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Nanoc easily connects with Wanakeena and she carefully considers his arguments Critical success
Hasvi approaches Skawahann and attempts to impress her with his knowledge of the criminal world in Golarion. Regular Success
Hui Kong discovery on TEKAWENDA ULASH using Athletics: 1d20 + 8 ⇒ (7) + 8 = 15
Moon Bear discovery on TEKAWENDA ULASH using Athletics: 1d20 + 7 ⇒ (14) + 7 = 21
Goupour Dune discovery on SKAWAHANN DUBURRA using Arcana: 1d20 + 4 ⇒ (18) + 4 = 22
Hui Kong discovers TEKAWENDA is most easily influenced by using Pathfinder Lore AKA Pathfinder Society Lore (discussing the history of the Pathfinders and how they may aid her.)
Moon Bear also discovers TEKAWENDAcan be influenced through various skills, especially by demonstrating a skill and explaining how it can
help her keep the peace; various skills can apply.
Goupour Dune discovers Skawahann can be influenced with Lore (appealing to her love of knowledge and secrets; various lores can apply.)
Opening Remarks: Round 2
Party Conditions: WANAKEENA AWASUUL - 2 Influence;
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

The Moon Bear |

Curses forgetting to specify what I wanted to discover...
Influence Tekawenda Lore (Pathfinder Society) (T): 1d20 + 5 ⇒ (16) + 5 = 21
"As a Pathfinder, we are often assigned to protect others, places, and the things of cultural significance to other peoples," the Moon Bear explains. "The Society is about protecting and certainly has no interest in conquest or even exploiting natural resources."

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Tekawenda carefully considers The Moon Bear's words before nodding. Regular Success
Opening Remarks: Round 2
Party Conditions: WANAKEENA AWASUUL - 2 Influence; TEKAWENDA ULASH -1 Influence;
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Skawahann listens carefully to Flory's gossip about the various guilds and smiles at the end of the conversation, indicating her approval, gaining your group an Influence point with her.
Opening Remarks: Round 2
Party Conditions: WANAKEENA AWASUUL - 2 Influence; TEKAWENDA ULASH -1 Influence; SKAWAHANN DUBURRA - 1 Influence
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Goupour will continue to influence Tekawenda pathfinder society lore: 1d20 + 4 ⇒ (20) + 4 = 24 by letting her know how much he knows and telling her how great the society is.

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Hui Kong notices that no one has approached OJIHAM NEKERO yet. Seeing his garb, he starts chatting him up on the unique magic of his monastery, using that as an inroad to discover his interests.
discovery, arcana: 1d20 + 7 ⇒ (17) + 7 = 24
easiest influence skill, weakness

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Goupour Dune makes an outstanding set of arguments to Tekawenda and convinces her to vote to approve your mission.
You have sufficiently influenced Tekawenda to get her vote to approve your party's mission. You can gain additional information with future Influence checks, but your basic mission with her has been accomplished.
Hui Kong engages Ojiham Nekero but forgets Discovery is a Secret Check
Hui Kong discovery Ojiham Nekero arcana +7: 1d20 + 7 ⇒ (11) + 7 = 18
Hui Kong converses with Ojiham Nekero and the discussion of magic leads Hui Kong to understand that Ojiham can most easily be influenced by arguments centered around the good to Society, especially arguments that demonstrate an understanding of the Segada Protocol.
Opening Remarks: Round 2
Party Conditions: WANAKEENA AWASUUL - 2 Influence; TEKAWENDA ULASH -3 Influence; SKAWAHANN DUBURRA - 1 Influence
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Nanoc continues to Influence Wanakeena, this time talking about how Pathfinder Society can help and what, as a mayor, she can do with the Society. "This opportunity will strengthen the bond between your country and Pathfinder Society, of course with your generous help."
Society: 1d20 + 10 ⇒ (6) + 10 = 16

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Hasvi talks to Wakeena Awasuul, talking about the ceremonial and political significance of restoring this particular Star Gun to their society.
Society: 1d20 + 6 ⇒ (13) + 6 = 19

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Nanoc's attempts to continue persuading Wanakeena seem to have taken a turn, as he fails to keep her attention during the current conversation.
Wanakeena starts listening to Hasvi's discussion of the ceremonial and political importance of the Star gun, and she seems impressed with his knowledge.
Opening Remarks: Round 3
Party Conditions: WANAKEENA AWASUUL - 3 Influence; TEKAWENDA ULASH -3 Influence; SKAWAHANN DUBURRA - 1 Influence
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Flory chats with Ojiham, establishing that the people in a society are interconnected, like a spiderweb, and how that relates to the Segada Protocol, which she just learned about.
Influence
Society: 1d20 + 8 ⇒ (8) + 8 = 16

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Flory is surprised at how easily it is to convince Ojiham that the Pathfinders are sincere when they talk about the Segada protocl.
Opening Remarks: Round 3
Party Conditions: WANAKEENA AWASUUL - 3 Influence; TEKAWENDA ULASH -3 Influence; SKAWAHANN DUBURRA - 1 Influence; OJIHAM NEKERO - 1 Influence
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Goupour will continue to influence Tekawenda with more pathfinder society lore facts pathfinder society lore: 1d20 + 4 ⇒ (1) + 4 = 5
Hero Point, cause I don't want a crit fail. lore: 1d20 + 4 ⇒ (4) + 4 = 8

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Hasvi then concentrates his efforts on Ojiham Nekero, discussing the Segada Protocol even further with him. He states how beautiful the protocol is, and how the rest of Golarion could be inspired by it.
Society: 1d20 + 6 ⇒ (18) + 6 = 24

The Moon Bear |

Influence Ojiham: Religion (T): 1d20 + 6 ⇒ (20) + 6 = 26
The Moon Bear has moved on to speak with the councilor Ojiham. He explains how it is important to Mazludeh that he personally works to repair this breach of trust even though he was not involved in the star gun's initial theft and that the Pathfinder Society do so to foster cooperation.

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Goupour loses their train of thought and can't get it back on track during the conversation with Tekawenda.
Hasvi pushes himself to convince Ojiham that the Pathfinders will abide by the protocol and have no interest in exploiting Arcadia. Ojiham nods his agreement with the Pathfinder position.
Ojiham has been convinced to vote in favor of the Pathfinders. Unlike Tekawenda, you will not gain any more information by influencing him.
Opening Remarks: Round 3
Party Conditions: WANAKEENA AWASUUL - 3 Influence; TEKAWENDA ULASH -3 Influence(primary mission complete); SKAWAHANN DUBURRA - 1 Influence; OJIHAM NEKERO - 2 Influence(mission complete)
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Yes you do. Each of the Councilors has a different threshold. You haven't hit the thresholds for either Wanakeena or Skawahann/

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"Nice with that one, buddy," he tells Hasvi when he fails to continue to convince Wanakeena. He tries again, but this time adding more to the topic Hasvi just raised to help their case.
Society: 1d20 + 10 ⇒ (9) + 10 = 19

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The Moon Bear delves deep into Pathfinder Chronicles to find examples of the Society respecting indigenous cultures, which makes a huge impression on Tekawenda.
Nanoc follows up on Hasvi's conversations with Wanakeena, emphasizing his points more convincingly than his last conversation.
Opening Remarks: Round 3
Party Conditions: WANAKEENA AWASUUL - 4 Influence; TEKAWENDA ULASH -5 Influence(primary mission complete); SKAWAHANN DUBURRA - 1 Influence; OJIHAM NEKERO - 2 Influence(mission complete)
Bold may act
Flory Buntzer 20/20 HP
Nanoc Evitceted 26/26 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP
Goupour Dune 20/20 HP
The Moon Bear 44/44 HP

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Sensing that time is running out, Hui Kong turns his attention to WANAKEENA AWASUUL, sensing that she is likely more amenable to hear him out. He takes a deep breath, before diving in.
"Don't mind me saying this but although you look nothing like her, you remind of my mother. Like you, she cared very much for her community, in her case the members of our monastery. She sought to have a symbol that we could rally around, and she succeeded and we rose to greater heights." But it didn't last. Nor can I forgive her for what she did.
He seems to be caught up in something briefly here before ending, "The restoration of the Star Gun can do that for yours."
WANAKEENA AWASUUL; society: 1d20 + 7 ⇒ (13) + 7 = 20

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Hui Kong's impassioned speech and invocation of his mother makes an obvious impression on Wanakeena, Influencing her but not guaranteeing her vote.
Wanakeena looks out to the quickly setting sun and stands up once more.
“You have given us much to consider. It is, however, getting late. Something this important should not be decided by tired minds. Meet us again in the morning, once we’ve all had time to sleep on it, and we will make our final decision. Oh, and give Awedo my best. I hear she’s spent all week preparing the rooms for your arrival.”
With the meeting adjourned, the councilors all stand and prepare to leave. The secretary returns once more to guide you out of the chambers.
Nothing to see here
The Moon Bear's Perception (E): 1d20 + 8 ⇒ (2) + 8 = 10
Goupour Dune's Perception (T): 1d20 + 4 ⇒ (5) + 4 = 9
Flory Buntzer 's Perception (T): 1d20 + 5 ⇒ (10) + 5 = 15
Hui Kong's Perception (T): 1d20 + 4 ⇒ (12) + 4 = 16
Hasvi's Perception (E): 1d20 + 5 ⇒ (9) + 5 = 14
Nanoc Evitceted's Perception (E): 1d20 + 7 ⇒ (12) + 7 = 19
The Sun Bear's Perception (E): 1d20 + 6 ⇒ (13) + 6 = 19
A sickly sweet cloud envelops the group as you leave the building.
The Moon Bear's Fortitude (E): 1d20 + 9 ⇒ (8) + 9 = 17
Goupour Dune's Fortitude (T): 1d20 + 5 ⇒ (16) + 5 = 21
Flory Buntzer 's Fortitude (T): 1d20 + 4 ⇒ (10) + 4 = 14
Hui Kong's Fortitude (E): 1d20 + 7 ⇒ (14) + 7 = 21
Hasvi's Fortitude (T): 1d20 + 4 ⇒ (2) + 4 = 6
Nanoc Evitceted's Fortitude (T): 1d20 + 5 ⇒ (9) + 5 = 14 Wary Disarmament
The Sun Bear's Fortitude (E): 1d20 + 7 ⇒ (6) + 7 = 13
Nobody spotted the hazard to disarm it before it went off. Everyone who failed the DC 18 Fort save is Stupefied 1. If you Critically failed, you are stupefied 1 for twice as long.

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You are headed toward your inn for the night.
The noise in the city begins to die down. Storytellers reach the end of their tales, promising to continue their lessons in the morning. Street vendors set small fires next to their stalls, burning off the last of their unsold stock to feed the spirits. The streets gently begin to fill with light as people settle into their homes for the evening. The calm atmosphere is cut short by a sharp crash down a nearby alleyway and a whispered argument.
At the end of the alleyway stands a small group of people in cloaks, huddled over shards of clay, sharply whispering at each other. They stop when they notice they’re not alone, and quickly draw their weapons. “She won’t care about the pot.” One of them calls out. “Not if we bring her the Pathfinder Society’s heads!”
You are on a new map on slide 4
The Moon Bear's Initiative Using Sneak: 1d20 + 13 ⇒ (1) + 13 = 14
Goupour Dune's Initiative Using Seek: 1d20 + 4 ⇒ (19) + 4 = 23
Flory Buntzer 's Initiative Using Cast shield: 1d20 + 5 ⇒ (9) + 5 = 14
Hui Kong's Initiative Using Scout: 1d20 + 4 ⇒ (14) + 4 = 18
Hasvi's Initiative Using Seek: 1d20 + 5 ⇒ (11) + 5 = 16
Nanoc Evitceted's Initiative Using Investigate w That's Odd: 1d20 + 7 ⇒ (4) + 7 = 11
Red's Initiative Using Seek: 1d20 + 7 ⇒ (3) + 7 = 10
Blue’'s Initiative Using Seek: 1d20 + 7 ⇒ (12) + 7 = 19
Green's Initiative Using Seek: 1d20 + 7 ⇒ (13) + 7 = 20
Yellow's Initiative Using Seek: 1d20 + 7 ⇒ (14) + 7 = 21
Purple’'s Initiative Using Seek: 1d20 + 6 ⇒ (6) + 6 = 12
Opening Remarks: Round 3
Bold may act
Goupour Dune 20/20 HP
Yellow - HP
Green - HP
Blue - HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple - HP
Nanoc Evitceted 26/26 HP, Stupefied 1
Red - HP

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Yellow Reflex save: 1d20 + 9 ⇒ (19) + 9 = 28
Red Reflex save: 1d20 + 9 ⇒ (11) + 9 = 20
Green Reflex save: 1d20 + 9 ⇒ (12) + 9 = 21
Goupour Dune lets streams of fire go from his fingertips toward the enemies in the alley. The Yellow one deftly dodges out of the way. Red and Green aren't quite as fast and end up taking some damage.
Yellow moves to attack
◆ Draw shortsword
◆ Stride
◆ Attack Goupour Dune
shortsword (agile, finesse, versatile S): 1d20 + 7 ⇒ (11) + 7 = 18
Slashing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Yellow barely misses the Shoony.
Green keeps their distance and pulls a bow
◆ Draw Shortbow
◆ Stride
Target selection 1 Goupour Dune 3 Sun Bear 3 Hui Kong: 1d3 ⇒ 2
◆ Takes a shot at Sun Bear with their bow
shortbow (deadly d10, range increment 60 feet, reload 0): 1d20 + 7 ⇒ (2) + 7 = 9
Piercing Damage: 1d1d6 ⇒ 5
Green misses badly
Blue pulls out a shortbow and attacks
◆ Draw Shortbow
◆ Takes a shot at Hui Kong with their bow
shortbow (deadly d10, range increment 60 feet, reload 0): 1d20 + 7 ⇒ (4) + 7 = 11
Piercing Damage: 1d1d6 ⇒ 1
◆ Takes a second shot at Hui Kong with their bow
shortbow (deadly d10, range increment 60 feet, reload 0): 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10
Piercing Damage: 1d1d6 ⇒ 2
Blue misses all shots badly.
Opening Remarks: Round 1
Bold may act
Goupour Dune 20/20 HP
Yellow - HP
Green -5 HP
Blue - HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple - HP
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -5 HP

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Yes, you can stand behind the bear. That appears to be a roof overhang

The Moon Bear |

The Moon Bear makes a hand sign and then follows the jungle bear into the alley, both of them squeezing around the assailant. "Who are you to attack us?" he asks as he levels a punch toward the hooded figure's face. Meanwhile, the bear tries to rakes its claws across his master's foe.
◆ Command
> Bear: ◆ Stride
> Bear: ◆ Support
◆ Stride
◆ Strike vs. Yellow: Handwraps, Fist (T): 1d20 + 10 ⇒ (18) + 10 = 28
Magical, B, Non-lethal: 1d4 + 2 ⇒ (4) + 2 = 6 + Maul: 1d8 ⇒ 7

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Flory hears the ruckus up ahead. She casts a spell on Sir Miles, who glows with a light blue aura.
”Onward to battle, good sir knight!”, she declares, as he skitters toward the closest assailant.
Flory: Cast magic fang
Sir Miles: Stride, Strike Yellow
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Danage: 2d6 + 3 ⇒ (4, 2) + 3 = 9P +Poison: 1d4 ⇒ 3

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The good news is that the Sun and Moon Bears completely destroy Yellow. She is down from the non-Lethal damage. And Flory can RETCON her turn.
The bad is that Flory is Stupefied 1 and needs to make a DC 6 Flat Check to Cast a Spell.
Opening Remarks: Round 1
Bold may act
Goupour Dune 20/20 HP
Yellow -26 HP, Unconscious
Green -5 HP
Blue - HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple - HP
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -5 HP

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Okay. Thanks for clarifying
Hasvi walks behind his shoony ally, draws his shortbow and shoots at one of the new foes (purple).
strike: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 (includes partial cover)
piercing: 1d6 ⇒ 6
◆ Stride
◆ Draw weapon
◆ Strike Shortbow

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Hasvi moves and pulls a shortbow to attack the adversary in Purple, strike with a well placed arrow.
Opening Remarks: Round 1
Bold may act
Goupour Dune 20/20 HP
Yellow -26 HP, Unconscious
Green -5 HP
Blue - HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple -6 HP
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -5 HP

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The good news is that the Sun and Moon Bears completely destroy Yellow. She is down from the non-Lethal damage. And Flory can RETCON her turn.
The bad is that Flory is Stupefied 1 and needs to make a DC 6 Flat Check to Cast a Spell.
Ah, forgot about that
Flat check: 1d20 ⇒ 8
Same actions, but Sir Miles doesn’t Strike

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Once again, a calm descends upon Hui Kong as he stares at the foes with a an almost-chilling focus. He starts spinning his staff in the air above his head, and utters a brief chant. Static charges quickly build up, as his staff sends two arcs of electricity at two of them.
vs red & purple: electric arc, electricity damage: 1d4 + 3 ⇒ (1) + 3 = 4 basic ref DC17
Even after the spell is cast, his staff continues to crackle with lightning.
◆◆ Cast Spell (Electric Arc)
◆ Arcane Cascade

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Red Reflex save: 1d20 + 9 ⇒ (6) + 9 = 15
Purple Reflex save: 1d20 + 8 ⇒ (4) + 8 = 12
Neither Red nor Purple are particularly fast on their feet, taking the brunt of the Electricity Hui Kong dishes out.
Purple falls to the ground. They would be bleeding out, but the electricity has cauterized their wounds.
Alley Ambush: Round 1
Bold may act
Goupour Dune 20/20 HP
Yellow -26 HP, Unconscious
Green -5 HP
Blue - HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple -10 HP, Dead
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -9 HP

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Nanoc joins them and finds the ambushers ambushing them. He then draws his shortbow and raises his dueling cape. "So who are these people now?"
◆ Stride
◆ Interact to draw weapon
◆ Raise a Dueling Cape (+1 to AC)

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Nanoc moves up to see what is going on a pulls out a weapon before taking a defensive stance.
Red enters the fray.
◆ Draw a shortbow (Interact to draw weapon)
◆ Shoot the Moon Bear
shortbow (deadly d10, range increment 60 feet, reload 0): 1d20 + 7 ⇒ (4) + 7 = 11
Piercing Damage: 1d6 ⇒ 4
Missing badly
◆ Step into the corner
Alley Ambush: Round 2
Bold may act
Goupour Dune 20/20 HP
Yellow -26 HP, Unconscious
Green -5 HP
Blue - HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple -10 HP, Dead
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -9 HP

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Green Reflex save DC 17: 1d20 + 9 ⇒ (17) + 9 = 26
Blue Reflex save DC 17: 1d20 + 9 ⇒ (5) + 9 = 14
Green dodges the worst of Goupour Dune's fire, but Blue takes it full on.
Green drops their bow and moves into melee
◇ Drop bow
◆ Draw shortsword
◆ Step in front of Goupour
◆ Strike Goupour with shortsword
shortsword (agile, finesse, versatile S): 1d20 + 7 ⇒ (16) + 7 = 23
Slashing Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Blue does much the same
◇ Drop bow
◆ Draw shortsword
◆ Stride behind Goupour
◆ Strike Goupour with shortsword
shortsword (agile, finesse, versatile S): 1d20 + 7 ⇒ (2) + 7 = 9
Slashing Damage: 1d6 + 1 ⇒ (2) + 1 = 3
But Blue misses from the Flank
Alley Ambush: Round 2
Bold may act
Goupour Dune 13/20 HP
Yellow -26 HP, Unconscious
Green -8 HP
Blue -7 HP
Hui Kong 28/28 HP
Hasvi' 15/15 HP, Stupefied 1
Flory Buntzer 20/20 HP, Stupefied 1
The Moon Bear 44/44 HP, Stupefied 1; Sun Bear Stupefied 1
Purple -10 HP, Dead
Nanoc Evitceted 26/26 HP, Stupefied 1
Red -9 HP