[Gameday XII] PFS1e #9-09: Beyond the Halflight Path (Core) (Inactive)

Game Master roll4initiative

~MAPS & STUFF~


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Reaping What We Sow

Oh! Almost forgot...

As you pass back through the musical crystal chamber, the discordant sounds and voices begin to disrupt your thought processes. You cover your ears to try to block the sounds and think clearly, but the sounds reverberate throughout your entire body, making them impossible to avoid.
This is a mind-affecting sonic affect.

Fortitude:

Damiar Fort: 1d20 + 3 ⇒ (17) + 3 = 20
Iovo Fort: 1d20 + 5 ⇒ (7) + 5 = 12
Farlen Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Markus Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Salvio Fort: 1d20 + 3 ⇒ (9) + 3 = 12
Seelah Fort: 1d20 + 9 ⇒ (9) + 9 = 18

Unfortunately, the minds of Iovo, Farlen, and Salvio are extremely disturbed by the sounds.
You each take a -1 to attack rolls, saving throws, and skill checks for quite awhile.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Let's try the next passage on our way, that last one looks pretty narrow, and I think we should try to do that one last. he says, heading to the Yellow passageway.

Grand Lodge

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Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

"I agree, crawling through bat guano should be last. Although derro are small, they could have come through there, but let's eliminate everything else." Farlen shakes his head. "That noise has given me a spliting headache." yes, yellow.

Dark Archive

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820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Perform (sing): 1d20 + 10 ⇒ (2) + 10 = 12
5 Star Reroll: 1d20 + 10 + 5 ⇒ (14) + 10 + 5 = 29

Damiar scrunches her face as she listens to those naughty crystals again! "None of that, now!"

She starts working their strange music into a song of her own which counters the unpleasant effect the music is having on her colleagues.

Everyone can choose to use my perform check in lieu of their fortitude save, because I'm a bard.

♫ Glass ceilings shimmer overhead
But I make easy out of everything hard
Shatter the ceilings, kill monsters dead
'Cause I'm a bard, yeah, I'm a badass bard ♫

Countersong (Su):
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.


Reaping What We Sow

Awesome!

Damiar is able to turn the discordant music into a song of her own. Her song counters the ill effects the alien music would cause in your minds.


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

"Agreed, Farlen, crawling through bat guano should definitely be a last resort." Yellow it is.

"Thats a lovely song, Damiar. The harmonies make me feel good."


Reaping What We Sow

The narrow passage bends and turns, ascending slightly. It soon opens into a large cavern...

This large cavern contains an alcove in the northeast corner with two large, faintly glowing crystal deposits growing from the walls. To the south, a massive column of stone bisects the passage from where the sound of the rushing underground river beyond can be heard.

As you enter the chamber, four creatures—two blue skinned quadrupedal beasts and two undead humanoids—emerge from the southern passage. They seem just as surprised of seeing you as you are of seeing them. After an awkward pause, the four creatures howl menacingly and sprint forward to attack.

The blue creatures look like hairless blue lions with twin tentacular tails. Dozens more thick tentacles quiver and twitch where its mane should be. (DC 16 dungeoneering or arcana to identify).

The undead: This obviously deceased creature moves forward with disturbing speed, almost as disturbing as the purple-black, barbed tongue that extends from its misshapen skull. (DC 16 arcana or religion to identify).

Initiative:

Damiar: 1d20 + 6 ⇒ (12) + 6 = 18
Iovo: 1d20 + 9 ⇒ (16) + 9 = 25
Markus: 1d20 + 5 ⇒ (11) + 5 = 16
Salvio: 1d20 + 4 ⇒ (1) + 4 = 5
Farlen: 1d20 + 2 ⇒ (20) + 2 = 22
Seelah: 1d20 + 0 ⇒ (10) + 0 = 10
Akata: 1d20 + 6 ⇒ (15) + 6 = 21
Undead: 1d20 + 0 ⇒ (8) + 0 = 8

Combat Tracker (Round 1). Iovo & Farlen may act!
Iovo:
Farlen:
Akatas:
Damiar:
Markus:
Seelah:
Undead:
Salvio:


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Knowledge (religion): 1d20 + 7 ⇒ (4) + 7 = 11

"No idea what kind of undead these are, but they will be destroyed!"

Yellow it is.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Knowledge (arcana) tentacle beasts : 1d20 + 14 ⇒ (1) + 14 = 15
Knowledge (arcana) undead humanoids: 1d20 + 14 ⇒ (20) + 14 = 34

Iovo tells the group what she knows of the undead creatures. As she is telling you about them, she off-handle remakes “Which makes this simple spell effective...

Disrupt Undead attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage, sneak attack: 1d6 + 2d6 ⇒ (2) + (4, 1) = 7

…when it hits.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen quickly recalls all he knows about such creatures.
knw arcana: 1d20 + 13 ⇒ (4) + 13 = 17 for
Blue creatures.
knw arcana: 1d20 + 13 ⇒ (18) + 13 = 31 for deceased humanoids.

He will peek around the corner to see the creatures moving past some of his fellows then he turns around and returns to his orginal spot. He yells out what he finds relavant about these creatures.

The then casts shield on himself.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Knowledge (Arcana) check for blue creatures: 1d20 + 11 ⇒ (16) + 11 = 27


Reaping What We Sow

Iovo's disrupt undead just barely misses its target.
Farlen peeks around the corner to get a good look at the creatures then casts a protective spell on himself.

Wow. Those are some good knowledge checks. Between the lot of you, you all are able to put your knowledge together, revealing everything about the creatures.

The blue, tentacled creatures:
These are neutral aligned aberrations called Akatas. They do not breathe, are resistant to fire, and are immune to cold, disease, and poison.

Akatas cannot hear. They are immune to spells and effects that rely on hearing to function.

Salt water acts as an extremely strong acid to akatas.

Akatas can enter a state of hibernation for an indefinite period of time when food is scarce.

Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. The disease itself is known as void death.

Undead Creatures:
A humanoid killed by void death becomes a Neutral Evil void zombie. A void zombie is a fast zombie that gains a secondary “tongue” attack (actually the larval akata's feeding tendril). A void zombie also gains the following special attack.
Blood Drain (Ex):
If a void zombie hits a living creature with its tongue attack, it drains blood, dealing 2 points of Strength damage before the tongue detaches.


Reaping What We Sow

The akatas sprint forward with incredible speed, snapping and chomping their jaws at Seelah...
Lt. Blue Bite: 1d20 + 2 ⇒ (5) + 2 = 7
b/p/s damage: 1d6 + 1 ⇒ (3) + 1 = 4

Drk. Blue Bite: 1d20 + 2 ⇒ (16) + 2 = 18
b/p/s damage: 1d6 + 1 ⇒ (6) + 1 = 7

Seelah's sturdy armor protects her from the akatas’ attacks!

Combat Tracker (Round 1). Damiar, Markus, & Seelah may act!
Iovo:
Farlen:
Lt Blue:
Dk Blue
Damiar:
Markus:
Seelah:
Brown ZomB:
Orange ZomB:
Salvio:

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus begins to loop around the strange creatures, coming in on the angle to distract the creature. He lashes out with an elbow to the top of the thing's head, attempting to stun it in place. Quick, this one I'll try to stop!

Attack, stunning Fist: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
If that does damage, Fort save DC 15 or be stunned for 1 round.


Reaping What We Sow

Markus elbow smashes the dark blue akata...
Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9
The creature freezes in place, quite stunned from the blow.

Damiar & Seelah are up!

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Is it too late to spend a ki point for +4 Ac bonus for the round? Would bring Markus' AC to 24 if you'll allow it. I just opened the spoilers realizing you said we could - and I'd rather not get hit. If not, no worries he's got good saves.


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Reaping What We Sow

No problem spending that ki point for +4 AC.


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Seelah tries to strike the stunned akata. (dark blue)

"Iomedae, guide my sword arm!"

+1 longsword: 1d20 + 9 ⇒ (8) + 9 = 17
magic slashing: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

1 person marked this as a favorite.
820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

♫ Akata, akata, yeah I got nada
But contempt for you
You and your void zombies make me blue
So we're gonna give you your due
Akata, akata, yea-ea-eah
You'll get what's coming to you... ♫

Damiar inspires courage for +1 to hit and damage.


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GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

@GM Roll4initiative: Would it be reasonable to assume that Damiar started her performance first, giving everyone +1 to hit and damage? She does have a higher initiative than Seelah and Markus...


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Reaping What We Sow

Yep. Seelah & Markus get +1 on atks & dmg.

Damiar sings a humorous song to inspire courage—and laughter—from her teammates.

Seelah's blade strikes the akata in the spine, severing the vertebrae. The creature keels over, quite dead.

The orange zombie darts forward and brings a fist down on Markus...
Slam Attack: 1d20 + 4 ⇒ (5) + 4 = 9
bludgeon: 1d6 + 4 ⇒ (5) + 4 = 9

Brown follows suit, but brings a fist down on Seelah...
Slam Attack: 1d20 + 4 ⇒ (5) + 4 = 9
bludgeon: 1d6 + 4 ⇒ (6) + 4 = 10

Both zombies end up unintentionally fist-bumping each other instead.

Combat Tracker (Round 1). Salvio, Iovo, & Farlen may act! Inspire Courage is active (+1/+1).
Iovo:
Farlen:
Lt Blue:
Dk. Blue:
Damiar:
Markus:
Seelah:
Brown ZomB:
Orange ZomB:
Salvio:

Dark Archive

1 person marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Iovo reaches out and taps Seelah on the shoulder, saying “Just an inch to the left.

Diviner’s Fortune, +1 insight bonus to attacks, saves, skills for 1 round

Then she moves into the room so more people can see what is happening.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen, crossbow in hand, hustles into the room. He levels his crossbow at the akata and pulls the trigger.

xbow w pb, precise, and inspire: 1d20 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
dmg P w inspire: 1d8 + 1 ⇒ (1) + 1 = 2

"Nasty, parasite-carrying beasts, die!"

But the cold iron bolt sails above the beast disappearing harmlessly into the dark cave beyond.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio follows his fellow wizard into the cave, levels his crossbow, and shoots at the brown zombie.

Light crossbow to zombie, including PBS and inspiration: 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Damage, if applicable, including inspiration and PBS: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


Reaping What We Sow

Salvio's shot misses the zombie, the bolt shattering on the cavern wall.

Iovo taps Seelah, giving the paladin a bit of insight in her immediate future.

Farlen's shot also misses its target.

The remaining akata snaps viciously at Seelah...
Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Then tries to whack her with its tail tentacles.
Tentacle: 1d20 - 3 ⇒ (12) - 3 = 9
Tentacle: 1d20 - 3 ⇒ (5) - 3 = 2
Snapping its jaws and whipping its tentacles at nothing but air, it then leaps back about 5 feet.

Combat Tracker (Round 2). Damiar, Markus, & Seelah may act! Inspire Courage is active (+1/+1).
Iovo:
Farlen:
Lt Blue:
Dk. Blue:
Damiar:
Markus:
Seelah:
Brown:
Orange:
Salvio:


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Seelah 5-foot-steps forward and tries to strike the remaining akata.

+1 longsword, IC, DF: 1d20 + 9 + 1 + 1 ⇒ (12) + 9 + 1 + 1 = 23
magic slashing, IC: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

"Thanks, Iovo!"

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus, with a zombie in his face, lashes out quickly, kicking and punching the zombie, hopefully to the ground.

FOB1, IC: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage 1: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
FOB2, IC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage 2: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Confirm?: 1d20 + 6 ⇒ (14) + 6 = 20
Crit?: 1d8 + 4 ⇒ (2) + 4 = 6


Reaping What We Sow

Seelah strikes the akata with a powerful hit. The akata can barely stand with how injured it is.

Markus flurries with a right hook and a left jab. The left jab shatters the spine and causes the undead to crumble into a pile of bones and rotting flesh.

Combat Tracker (Round 1 cont.): Damiar is up! Inspire Courage is active (+1/+1).
Iovo:
Farlen:
Lt Blue: -12
Dk. Blue:
Damiar:
Markus:
Seelah:
Brown ZomB:
Orange ZomB:
Salvio:

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Magic +1 Long Bow + I.C.: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 24
Magic +1 Piercing Damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Damiar inspires courage and shoots the remaining akata.


Reaping What We Sow

Damiar takes out the last akata.

Salvio is up!

Iovo & Farlen may act as well!

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Seeing that both of the creatures that cause disease are destroyed, Iovo steps forward a little and shoots a ray of magical energy at the remaining undead.

Disrupt Undead Spell Attack vs Touch, IC, into melee: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 21
Damage, IC: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

Farlen reloads with Cold iron bolt and shoots at the brownish zombie.
Xbow w IC, PBshot, Precise shot: 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18
dmg P ic and PB: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
"Markus, duck!"

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio glances around the cave for signs of hostile anatidae before shooting at the last zombie.

Light crossbow, including PBS and inspire: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
Crossbow damage, incl. PBS and inspire: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Reaping What We Sow

Salvio, Iovo, and Farlen each get in three good strikes on the zombie. However, the creature still stands... barely.

Combat Tracker (Round 3). Damiar, Markus, & Seelah are up! Inspire Courage is active (+1/+1).
Iovo:
Farlen:
Lt Blue:
Dk. Blue:
Damiar:
Markus:
Seelah:
Brown ZomB: -9
Orange ZomB:
Salvio:


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Seelah 5-foot-steps forward and tries to strike the remaining undead.

+1 longsword, IC, Flank: 1d20 + 9 + 1 + 2 ⇒ (4) + 9 + 1 + 2 = 16
magic slashing, IC: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

"Perish, undead abomination!"

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio thinks to himself, Undead aren't abominations. Precision is important, even in ad libbed war cries.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus ducks under the crossbow shot, and fires a few shots into the zombie near him.

fob1: 1d20 + 6 ⇒ (19) + 6 = 25
damage1: 1d8 + 4 ⇒ (6) + 4 = 10
fob2: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 4 ⇒ (1) + 4 = 5


Reaping What We Sow

@Markus: what weapon are you using? You have flurry of blows listed for attacks but say that you're firing a few shots at the zombie. Nevermind. Looks like you're using your fists.

Markus' first blow knocks off the zombie's head and sends it flying into the cavern wall. The zombie's body slumps to the ground.

Once again, the Pathfinders are unscathed and victorious!

Searching around the room, you discover an old, tattered backpack in a niche near the floor. Inside is a bronze necklace with a decorative bronze medallion, a pair of arm bracers, and two full potion vials. All four items radiate as magical.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio mutters a cantrip and examines the magical auras, taking his time and considering.

Taking 10 on Spellcraft checks for a result of 21.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Yay! We win again!

Iovo briefly studies the creatures and says “Although they have tentacles, the tentacles didn’t appear to paralyze. I guess they weren’t the boss monster.


Reaping What We Sow

As you head south through the cavern, a burbling stream of dimly glowing water bisects this room at a sharp angle, casting dim light near the water’s edge. In the center of the cavern, the water passes beneath a natural bridge of stone that arches slightly, as if hesitant to touch the liquid. Small growths of crystals fill many of the room’s nooks and crannies. The water is 10 feet below the floor in this room and is clear enough to see that it's about 5 feet deep. Natural stone steps lead down to the northwest before the bridge.

The sound of a waterfall can be heard further down the stream to the west.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Iovo looks out past the bridge into the cavern on the other side of the underground stream. She shines the light from her wayfinder in that direction.

If she doesn’t see anything, she says “Shall we try the stairs down first?

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

GM R, anything on the magic items?


Reaping What We Sow
Salvio Perovsky wrote:
GM R, anything on the magic items?

Whoops! Looks like the post got eaten! The treasure is an aegis of recovery, a set of bracers of armor +1, a potion of neutralize poison, and a potion of remove disease.

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

"Lucky us for finding this backpack here. I would be sad to loose such items."

Upon hearing Iovo, "Yeah, let's head down the stairs."


Reaping What We Sow

Down the stairs it is...

The stench of rotten fish and damp earth permeates the room. The floors, walls, and ceiling all shine with moisture, and the air is heavy and damp. Stepping in further, you notice the floor has the consistency of a wet sponge.

Several dozen of the tiny, pale cave frogs with two sets of eyes and small, whip-like tentacles growing from their heads pass through this cavern along the western edge of the wall and floor. They hop to and from the narrow northern passage and the wide southwestern exit while many just rest on the wall, occasionally catching tiny insects with their sticky tongues.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

One hand over her nose to protect against the stench, Iovo says “Weird frogs. I don’t think they are a danger, but whatever caused them to grow tentacles might be.

What is causing that horrible smell? Think I want out of here pronto!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Salvio does a quick, crude sketch of one of the frogs in his notes, waving the piece of paper around to dry the ink more quickly. "I don't know, but I'll bet we'll find out if we keep going!"

Grand Lodge

Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

"Looks like we should follow the frogs to the Southwest and the passage seems to head back towards the water. Shall we try proceed that way then?"

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Grimacing, Iovo says “I suppose, hopefully it will not smell as bad as this place does. I think this is worse than some of the sewers they have sent me to!

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