vs DC 19
♫ He's got the power
He's got the- ♫
"Uh oh."
◆ Retch
Fortitude: 1d20 + 7 ⇒ (15) + 7 = 22 vs DC 19
Peter barfs, but feels better afterwards.
◆ Shield

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Still needed a few fort saves for the acid explosion... no damage on success
Rilkin fort save: 1d20 + 9 ⇒ (10) + 9 = 19
Peter fort save: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8 Sickened 2 but retch will take care of one of them
Alya fort save: 1d20 + 4 ⇒ (6) + 4 = 10
@Alya how are you getting the creature off-guard from distance? I moved you up for now as that will enable it for your trickster feat...
------------
Despite the nausea, Peter finds enough mettle to perfect his song. Serj and Bull combine for the old one-two. Alya blasts the left-most creature. It concentrates on the fighter and digs in deep with its chunky claws.
red claw (slashing) vs Rilkin: 1d20 + 11 ⇒ (14) + 11 = 251d10 + 8 ⇒ (4) + 8 = 12
red claw (slashing) vs Rilkin: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 231d10 + 8 ⇒ (3) + 8 = 11
red claw (slashing) vs Rilkin: 1d20 + 11 - 8 ⇒ (7) + 11 - 8 = 101d10 + 8 ⇒ (8) + 8 = 16
Round 3 - Bold can act. Bless and Courageous Anthem are up!
Eltis - 8 damage <sickened 1, bless 25'>
Rilkin -38 damage (pending shield block)
Yellow creature -34 damage
Peter -15 damage <sickened 1, shield>
Serj
Bull Market -3 damage
Alya -3 damage <sickened 1>
Red creature -16 damage

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"Ooh, these things are annoying..."
He waves at Rilkin and burps through a quick spell, sending healing power his way.
He then takes a second to breathe and get through the nausea.
2 action heal on Rilkin
1 action DC19 Fort to recover from sickened.
healing: 2d10 ⇒ (7, 10) = 17
Fort DC19: 1d20 + 7 ⇒ (10) + 7 = 17
"Oh, that's nasty..."

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Rilkin didn't manage to raise his shield last round, so sadly no shield block. Thanks Eltis
From grievously wounded to merely grazed Should there be a +16 in that heal for the 2 action version? in a matter of seconds, buoyed by Peter's strange song and harrying his opponent with Lady Ayla, Rilkin gets a second wind.
"Watch out for that acid blast!" he calls out, then ignores his own advice, taking two quick precise slashes at the thing's knees.
◆ Raise Shield
◆ Strike
Longsword,Bless/Inspire: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Slashing,Inspire: 2d8 + 3 ⇒ (4, 3) + 3 = 10
◆ Strike
Longsword,Bless/Inspire,MAP: 1d20 + 12 + 1 - 5 ⇒ (11) + 12 + 1 - 5 = 19
Slashing,Inspire: 2d8 + 3 ⇒ (4, 5) + 3 = 12

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Eltis heals Rilkin nearly complete and Rilkin translates the vigor into another set of hits. The mindless amalgam turns on the construct and skewers it with both arms.
red claw (slashing) vs Bull: 1d20 + 11 ⇒ (7) + 11 = 181d10 + 8 ⇒ (7) + 8 = 15
red claw (slashing) vs Bull: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 201d10 + 8 ⇒ (7) + 8 = 15
red claw (slashing) vs Bull: 1d20 + 11 - 8 ⇒ (19) + 11 - 8 = 221d10 + 8 ⇒ (10) + 8 = 18
Round 3 - Bold can act. Bless and Courageous Anthem are up!
Eltis - 8 damage <sickened 1, bless 25'>
Rilkin -5 damage <shield>
Yellow creature -34 damage
Peter -15 damage <sickened 1, shield>
Serj
Bull Market -36 damage
Alya -3 damage <sickened 1>
Red creature -38 damage

Bull Market |

Bull Market goes crazy - gripping the creature by the back with it's tread, it deploys a secondary side-saw to shave off fetid flesh!
◆◆) Strike x2
Rolling Crush (B) w/ Overdrive (+2) w/ Anthem (+1/+1) vs Yellow Blob (Flanked): 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 232d8 + 3 + 2 + 1 ⇒ (2, 1) + 3 + 2 + 1 = 9
Side Saw (S, agile) w/ Overdrive (+2) w/ Anthem (+1/+1) w/ MAP (-4) vs Yellow Blob (Flanked): 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 122d6 + 3 + 2 + 1 ⇒ (3, 3) + 3 + 2 + 1 = 12

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◆) Command
◆◆) Strike x2
Gnome Flickmace w/ Overdrive (+2) w/ Anthem (+1/+1) vs Yellow Blob (Flanked): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 222d6 + 3 + 2 + 1 ⇒ (3, 1) + 3 + 2 + 1 = 10
Gnome Flickmace w/ Overdrive (+2) w/ Anthem (+1/+1) w/ MAP (-5) vs Yellow Blob (Flanked): 1d20 + 10 + 1 - 5 ⇒ (5) + 10 + 1 - 5 = 112d6 + 3 + 2 + 1 ⇒ (6, 2) + 3 + 2 + 1 = 14
On the other side, while is creation crawls, the bashing ball balls!
"Ha HA!" Serj's eyes manic, having a grand old time!!

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Peter is dismayed at what the acid is doing to his vocal chords, but with the melody lingering, focuses on feeling better ...
◆ Fortitude, Sickened 1: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11 vs DC 19
... but can't bring himself to do it. Instead, he tries to make others feel better.
◆◆ Soothe, 2nd level: 2d10 + 8 ⇒ (7, 4) + 8 = 19 vs Bull Market

Bull Market |

Bull Market, beeping with the emergency sound of an alarm clock with flashing red lights, watches as the soothing energy washes over him - and does nothing!
He is a Construct, and although he is capable of complex feelings and thoughts, is not alive - 0 HPs!
"BeeYoooopPP!"

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At Red
◆◆) Phase Bolt TH 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 DMG 3d4 + 1d6 ⇒ (1, 1, 4) + (4) = 10 3d4 Magic 1d6 precision damage, Flanked and flat footed. On a crit double Damage, 3d4 ⇒ (3, 4, 3) = 10 20 points of DMG
◆)

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@Peter, given what you know about the construct companion, you can redirect the soothe to yourself or redo your last two actions, your call.
Peter hacks and soothes as Serj and Bull demolish their amalgam and Lady Alya finds the same fate. Both explode simultaneously and the showers of acid fall on all.
Need two DC 19 Fort saving throws from everyone or acid damage #1: 2d6 ⇒ (2, 5) = 7 and acid damage #2: 2d6 ⇒ (3, 6) = 9 and be sickened 1 (sickened 2 and double damage on crit fail)
Combat Over!
Eltis - 8 damage <sickened 1, bless 25'>
Rilkin -5 damage <shield>
Yellow creature -55 damage <destroyed>
Peter -15 damage (pending soothe?) <sickened 1, shield>
Serj
Bull Market -36 damage
Alya -3 damage <sickened 1>
Red creature -58 damage <destroyed>

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Fort Save 1: 1d20 + 9 ⇒ (4) + 9 = 13
Fort Save 2: 1d20 + 9 ⇒ (7) + 9 = 16
Rilkin whoops at the wrong moment and gets sprayed with acid. Despite wiping it off, his skin burns.
Retch: 1d20 + 9 ⇒ (3) + 9 = 12
Retch: 1d20 + 9 ⇒ (7) + 9 = 16
Retch: 1d20 + 9 ⇒ (1) + 9 = 10
Retch: 1d20 + 9 ⇒ (3) + 9 = 12
Retch: 1d20 + 9 ⇒ (6) + 9 = 15
Retch: 1d20 + 9 ⇒ (12) + 9 = 21
The sounds of the nauseous halfling retching in the corner go on for some time, but he eventually pops back up, cheery as ever.
"What in the hells were those things?"
I don't know if anyone has any of the cool Medicine skill feats, but if he gets his tools from his pack Rilkin can at least see to his own wounds
Treat Wounds, Assurance: 10 + 4 + 2 = 16
Healing: 2d8 ⇒ (4, 3) = 7

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Fort Save 1: 1d20 + 4 ⇒ (4) + 4 = 8
Fort Save 2: 1d20 + 4 ⇒ (12) + 4 = 16
16 full points off DMG
Treat Wounds, Assurance: 1d20 + 7 ⇒ (13) + 7 = 20
Healing:2d8 ⇒ (8, 1) = 9
7DMG from acid, 13/22 HP

Bull Market |

Fortitude Basic vs 7 acid but immune sick (DC 19): 1d20 + 11 ⇒ (7) + 11 = 18
Fortitude Basic vs 9 acid but immune sick (DC 19): 1d20 + 11 ⇒ (11) + 11 = 22
The culminating explosion shuts our construct companion hero’s operating system down - his lights go out and he rolls to a still stall!
Bull Market is Sparking 1!

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Fortitude Basic vs 7 acid (DC 19): 1d20 + 9 ⇒ (4) + 9 = 13
Fortitude Basic vs 9 acid (DC 19): 1d20 + 9 ⇒ (8) + 9 = 17
Serj mobilizes.
”No!”
Robotic First Aid (Crafting) vs DC 16: 1d20 + 11 ⇒ (18) + 11 = 29
Deploying various drills, handheld modules, fluid capsules, and a couple of shims, the mad Professor, in an unexpected display of care, works meticulously to repair his creation!

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fort DC19: 1d20 + 7 ⇒ (16) + 7 = 23
fort DC19: 1d20 + 7 ⇒ (15) + 7 = 22
Eltis manages to dodge and weave and miss most of the goo.
He will call everyone together and use another Healing font heal, this time a full round action.
healing: 2d10 ⇒ (6, 1) = 7
He will then attempt to treat wounds on whoever is still down the most.
medicine, treat wounds: 1d20 + 8 ⇒ (6) + 8 = 14
healing: 2d8 ⇒ (4, 4) = 8

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Peter wouldn't have used a spell slot in combat if he knew the soothe wasn't going to be effective, so he would have cast an offensive cantrip.
I don't know if healing time is going to be an issue, but for tracking...
Fortitude: 1d20 + 7 ⇒ (7) + 7 = 14
Fortitude: 1d20 + 7 ⇒ (1) + 7 = 8
Peter would be down to 8/48 after combat, 15/48 after the 3-action heal.
Peter graciously acknowledges Eltis's attempt to treat his wounds, but strangely refuses to let Eltis see his injured legs.
Instead, Peter heals himself with the soothe.
34/48 after soothe. If we can wait for an hour, he'd appreciate another attempt at Treating Wounds.

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Likewise Rilkin is still 7 down after his Treat Wounds and Eltis' healing, but he will try to continue for an hour to double the healing. If there's an hour available he'll be at full, otherwise he'll be down 7

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Unless I missed something, Eltis should be down 9 after the healing and that last set of acid sprays. Since the hour timer Treat wounds is for the trget he can try on himself and everyone else if we have that much time. Some rolls below, jst in case to move things along. He will then gladly share some healing potions to help heal the rest.
medicine, treat wounds: 1d20 + 8 ⇒ (11) + 8 = 19
healing: 2d8 ⇒ (7, 3) = 10
medicine, treat wounds: 1d20 + 8 ⇒ (9) + 8 = 17
healing: 2d8 ⇒ (8, 3) = 11
medicine, treat wounds: 1d20 + 8 ⇒ (1) + 8 = 9
healing: 2d8 ⇒ (8, 6) = 14
medicine, treat wounds: 1d20 + 8 ⇒ (7) + 8 = 15
healing: 2d8 ⇒ (7, 3) = 10

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Serj @ 28/44 before any healing
Serj gets to work banging out the dents in his creation's body, taking as much time as allowed to get his beloved robot back into fighting shape.
"Hold still!" he prods with a welding torch while Bull Market flinches and beeps...
~) Repair
10 minutes to Repair (Crafting, Expert) vs Level Four (DC 19): 1d20 + 11 ⇒ (7) + 11 = 18 @ +0 HP
10 minutes to Repair (Crafting, Expert) vs Level Four (DC 19): 1d20 + 11 ⇒ (10) + 11 = 21 @ +10 HP
10 minutes to Repair (Crafting, Expert) vs Level Four (DC 19): 1d20 + 11 ⇒ (6) + 11 = 17 @ +0 HP
10 minutes to Repair (Crafting, Expert) vs Level Four (DC 19): 1d20 + 11 ⇒ (19) + 11 = 30 @ +20 HP
10 minutes to Repair (Crafting, Expert) vs Level Four (DC 19): 1d20 + 11 ⇒ (13) + 11 = 24 @ +10 HP
10 minutes to Repair (Crafting, Expert) vs Level Four (DC 19): 1d20 + 11 ⇒ (8) + 11 = 19 @ +10 HP to Full Capacity
Bull Market @ 46/46 after 60 minutes

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Ill take a 10 of healing if I may, that gets her back to 22
Uses Presdisgition to clean and dry everyone off.